Pathologic 2 / Pathologic 3 [2025]
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bloodian




Posts: 1026

PostPosted: Fri, 24th May 2019 19:31    Post subject:
oh man this is sooo good so far, so right up my alley. I have a fucked up mind craving for fucked up games and this is game has this amazing, thick, dark surreal atmosphere.

It's rough technically though.
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Tumitishdu




Posts: 1021

PostPosted: Fri, 24th May 2019 19:42    Post subject:
Wow this game is bizzare. I feel like I'm tripping on acid. Enjoying it so far.
Reminds me a bit of We Happy Few but it's alot more darker and more weird stuff.
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Fri, 24th May 2019 19:46    Post subject:
Played for an hour, don't know what's going on, everyone's speaking in riddles, please advise. Confused


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Fri, 24th May 2019 20:46    Post subject:
Sounds like classic Pathologic then - one of the most bizarre walking simulators ever created. Very Happy
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ixigia
[Moderator] Consigliere



Posts: 65084
Location: Italy
PostPosted: Sat, 25th May 2019 00:27    Post subject:
Haha yeah, the Bachelor's story perhaps would have been more suitable as a starting episode for this remake, but releasing the Haruspex campaign fist instead definitely adds another layer of insanity to the mix. Razz

I remember grasping at straws too with the original Pathologic, so fucked up and rough, yet so unique and beautifully grim. Will grab this new version one of these days, I'm curious to see all the various changes/additions and QoL improvements.
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tonizito
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PostPosted: Sat, 25th May 2019 01:22    Post subject:
https://twitter.com/Lord_Mandalore/status/1131507427579502592


Rock Pansy Salt with that garme jurnalizm Laughing




boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ixigia
[Moderator] Consigliere



Posts: 65084
Location: Italy
PostPosted: Sat, 25th May 2019 02:04    Post subject:
2/2 on the game journos Bingo Card Laughing

It is known after all that (toxic) demanding games have only started existing since Dark Souls and that Skyrim is the precursor of the explorative first-person genre. Similarly, it is only thanks to Halo that first-person shooters are a thing!
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tet666




Posts: 5090

PostPosted: Sun, 26th May 2019 22:08    Post subject:
So is this any good? I heard it's very weird and artsy which is definitely something i like but it's also supposed to be really tedious so i'm not sure if i should even bother especially since i don't really like survival elements.


Last edited by tet666 on Sun, 26th May 2019 22:32; edited 1 time in total
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Sun, 26th May 2019 22:30    Post subject:
I'd try this, but as with the first, i can't enjoy something where i have to fight against the time. I like to enjoy exploring rather than worrying if i'm going to make it in time or not.
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ixigia
[Moderator] Consigliere



Posts: 65084
Location: Italy
PostPosted: Mon, 27th May 2019 03:11    Post subject:
tet666 wrote:
So is this any good? I heard it's very weird and artsy which is definitely something i like but it's also supposed to be really tedious so i'm not sure if i should even bother especially since i don't really like survival elements.

It's really unique and imaginative with a strong story, grotesque encounters and a grim town to explore. The atmosphere is excellent and there is complete freedom, *but* it is also designed to make you feel miserable in every possible way which can be a selling point or a deal-breaker depending on the perspective. You must constantly take care of yourself or the health meters will go haywire, there is a reputation system in place and everyone hates your guts (at least initially Very Happy). You'll have to literally fight for scraps, trying to help people and unraveling mysteries, all whilst managing time since there is a global limit (though it's a relatively loose one).

I've been playing this new remake and it's actually rather close to the original game from 2005, both in terms of mechanics and art-style. No major streamlining has occurred thankfully from what I can tell, just a visual upgrade and polishing (dialogues, presentation in general). The performance is a bit iffy for me, though hopefully it can be improved with the future episodes/stories.
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prudislav
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PostPosted: Mon, 27th May 2019 20:47    Post subject:
Acceessebility options comming
Quote:
We’ve always believed that games are a medium capable of delivering all kinds of compelling experiences—and that said experiences don’t need to be conventionally pleasant to be interesting and fulfilling. Pathologic 2 was always intended to be gruelling, stressful, and bleak; we believe in ludonarrative cohesion and aren’t too fond of stories that are only dark and hurtful on the cover.

