Surviving.Mars.Green.Planet-CODEX
Also believe Razor released the GOG variant if that's your thing.
Haven't played this in a while. Has it improved a lot from its launch state?
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Oh goodie. I liked the game initially but it lacked content and was basically an RTS-building sandbox with no particular goal or content that drove the game forward.
Naive question: is there any challenge in this game? Like, is it hard to actually achieve the goal, is there a real risk of failure? I played the old version and it felt really hard to actually "die".
I haven't played SM since release and while it was fun for a while it felt like there was no depth or objective to it, just keep building bases. After a while that got old. I haven't checked out any of the updates/DLC's so I can't say anything about the game beyond it's original state.
Tourism and "In-Dome Building Pack" CCP patch notes
“Tourism” free update
Game version
PC: 1001514
Changes to tourists
Tourists have a new Satisfaction stat, which tracks how much each tourist is enjoying their holiday.
Tourists no longer pay 10M funding upon arrival. Instead, they pay funds when departing from Mars based on how much they liked their holiday, shown in the Satisfaction stat, rated between 1 and 5 stars.
Tourists now board any nearby rocket when they are looking to go home (instead of only boarding rockets that just landed).
New Feature: RC Safari
The new RC Safari allows you to create sightseeing tours around your colony for tourists to enjoy.
Set waypoints near domes, wonders, vistas, rock formations, and many other sights to increase the satisfaction bonus tourists get from the safari.
Order the new RC Safari from earth, or complete the Rover Printing research to build these yourself.
New Tourist Buildings
Hotel: Provide tourists a luxurious place to stay on Mars; spending the night increases their Satisfaction. Hotels can be built after completing the Smart Homes research.
Low-G Amusement Park: Provide tourists with the best ways to experience the low gravity environment. Visiting tourists get an extra bonus to their Satisfaction.
Other changes
Adjusted the deadlines for the Tourist Trap challenge, which now also gives 20 tourist applicants at the start.
“In-Dome Building Pack” CCP
Smart Apartments: Apartments that provide the same luxuries as smart homes.
Senior Residence: A lovely place for your senior residents to retire.
Large Nursery: A larger version of the nursery, able to house more children.
Medical Post: For when you need a smaller infirmary in the area.
Hospital: A larger, more relaxing version of the infirmary. It also comes with the exclusive Remote Medic upgrade, which reduces the number of colonists required per shift.
Security Post: A more compact version of the Security Station.
TV Studio Workshop: A new workshop building which also generates funding.
School Spire: Build the school as a spire building. It comes with the exclusive Superior Education upgrade, which has a small change to give the Genius trait.
2 new colony logos: Colonization Effort, Red Target
The new In-Dome Building pack was made by a modder, Silva, and integrated into the game. Nice move.
so i was thinking about playing this finally.. as i've 'owned' it since the last free giveaway
does anyone know if Silva's mods are still compatible with the latest version? they seem to add a fair bit of content to the game but i'm getting mixed feels from comments on the workshop.
I'd say don't play a game with mods right from the start. You don't know what mods you really need and don't need. Have a couple games with vanilla and then decide what you want to change.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum