Need a tester for my game with HTC Vive or Valve Index
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Waargh




Posts: 6997
Location: hell on earth
PostPosted: Wed, 26th Feb 2020 12:32    Post subject:
Foobyte wrote:
Waargh wrote:
9.99 for a game with no content and absent enemy AI? You're a madman Very Happy


Troll Dad


But seriously, it's not that bad. It's not like there is no content at all. Smile


I'm judging from the video on your Steam page. Content and AI are absent.

Just take a peek at what else is in the store and at what price and slowly descend back to Earth.

I'm not trolling, just trying to save your time and save you from extreme frustration after 0 sales and/or quick refunds with extremely negative reviews.


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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Mister_s




Posts: 19863

PostPosted: Wed, 26th Feb 2020 12:47    Post subject:
Can't you do a free test period or something if you're interested in feedback? I don't understand why anyone would pay money to test this out.
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DXWarlock
VIP Member



Posts: 11549
Location: Florida, USA
PostPosted: Wed, 26th Feb 2020 13:05    Post subject:
Mister_s wrote:
Can't you do a free test period or something if you're interested in feedback? I don't understand why anyone would pay money to test this out.

Unfortunately I have to admin I am of the same mindset.

Space Pirate Trainer is only $14.99.
It's nearly identical to in concept and way more polished and feature filled.
I do understand you are in the process of making it vs the development time they had. But from a customer stand point, I could not see paying $9.99 for it when for a few bucks more the other is available.

Not knocking the product or your ambitions, more a concern for the viability of it being a successful test bed to spring from using this model.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Foobyte




Posts: 472
Location: Germany
PostPosted: Wed, 26th Feb 2020 13:29    Post subject:
While I understand all of your concerns, I had made the decision to release ASAP and if I don't release as cheaper early access there is no way to increase the price down the line. Nor would I want to. So yeah, I'm release it at a price point which, IMO, is totally ok for the features that are still planed and will be released within the next 10-12 weeks via several content patches. Maybe I get no sales or I will get sales with a negeative trajectory but that's pretty much what I signed up for.
I just want it to be published and focus on updating while having all the submission and reviewing part already done. Get a sale here and there to boost my morale while developing because constantly doing 300-400 hrs / month is really stressful and I just want to see some kind of results. As correct as you guys are, perhaps you understand my standpoint, in addition to some day job related things that I don't want to mention here. Let's just say, time is running out. Smile


X670E | 7800x3D| 64 GB DDR5 | ROG Strix 3080 OC | Alienware AW3423DW
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Waargh




Posts: 6997
Location: hell on earth
PostPosted: Wed, 26th Feb 2020 14:24    Post subject:
You are selling air for 9.99 this won't take you anywhere.


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73359
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Wed, 26th Feb 2020 14:25    Post subject:
Perhaps an introductory price would be a smart move, while you keep developing it.
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Waargh




Posts: 6997
Location: hell on earth
PostPosted: Wed, 26th Feb 2020 14:33    Post subject:
The best way would be to pay people to, ugh, 'play' it )


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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