Yeah, the second is head and shoulders above first. Not only the environment, but the mechanics are way more polished. I've never managed to finish the first in several attempts, but the second was pleasure every time. Time to reinstall
Frontiers abomination has been abandoned and will now become Torchlight III, along with it being restructured to be more like TL1/TL2, it will no longer be freemium shit \o/
“When we started developing Torchlight Frontiers, we were focused on creating a shared-world experience. During development, you often discover what type of product a game was meant to be and we found Torchlight Frontiers was meant to be a true successor to Torchlight I & II. Based on this and extensive feedback from our Alpha testers, we decided it was time to take the game back to its roots and model it after the classic Torchlight games that ARPG fans have come to love. We’d like to thank our dedicated player base for supporting us and providing such insightful feedback during early development.”
lol ... so the attempt to be Diablo3/PoE failed on testers so they came back to standard sequel.
Really glad to see TL fans are not like Diablo fans
Im pretty sure the "online" part was not the failed part, everything was wrong with it. Thank god they are making true Torchlight II successor, fucking loved that game (dont have any hopes tho, game looked absolutely shit when it was frontiers).
here is the non bullshit version of mister schaefer his word barf
fuck guys, the game isnt ready for free to play and people in alpha hate it and we dont have any money anymore, plan B, do what pagan online did, change quick to a premium pay to play title, rename some shit, code out or edit the cash shop a little, and make these suckers pay 40 bucks , and ofcourse to fool the current testers, we just gonna call it tl3 from now on so people who google it only find the new payed reviews and no stuff from alpha
its gonna be a total fail cashgrab ... gg another franchice down the fucking toilet
Do you like literally anything? Anything at all? Do you like food? Games? Sex? Books? Movies? Music? Anything? Fucking ANYTHING AT ALL? Every post from you is some bitter overly-cynical whine.. when you're not whining, you're posting "le edgy le le" crap. Don't you get tired of hating everything?
yes, i enjoyed tl2 and this announcement made me barf in my mouth cause im 99% sure thats whats up. Nothing edgy about it, just being realistic. They are SOOOO out of money they couldnt even spend time on a nice announcement or edit in a story cinematics or something fancy in this announcement, just the dude barfing and strugling with his own words ... its torchlight 3 ffs ... and thats how u announce it ... game over man, game over ....
never forget this is the prick that promoted and ran a lifetime sub hellgate london scam, zero morals and will say just about anything for that sweet cash, we love u sooo much community, ur feedback made us change our whole busines strategy from the past 5 years, yeah right roflol
Do you like literally anything? Anything at all? Do you like food? Games? Sex? Books? Movies? Music? Anything? Fucking ANYTHING AT ALL? Every post from you is some bitter overly-cynical whine.. when you're not whining, you're posting "le edgy le le" crap. Don't you get tired of hating everything?
Why him only? It's literally every old humper with some minor exception. Everything is meh, derp and crapola.
Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
Frontiers abomination has been abandoned and will now become Torchlight III, along with it being restructured to be more like TL1/TL2, it will no longer be freemium shit \o/
“When we started developing Torchlight Frontiers, we were focused on creating a shared-world experience. During development, you often discover what type of product a game was meant to be and we found Torchlight Frontiers was meant to be a true successor to Torchlight I & II. Based on this and extensive feedback from our Alpha testers, we decided it was time to take the game back to its roots and model it after the classic Torchlight games that ARPG fans have come to love. We’d like to thank our dedicated player base for supporting us and providing such insightful feedback during early development.”
Do you like literally anything? Anything at all? Do you like food? Games? Sex? Books? Movies? Music? Anything? Fucking ANYTHING AT ALL? Every post from you is some bitter overly-cynical whine.. when you're not whining, you're posting "le edgy le le" crap. Don't you get tired of hating everything?
Why him only? It's literally every old humper with some minor exception. Everything is meh, derp and crapola.
Maybe because what you like is usualy meh, derp or crapola. The shows alone are a good indicator for that. :>
Frontiers abomination has been abandoned and will now become Torchlight III, along with it being restructured to be more like TL1/TL2, it will no longer be freemium shit \o/
“When we started developing Torchlight Frontiers, we were focused on creating a shared-world experience. During development, you often discover what type of product a game was meant to be and we found Torchlight Frontiers was meant to be a true successor to Torchlight I & II. Based on this and extensive feedback from our Alpha testers, we decided it was time to take the game back to its roots and model it after the classic Torchlight games that ARPG fans have come to love. We’d like to thank our dedicated player base for supporting us and providing such insightful feedback during early development.”
