"soon" , lol, it took almost ten years for quadcore to be the norm, future proofing is an expensive joke for a long time already
Considering the next batch of consoles are going to be using 8 core/16 thread processors by design, that will set the baseline minimum. But hey.. "lol"
sameway sony will reinvent the ssd ( so u cant copy games or port them) ... lol
2 cores probably going to be used just for copy protection/encryption and online and offline tracking and spying on the customers on everything they do or say for their gaming as a service experience and background recording all ur gameplay and everything u say or d, for making clips to put on twitch to share with all ur friends to promote the game and brand
,then the gfx card will probably need their support and steal cores aswel aswel, leaving just 4 cores and 8 threads left if ur lucky
consoles ... obselete devices the day they come out, all current gens still using mechanical 5400RPM drives as far as i know ... , i had a 7200 rpm drive in my 1998 computer i think holy fuck
The one thing I'm somewhat worried about is efficiency and programming when it comes to a increase in core count now.
There's already issues with poor scaling and problems in games and the way the cores are balanced and threading is all sorts of sub-optimal in many games and game engines though overall it's gone from quad to hexa as a good spot with a few titles preferring octa core though the leap in performance is often fairly small.
Momentum for D3D12 and Vulkan could see a shift too as these API's are more thoroughly designed for multi-core and multi-threaded rendering though developers getting familiar with and using the tools here right is still a big thing and isn't comparable to consoles either though the shift in hardware will be a thing both good and bad however it all pans out.
Well how it all pans out I suppose is still going to be fairly familiar so the first year might see a mix of multi-platform and cross-gen ports and versions and re-releases of older titles and what not and then it'll improve and stabilize as developers get familiar with the new consoles and the hardware in these get firmly established as the new baseline.
Time and production and what not and PC ports will probably be a bit hit & miss but I doubt it'll regress like the early 2000's again though there will be a bit of a bump in requirements even if these have steadily increased as devs put in relatively minor visual enhancements over the baseline console versions though that has also improved somewhat and there's a chance this ray-tracing hype could lead to something too however that works out.
Or what to say, at least as long as there's an effort to allow customizable settings at least the whole ultra preset with a minimal difference over v.high but a huge performance difference can be balanced a bit.
(The love for volumetric effects and going from a 30 to near 60 percent performance hit and oh looks it's bloody impossible to actually see a difference wasn't that such a worthwhile thing to toggle on. )
EDIT: Well there's that and CPU or GPU and then there's a push for RAM and also I guess we're going to see HDD's hitting their limits now outside of storage drivers if SSD's and hybrid solutions for even faster data loading will be a design thing in the upcoming console generation too.
(As if the loading times and such weren't already felt in current games eh, oh that's probably going to be a big difference too.)
if u going sub 100 u might aswel go second hand market and try and score a deal? or did they release this cpu just to fuck with people on second hand market killing old cpu value
The new Ryzen 5 1600 AF now comes with the Wraith Stealth cooler unlike the Wraith Spire of the original. The OP found that with RAM at 3000 CL15 and the Gammaxx GT cooler, the 1600 AF could sustain the slightly increased boost frequency of 3.7 GHz for longer periods and could post 400 points higher than the original Ryzen 5 1600 in Cinebench R20.
While the stock performance was surprisingly on Ryzen 5 2600 levels, the Ryzen 5 1600 AF did not offer much in terms of overclocking both for the CPU and memory. It could be possible that this CPU is still using Zen's integrated memory controller (IMC) and not that of the Zen+'s.
knowing first hand how slimy and pathetic intel execs are, asus is gonna regret their excusive move for loooong time , these intel guys are cunts and going to mess with them forever lol
It is in one single workload. It it constantly beats Intel, then Intel is in big problem with that. Eventually, we will have to wait and see what happens in the future.
"soon" , lol, it took almost ten years for quadcore to be the norm, future proofing is an expensive joke for a long time already
Considering the next batch of consoles are going to be using 8 core/16 thread processors by design, that will set the baseline minimum. But hey.. "lol"
Although you have to remember that consoles run their CPU's very low compared to desktop PC's in order to keep power, heat and stability in check.
"soon" , lol, it took almost ten years for quadcore to be the norm, future proofing is an expensive joke for a long time already
Considering the next batch of consoles are going to be using 8 core/16 thread processors by design, that will set the baseline minimum. But hey.. "lol"
Although you have to remember that consoles run their CPU's very low compared to desktop PC's in order to keep power, heat and stability in check.
True, but we already know that the new systems are running Zen2 procs at 3.5Ghz, which is no different to desktop class at the moment. Though we won't know until closer to launch
Those notebook CPUs are equipped with only up to 8MB L3 cache, as they use a monolithic 7nm die. This is a far cry from what AMD is able to do on their desktop CPUs with the chiplet design.
Not saying that the chips won't beat Intel, but they will lose a decent amount of IPC compared to their desktop counterparts.
Great news indeed, seems there's MUCH less of a gap between my 2600X (24/7 all-core OC to 4.25Ghz) and the 3600, when playing at higher settings, than I thought/feared Though anyone running something monstrous like a 2080ti is going to be hamstrung it seems.
.... but on the bright side; look at the minuscule margin between the obscenely overpriced i9-9900k and the 87% cheaper R5-3600!! AMD really hit it out of the park with the Ryzen line!
me7 wrote:
Those notebook CPUs are equipped with only up to 8MB L3 cache, as they use a monolithic 7nm die. This is a far cry from what AMD is able to do on their desktop CPUs with the chiplet design.
Not saying that the chips won't beat Intel, but they will lose a decent amount of IPC compared to their desktop counterparts.
Was that in reply to me? About the upcoming "next gen" systems and their procs?
Ryzen 3000 series are beast when correctly tuned memory and infinity fabric clock wise (if you can get it to 1877-1900mhz levels), so you can run 3733/3800mhz memory with low timings for best performance at 1:1, performance gains are huge.
Yup, that's my belief also. I genuinely think we're heading into another "Xbox 360 triple core" era, and that the new consoles will once again set the baseline standard - in this case, 6core/12thread and with the higher IPC that comes with the Zen2 family.
Good thing is that all ancient shit engines that uses 2-4 cores are no more, so IPC is not anymore that important since games will become heavily multithreaded and uses Vulkan / DX12 API hopefully.
Good thing is that all ancient shit engines that uses 2-4 cores are no more, so IPC is not anymore that important since games will become heavily multithreaded and uses Vulkan / DX12 API hopefully.
Not for us that would rather play those old shittily optimized games instead of modern games. Heavily modded oblivion still makes my 4690k cry, even at 5GHz.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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