However, we also believe—even firmer—in player freedom.

Pathologic 2 was balanced around three principles:

  • We want the player to always balance on the verge of death, but also always to have an opportunity to drag themselves out (perhaps loading a save or two back—that’s why the game keeps the full history of your saves)
  • We want the player to be forced to sacrifice “cool and interesting” content due to their survival needs, to be always short on time and not being able to achieve an optimal playthrough. The story of Pathologic 2 is written to be caught glimpses of, not unfold completely
  • We want the player to do things that feel clearly wrong, like voluntarily thrashing their reputation or using the healing items that could have saved someone. Among other things, Pathologic 2 is an exploration of selfishness—that video games often allow us to completely disregard as a factor

Judging by your feedback, Pathologic 2 is actually balanced in a way that achieves all that.

However, we have received clear feedback that the game is too hard—and we don’t think that everyone who says that misses the point of the experience. People are different and have different attention spans and patterns. So we’re fine with allowing the players to tweak the game a bit to account for this fact.

Our games have always been in a curious spot. Some people only finished the original Pathologic and The Void using cheat codes. So while in theory these players agreed with our stance on games as a medium for creating compelling experiences, in actuality they didn’t really—well—experience what we had in store for them. Which is, of course, understandable. Not everyone wants a life-changing experience every time they launch a game. Sometimes people only want a cursory glance.

Well, we’d rather give people a tweaked experience than none at all.

So, in the coming 2-3 weeks we’ll introduce a difficulty slider to Pathologic 2. You’ll be able to tweak the game mildly, within the limits of what we consider intended difficulty, and also set it the way you want, if you want.

But we hope that you don’t. Pathologic 2 is supposed to be almost unbearable, otherwise the effect is lost. We concede that everyone has their own limits to push. But we strongly advise against making the game easy for yourself.

However, we do like the notion of giving you this freedom—and this responsibility. This way, the achievement of resisting the temptation and finishing the game on intended difficulty becomes even more true and vivid. And that’s the kind of effect we deeply appreciate.


https://steamcommunity.com/games/505230/announcements/detail/1606009229961019133'


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WHEATTHlNS




Posts: 1137

PostPosted: Tue, 28th May 2019 16:47    Post subject:
I'd rather they add in controller support like the decades old original. The game looks good, just not with my face pressed against a monitor.

As for the time limit; I played the original for awhile before realizing that 2 is just a remake and stopped. . .and had no issue with the time. It really doesn't go that fast.


"Get the hell out of me" - [ex]girlfriend[s]
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Ashok0




Posts: 1733
Location: Ohio
PostPosted: Thu, 30th May 2019 19:43    Post subject:
I'm REALLY intrigued by this game but from what I understand, it's only 1 of 3 episodes and two playable characters are missing? Worth playing now or best to wait until the complete game is done?
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ixigia
[Moderator] Consigliere



Posts: 65084
Location: Italy
PostPosted: Thu, 30th May 2019 20:36    Post subject:
Ashok0 wrote:
I'm REALLY intrigued by this game but from what I understand, it's only 1 of 3 episodes and two playable characters are missing? Worth playing now or best to wait until the complete game is done?

It's only one for now, but you can play it without problems since the three characters/stories are separate with three different perspectives. The original game started with the easiest character while this one with the cryptic one, though it boosts the insanity factor (a lot!) which isn't a negative here.

Edit: I've added it in the title^^



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Thu, 30th May 2019 21:35; edited 2 times in total
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Frant
King's Bounty



Posts: 24642
Location: Your Mom
PostPosted: Thu, 30th May 2019 20:44    Post subject:
I found the first game rather annoying. Sure, it was weird and artsy but at the same time it was tedious once I got used to the weirdness. And I died. A lot (I think).


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Tumitishdu




Posts: 1021

PostPosted: Thu, 30th May 2019 20:49    Post subject:
So are all the three characters now playable in Pathologic 2 ?
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tonizito
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Posts: 51417
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 17th Aug 2019 23:58    Post subject:


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Frant
King's Bounty



Posts: 24642
Location: Your Mom
PostPosted: Sun, 18th Aug 2019 02:22    Post subject:
Still seems like a game that I'd get bored with after an hour having gotten used to the art style and atmosphere. I hate game where you're just wander (and with Pathologic there was a lot of walking and it seems it's the same in Pathologic 2) around aimlessly wondering what the hell you're supposed to do besides look at the weird art style and dying all the time.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Dazz99




Posts: 7301

PostPosted: Sun, 18th Aug 2019 04:23    Post subject:
Frant wrote:
Still seems like a game that I'd get bored with after an hour having gotten used to the art style and atmosphere. I hate game where you're just wander (and with Pathologic there was a lot of walking and it seems it's the same in Pathologic 2) around aimlessly wondering what the hell you're supposed to do besides look at the weird art style and dying all the time.
from what i played it's a lot more direct and a lot less "wtf am i doing"

i think people who couldn't get into 1 should be able to beat 2


cockcockcockcockcockcockcockcockcockcockcockcock
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Mon, 19th Aug 2019 13:49    Post subject:
a big plus is that this time, you aren´t fighting the translation aswell


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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lolozaur




Posts: 26310

PostPosted: Sat, 24th Aug 2019 21:45    Post subject:
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Yuri




Posts: 11000

PostPosted: Sat, 24th Aug 2019 22:47    Post subject:
lolozaur wrote:
https://www.gamepressure.com/newsroom/pathologic-2-was-a-financial-failure/z81043

Chopping the game into parts was already a red flag. Not to forget the long development time vs what we got in the end Neutral



1 and 2 are still amazing.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 24th Aug 2019 23:06    Post subject:
lolozaur wrote:
https://www.gamepressure.com/newsroom/pathologic-2-was-a-financial-failure/z81043

supposely slightly missinterpreted old interview thx to bad ru translation

see directly from the dev in this thread
https://twitter.com/DroogButNice/status/1164962373972692993


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prudislav
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Location: The land of beer and porn
PostPosted: Fri, 30th Aug 2019 09:50    Post subject:

Quote:
The Town is doomed. As a doctor trying to curb an epidemic, you've lost. But what if Death knocked on your door and offered a chance to do it all again? Would you still struggle, or accept your fate? Make the choice in Pathologic: The Marble Nest, a two-hour spin-off of Pathologic 2.

Coming to PC and Xbox in late 2019.


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blackeyedboy




Posts: 10121
Location: Transylvania
PostPosted: Wed, 4th Sep 2019 21:03    Post subject:


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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prudislav
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Posts: 29148
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PostPosted: Wed, 6th Nov 2019 12:49    Post subject:


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Sometimes i just want to see NFOHUMP burn \o/
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Ashok0




Posts: 1733
Location: Ohio
PostPosted: Thu, 7th Nov 2019 18:33    Post subject:
This looks interesting... should Pathologic 2 be played before or after Marble nest? And how does the first game fit in?
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ixigia
[Moderator] Consigliere



Posts: 65084
Location: Italy
PostPosted: Thu, 7th Nov 2019 23:30    Post subject:
Ashok0 wrote:
This looks interesting... should Pathologic 2 be played before or after Marble nest? And how does the first game fit in?

You can play the DLC whenever you like, it's a self-contained mini-chapter (good, albeit short) that's accessible through the menu. Playing the first game isn't required since this one isn't a sequel, but a remake of one of its three parts with more polished gameplay, dialogues/translation, interface and so on.
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ixigia
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Posts: 65084
Location: Italy
PostPosted: Mon, 7th Oct 2024 23:09    Post subject:
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