Splinter Cell Remake [TBA]
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Yuri




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PostPosted: Sun, 7th Oct 2018 13:34    Post subject:
Atleast Archer died before suffering a fate even worse than death Laughing



1 and 2 are still amazing.
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LeoNatan
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PostPosted: Sun, 7th Oct 2018 13:44    Post subject:
If Ironside returns, they should bring back Lambert and the classic style of missions. Even if an open world, the bond between Sam and Lambert was really fun to listen. Sarcastic but comradely. The soul of the series died when Lambert died.
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harry_theone




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PostPosted: Sun, 7th Oct 2018 13:51    Post subject:
Lambert So Much Win
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cyclonefr




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PostPosted: Sun, 7th Oct 2018 21:18    Post subject:
LeoNatan wrote:
If Ironside returns, they should bring back Lambert and the classic style of missions. Even if an open world, the bond between Sam and Lambert was really fun to listen. Sarcastic but comradely. The soul of the series died when Lambert died.


Please no open world and RPG elements where you need to upgrade your silencer, your armor, your haircut, etc...

Pretty please Ubi ? And no tower to farm.

Thanks,
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monk3ybusin3ss




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PostPosted: Sun, 7th Oct 2018 21:21    Post subject:
His re-introduction in the Wildlands earlier this year, is the future.
Sorry guys.
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LeoNatan
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PostPosted: Sun, 7th Oct 2018 21:53    Post subject:
RPG elements don't fit, but having semi-open world maps where multiple approaches exist doesn't sound out of place. Open world missions can be interwoven with scripted missions.
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ixigia
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PostPosted: Mon, 8th Oct 2018 04:02    Post subject:
The main problem is that Ubisoft sees triple-A games as a cauldron of crassness, with no regards for quality contents. For one decent mission there must be ten grindy submissions and side activities designed to keep the player busy for hours reaping XP points, crafting purple bulletproof pants with whatever poor animal roams the gaming area in order to feel badass and panther enough to master the signature one-button stealth system.
And that's just the core gameplay without counting potential additional micro-features, seamless clouds and other Ubisoftian next-next generer 'service' trickeries. Even Blacklist and its watered-down structure seem so far away, we're in a new era now Okay
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cyclonefr




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PostPosted: Mon, 8th Oct 2018 04:20    Post subject:
ixigia wrote:
The main problem is that Ubisoft sees triple-A games as a cauldron of crassness, with no regards for quality contents. For one decent mission there must be ten grindy submissions and side activities designed to keep the player busy for hours reaping XP points, crafting purple bulletproof pants with whatever poor animal roams the gaming area in order to feel badass and panther enough to master the signature one-button stealth system.
And that's just the core gameplay without counting potential additional micro-features, seamless clouds and other Ubisoftian next-next generer 'service' trickeries. Even Blacklist and its watered-down structure seem so far away, we're in a new era now Okay


Laughing True though...

LeoNatan wrote:
RPG elements don't fit, but having semi-open world maps where multiple approaches exist doesn't sound out of place. Open world missions can be interwoven with scripted missions.


I think it killed MGS5 so I'm not sure they can do it properly, specially coming from Ubisoft.
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prudislav
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PostPosted: Tue, 9th Apr 2019 17:59    Post subject:
https://gamingbolt.com/splinter-cell-absence-explained-by-ubisoft-ceo
Quote:
Guillemot also mentioned that we will be hearing more about Splinter Cell “at some point”- but obviously, did not elaborate on that.

“When you create a game, you have to make sure you will come with something that will be different enough from what you did before,” said Guillemot. “Last time we did a Splinter Cell, we had lots of pressure from all the fans saying, ‘Don’t change it; don’t do this; don’t do that.’ So some of the teams were more anxious to work on the brand.

“Now there are some things and some people that are now looking at the brand; taking care of the brand. At one point you will see something but I can’t say more than that. Also, because of Assassin’s Creed and all the other brands taking off, people wanted to work on those brands more. So we have to follow what they like to do.”


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LeoNatan
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PostPosted: Tue, 9th Apr 2019 18:26    Post subject:
Yeah right Laughing
They just haven't found a way to make micromicrotransations work. Leveling and makes no sense in a SC game, guns make no difference in a SC game, visual tweaks are retarded in a SC game. So they have no way to milk the modern games formula:

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JBeckman
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PostPosted: Tue, 9th Apr 2019 20:21    Post subject:
How exactly would micro transactions be a problem in a game like this, must be thousands of different leather clothing options for men they could easily implement. Razz
(Quad night vision googles premium content!)

