oh man this is sooo good so far, so right up my alley. I have a fucked up mind craving for fucked up games and this is game has this amazing, thick, dark surreal atmosphere.
Wow this game is bizzare. I feel like I'm tripping on acid. Enjoying it so far.
Reminds me a bit of We Happy Few but it's alot more darker and more weird stuff.
Haha yeah, the Bachelor's story perhaps would have been more suitable as a starting episode for this remake, but releasing the Haruspex campaign fist instead definitely adds another layer of insanity to the mix.
I remember grasping at straws too with the original Pathologic, so fucked up and rough, yet so unique and beautifully grim. Will grab this new version one of these days, I'm curious to see all the various changes/additions and QoL improvements.
It is known after all that (toxic) demanding games have only started existing since Dark Souls and that Skyrim is the precursor of the explorative first-person genre. Similarly, it is only thanks to Halo that first-person shooters are a thing!
So is this any good? I heard it's very weird and artsy which is definitely something i like but it's also supposed to be really tedious so i'm not sure if i should even bother especially since i don't really like survival elements.
Last edited by tet666 on Sun, 26th May 2019 22:32; edited 1 time in total
I'd try this, but as with the first, i can't enjoy something where i have to fight against the time. I like to enjoy exploring rather than worrying if i'm going to make it in time or not.
So is this any good? I heard it's very weird and artsy which is definitely something i like but it's also supposed to be really tedious so i'm not sure if i should even bother especially since i don't really like survival elements.
It's really unique and imaginative with a strong story, grotesque encounters and a grim town to explore. The atmosphere is excellent and there is complete freedom, *but* it is also designed to make you feel miserable in every possible way which can be a selling point or a deal-breaker depending on the perspective. You must constantly take care of yourself or the health meters will go haywire, there is a reputation system in place and everyone hates your guts (at least initially ). You'll have to literally fight for scraps, trying to help people and unraveling mysteries, all whilst managing time since there is a global limit (though it's a relatively loose one).
I've been playing this new remake and it's actually rather close to the original game from 2005, both in terms of mechanics and art-style. No major streamlining has occurred thankfully from what I can tell, just a visual upgrade and polishing (dialogues, presentation in general). The performance is a bit iffy for me, though hopefully it can be improved with the future episodes/stories.
We’ve always believed that games are a medium capable of delivering all kinds of compelling experiences—and that said experiences don’t need to be conventionally pleasant to be interesting and fulfilling. Pathologic 2 was always intended to be gruelling, stressful, and bleak; we believe in ludonarrative cohesion and aren’t too fond of stories that are only dark and hurtful on the cover.
However, we also believe—even firmer—in player freedom.
Pathologic 2 was balanced around three principles:
We want the player to always balance on the verge of death, but also always to have an opportunity to drag themselves out (perhaps loading a save or two back—that’s why the game keeps the full history of your saves)
We want the player to be forced to sacrifice “cool and interesting” content due to their survival needs, to be always short on time and not being able to achieve an optimal playthrough. The story of Pathologic 2 is written to be caught glimpses of, not unfold completely
We want the player to do things that feel clearly wrong, like voluntarily thrashing their reputation or using the healing items that could have saved someone. Among other things, Pathologic 2 is an exploration of selfishness—that video games often allow us to completely disregard as a factor
Judging by your feedback, Pathologic 2 is actually balanced in a way that achieves all that.
However, we have received clear feedback that the game is too hard—and we don’t think that everyone who says that misses the point of the experience. People are different and have different attention spans and patterns. So we’re fine with allowing the players to tweak the game a bit to account for this fact.
Our games have always been in a curious spot. Some people only finished the original Pathologic and The Void using cheat codes. So while in theory these players agreed with our stance on games as a medium for creating compelling experiences, in actuality they didn’t really—well—experience what we had in store for them. Which is, of course, understandable. Not everyone wants a life-changing experience every time they launch a game. Sometimes people only want a cursory glance.
Well, we’d rather give people a tweaked experience than none at all.
So, in the coming 2-3 weeks we’ll introduce a difficulty slider to Pathologic 2. You’ll be able to tweak the game mildly, within the limits of what we consider intended difficulty, and also set it the way you want, if you want.
But we hope that you don’t. Pathologic 2 is supposed to be almost unbearable, otherwise the effect is lost. We concede that everyone has their own limits to push. But we strongly advise against making the game easy for yourself.
However, we do like the notion of giving you this freedom—and this responsibility. This way, the achievement of resisting the temptation and finishing the game on intended difficulty becomes even more true and vivid. And that’s the kind of effect we deeply appreciate.
I'd rather they add in controller support like the decades old original. The game looks good, just not with my face pressed against a monitor.
As for the time limit; I played the original for awhile before realizing that 2 is just a remake and stopped. . .and had no issue with the time. It really doesn't go that fast.
I'm REALLY intrigued by this game but from what I understand, it's only 1 of 3 episodes and two playable characters are missing? Worth playing now or best to wait until the complete game is done?
I'm REALLY intrigued by this game but from what I understand, it's only 1 of 3 episodes and two playable characters are missing? Worth playing now or best to wait until the complete game is done?
It's only one for now, but you can play it without problems since the three characters/stories are separate with three different perspectives. The original game started with the easiest character while this one with the cryptic one, though it boosts the insanity factor (a lot!) which isn't a negative here.
I found the first game rather annoying. Sure, it was weird and artsy but at the same time it was tedious once I got used to the weirdness. And I died. A lot (I think).
Still seems like a game that I'd get bored with after an hour having gotten used to the art style and atmosphere. I hate game where you're just wander (and with Pathologic there was a lot of walking and it seems it's the same in Pathologic 2) around aimlessly wondering what the hell you're supposed to do besides look at the weird art style and dying all the time.
Still seems like a game that I'd get bored with after an hour having gotten used to the art style and atmosphere. I hate game where you're just wander (and with Pathologic there was a lot of walking and it seems it's the same in Pathologic 2) around aimlessly wondering what the hell you're supposed to do besides look at the weird art style and dying all the time.
from what i played it's a lot more direct and a lot less "wtf am i doing"
i think people who couldn't get into 1 should be able to beat 2
The Town is doomed. As a doctor trying to curb an epidemic, you've lost. But what if Death knocked on your door and offered a chance to do it all again? Would you still struggle, or accept your fate? Make the choice in Pathologic: The Marble Nest, a two-hour spin-off of Pathologic 2.
This looks interesting... should Pathologic 2 be played before or after Marble nest? And how does the first game fit in?
You can play the DLC whenever you like, it's a self-contained mini-chapter (good, albeit short) that's accessible through the menu. Playing the first game isn't required since this one isn't a sequel, but a remake of one of its three parts with more polished gameplay, dialogues/translation, interface and so on.
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