really enjoed what i played of Tower of Times , could be cool
Quote:
Dark Envoy is a non-linear RPG inspired by the likes of the Divinity series, XCOM, FTL, Mass Effect, and Dragon Age, offering free world exploration with an emphasis on tactical combat layered with lore and strategy. A continuation of Event Horizon’s effort, which began with the studio’s debut title Tower of Time, to shatter long-standing RPG tropes and to create something unique in the process.
Explore the world using a Skyship as your base of operations. Seek mythical locations, and procedurally generated dungeons with optional tactical objectives. Choose wisely where to travel however, as the world map adjusts with the passing of in-game time. Locations will randomly respawn, becoming progressively more challenging for you and your party.
KEY FEATURES
Non-linear RPG with turn-based combat accompanied by a real-time pre-combat phase where tactics and party power are equally important.
Player choices impact the world: it can be destroyed or saved, and the stories that unfold will lead to multiple endings reflecting the characters’ personalities and decisions.
Co-written by Michael Chatfield, an Amazon Top 100 Science Fiction / Fantasy writer.
15 unique character classes to discover – with the ability to mix skill trees – including some rare classes which can only be found in remote locations or through chained quests.
Combat animations recorded using the studio’s own mocap and a kung-fu master acting out various fighting styles.
Can be played solo, two player co-op, as well as a new mode called Player vs World where Player 2 acts as the final boss seeking to destroy Player 1 before they become too powerful.
High-replayability factor due to large pool of quests and world events. One cannot uncover all of the content in a single playthrough.
I don't think they ever had Steam specifically mentioned in any trailer. However, one of the developers did respond in some EGS related thread on Steam forums and said they don't plan to go exclusive.
I can never be free, because the shackles I wear can't be touched or be seen.
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