Grandia 2 Steam remaster version announced
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sabin1981
Mostly Cursed



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PostPosted: Tue, 25th Aug 2015 19:21    Post subject:
It just seems like they didn't bother at all, they simply wrapped the Dreamcast version in an emulator, set it to 4xIntRes and popped it on Steam. I'd have rather they actually did something that wasn't done before :\

~edit~

http://steamcommunity.com/app/330390/discussions/0/521643320372815158/

Lots of blah blah, lots of excuses, lots of "we'll do better for future ports"

Embarassed
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Kein
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Posts: 6099

PostPosted: Wed, 26th Aug 2015 05:13    Post subject:
tet666 wrote:
Kein wrote:
They ar least could proper widescreen mode shitcunt. The stretch method existed on WSGF for YEARS:
http://www.wsgf.org/dr/grandia-ii


Stretching is bad and they would need to remake every fmv, the game uses fmvs for a lot of spells which would also get stretched same with the hud and everything else 2d they would need to remake a lot of the art since they don't have the source material and it's probably long lost that's impossible.
Then there is culling of objects and npcs, redoing some in-game cut scenes to avoid bugs and clipping and so on, it's just way to much work but you probably don't get that anyway.


Nah, of course why would I?
It is better and easier and justified just to "remake" the same fucking game from 2002 1:1 and republish.
Voila!

everything_what_is_wrong_with_game_industry_in_2015.jpg
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JBeckman
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PostPosted: Thu, 27th Aug 2015 19:04    Post subject:
http://steamcommunity.com/games/330390/announcements/detail/47640192354511418

Quote:


This patch fixed the Millenia progression bug as well as the "spider death" issue.

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Kein
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Posts: 6099

PostPosted: Thu, 27th Aug 2015 19:08    Post subject:
The "remake" is more bugged than the original. What a surprise :P
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Paintface




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PostPosted: Thu, 27th Aug 2015 23:26    Post subject:
but this is best way to play it on PC ? even if not perfect.
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JBeckman
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PostPosted: Thu, 3rd Sep 2015 20:33    Post subject:
http://steamcommunity.com/app/330390/discussions/0/520518688941726463/

Quote:

Update 1.03 out now! [Official Patch Notes Thread]
The big update is here, and I’m happy to share a special message straight from the dev team:

We're pleased to announce Update 1.03 for Grandia II Anniversary Edition! This updates focuses on fan requested features, additional bug fixes and game stability improvements.

The biggest update is undoubtedly the unlocking of 60fps battles! It looks amazing. Please note, 60FPS battles are more taxing on your PC setup so if you run into issues please let us know or try lowering your quality settings. Unchecking 60FPS Battles in the Launcher will return battles to the previous 30FPS setting. For people with low end systems we've also added a toggle to turn off the Improved Shadows. This may help people with lower end systems run the game at a higher resolution and/or better frame rate. Results will vary. For those that live stream the game, do let's play videos, or just like to multi task we've added a toggle to allow the game to continue running when focus is lost. A number of Volume sliders have been exposed including footsteps! 0 is OFF, 100 is MAX. We've set a new default volume mix but please tune to your own liking. Lastly a number of critical issues were fixed as well as two memory leaks which we hope greatly improves the game stability. Please read below for the full patch notes.

We're hoping most of the community enjoys the changes in 1.03. Please know that we're actively reading & monitoring the forums for your feedback and comments. We are determined to make this the definitive version of Grandia II and will continue to support it. More improvements are planned and once we have further details to share we'll let you know! For now.... GAME ON!!!


