Cyberpunk 2077 (CD Projekt RED)
Page 115 of 369 Goto page Previous  1, 2, 3 ... 114, 115, 116 ... 367, 368, 369  Next
LeoNatan
☢ NFOHump Despot ☢



Posts: 73382
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Fri, 24th Jan 2020 16:17    Post subject:
Mister_s wrote:
I can't remember the last game that blew me away graphically on PC :/

RDR2's weather simulations and overall atmospherics are very impressive. I guess the new Microsoft Flight Simulator also falls into that category. But both are marred by terrible SSR implementations, which is like sticking a finger in your eye while looking at the Mona Lisa.

You are right, there hasn't really been something mind blowing, but that is just the nature of iterative engine development. This generation of games is defined, for the most part, by PBR rendering pipeline, and that has been quite an improvement over the last generation. If you don't see that, you need to look harder (or at all, really). Coupled with global illumination (or sufficiently apt approximations), scene lighting has also greatly improved over the last five years. It's just that nothing has been sudden enough to say "wow!".
Back to top
jackbomb




Posts: 2542
Location: Tortilla de patatas
PostPosted: Fri, 24th Jan 2020 16:53    Post subject:
LeoNatan wrote:

I guess consoles have kept up with PC nicely




Last edited by jackbomb on Fri, 24th Jan 2020 17:15; edited 1 time in total
Back to top
LeoNatan
☢ NFOHump Despot ☢



Posts: 73382
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Fri, 24th Jan 2020 16:57    Post subject:


Did the soap also remove the back from the PC gamers? Laughing
Back to top
termcan




Posts: 352

PostPosted: Fri, 24th Jan 2020 17:05    Post subject:
Back to top
jackbomb




Posts: 2542
Location: Tortilla de patatas
PostPosted: Fri, 24th Jan 2020 17:16    Post subject:
termcan wrote:


Laughing Laughing
Back to top
blackeyedboy




Posts: 10258
Location: Transylvania
PostPosted: Fri, 24th Jan 2020 18:34    Post subject:
Laughing


You must preorder your party before venturing forth.™ • FOV Calculator • Are you mindful today? • Women: Know Your Limits!
Back to top
tonizito
VIP Member



Posts: 51532
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 24th Jan 2020 19:24    Post subject:
Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
DCB




Posts: 5410

PostPosted: Fri, 24th Jan 2020 19:34    Post subject:
Good old Russell Coight.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 25th Jan 2020 16:54    Post subject:
Just so people know; QLOC have announced they've been brought onboard to help with optimisation and development

https://twitter.com/qlocsa/status/1220717265236168704
Back to top
blackeyedboy




Posts: 10258
Location: Transylvania
PostPosted: Sat, 25th Jan 2020 18:14    Post subject:
This thread makes me sad.


You must preorder your party before venturing forth.™ • FOV Calculator • Are you mindful today? • Women: Know Your Limits!
Back to top
madmax17




Posts: 19994
Location: Croatia
PostPosted: Sat, 25th Jan 2020 18:48    Post subject:
blackeyedboy wrote:
This thread makes me sad.
Back to top
blackeyedboy




Posts: 10258
Location: Transylvania
PostPosted: Sat, 25th Jan 2020 20:00    Post subject:
^



You must preorder your party before venturing forth.™ • FOV Calculator • Are you mindful today? • Women: Know Your Limits!
Back to top
PredOborG




Posts: 1947
Location: BG
PostPosted: Sat, 25th Jan 2020 21:00    Post subject:
Meanwhile at the CDPR: "I was gonna code the game but then I got high..."

Back to top
LeoNatan
☢ NFOHump Despot ☢



Posts: 73382
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Sat, 25th Jan 2020 21:21    Post subject:
sabin1981 wrote:
Just so people know; QLOC have announced they've been brought onboard to help with optimisation and development

https://twitter.com/qlocsa/status/1220717265236168704

PC gæm derpelopment is hærd lol wut
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 25th Jan 2020 21:41    Post subject:
LeoNatan wrote:
sabin1981 wrote:
Just so people know; QLOC have announced they've been brought onboard to help with optimisation and development

https://twitter.com/qlocsa/status/1220717265236168704

PC gæm derpelopment is hærd lol wut


Considering all the bullshit ports we get, it certainly seems like developers give less and less a shit about truly developing for PC Sad
Back to top
LeoNatan
☢ NFOHump Despot ☢



Posts: 73382
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Sat, 25th Jan 2020 22:05    Post subject:
Piracy is killing PC gæmøng LderpL Laughing
Back to top
LeoNatan
☢ NFOHump Despot ☢



Posts: 73382
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Sat, 25th Jan 2020 22:13    Post subject:
I don't like the engine used by this game, or at least what has been shown so far in long gameplays. I'm not speaking about the art style. The engine is showing its age. Lighting and shadowing is very crude. We've had better engines for years now, so those outdated techniques are sticking out like a sore thumb.
Back to top
Lukxxx




Posts: 726

PostPosted: Sun, 26th Jan 2020 01:57    Post subject:
Well the engine worked great in Witcher 3.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 26th Jan 2020 01:59    Post subject:
All I'm worried about now is the inevitable downgrade and still having bad performance Crying or Very sad
Back to top
LeoNatan
☢ NFOHump Despot ☢



Posts: 73382
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Sun, 26th Jan 2020 02:41    Post subject:
Lukxxx wrote:
Well the engine worked great in Witcher 3.

