Ben ruined SWTOR and it got better when he left. He ruined Anthem's loot which pissed a lot of them. Maybe the game will get better without him.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Details on Anthem Next are hazy, but among other things, the game’s developers plan to overhaul the loot, the quests, the social aspects of the game, the difficulty, the progression system, and the world map. One person on the project said they’re planning to change the game’s entire structure. Right now, the entire world of Anthem is set on a single contiguous map; separating the map into segments would allow developers to tweak and play around with those segments without worrying that they might create bugs and glitches all across the world. “We’re also looking at breaking up the need to go back to [Fort Tarsis] after every mission,” said the person, “and what a mission technically is. That was always a weird disconnect. [We’re] trying to integrate the disparate parts of the game together.”
Details on Anthem Next are hazy, but among other things, the game’s developers plan to overhaul the loot, the quests, the social aspects of the game, the difficulty, the progression system, and the world map. One person on the project said they’re planning to change the game’s entire structure. Right now, the entire world of Anthem is set on a single contiguous map; separating the map into segments would allow developers to tweak and play around with those segments without worrying that they might create bugs and glitches all across the world. “We’re also looking at breaking up the need to go back to [Fort Tarsis] after every mission,” said the person, “and what a mission technically is. That was always a weird disconnect. [We’re] trying to integrate the disparate parts of the game together.”
Anthem 2.0 in development ...
So they're pouring more €/$ into this when it is known that it sort of bombed?
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
No, no, any day now they'll do that "Bioware magic" stuff and the game will instantly become good.
Because "Bioware magic" obviously has nothing to do with having competent writers, artists, management and so on, but with a mystical force brought forth by the company's name.
The hilarious thing is Hudson, of all people, saying that what they need to do is give "a focused team the time to test and iterate". Anthem's entire fucking problem was lack of direction and piss poor management, including Hudson himself abandoning the project (which was supposedly his baby in the first place) halfway through. They pissed away, what? 5+ years on it? How long is this redevelopment going to take? Why would anyone stick around for it or come back? I'm honestly surprised EA is throwing good money after bad on it rather than just shutting the whole thing down.
Ofc that was first gen 2080, that's why there is a "Super" now, like in "oh Super, this totally looks like a scam to hide the bad first gen of these cards" ^^
I mean, the one thing it has going for it is the flying which feels mostly good but they ruin it with fuel limits. Why the fuck would you put a rechargeable fuel limit on it, Iron Manning it up is the most fun thing in the game, hell it's probably the only truly fun thing in the game.
That's the only fun part of the game, and they actually wanted to remove it
There is no fuel limit in anthem? You only build up heat over time, and this can be dissipated faily easily (flying through water etc), so staying in the air is no problem at all
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