Yep - it's what makes this game work. Every area is its own mini story. There's an over-arching story but the sub-stories make the game interesting. Many are pretty well done and add a lot of variety.
I would clear alliance by alliance and not mix up everything while doing quests as there are plenty of quests in each zone and it can get easily confusing.
Follow Cadwell's Almanac. If you picked AD, then clear Ebonheart Pact before moving to Dominion/Covenant. DC - Aldmeri and EP - Daggerfall.
Once you complete faction's required main quests from each zone, you will unlock Cadwell's gold. From there you can move to another alliance and start clearing those.
Back then it used to be locked but now you can move freely anytime. It's nice to explore and stuff and maybe do few quests here and there but if you want to experience the story properly, I'd suggest clearing it step by step and not fill your journal with so many quests where you find it tedious.
Each zone has major territories and those are the main quests (aside from the main story/guild questline). Rest are side quests. I believe the Cadwell's Almanac marks the quests name required to clear a zone.
The game also has "repeatable/daily quests" and they are marked by this icon on the map.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Ok thanks guys, zone by zone it is. I'm redguard btw. Doesn't the cadwell thing unlock after you finish the alliance quest line? Or am I supposed to see it from the beginning?
So I am enjoying the game, I thought I'd check out what Orsinium and Morrowind costs for the future. It's apparently 3500 crowns per DLC, which comes to 30 euros. Are they for real? That's ridiculous.
Ok thanks guys, zone by zone it is. I'm redguard btw. Doesn't the cadwell thing unlock after you finish the alliance quest line? Or am I supposed to see it from the beginning?
I'm not 100% sure but it should unlock/update as you progress through starting zone/story. Under journey, there should be silver and gold which covers every base region main quests (outside main storyline).
If you are exploring everything and completing the quests, you can ignore the journal and use it just for reference in case you need.
Mister_s wrote:
So I am enjoying the game, I thought I'd check out what Orsinium and Morrowind costs for the future. It's apparently 3500 crowns per DLC, which comes to 30 euros. Are they for real? That's ridiculous.
Yep. When there is no sale, the price is quite high.
Getting ESO Plus when there is no discount makes the whole deal better as you get 1500 crowns + all DLC stuff access + unlimited storage for $15. Stretching it to 2 months should get 3000 crowns which you can unlock the DLCs you like. The rest of the stuff is just bonus compared to buying crowns directly.
Alternately you can buy DLC code(s) from a 3rd party seller or use Steam China for cheap crowns/sub.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
I should start playing ESO again. It's the type of online game you can pick up for a few weeks at a time because of how story-oriented it is. Still is one of my all time favorite online games.
I'm replaying Skyrim now though (decided to bite the bullet and go full mage this time) so I may well be tired of the setting by the time Skyrim is done
Prefer this over SKYRIM. It is an actually good game with all the changes made throughout its life course.
Wish Cyrodiil battles were smooth. They still lag heavy and ruins the experience.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
all bethesdas games combat system has been boring as fuck and i dont see how it will every be any different in future of their games, zero ai, press x to win. witcher wipes the floor with them in that area
i actually would have most fun in a zero combat playthrough, now that would be a real gameplay challange but the muppets at bethesda lack the capacity to even try that.
Using speech, physicx, time of day, acrobatics, cunning, strategy, send in allies, diversions, alliances, u name it, so many possibilities.
yes the first dragon was semi cool, but all after meh ...
ESO has more depth in its combat than you'd think because of the way the skill system works. Skyrim on the other hand has extremely shallow combat. I'm replaying it and magic is a joke. You have far too few skills at first and you basically use the first skill you get for most of the game.
My problem with Skyrim, is that there's so many good elements but poorly executed and even mods can't quite fix it for some reason. Archery is better than melee but even there, the potions don't add a lot of variety since it's cumbersome to use them and it barely does that much extra damage + potions are expensive.
Skyrim's combat can't be fixed since you'd need to remake it from scratch. Changing numbers so you can't just faceroll and win every fight doesn't actually make it good.
Morphineus wrote:
PickupArtist wrote:
witcher wipes the floor with them in that area
Can't say I would ever pick the Witcher for the argument of what good combat is though.
