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Stige
Posts: 3550
Location: Finland
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Posted: Tue, 19th Apr 2016 13:01 Post subject: |
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Yeah wtf is up with the really fucking slow battle screen loading? Like really slow.
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Posted: Tue, 19th Apr 2016 13:11 Post subject: |
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Could it be that 15-fps "bug" in fights some people on the Steam forum have/had?
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Posted: Tue, 19th Apr 2016 15:33 Post subject: |
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@Nui
There are two ways to "speed up", one is on keyboard and the other on controller. With a controller you have to pause to press LT and speedup -- but you can pause in cutscenes so enabling/disabling speed up can be done at any time, anywhere.
Try this, it may help Someone made two mods, one decreases the speed up booster from FIVE times speed, down to TWO times. Much more applicable for general use, neh? The other mod increases the 15fps battle animations to 24fps as well as adding the 2x booster. That makes battles surprisingly more fluid when running at 24fps (for the animations, general scene runs at 30 and UI/effects run at 60)
http://www.neogaf.com/forum/showpost.php?p=201133434&postcount=470
I know, I know.. fucking NeoFAG, but egh... just grab the files and go take a wire-wool shower 
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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Posted: Tue, 19th Apr 2016 15:39 Post subject: |
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What 15 fps bug? You mean that the game was designed to run at 15 fps during battle?
I dont even know if the transition screen is affected by this. Its some smooth psychedelic color nonsense. Hard to see frame rate in that. I dont frame rate is the problem here. This screen is either trying to look cool (fail) or it tries to mask loading times which in this version cannot be the problem. Similar thing with saving/loading. Fucking pathetic.
PSX version also doesnt remember battle cursor positions beyond battles.
I also fixed the frame rates in battle with ePSXe. Auto detection of vram was the problem, set it 4GiB manually...
Will try retro arch mednafen core as well. That worked well for me with FF7 and 8. Im very close to deciding against this port, due to the speed up implementation. Emulating even with random encounters may just be or at least feel faster.
kogel mogel
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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JBeckman
VIP Member
Posts: 35128
Location: Sweden
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Posted: Tue, 26th Apr 2016 13:58 Post subject: |
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A 2.3 GB update was released.
http://steamcommunity.com/app/377840/discussions/0/357284131806940315/
No changelog yet but a large part of it was due to the movie files being re-encoded and there's these patch notes as well but I think that's for the mobile version of the game.
- The fog effect on the world map causing the screen to turn white on devices with certain video cards.
- Dismounting a Chocobo near Chocobo's Forest causes the Chocobo to appear above the forest.
- Dismounting a Chocobo directly below Ipsen's Castle causes Zidane to freeze.
- During the ending, a portion of the subtitles overlap before the previous sentence has finished.
- Other minor bugs fixed.
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JackQ
Non-expret in Derps lagunge
Posts: 14213
Location: Kibbutznik, Israel
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Posted: Mon, 27th Feb 2017 18:44 Post subject: |
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Final.Fantasy.IX.UPDATE.2017.02.27-CPY
Also:
| CPY wrote: | | Parachuting in a wasteland while stalking deers? That would be fun |
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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Posted: Mon, 27th Feb 2017 18:52 Post subject: |
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so any thoughts on the hint?
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JackQ
Non-expret in Derps lagunge
Posts: 14213
Location: Kibbutznik, Israel
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Posted: Mon, 27th Feb 2017 18:53 Post subject: |
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Time to reopen "my" thread.. people saying it's JC3..
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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Posted: Mon, 27th Feb 2017 19:19 Post subject: |
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| JackQ wrote: | | Time to reopen "my" thread.. people saying it's JC3.. |
OMFG why would they do that,of all the games...
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ixigia
[Moderator] Consigliere
Posts: 65123
Location: Italy
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Posted: Mon, 27th Feb 2017 19:21 Post subject: |
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 22nd Apr 2017 00:40 Post subject: |
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https://merup.github.io/FFIX-Field-Patch/
| Quote: | This patch aims to replace horribly processed backgrounds (fields) in FINAL FANTASY IX (PC).
