Doom 3
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Mon, 21st May 2018 23:26    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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cyclonefr




Posts: 7020

PostPosted: Mon, 21st May 2018 23:51    Post subject:
Looks ok but I'd rather play the new Doom game...


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lolozaur




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PostPosted: Tue, 21st Aug 2018 02:05    Post subject:
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Interinactive
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PostPosted: Sat, 9th Feb 2019 10:22    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:24; edited 3 times in total
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consolitis
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Posts: 27317

PostPosted: Sat, 9th Feb 2019 10:48    Post subject:
For me it just says "downloading" and nothing is happening.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Interinactive
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Posts: 29477

PostPosted: Sat, 9th Feb 2019 10:58    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:24; edited 3 times in total
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consolitis
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Posts: 27317

PostPosted: Sat, 9th Feb 2019 11:40    Post subject:
Ah, ok, works on Chrome after all. But Firefox nope. At least not for me.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Frant
King's Bounty



Posts: 24680
Location: Your Mom
PostPosted: Sat, 9th Feb 2019 11:55    Post subject:
Works fine in Firefox for me. Takes a while to download the initial data (there are several steps of downloading at first).


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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LeoNatan
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Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Sat, 9th Feb 2019 16:09    Post subject:
Works on latest stable Firefox.
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swebarb




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Location: Vikingland
PostPosted: Sat, 9th Feb 2019 16:20    Post subject:
does it work on what version, the bfg or normal phobos ?
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Breezer_




Posts: 10855
Location: Finland
PostPosted: Sat, 9th Feb 2019 16:25    Post subject:
Nice stuff Very Happy
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couleur
[Moderator] Janitor



Posts: 14425

PostPosted: Sat, 9th Feb 2019 16:27    Post subject:
Cool.

Still remember playing this on my Geforce 3. Very Happy


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Breezer_




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Location: Finland
PostPosted: Sat, 9th Feb 2019 16:28    Post subject:
I remember when the alpha or whatever leaked, jesus christ it ran bad on my Geforce 3 Ti 500 Laughing
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LeoNatan
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PostPosted: Sat, 9th Feb 2019 16:34    Post subject:
lolozaur wrote:

Very Happy
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Sat, 9th Feb 2019 16:43    Post subject:
Very Happy some day, ill be finished with DooM3 modding...













im just so fucking lazy putting this shit all together..
My Doom3 Folder is now around 10gb...lol..

and i didnt even put all the new textures in there..


Embarassed


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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JBeckman
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Posts: 35144
Location: Sweden
PostPosted: Sat, 9th Feb 2019 16:52    Post subject:
It's interesting just how open idTech3 is to modding, Sikkmod and others programming the older OpenGL API base to entirely new functions and features plus textures way above the back then really high resolution and other stuff.

Wonder what Carmack is doing now, idTech was ahead of the curve at one point but then it sorta faded a bit though his tech expertise and knowledge and the rest of the team or those that remained since some of the key talent left earlier was also quite impressive or how to say.



The actual games could be a bit more divided in opinion though on how these were received, liked what they and Raven (Stuck doing Call of Duty maps now?) were doing back in the 90's however. Very Happy

EDIT: Also what is becoming a rarer example the above visual and tech would IMPROVE over the years and from the alpha (and leak.) to the final game when compared against the reveal here and the later tech.

Though some of it was still entirely scripted and put for showcase only for the E3 alpha demo of course. Nothing uncommon.
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LeoNatan
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PostPosted: Sat, 9th Feb 2019 16:56    Post subject:
id Software lead engine programmer is Tiago Sousa, who ran away from CryTek some years ago.
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JBeckman
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Location: Sweden
PostPosted: Sat, 9th Feb 2019 17:11    Post subject:
And doing a excellent job from what we know of DOOM 2016 and we'll see with DOOM Eternal, Wolfenstein New Colossus is a bit more mixed though he helped out with that game too and it's idTech 6.5 base and driving async compute usage even further.
(AMD? Yeah I guess that might be a factor too as AMD probably wanted more of that.)

Probably for Windows one of the best showcases for the Vulkan API too.

EDIT: Well he probably did more than "help out" Machine Games might have made the game but he and his team at id Software probably were responsible for most of the underlying game engine and changes from 6.0 and DOOM2016 Smile

EDIT: DOOM Eternal should hopefully also bring in more from Vulkan 1.1 and it's various enhancements beyond just vendor specific extensions and fixes but it's up to the developers to leverage it to best effect for their software. API's are just one part of it.
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LeoNatan
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Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Sat, 9th Feb 2019 17:18    Post subject:
One thing that really annoyed me in Doom was the megatexture nonsense that caused textures to fade in, so you had low texture gun on swap and then a second later it streamed in. Yuck. I think they solved that for Wolfensten 2. If I recall correctly, they removed megatexture completely from the engine at that point. Hopefully Eternal will be free of that mess too. Megatexture is a failed idea that has no actual benefit for users and complicates the content creation pipeline so much. Lose lose.
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JBeckman
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Posts: 35144
Location: Sweden
PostPosted: Sat, 9th Feb 2019 17:31    Post subject:
Yeah it was used back for Rage and idTech4 and OpenGL 3 somewhere probably helping console and memory limitations and in the process also providing a huge texture that could be split and streamed into chunks but the downside this huge texture file size for a 32x32 k texture file or larger. (Rage itself might have used a bit lower.)

Nowadays OpenGL itself and then Vulkan could probably do a better job for texture streaming and improvements to compression and other factors probably also allow for a great looking effect without the texture file or files taking up 50% of the total disk space for the title.

Didn't work at all for the first person guns in Wolfenstein 2 until a later patch corrected the issue, some tweaking of the settings can improve the texture fade-in but then the other downside comes up and that's a huge increase in VRAM and RAM requirements.
To the extent of 12 - 16 GB alone for Wolfenstein New Colossus and that's from a slight increase only as the default settings are already borderline for the hardware users would have to an effect of 8 - 10 GB of RAM consumption and 6 - 8 GB of VRAM from memory trying to push as much as possible as being loaded and also cached for faster loading.


EDIT: I believe the D3D12 API also has support for a form of tiled texture loading likely intended to improve RAM or VRAM utilization or overall usage but I don't believe any game has so far utilized it but then again many of the current D3D12 games seem to piggyback from D3D11 so it would take a from the ground up implementation to fully showcase the effects of that and the API overall.
(Which we've seen in what, Ashes of the Singularity so far only possibly?)
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Sat, 6th Jul 2019 01:55    Post subject:
Here, have at it...

Razz

(Scene releases Mods? Nevermind, its a standalone...)
Doom.Reborn.Pre.Beta.Version.1.61.Standalone-3DREALMS
IDTech 4 Engine is used..

 Spoiler:
 


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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VGAdeadcafe




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PostPosted: Sat, 6th Jul 2019 03:23    Post subject:
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