Yoshiaki Hirabayashi: One of the great things about the original was this sort of two character system where you could get a different perspective on events. Either as Leon the rookie cop, or Claire as a student—the ‘zapping’ system as it was known where there was A parts and B parts to each character. We still want to replicate that feeling of seeing two sides to the same story through both character’s perspective in their own way. So for that reason we have a Leon campaign and a Claire campaign, they’re separate and you can choose which one you want to play first. We did simplify it a bit and make it more elegant by eliminating the A/B distinction and sort of meshing together what happens to the character’s A and B scenarios into one story. I think players today, they want these sort of deep/intense experiences with the story, and by stretching it across 4 scenarios the story gets spread a little thin and create a sense of repetition by going through the game multiple times to see everything. So for that reason we went with two campaigns that still show all the events of each character’s story rather than have it all split up.
They wanted no matter what character you pick to experience almost the whole story and not half with one character and half with the other.
The fact that this was by design doesn't make it less artificial and immersion breaking.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
If this is the reason, it's utter bullshit. Just because a developer's design choice was made public before release, it shouldn't be excused if it's bad.
Interinactive wrote:
Finished Leon hardcore, rank B. Too many saves + first aid sprays I'm guessing. That was a legitimate challenge!
I'll definitely start Claire's with the original music, I didn't even know it existed :/
GG! How many ribbons you have in a route?
Last edited by Nodrim on Sat, 26th Jan 2019 13:51; edited 1 time in total
That's utter bullshit. Just because a developer's design choice was made public before release, it shouldn't be excused if it's bad.
If it's bad enough to bother someone it's subjective. Most people (I'm not talking about reviewers) don't seem to care, and when you know about something in advance you are more likely to accept it.
Hell, most people don't seem to notice the save theme stops the moment you open the item box, in other words 5 seconds after you enter the save room.. I don't think any reviewer has written about this either and this should be a much more obvious to notice issue, because it's there from the first playthrough.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Finished Leon hardcore, rank B. Too many saves + first aid sprays I'm guessing. That was a legitimate challenge!
I'll definitely start Claire's with the original music, I didn't even know it existed :/
The feel when people are already doing Hardcore w/ No Damage runs at under 3h 30m the first day of the release...
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
That's utter bullshit. Just because a developer's design choice was made public before release, it shouldn't be excused if it's bad.
If it's bad enough to bother someone it's subjective. Most people (I'm not talking about reviewers) don't seem to care, and when you know about something in advance you are more likely to accept it.
Most people don't care about a lot of stuff, subjectivity or objectivity is not related to awareness. I just finished the 2nd route and the story clearly wants to be intertwined, but most of the time is not presented in such a way. This is objectively bad design.
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
DirectX 12 is going to be used for the eventual DXR (DirectX 12 ray tracing) implementation of RTX (NVIDIA) reflections but for now for whatever reason it seems D3D11 performs better and is more stable.
Performance wise using the shadow cache might consume some more memory but it seems to really help performance too (Upwards of 50% from the Digital Foundry videos.) and quality wise well volumetric fog is about the only thing making a dent in the framerate if set above medium. (Up to a 40% performance hit.)
Beyond that image quality at 100% = native resolution, lower is sub-sampling (Blurry but fast.) and higher is super-sampling. (Sharp but slower.) and that can cause an additional 30 - 50% performance drop depending on what you set it to.
150% (2x SSAA sort-of) or 200% (4x SSAA sort-of) would probably yield best results increasing scaling by a more even factor (Technically that's 100% but 50% is an alright trade-off.) but well it's not cheap for the GPU to handle but it helps offset other effects like the temporal anti-aliasing if enabled which in turn offsets severe shader aliasing and specular highlight shimmering from e.g reflective surfaces.
Other than that the higher texture quality setting seem to work more like a cache allowing for faster streaming of full detail textures and probably less swapping and unloading but you need 8 - 12 GB of VRAM depending on screen resolution used. 4 - 8 I'd imagine if you drop this one level.
(I'd imagine it hard sets a cache value for 4 or 8 GB for mid and high respectively though the total usage might be higher especially for very high resolutions at or above 3840x2160)
EDIT: Well I'll dive into the game more later on but for now I need to unfuck the backlog a bit.
Successfully unfucked Valkyria Chronicles 4 and Final Fantasy XV already so that's a good start, next up unfucking GTA V I suppose and from there well, could be anything.
Last edited by JBeckman on Sat, 26th Jan 2019 15:08; edited 2 times in total
That's utter bullshit. Just because a developer's design choice was made public before release, it shouldn't be excused if it's bad.