Update 1.03

New Video Settings
- 60FPS Battles On/Off toggle
- Shadows On/Off toggle
- Pause App on Focus Loss On/Off toggle
- 4K & Ultra Wide resolutions added
- Custom resolution support added (type any resolution in the drop down box)

New Audio Settings
- Music Volume added
- Speech Volume added
- SFX Volume added
- Ambience Volume added
- Footsteps Volume added
- New Default Volume Mix updated

Gamepad
- Analog Camera On/Off toggle (disable for a temp fix for Xbox One controllers on Windows 10)
- Analog Movement On/Off toggle

Bug Fixes
- Fixed two memory leaks
- Fixed crash when Roan talks to NPC in Liligue City
- Fixed delayed from occurring at the end of moves/magic that play videos
- Fixed ground clipping on Millenia's Fallen Wings move

Misc
- Added Version Number to Main Launcher Window



Nice. Smile
(Even if it should have been like this upon release already but eh it's nice to see it added at all.)
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Kein
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Posts: 6099

PostPosted: Thu, 3rd Sep 2015 20:47    Post subject:
Quote:
- Custom resolution support added (type any resolution in the drop down box)

I bet all it does is the usual stretching, kek.
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sabin1981
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Posts: 87805

PostPosted: Mon, 7th Sep 2015 06:53    Post subject:
http://www.eivigames.com.br/p/grandia-ii.html

Holy shit. Modder does what the developers didn't even bother to.. news at 11! The new re-release has the same old UI which looks absolutely ghastly on anything but ancient 17" 640x480 screens at half a football field away, but this fixes it gloriously.

Seriously though, if you've got Grandia II Not-HD-but-Totes-HD-Honest re-release, you need this mod.




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JBeckman
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PostPosted: Fri, 11th Sep 2015 22:30    Post subject:
http://steamcommunity.com/app/330390/discussions/0/517141807567916977/

Quote:

Update 1.04 is now live! [Official Patch Notes Thread]
Welcome to Update 1.04!


This update focuses on two key areas: controller support and audio fixes.

Keyboard & Gamepad controls have now been consolidated into one tab within the Launcher called "Input". The Input tab will now allow you to cycle between your keyboard and all connected gamepads, along with displaying the gamepad name.

Also, a number of fixes have implemented to help improve various audio issues relating to ambient sounds not playing correctly, some sounds getting cut off and music tracks not properly playing their entire track length. The size of the patch is largely due to the re-conversation of multiple music files. We have also adjusted the default volume settings so that users who have not yet adjusted their volume sliders can have a more pleasant starting experience.

We also addressed a crash which may have been affecting some users.

- Updated Launcher with new Input Tab for managing keyboard & multiple gamepads
- Added greater support for a wide range of USB gamepads
- Preferred gamepad is now assigned in launcher regardless of how many gamepads are connected
- Gamepad windows name is now displayed on Input tab
- Movement & Camera controls are now mapped to DPad & Shoulder buttons by default
- Analog Movement & Analog Camera controls are now mapped to Left Stick & Trigger buttons by default (can be toggled On/Off)
- Fix for all keys & gamepads buttons being re-mappable in Launcher Input tab
- Fix for X button being re-mappable in Launcher Input tab for keyboard & gamepad
- Fix for X button correctly zooming camera out when button is held down during battle attack state
- Fix for X button toggling camera angle when AI is turned on during battle
- Fix for X button toggling Full details on Save screen
- Fix for X button toggling Next page on Items screen
- Fix for ambient sounds incorrectly playing in battles
- Fix for ambient sounds not playing properly in various field locations
- Fix for ambient sounds incorrectly looping endlessly in fields
- Fix for some music tracks getting cut off abruptly
- Fix for some speech samples incorrectly tied to SFX volume toggle
- Re-converted 172 music files to fix tracks not playing their entire length (looping too quickly issue)
- Fixed an AI crash when setting Roan to "Power Up" and equipping Holy Mana Egg (global AI crash fix)
- Lowered default SFX Volume from 60 to 40
- Lowered default Footstep Volume from 50 to 15


*Note: Update 1.04 will revert your Launcher settings to default on first boot up because of our latest Input changes. Please go into the Launcher and reset your Video/Audio/Input settings when you start playing 1.04 for the first time. You will only have to do this once.
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sabin1981
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PostPosted: Sun, 13th Sep 2015 16:25    Post subject:
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JBeckman
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PostPosted: Wed, 23rd Sep 2015 19:27    Post subject:
http://steamcommunity.com/app/330390/discussions/0/517142892049368317/

Quote:

Update 1.05 is live!
The following issues have been addressed:

- Ryudo's Sky Dragon Slash texture issue
- Reproducible crash using Gravity spell
- Tio's Whisper to the Stars not correctly raising stats as expected
- Enemies not playing death animation correctly
- Wrong background when flying up to Valmar
- Background at sea during 50/50 cutscene not displaying correctly
- Sky background not displaying correctly during Ryudo's flashback
- Carius's spell not casting correctly in the first Millenia encounter

**POSSIBLE SPOILER**
- The second Millenia Boss Battle Crash when Millenia Casts Fallen Wings Spell
**END SPOILER WARNING**

We are still looking into some lingering sound issues, so please stay tuned for more info!