I believe you have rose tinted glasses. It looked OK in 2015 and ran relatively slow. It was downgraded because it ran even slower. In 2020 it just looks *not good*.
Back to top
DCB




Posts: 5410

PostPosted: Sun, 26th Jan 2020 06:09    Post subject:
Well remember that REDengine was originally developed for TW2 somewhere between 2006 and 2010, and most likely used Aurora as a base (i.e. the Neverwinter Nights engine which they used for TW1). Much like Source was derived from GoldSrc which was derived from the Quake engine. While they have moved along to REDengine v4 for 2077, it wouldn't surprise me if there is a bunch of clunky legacy code in its guts.
Back to top
LeoNatan
☢ NFOHump Despot ☢



Posts: 73382
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Sun, 26th Jan 2020 06:49    Post subject:
And as Skyrim/FO76 has taught us, it’s never a good idea to tack more and more and more on top of a very old engine. At the end it just vomits it’s all back.
Back to top
Frant
King's Bounty



Posts: 24701
Location: Your Mom
PostPosted: Sun, 26th Jan 2020 07:35    Post subject:
sabin1981 wrote:
LeoNatan wrote:
sabin1981 wrote:
Just so people know; QLOC have announced they've been brought onboard to help with optimisation and development

https://twitter.com/qlocsa/status/1220717265236168704

PC gæm derpelopment is hærd lol wut


Considering all the bullshit ports we get, it certainly seems like developers give less and less a shit about truly developing for PC Sad


I've felt like that since PS1. Nothing new (imho).


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
Back to top
Ke1N




Posts: 2403
Location: Bulgaria
PostPosted: Mon, 3rd Feb 2020 19:11    Post subject:
https://www.trueachievements.com/n40558/cyberpunk-2077-street-stories

Quote:
"Cyberpunk 2077 will have 75 "street quest stories"

This comes from studio head John Mamais, in an interview with ONMFST. "There’s a couple of layers," he says when asked about the open world of Cyberpunk 2077. "There’s a passive layer, which is the vendors, then there’s the STSs, which are the street stories. I think there’s around 75 street stories. Then there’s minor activities as well." It seems that these street stories are entirely their own thing; "little quests" that are presumably smaller than side quests, but also more customised than randomly generated encounters.

Mamais says that "They’re all custom done", not "automatically generated. There are set templates that the guys can use but each one is customized to make them feel unique. The world’s going to be filled with that stuff. It should feel really good." Each street quest, then, should actually feel like a different experience, separate from each other, and like a real piece of the in-game world.

There are 4 types of quests. The main story, side quests, street stories and minor quests.
Back to top
4treyu




Posts: 23252

PostPosted: Mon, 3rd Feb 2020 20:53    Post subject:
Me Gusta
Back to top
DCB




Posts: 5410

PostPosted: Tue, 4th Feb 2020 04:39    Post subject:
"Hey choomba, you look capable. Think you clear some cyberrats out of my basement? There's a handful of Eddies in it for you."
Back to top
Stormwolf




Posts: 23845
Location: Norway
PostPosted: Tue, 4th Feb 2020 04:57    Post subject:
sounds like a minor quest and i do appreciate the good old one too as long as the game doesnt depend on them Razz
Back to top
madmax17




Posts: 19994
Location: Croatia
PostPosted: Tue, 4th Feb 2020 12:16    Post subject:
It's like a shitty sidequest or what.
Back to top
Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Tue, 4th Feb 2020 13:52    Post subject:
You'll have to wait for that answer until they crunch out the game. Cool Face


Back to top
Steelone




Posts: 1524

PostPosted: Tue, 4th Feb 2020 14:04    Post subject:
DCB wrote:
Well remember that REDengine was originally developed for TW2 somewhere between 2006 and 2010, and most likely used Aurora as a base (i.e. the Neverwinter Nights engine which they used for TW1). Much like Source was derived from GoldSrc which was derived from the Quake engine. While they have moved along to REDengine v4 for 2077, it wouldn't surprise me if there is a bunch of clunky legacy code in its guts.


I was amazed back in 2007 and what the Witcher devs did with the original Aurora engine. Not only did it look good (for the day), it even had a physics engine and other improvements.

Impressive what some devs can squeeze out of an old engine.
Back to top
Page 115 of 369 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 114, 115, 116 ... 367, 368, 369  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group