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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 20th Feb 2019 23:54 Post subject: |
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| Quote: | The upcoming Major Overhaul of Survival is going live on Thursday, February 28, 2019.
This is going to be a big day for Space Engineers because we are also going to move the game out of Early Access. Yes, you heard it!
Getting Space Engineers out of Early Access has been planned for a long time. We have worked on it basically since 2016/2017, when the game entered beta. It was our goal to release the game in the state we consider to fulfill our original vision, including all planned features and core game components. Moreover, it includes a lot of things that were not planned at the beginning of the game’s development (solar panels, planets, rotors, pistons, wheels, and many more features).
Space Engineers was one of the first Early Access games on Steam and one of the few titles that will be successfully released after several years of passionate development. We keep our promises.
The reason Space Engineers is leaving Early Access is because we have a solid foundation, which will allow us to continue releasing new features and content for the game. The future looks bright!
...
We sold more than 3 million copies and we have more than 200,000 monthly active players.
We listened to our community, and used a lot of this feedback to improve the game where we could. It has been a rewarding and productive cooperation, which we really enjoyed! And something that we will continue to enjoy in the future. The Space Engineers community is strong, growing, and present.
We expect that some people will have concerns regarding what leaving Early Access means for the future of Space Engineers - if we are now going to abandon the game. We won’t stop working on Space Engineers and we feel good about the foundation we have built. Therefore, I think the answer is clear: This is not the end. This is just the beginning!
We are planning many new things for Space Engineers and we will start revealing them soon
Stay tuned!
Thanks for reading this!
Thank you
We couldn't have made it this far without the amazing support of our community! Thank you all!
Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI |
Marek Rosa - dev blog: Space Engineers: Release Date for the Major Overhaul of Survival & Going out of Early Access
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Thu, 21st Feb 2019 00:14 Post subject: |
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Glad to hear it. I always wanted a proper survival mode in this game, but the one presently in-game I always found lacking in many areas.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 28th Feb 2019 18:30 Post subject: |
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Posted: Fri, 1st Mar 2019 01:02 Post subject: |
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This is one of the best games ever.
Its too bad that space is so big, but you can generally only have 16ish players in one server.
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Sin317
Banned
Posts: 24321
Location: Geneva
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Posted: Fri, 1st Mar 2019 10:26 Post subject: |
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Apparently still no multi-core and poor server performance. And yeah, anything above 16 players makes the servers slow down to a crawl. imho they went to 1.0 just to get finally "over it" lol.
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Posted: Fri, 1st Mar 2019 13:44 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 09:19; edited 3 times in total
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Sin317
Banned
Posts: 24321
Location: Geneva
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Posted: Fri, 1st Mar 2019 14:05 Post subject: |
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FPS is just one part of the equation. The other, more important, part is the Simulation speed.
When you play on a server with other people, that sim speed, which should be 1, can go down, slowing the whole game down for everyone.
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Posted: Sat, 2nd Mar 2019 01:55 Post subject: |
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| Interinactive wrote: | | Such an odd game. It runs at 120FPS constantly, but feels like it's at ~40 |
Although it pains me, lol, I gotta agree.
Running @ 142 (capped) for GSync, it does feel like 30-40. Just isn't smooth at all. There is definitely something wrong there.
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