If it's bad enough to bother someone it's subjective. Most people (I'm not talking about reviewers) don't seem to care, and when you know about something in advance you are more likely to accept it.
Most people don't care about a lot of stuff, subjectivity or objectivity is not related to awareness. I just finished the 2nd route and the story clearly wants to be intertwined, but most of the time is not presented in such a way. This is objectively bad design.
The explanation of why you didn't read about it, is still that people don't care enough about it. I'm offering a potential explanation on why they don't care about it, and that might be that they already knew about it and set their expectations accordingly.
I'm not saying it's not valid criticism, I'm just telling you why you haven't read about it.
Reviewing is subjective after all.
KillerCrocker wrote:
What are the best graphical settings ?
Anything especially useless and tanking performance? So far, I've noticed that dx 12 is 10fps slower than dx11 so that's one thing
Volumetric lighting or how it's called, you can lower it, and shadows. My 1070Ti is a flat line 60 at max settings though, so I'm just going by what I've read.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
DirectX 12 is going to be used for the eventual DXR (DirectX 12 ray tracing) implementation of RTX (NVIDIA) reflections but for now for whatever reason it seems D3D11 performs better and is more stable.
No such thing has been announced.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
thanks. The vignette hack is crazy... why would they even do this by default
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Yeah the default is a slight darkening of each of the four corners seen in for example Witcher 3 or other titles, full on near 50% darkening of the outer area of the screen is a bit too much.
Support for NVIDIA’s RTX Technology was also announced. How will this change things?
Tsuyoshi Kanda: The Ray Tracing technology that was announced at the conference currently isn’t being used at this stage. This simply means that it is running at 60fps and high-resolutions using the RTX graphics card. As for the PC version, it supports native 4K resolution, and from here on we’re making adjustments to see how far we can go with a steady 60fps.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Yep that's starting to clear up a bit, DirectX 12 support for a Gameworks title is uncommon though so I imagine the API will be used for something although NVIDIA has also started improving their DirectX 12 and especially their Vulkan driver support significantly though the game doesn't seem to reflect that for some reason at the moment.
I'll be digging into it more thoroughly although chances are very high any fun stuff is completely branched off and unavailable in the public build even for traces or references to upcoming features.
EDIT: Ugh no this is part of AMD's promo program, it might still utilize effects like HBAO+ but that means little as they're common libraries now.
EDIT: So Async Compute then or something like that is what I would be poking around for, nothings really been mentioned but that's more likely what they utilize the API for then.
(Similar to he recent tech about Division 2 and it's highlight being just D3D12 async utilization and AMD this and that because it's a sponsored title.)
Seems like removing vignette causes some graphical glitches in prologue intro. Anywhere else too ?
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Yeah the fog effect in the full version is glitch prone unfortunately from what I've found. There might be a updated version released on Monday that will be taking care of this looking at newer posts in that topic so it's going to be fixed shortly.
I finally triggered Mr. X after having explored everywhere. My ammo is nice and all so no worries there, buuut only 1 ink ribbon available.
X gon give it me.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
He can follow me in the main hall???? Whaaaaatttt??? That's a safe zone bro, you can't do that!!! What am I supposed to do?
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Yeah the fog effect in the full version is glitch prone unfortunately from what I've found. There might be a updated version released on Monday that will be taking care of this looking at newer posts in that topic so it's going to be fixed shortly.
yeah enabled vignetting back on to avoid the glitch.
Also brightness - using srgb:
Max set to max -1
Min set to minimum
brightness = Here I do not agree with the guide. Default is ok. previous two options removed washed out look. Adjusting brightness (3rd option) until left image disappears at center -6 makes the game a bit too dark.
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
I can't say I'm a fan of how easy zombies can grab you. You try to sprint around them in a little narrow place, and there's a very high chance they will grab you. They sprint like crazy when you are trying to maneuver around them.
I just found the cable car by the way, so I have made good progress. Steam says I have played for 11 hours so far, and in-game time is 6h. So almost half of my game time is in retries. That's ok, it's what I expected and wanted when I picked Hardcore. I just hope to have finished Leon 1st run before the weekend is over.
Well worth the money I paid so far, despite the criticism that I have.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
I can't say I'm a fan of how easy zombies can grab you.
I find equally annoying that knocked out zombies can just grab you by the leg when passing by and there's no counter to it. Also, any enemy that has a scripted entry is immune to damage or other effects.
Last edited by Nodrim on Sat, 26th Jan 2019 22:09; edited 1 time in total
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