Missing the good old days...
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madmax17




Posts: 19878
Location: Croatia
PostPosted: Mon, 18th Nov 2019 17:54    Post subject:
I bought a new GPU to play Morrowind, the water reflections never looked better Very Happy
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PredOborG




Posts: 1944
Location: BG
PostPosted: Mon, 18th Nov 2019 19:40    Post subject:
PickupArtist wrote:
there is nothing romantic about the death of modding and gamers turned into revenue streams, we have seen , experienced and wicknessed the decline of the golden years of gaming on the front row seat and those days are never coming back and that knowledge hurts

The doom and quake engine inspired and modding peepz and mappers blew us away what they did with it, crysis engine made us dream and hope, and then it all went to shit, everything nowadays just makes us cringe ... we know what is possible and yet it will probably never see the light of day because most of the industry has been replaced with yes men and egirlz people who have no clue what they are doing or reinventing the wheel, and turning it into a rent a flashy rbg 30 inch rimms that when u stop paying, they rip from ur car


Also the promise for an advanced and clever AI when F.E.A.R. was released. Now nobody cares and it's all basic commands.

Anyway I would never want to go back to the "good old days" of walking 2-3 km to Pesho the Pirate to buy from him a CD/s written with a black marker with the name of the game. It was tedious and annoying. And with the miserable wages here I could never buy an original game as a teenager. Or waiting for 2 hours to download a 5 mb song while having the home phone turned off. Sure it was a charming experience and I can say I lived during those dark times but wanting to go back? No way! If you want to relive that, limit your download speed and tell a friend to download you the isodemo the game you want and write it on DVD's. Then go to him and pay him. Be sure to never buy a game online and stop paying all those subscriptions. Tho I would love to go back to playing in a club with friends and shouting to each other how we suck. Making a lan party at home takes too much time.
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DXWarlock
VIP Member



Posts: 11549
Location: Florida, USA
PostPosted: Mon, 18th Nov 2019 20:06    Post subject:
I agree.
Back decades ago I would get a game, play it a LOT and enjoy it. I dont know how many hundreds of hours I wasted on just one game at a time.

But I do think some of it was the knowledge your game library was limited, so better learn to enjoy this game. Not all of them passed the mark of course, but you did give them more than their fair chance to not disappoint you, even if you had to lie to yourself a little bit to get there. Nothing more depressing than knowing you got one new game, and you didn't like it...you'd try to force yourself to.

Mix that with most everything was new, and fresh, and not a rehash, at least to you, of some game style/mechanic/type. A lot of mediocre games I gave a huge boost to in my own mind because it was like something I never played before.
A great example for me was Black & White. Looking back it was an OK game..but for me it was "Wow I never played anything even like this, I dont know how to describe a genre it fits in." Not that it didn't have one, just I didn't know it existed..so the game seem revolutionary to me..

Now 35+ years later of gaming. I've played it all, or at least a close copy of pretty much any idea a game can have as basic concept...Everything needs to reach a REALLY high bar to not be mundane, or rehash, and grab my interest.

So I think, at least to me, Its the combination of:
Being young, limited selection, and being forced to really invest time into a game (because what else am I going to do? Play the other game I just put 200 hours in..again?)
Mixed with back then every new exposure to a genre, or play style was new and fresh, and unknown..vs now where its "Oh so its like X,Y and Z game...meh burned out on those types".

I still game, a LOT. 30+ hours a week I'd say. its my 'sole' hobby. But the vast selection, mixed with my desensitized view on it with nothing being "A new unexplored universe of game style like I never had before" causes me to bounce between a handful of games I still feel are worth the effort...and that's the crux of it. It has to be worth my effort now, back then a new game made me not even need effort to want to try.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Mon, 18th Nov 2019 20:15    Post subject:
@DXWarlock, you hit the nail on the head.

The other thing I forgot of was the "wow" experiences for different genres. NES Platformers and other types of games on systems like the Commodore 64 were addicting. But then, when we played these new things like Dune/C&C, Age of Empires, Interstate 76, Doom, Diablo, almost every Bullfrog game....they were new genres to us and awesome at the time.

Now it just becomes over-saturated. Idk, I like the new games that are out and some I play to finish but a lot of them.....just seems stale. I really don't know how to explain it. I think I found my niche in strategy games and sports games.
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PickupArtist




Posts: 9967

PostPosted: Mon, 18th Nov 2019 21:31    Post subject:
PredOborG wrote:


Also the promise for an advanced and clever AI when F.E.A.R. was released. Now nobody cares and it's all basic commands.

.


I honestly bilieve AI actually went backwards , never progressed past the level of games like halflife soldier grunts and black and white

ai is so horrible in total war games and civilization, its mindnumbing, like beating a 3 year old just pressing buttons
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Tue, 19th Nov 2019 12:13    Post subject:
I think what's also missing now is fresh mechanics. Back then games tried new, different things all the time; starting a playthrough of a new game you never knew what you would get. To this day the first Tomb Raider stll stands out to me, mainly because you felt so lost and foreign in this empty, dangerous world. You only met creatures, and those very rarerly, humans really only in cutscenes or as bosses.

The complaint about modding scenes goes in the same direction, games have become so technically complex and such financial endeavors that providing modding tools is not in the interest of the publisher, or modding is just too much work. The last game that created a insane modding community was Minecraft, and that probably because it was in its core rather simple developed by one dude, with cheap, easy to make assets.