Gun skins would be next and then they'd have the resource packs to ease crafting because Old Sam doesn't get any support from his organization and then I guess XP boosters because Sam has forgotten all his training (Somehow.) and needs to re-learn everything by earning little numbers every time he cinematically kills the shit out of enemies - in stealth of course.
(Bit like Mafia 3, stay behind this wooden chest-high thing and whistle and do instant-takedown animations while the camera goes 360's around and showing all the action while the player doesn't even have to do anything!)

Or it could be something less forced but after Far Cry 5, Far Cry 5.5 New Dawn, Wildlands, For Honor, Siege and Assassin's Creed Origins and Syndicate and Division well I don't think they're going to quite move away from GAAS and the recent introduction of forced RPG mechanics.

They work in some games, less so in others and well if it's to facilitate booster packs and resources for real money yeah not a huge fan of it.
(Hi Cheat-Engine!)


EDIT: Oh and LED color customization!

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dsergei




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PostPosted: Tue, 9th Apr 2019 21:43    Post subject:
Didn't they already have that in Blacklist?
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JBeckman
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PostPosted: Wed, 10th Apr 2019 23:10    Post subject:
Yeah in part, various unlockable outfits and extra guns though I think it was rewards and using the UPlay point program from back in the early days when you had 4 actions and 4 rewards usually a soundtrack, some artwork and then 2 game bonuses.

Also had multiplayer where this was again a thing from how I remember, been a few years and I don't think I ever actually completed the last Splinter Cell game.

EDIT: So from that to e.g Watch_Dogs 2 and a ton of cosmetic DLC and then from that to the in-game stores and loot packs and other purchase options from bonus resources to boosters.
Or a mix of these, season pass or similar for major bits and then cosmetic micro transaction content and boosters which is how their more online focused games tend to roll.
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AKofC




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PostPosted: Thu, 11th Apr 2019 00:21    Post subject:
Rpg mechanics could work but only if you're not playing as Sam because it would be weird to have Sam have a stealth level of 1.


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dsergei




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PostPosted: Thu, 11th Apr 2019 06:46    Post subject:
In Blacklist progression was tied to suits. You could spend money to buy advanced suits with various stats such as armour, stealth, gadget capacity.
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wawrzul




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PostPosted: Fri, 12th Apr 2019 13:08    Post subject:
AKofC wrote:
Rpg mechanics could work but only if you're not playing as Sam because it would be weird to have Sam have a stealth level of 1.

True but there could be a trope like injured and hospitalized/amnesiac or young Sam. Still, Ironside's voice doesn't sound too young Laughing
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Shocktrooper




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PostPosted: Fri, 12th Apr 2019 13:16    Post subject:
I'd rather have HD remasters of the first 4 Splinter Cells, including the Xbox version of Double Agent. Especially the first two look a bit outdated nowadays and the real Splinter Cell 4 never came out on PC anyway. Pandora Tomorrow has issues on modern PCs as well and Ubi already did remasters for AC so...
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bart5986




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PostPosted: Fri, 12th Apr 2019 13:38    Post subject:
Shocktrooper wrote:
I'd rather have HD remasters of the first 4 Splinter Cells, including the Xbox version of Double Agent. Especially the first two look a bit outdated nowadays and the real Splinter Cell 4 never came out on PC anyway. Pandora Tomorrow has issues on modern PCs as well and Ubi already did remasters for AC so...


After replaying the previous games I have to say that a remaster would not be enough.

Even the best most recent game, Chaos Theory needs at the very least some AI improvements.

They clearly don't know how to make splinter cell games anymore so I do think remaster/remakes are the best thing to do right now.
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Shocktrooper




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PostPosted: Tue, 30th Apr 2019 19:24    Post subject:
So I had to replay Splinter Cell 1+2 just now Surprised

If you follow the instructions on PCGW, they still look and play rather well.
The shadow/light play is visually as fascinating as ever, rest of the graphics haven't aged that well though. The AI can really be sensitive on the highest difficulty, but thankfully there is quicksave Wink
Still some of the best stealth games ever made

https://pcgamingwiki.com/wiki/Tom_Clancy's_Splinter_Cell
https://pcgamingwiki.com/wiki/Tom_Clancy's_Splinter_Cell:_Pandora_Tomorrow

