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Posted: Wed, 7th Nov 2018 14:35 Post subject: |
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i think the succes of playstation 1 started the downfall,
then it became money printing to port games over and copy pasta easy money mentality was born and innovation died
just look at xcom 1 ufo defence , the guy made two complete new engines (world scape and geoscape) that fitted on a floppy disk ... randomization that is still unsurpassed to this day.
Nobody even dared to make another geoscape, they all went for fixed tiles/maps cause they wouldnt know where to start ....
the best games i played have random events in them (fallout, xcom, jagged alliance , hard to balance, but so worth it
another golden year was the year half-life unreal and quake2 like released few months from each toher ... imagine that today ... wont happen ever again
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Posted: Wed, 7th Nov 2018 15:33 Post subject: |
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My opinion has still unchanged over that of 10 years ago:
The 80's & 90's saw a constant evolution: hardware was constantly improving, bedroom coders could make fun games on a shoestring budget, games were cheap and affordable (unless you went for consoles), you had incredibly original and varied genres and subject matters. Developers put in their own money, made the game THEY wanted and then went to publishers for actual distribution. Basically, developers were as commercial as they wanted to be.
Then half through the 90's, things started to change: games became harder to make by just a few people so developers turned to publishers for funding. Basically, from that moment on, games slowly became more tied to publishers and share holders. The more expensive games became, the more games were influenced by publishers with profit being the only goal. And it's slowly gotten worse over the years with some games being more clear attempts at screwing over gamers than others.
Overpriced DLC was a mile stone in ripping us off, digital games selling for the same amount as physical games was another, pay-2-win another, lootboxes another, etc. etc. etc.
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JackQ
Non-expret in Derps lagunge
Posts: 14220
Location: Kibbutznik, Israel
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Posted: Thu, 8th Nov 2018 01:09 Post subject: |
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| red_avatar wrote: | My opinion has still unchanged over that of 10 years ago:
The 80's & 90's saw a constant evolution: hardware was constantly improving, bedroom coders could make fun games on a shoestring budget, games were cheap and affordable (unless you went for consoles), you had incredibly original and varied genres and subject matters. Developers put in their own money, made the game THEY wanted and then went to publishers for actual distribution. Basically, developers were as commercial as they wanted to be.
Then half through the 90's, things started to change: games became harder to make by just a few people so developers turned to publishers for funding. Basically, from that moment on, games slowly became more tied to publishers and share holders. The more expensive games became, the more games were influenced by publishers with profit being the only goal. And it's slowly gotten worse over the years with some games being more clear attempts at screwing over gamers than others.
Overpriced DLC was a mile stone in ripping us off, digital games selling for the same amount as physical games was another, pay-2-win another, lootboxes another, etc. etc. etc. |
Not really, Steam changed all of that.
Everything was fine for a while, then indie developers started making so much junk, its hard to find the great indie games in Steam (although they've recently made changes to help that)
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Frant
King's Bounty
Posts: 24687
Location: Your Mom
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Posted: Thu, 8th Nov 2018 01:48 Post subject: |
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| HubU wrote: | | AKofC wrote: | | when it became a multi million dollar industry |
Then you take away the artistic vision, and replace it by a board of directors who's job is to maximize profit. So they sell what people want, and tend to be avert to risk, aka innovative ideas and artistic pursuits. |
Which reminds me of the days when EA stopped being a "simple" developer/publisher and buying up independent game studios to turn them into EA Vancouver, EA Istanbul, EA Beijing or simply tell the newly bought companies/studios (like Bioware, DICE etc.) to start churning out profit-maximizing stuff with as much extras that cost money as possible.
After EA the other big publishers had to follow the same route just to be able to be competitive. That's one major reason imho that modern games have lost innovation, freshness and new ideas. Granted, indie-developers sometimes come up with some innovation or reimagination of something (like Minecraft) but tend to never be finished or lack the resources to hire staff to help develop the game in a quality manner.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Posted: Thu, 8th Nov 2018 04:48 Post subject: |
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Horse Armor. It was horse armor that started the decline.
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Posted: Thu, 8th Nov 2018 05:09 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 09:37; edited 1 time in total
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ixigia
[Moderator] Consigliere
Posts: 65132
Location: Italy
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Posted: Thu, 8th Nov 2018 21:45 Post subject: |
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| TheZor wrote: | | deadpoetic wrote: | Twilight Princess an interactive movie?
What?? |
I'm fairly confident the OP was some copypasta from somewhere else and that its intent was for us to click on the link which contains garbage.
Not that it kept us from ranting about how the good ol' days were better  |
That is correct (it's a pasta that can be found in other sites alongside spammy links, possibly originated from this)
Will keep the thread open since it accidentally spawned an interesting discussion.
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Posted: Fri, 9th Nov 2018 20:11 Post subject: |
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| bart5986 wrote: |
Not really, Steam changed all of that.
Everything was fine for a while, then indie developers started making so much junk, its hard to find the great indie games in Steam (although they've recently made changes to help that) |
Indie games are all fine and dandy but these are low budget games that lack the budget for making them really amazing most of the time. Crappy voice acting, generic music, "retro" graphics to hide shitty graphics, etc. And Steam was the one that opened the flood gates to all this indie junk.
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