Urban Warfare brings 'Mech combat to the vast cityscapes of the Inner Sphere! Electronic warfare, large-scale building destruction, environmental mechanics, new enemy units and more make the urban sprawl a whole new battlefield.
Urban Warfare
Street brawls introduce new tactical gameplay challenges as ‘Mech combat moves from wide-open natural landscapes to vast urban sprawls. Every building in the new urban biome is fully destructible, so you’re never more than a few salvos away from a new line of sight, or the defensive cover of high-rise rubble. Abandoned explosive fuel trucks, destroyed coolant exchanger buildings, and broken electrical transformers that disrupt targeting will drastically change the battle as you go.
Electronic Warfare
The return of these lost technologies will forever change the 31st century battlefield. ‘Mechs equipped with Electronic Countermeasures (ECM) and nearby friendly units are obscured from enemy targeting systems and immune to indirect fire. Meanwhile, ‘Mechs equipped with Active Probe can reveal, locate, and target enemy units that would otherwise be hidden.
Two New BattleMechs
The experimental Raven 1X sports an advanced electronic warfare package that combines ECM and Active Probe systems into a lightweight component. The Javelin is a compromise between speed and firepower, with close-range knockout power.
New Flashpoints
A wide variety of new branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards, as well as a new mini-campaign in which you'll join forces with the famed Andurien Defenders to discover the truth behind their ghoulish disputes.
Three New Enemy Vehicles
The Tank sports a variety of weapons to fight at all ranges with speed and agility, the Packrat is a battlefield support vehicle equipped with a prototype version of ECM, and the Rotunda is a reconnaissance vehicle equipped with a prototype version of Active Probe.
New Encounter
Attack and Defend is a challenging new mission type where your mercenaries must destroy an enemy’s base to stop a steady stream of attackers before they can overcome your forces and knock out your employer’s base.
lmao did they fix the stuttering when buildings are destroyed? Or is this going to be a stutterfest?
Doesn't have enough new stuff to make me delve back into this shallow but very enjoyable game. Is there any new story DLC? I have finished the main campaign twice when it came out, did I miss anything else?
lmao did they fix the stuttering when buildings are destroyed? Or is this going to be a stutterfest?
Doesn't have enough new stuff to make me delve back into this shallow but very enjoyable game. Is there any new story DLC? I have finished the main campaign twice when it came out, did I miss anything else?
lmao did they fix the stuttering when buildings are destroyed? Or is this going to be a stutterfest?
Doesn't have enough new stuff to make me delve back into this shallow but very enjoyable game. Is there any new story DLC? I have finished the main campaign twice when it came out, did I miss anything else?
Performance is fine, it's really smooth on GTX2080Ti in SLI.
its a shame they using some shitty engine, gameplay feels very sluggish and turns seem to take quite long for no apparant reason but engine stalling. the gfx really should not need a 2080, games from 2010 look better, like world in conflict.
Les hope they make enough cash to make a new game with a new engine that really can show some sweet lighting and vast landscapes and destruction with smooth animations at a decent framerate
Decided to give Roguetech a try. Well...I can totally see why people love it. For me, it's way too fiddly and slow.
I wish there was a mod that mimicked the MWO mechbay mechanics. That seems like a nice compromise between the dumbed down vanilla and the Spreadsheet Simulator 2019 of Roguetech. I gave up when after my first deployment I was confronted with dozens upon dozens of minuscule parts that I have zero context of what they're supposed to do, and I'll be damned before I mouse over them one by one to find out if they are worth salvaging or not.
I don't get the appeal of the online map actually. There are so (relatively) many people playing that you cannot influence stuff at all. You can be in a certain place building up good relations with a faction just to see it completely wiped out the next day.
Hm, looks good. Is the online IS map available separately, or is that functionality RT only?
I dunno if the online version is RT-only or not. Probably is I suspect. The original standalone version is here, but probably outdated now - https://www.nexusmods.com/battletech/mods/148
Eight new ‘Mechs have been added to the world of BATTLETECH, including seven classic designs from the original board game along with a never-before-seen ‘Mech designed exclusively for this expansion. New methods of destruction await as eight devastating weapons systems are now available to wreak havoc like never before. Heavy Metal takes ‘Mech action to the next level with a brand new Flashpoint Mini-Campaign featuring two legendary characters from the famous mercenary group, Wolf’s Dragoons, and a mysterious derelict cargo ship.
ONE ORIGINAL AND SEVEN CLASSIC BATTLEMECHS
Seven classic ‘Mechs from BATTLETECH’s 35-year legacy make their triumphant return along with the first completely new ‘Mech designed exclusively for this expansion. Each classic ‘Mech comes with unique equipment that reflects the flavor and lore of the original board game.
EIGHT GAME-CHANGING NEW WEAPON SYSTEMS
Eight all-new weapon systems can be utilized to destroy even the most formidable opponents in a wide variety of unique ways: the new ‘Mech Mortar is the first AOE weapon in BATTLETECH that can destroy multiple units at once while the new Inferno Missiles coat a target in burning fuel causing enemies to shut down in combat.
NEW FLASHPOINT MINI-CAMPAIGN
Come face-to-face with two legendary characters from BATTLETECH lore - the Bounty Hunter and the Black Widow of Wolf’s Dragoons. A derelict cargo ship has drifted into the Periphery from deep space; what secrets does it contain, and who will ultimately control its mysterious payload?
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