Looks like a good move to be honest, with the art-style it has it's unlikely to be able to compete with POE2 or D4, online monetization and making all the mechanics grindy would probably not suit. I liked both TL1&2 with regard to the game-play mechanics, the complexity sits somewhere between the 2 games not quite as deep/complex as POE but not mobile game level bad like D3. I find the itemization in the Torchlight series a bit crap tbh, too many idea's and too much crap drops but ultimately it is a pretty fun game to romp through with friends <100hours.
Imagine if this released as Frontiers with online monetization a few months before D4 or POE2..
In the last 3 months, Torchlight III has undergone some massive improvements. We’ve changed from F2P to premium; removed horizontal progression; supported a new, better story; added new bosses; dramatically improved the character leveling, monster, and environment pacing; added the 3rd Act - Echonok; dressed up the new Sharpshooter class; and so much more. We are so excited to share all of this with you.
This massive wave of changes represents both a ton of new content and several responses to the Alpha feedback. Since the day we announced, we’ve heard concerns about F2P and horizontal progression. Our shift to premium and a linear world structure brings us back to Torchlight’s roots. The new story, lore objects, bosses, towns, and cinematics bring in the narrative and world building that we kept hearing was missing - from you and large parts of our team. Personally, I’m most excited about the pacing changes to character levels, monster variety, monster spawning, and environment variety. The grind is gone. Everyone wanted another character class, and after over a year of work we’re excited to reveal the Sharpshooter - a powerful and nimble ranged character.
Finally, there are dozens of other changes that dramatically improve everything from Relic crafting to gold economy, from map UIs to party play, legendary items, and skill respec. All of this iteration and improvement comes from listening to our fans, playing the game, and doing the hard work. Thanks for your part in helping make it happen.
We still have a bunch of work to do over the coming months. Placeholder content and content holes can still be found in the game. We need to do that challenging “other 90% of the work” that comes after the first 90% of the game is done. There is also a massive horde of bugs to exterminate. Nonetheless, we are excited to share where we are - even if it is rough around the edges.
And;
Quote:
A Better World
The Frontiers have been rearranged sequentially with a new central questing storyline leading through the game start to finish, and almost all quests have been re-written around this story. Each Frontier now has its own town (Act 2 & 3 towns are work-in-progress). Towns and Passages are now the only Public areas by default, and combat instances do not respawn monsters while players are present. Players can still join a party to bring friends along for their adventure anywhere in the game.
Player gear is no longer tied to the Frontier it dropped in. Characters have a single level, with XP and power curves adjusted globally to match the new game structure. Characters should reach levels 46-50 in the main storyline, and the max character level is 100. Area sizes, tiles, layouts, and monster populations have been refreshed to give a more dynamic experience from area to area within each Act. Players will now experience much stronger variety and themes in monsters they’re facing as they travel through each area.
Alpha 10 is live on Steam now and anyone who signed up to play the alpha when it was "Frontiers" should have been emailed a free Steam key. I got mine so I'll check it out later
It's... not bad? I mean, it's "alpha" (the fuck it is.. developers need to stop calling every piece of beta/near-finished software "alpha" as defence against bugs ) so there's some glitches and issues, but it looks and plays like Torchlight. Mostly. It's not as good as TL2 right now but definitely has potential -- but I won't play much right now due to the online-only nature (it lags often and disconnects frequently) and the inevitable player wipe as new patches come out.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
If you want to have a great online experience with this game, don't get it right now.
If you don't mind getting randomly disconnected, but having your loot and xp saved and being able to jump back in, step up.
I......I actually like this game so far. The engine is good, blur motion actually works well, skill tree might be lacking, haven't unlocked much, but the skills are fun.
TL2 had TONS of loot and mods and random maps and stuff, which was great.
This one is different.... It has the loot, and non cookie cutter builds (I'm a caster that uses any two hander with the most damage, as my main attack is based off of weapon damage) You mine ore/gold, you cut down trees, you have a base/camp. There are TONS of hidden things, and feels good to be rewarded for looking around.
The minimap is great, the level map is great, and the world map is great.
It's different, it's TL, but I like it so far...
If you are iffy, just buy it and if you don't like it, return it because of how bad the servers are.... By the time you hit lvl 5, you should have an idea of whats up for the most part.
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