What I really miss are new mechanics, with every new AAA game I mostly know what's coming, those are so dumbed down, safe, by the numbers games... ugh. Disco Elysium was a insanely fresh breath of air, while playing it I really noticed what I missed the past years. Just new exicting systems where the game is an actual labor of love and work of art by the creators, not a soulless money machine designed by corporate commitees.

Here's to hoping for Cyberpunk 2077
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Submiqent




Posts: 1213

PostPosted: Tue, 19th Nov 2019 16:09    Post subject:
Xenthalon wrote:

What I really miss are new mechanics, with every new AAA game I mostly know what's coming, those are so dumbed down, safe, by the numbers games... ugh. Just new exicting systems where the game is an actual labor of love and work of art by the creators, not a soulless money machine designed by corporate commitees.


So true. Games used to be hard too, now we have the complete opposite 'walking sims'.

I fear social media is deadening creativity as everybody thinks in the same direction these days. That's why I come back to nfohump...

They say there is only three ways to make money online, gambling, advertising & porn. How do you fit labour of love into that triangle
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JBeckman
VIP Member



Posts: 35141
Location: Sweden
PostPosted: Tue, 19th Nov 2019 16:24    Post subject:
The GAAS thing for bigger western published games has been a bit of a noticeable shift lately even with the other prior big thing about annual installments and minor changes and updates instead of larger sweeping updates and new features and ideas.

Online and also influence from online sources and the focus on the subscription model or service model for paying for enhancements as a bigger priority is likely also skewing game design and such a bit to at least push players towards considering boosters and what not or giving some small E-Store credit reward to get players to begin checking out cosmetics and such often allowing some minor item with a bit over but not enough for anything too impressive also trying to set up a incentive to get more of these credits.

Overall the industry being so predatory might not have changed too much since the day of the arcade cabinets but the means and accessibility and what to call it has seen some changes in how it works as has the need or importance for information which is something I'm really not too fond off even if it's not like every single title is spying and collecting what it can ha ha.


Getting older too although I don't see that as changing much in itself, getting a bit more wise as to how stuff works perhaps and I never really had them so those amazing elite aiming skill aren't a concern or RTS godlike reaction times hah. Very Happy
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DXWarlock
VIP Member



Posts: 11549
Location: Florida, USA
PostPosted: Tue, 19th Nov 2019 16:28    Post subject:
Subscriptions I get the idea behind, and agree with them where maintance costs needs to be accounted for on the dev/host side. But 'season passes' I don't ..maybe its because I never did one.

Why would I want to pay you now, in a reoccurring lump sum for DLC that isn't even announced, speculated on, or I even know if I will want? I personally think its idiotic to throw money at a dev for content that even isn't started yet.
its like a pre-order, FOR a per-order..


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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PredOborG




Posts: 1944
Location: BG
PostPosted: Tue, 19th Nov 2019 16:39    Post subject:
Xenthalon wrote:

Here's to hoping for Cyberpunk 2077


Nope. Better stop hoping right now! Witcher 3 had fewer features even than Doom. Doubt Cyberpunk 2077 will be much different. It would've been better if that game was a graphical novel instead of this "follow red stuff when you hold right mouse button > speak or kill > fight boringly > repeat". 99% of the gameplay it was just that.

Recently while watching some SWJ: Fallen Order I remembered . FJ doesn't even have 1/4th of what's in MDK 2, and that's a game from 2000. You could play 3 very different characters (although most of the time only 1 of them), fly and dodge rockets coming to you, using decoys or mini nuclear bombs, sniping, trying to hit small hopes with a mortar, very variable boss fights, dodging asteroids with a spaceship, jetpack etc etc. Only drawback is that the game was very clumsy and hard to control even for its time. And didn't have lightsabers. Sad
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tonizito
VIP Member



Posts: 51506
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 19th Nov 2019 16:50    Post subject:
Dunno if it's from watching trailers, reading forums or videogame sites but IMO one of the problems I keep seeing is people getting their expectations high constantly nowadays. For two of the last current year games I've played (outer worlds and surge 2) my expectations were pretty much non existing so they ended up being fairly enjoyable.

I'm sort on the same boat for cyberpunk 2077, but reading the thread makes me think some people will (again) be disappointed.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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PickupArtist




Posts: 9967

PostPosted: Fri, 22nd Nov 2019 01:40    Post subject:


2000 and fucking one ...

goddamn this shitty lazy industry, why didnt they license this destruction damned Sad
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M4trix




Posts: 9336

PostPosted: Fri, 22nd Nov 2019 01:57    Post subject:
TheZor wrote:


That hit me hard.. the Doom/Quake/HL1-2


Wait ! Back then you were a very young padawan !? Very Happy


Made in China is like a box of chocolates, you never know what you're gonna get.
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jermore




Posts: 1088

PostPosted: Fri, 22nd Nov 2019 01:58    Post subject:
PickupArtist wrote:
https://www.youtube.com/watch?v=S7txd9Ql8eg

2000 and fucking one ...

goddamn this shitty lazy industry, why didnt they license this destruction damned Sad

don't worry we got this unique piece:


but red faction couldn't do this on modern cpus, because it can't use the power of the cloud lol wut
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