Gallery:

Splinter Cell 1 + Widescreen Fix + PS3 HD Textures + ReShade (SMAA, AdaptiveSharpen, Vibrance, Clarity, Deband)

https://imgur.com/gallery/2jj6Vd9

Splinter Cell 2 + Widescreen Fix + PS3 HD Textures + ReShade (SMAA, AdaptiveSharpen, Vibrance, Clarity, Deband)

https://imgur.com/gallery/a39XiCP

Also, the first Splinter Cell now includes the 3 DLC levels previously only available on Xbox so those were new to me. Smile
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difm




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PostPosted: Wed, 1st May 2019 10:12    Post subject:
Wait, the fixed Pandoras some visual glitches? :O


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Shocktrooper




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PostPosted: Wed, 1st May 2019 10:50    Post subject:
Yeah, the Widescreen Fix includes dgvoodoo which fixes the projection shadows on modern GPUs. And the best thing, ReShade works on top of it as well (use dxgi). Shadow detail is great too, playing in a dark room on a properly calibrated VA monitor. Way better than what I remembered when I originally played them on a CRT back when they came out. I played 95% of the game without needing night vision goggles, but dark areas were never overexposed.
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ixigia
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PostPosted: Wed, 1st May 2019 15:33    Post subject:
[Sam's heavy breathing]
You're making me want to replay them as well, absolutely timeless classics that belong to the elite of gaming. Well-crafted unique locations, rock-solid atmosphere, believable characters, 100% focus on stealth with no XP bullshits or silly bling bling, they don't make 'em like that anymore®

If you can stomach the gamepad, the PS2 version of Double Agent (completely different from the PC one) is playable on the PCSX2 also. The visuals are relatively simple in terms of shaders and shadows (nowhere near as impressive as Chaos Theory's PC version) and there are minor glitches with the goggles (plus the framerate isn't always consistent), but nothing too serious. Definitely a good entry in the series that's worth playing.
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Shocktrooper




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PostPosted: Wed, 1st May 2019 15:43    Post subject:
Ubisoft Montreal version of Double Agent is basically Chaos Theory pt. 2
But you need the original Xbox version, all others are heavily downgraded visually
Xbox emulation still sucks,and I'm not dusting off my old Xbox to play that one again (and as beautiful as it was on the Xbox, it was a jaggy mess as well)

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ixigia
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PostPosted: Wed, 1st May 2019 16:07    Post subject:
Indeed, the visual difference is/was really staggering. I used Reshade on the dx11 renderer to fix the gamma levels a bit and even add some ambient light, but nothing could make up for the missing volumetric lights, complex shadows, and all the other visual goodies. Barren Cell Razz
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Shocktrooper




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PostPosted: Fri, 10th May 2019 13:42    Post subject:
And done with Chaos Theory as well. Yep, still best stealth game ever

And I just had to collect everyone on the toilets again at Kokubo Sosho (they're all sleeping) Laughing

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Wubbajack




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PostPosted: Fri, 10th May 2019 13:52    Post subject:
Shocktrooper wrote:

And I just had to collect everyone on the toilets again at Kokubo Sosho (they're all sleeping) Laughing



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Shocktrooper




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PostPosted: Fri, 10th May 2019 14:45    Post subject:
I shot out all of the lights in the entire building as well, I like to imagine they're gonna wake up in total darkness smelling like piss, afraid and wondering how the hell they got there. Laughing

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consolitis
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PostPosted: Fri, 10th May 2019 15:56    Post subject:
Shocktrooper wrote:
Also, the first Splinter Cell now includes the 3 DLC levels previously only available on Xbox so those were new to me. Smile


Not quite. These had several PC releases back in the day.

Released in Europe retail: https://www.mobygames.com/game/tom-clancys-splinter-cell-mission-pack
Included in the Collector's Edition re-release of the game: https://www.ebay.com/itm/Splinter-Cell-Collectors-Edition-PC-Version/223499140794
Also released for free in PC Zone UK's cd.

And generally included with retail re-releases of the first 3 games, and later digital re-releases of the first game.


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Shocktrooper




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PostPosted: Fri, 10th May 2019 16:30    Post subject:
Strange, I played all of them when they came out, but don't remember a scene rls of the Mission Pack.
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beyondthesun




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PostPosted: Tue, 14th May 2019 23:27    Post subject:
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