Source for the new fields is taken from the PSX version of the game and then processed with more sophisticated alghorithms and manual edits. |
currently out of alpha aka all backgounds swapped
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JBeckman
VIP Member
Posts: 35128
Location: Sweden
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Posted: Sat, 22nd Apr 2017 07:02 Post subject: |
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It looks very sexy, at least in the smaller version in Prudis link.
But JBs bigger version looks rather strange with that new processing.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Thu, 17th Jan 2019 15:15 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 09:28; edited 3 times in total
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 17th Jan 2019 15:18 Post subject: |
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ooh nice its finally close to completion
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JBeckman
VIP Member
Posts: 35128
Location: Sweden
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Posted: Thu, 17th Jan 2019 16:00 Post subject: |
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JBeckman
VIP Member
Posts: 35128
Location: Sweden
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Posted: Thu, 17th Jan 2019 19:02 Post subject: |
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Yeah those were the first real eye opening results from that thread and the various models for the AI training algorithm.
Good art and no problems with excessive white or black highlights thus little in the way of artifacts and even from the original lower-res game asset rips it still makes a really good job upscaling it and it still maintains excellent detail.
It might not be able to beat out having the original higher-res art if this was preserved and backed up but for older titles these source assets aren't always available for one reason or another and AI upscaling can be a good alternative, later on in the thread there's even a blurb about NVIDIA and Nintendo using it for the Shield and Twilight Princess although in Nintendo's case ever since their start they have preserved and kept back ups of what they've done since the end of the 1800's and then into the modern day as a video game giant.
And this is just the beginning, with more advanced AI and additional training methods this could get even better.
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xDBS
Posts: 1937
Location: USA / Japan
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Posted: Thu, 17th Jan 2019 22:32 Post subject: |
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Looking good :O
PC Specs: A Maganavox' Odyssey
Tweaked to play Frogger, Lemmings & GTA4
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tonizito
VIP Member
Posts: 51495
Location: Portugal, the shithole of Europe.
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Posted: Fri, 18th Jan 2019 00:20 Post subject: |
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Damn 
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Fri, 18th Jan 2019 04:54 Post subject: |
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But is there a mod that fixes shitty mobile-styled battle menus?
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JBeckman
VIP Member
Posts: 35128
Location: Sweden
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Posted: Fri, 18th Jan 2019 10:49 Post subject: |
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There's been attempts with some of the actual mobile to PC Final Fantasy games and there are more extensive efforts for Final Fantasy 7 fixing various things and even redoing the somewhat poor translation (Not as poor as FF8 though.) but for the newer games on more complicated game engines I'm not sure, this is the game data wrapped through Unity engine I believe and that probably complicates things compared to say running it through a actual emulator and having more options and functions at disposal.
Font is one thing but remaking the UI system that's not easy.
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JBeckman
VIP Member
Posts: 35128
Location: Sweden
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tonizito
VIP Member
Posts: 51495
Location: Portugal, the shithole of Europe.
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Posted: Sat, 7th Mar 2020 11:58 Post subject: |
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| Civ01 wrote: | | But is there a mod that fixes shitty mobile-styled battle menus? |
https://www.nexusmods.com/finalfantasy9/mods/11
https://steamcommunity.com/sharedfiles/filedetails/?id=1749611464
| Quote: | | This Will Work with the Moguri files, but not if you install Moguri completely. You need to move the "p0data#.bin" files into the "HD" folder in "ModFiles". This means, that Only the HD backgrounds will be used from the Moguri mod, and none of the other features. |

| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 7th Mar 2020 12:25 Post subject: |
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welp, lets hope someone is able to merge them
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Posted: Sat, 7th Mar 2020 17:01 Post subject: |
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What else does Moguri offer besides upscales?
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