With this patch, the major, verifiable crash issues should be addressed. If you are still experiencing crashes after updating to this version, please let us know in as much detail as possible. We've seen a lot of helpful troubleshooting scenarios where players have been able to avoid crashes by lowering various settings based on the performance capabilities of their machines. You may also want to ensure that your PC is utilizing its dedicated GPU rather than integrated graphics (for Nvidia Optimus/AMD Switchable Graphics users).

Thanks so much for all your support for Grandia II: Anniversary Edition.

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JBeckman
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PostPosted: Wed, 7th Oct 2015 19:02    Post subject:
http://steamcommunity.com/app/330390/discussions/0/481115363854530800/

Quote:

Update 1.06

This update provides a huge heaping handful of audio fixes!

The following adjustments have been implemented:

Fix for proper music loops in fields (endless music looping)
Fix for proper music loops in battles (endless music looping)
Fix for some spells that had missing SFX sound loops
Fix for music fading out properly during cut scene transition
Fix for multiple music tracks cross fading into each other during a transition
Fix for fade in and fade out music speeds to be variable not a fixed rate
Fix for issues where music did not fade out completely in certain cut scenes like they should
Fix for issues where music would play after battle and then get cut off by a new music track
Fix for music ducking down when entering buildings and music returning to normal levels when exiting buildings
Fix for music fading out after selecting a new location from the world map
Fix for battle start "slash' SFX to play properly when battle encounters start
Fix for battle music fading out properly when last enemy is defeated
Fix for battle results music fading out properly when battle results screen is exited
Fix for battle sounds to properly be treated in 3D space in relation to the camera
Fix for an issue that caused winning dialogue to play over top of the sword swing SFX on battle finish
Fix for an issue that caused ambient sounds to play too loud for a split second when exiting battles
Reconverted 90 Japanese speech files for battles that were slightly cut off
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Wed, 7th Oct 2015 20:09    Post subject:
wow,they really work on that one.nice move for once


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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prudislav
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PostPosted: Thu, 10th Dec 2015 10:48    Post subject:
Seems like another (almost) confirmation from the steam leak (Grandia and Lunar)
https://twitter.com/GungHo_America/status/674731463258996736
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tet666




Posts: 5092

PostPosted: Thu, 10th Dec 2015 12:41    Post subject:
prudislav wrote:
Seems like another (almost) confirmation from the steam leak (Grandia and Lunar)
https://twitter.com/GungHo_America/status/674731463258996736


Wow that's great news just did a replay of Grandia 1 a few months ago on emulator but another play trough of Lunar 1&2 would be great.
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prudislav
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PostPosted: Mon, 20th Aug 2018 22:03    Post subject:
Quote:
Grandia I and Grandia II HD Remaster are both heading to #NintendoSwitch.
For PC fans, Grandia I HD Remaster will be joining our existing library of #Steam releases.

https://twitter.com/GungHo_America/status/1031620940365328384


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Sometimes i just want to see NFOHUMP burn \o/
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prudislav
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PostPosted: Wed, 19th Sep 2018 20:03    Post subject:
https://www.gameinformer.com/2018/09/19/exclusive-details-on-grandia-and-grandia-ii-hd-remaster
Quote:
Grandia II details (will be as free patch for Anniversary edition)
  • Digitally converted game manual
  • Utilizing Grandia II Anniversary Edition source code, which originally was based on the
  • Sega Dreamcast source code
  • Fix PC video/audio desync and switch to XInput
  • Add support to exit to title
  • Japanese Subtitles added


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Sometimes i just want to see NFOHUMP burn \o/
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