Yeah.. At least Witcher 1's combat was a bit unique even if not great, but Witcher 2 and especially 3 are as simplistic and generic as it gets.
Bethesda's pen-and-paper Elder Scrolls "Elsweyr" adventure (archived here for reference) contains text that in total seems only slightly reworded from the D&D adventure "The Black Road," written by Paige Leitman and Ben Heisler as part of Wizards of the Coast's Organized Play program. The adventures are largely identical throughout their texts, aside from sometimes sloppy replacements of certain words and phrases with synonyms and the changing of certain items and locations to fit in the Elder Scrolls setting.
The introduction to "The Black Road" reads, in part:
There's nothing like the desert to make people feel small and insignificant. In every direction, huge dunes roll across the landscape, and an even bigger sky looms above. The oasis of Vuerthyl is a motley collection of sun-bleached tents in the vast Anauroch desert.
Through various means, it has been arranged that you would meet Azam the caravaneer in the large, Calimshan-styled tent that passes for a tavern here. A pair of tieflings, who seem to be unaffected by the heat, eye approaching visitors warily. The dim interior of the tent is a relief from the bright light and wind, though it’s as hot here as anywhere else. The gentle sounds of a stringed instrument fill the air, and the people inside are hunched over food, drink, and conversation. A dragonborn with rust-colored scales greets you, and guides you to a private table. There are a few other adventurers here.
"Elsweyr's" introduction reads as follows:
Nothing beats the desert to make people feel small and unimportant. In every direction enormous dunes roll across the landscape, and an even larger empty air skies above it [sic]. The oasis on the border between Cyrodiil and Elsweyr is a colorful collection of sun-drenched tents in the vast desert of Elsweyr.
In various ways it is arranged that a group of adventurers would get acquainted with the caravan leader named Kar'reem. His big tent is filled with several Khajiit, which seem unaffected by the heat, they stare at you cautiously. The dim interior of the tent is a relief compared to the bright sunlight from outside, even though it is still as hot inside as out there. The soft sounds of stringed instrument [sic] fill the air, and the people are busy over eating, drinking, and conversation [sic]. An Argonian servant escorts you to an empty table.
The similarities often extend to gameplay and scenario details as well. Here's a description of a caravan players can encounter in "The Black Road":
Four wagons, each pulled by two foul-tempered camels
One wagon carries the caravan’s food
One wagon carries the caravan’s water and a shipment of medicinal herbs
One wagon carries a shipment of weapons
One wagon carries the statue of Angharradh
The caravan travels and sleeps in two shifts every day. Travel from predawn until noon, sleep from noon until late afternoon in the shade, travel from late afternoon until after dinnertime. Sleep from after dinnertime until predawn.
And a loooooot more (see the full article at Ars for the full breakdown).
Not actually sure if tabletop RPGs belong on the Gaming side? But given that Bethesda is a major games publisher, and that this is a tie in for the upcoming Elswyr expansion for TESO, I feel like it should be okay. Mods, please feel free to move it if you disagree.
Anyway, Bethesda landing in legal trouble given how zealously litigious it is is... ironic.
EDIT: Well shit this isn't Elder Scrolling Online Elsewhere this is Pen & Paper Elsewhere.
Well. Durr.
(It is a tie-in though but otherwise not really ESO related directly so no rebuilding Kitty City Online because someone copy pasted from a D&D source for the story and setting.)
(Well the really convoluted furry lore Bethesda made around the place is far more than just a city but yeah well this is a thing or whatever I'm doing here.)
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
probably the guy who had an orgasm every time a dragon showed at their los angeles release show blowed every bethesda member backstage and this convinced them to do more dragons for an epic backstage gangbang next time ...
cinematics and cringe talk and no gameplay . cause its boooooooring like seriously , not even any slides or presentation, dont they loearn anything from blizcon hype bullshittery?
Is this game any good? I've grabbed it dirt cheap on a steam sale some months ago (just the basic version), but the game's download size is just ... I remember seeing some videos, and boy the animations look almost as bad as Oblivion plus the graphics ain't so good as far as i remember
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