Shenmue I & II (SEGA)
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JackQ
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Posts: 14219
Location: Kibbutznik, Israel
PostPosted: Thu, 16th Aug 2018 06:07    Post subject:
Denuvo do CAUSING issues sorry to burst some bubbles here.

whatever is activation or poor implanted or at least higher CPU usage(which is proven but doesn't effect GPU depending games).

Denuvo can deny as much as they want, the facts tell other story.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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Interinactive
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PostPosted: Mon, 20th Aug 2018 16:25    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:47; edited 1 time in total
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lametta




Posts: 2632

PostPosted: Mon, 20th Aug 2018 16:28    Post subject:
Seems like the ps4 version is 30fps, no remastered textures, below cd quality voice samples and some cutscenes are 4:3.


You can probably expect the same for the steam version.
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Interinactive
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PostPosted: Mon, 20th Aug 2018 16:34    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:47; edited 1 time in total
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prudislav
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Location: The land of beer and porn
PostPosted: Mon, 20th Aug 2018 16:35    Post subject:
so its like its emulated


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
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lametta




Posts: 2632

PostPosted: Mon, 20th Aug 2018 16:51    Post subject:
prudislav wrote:
so its like its emulated

the emulated version can reach 60 fps but ofc it is arguable how much good 60 fps does on games like shenmue where the animation of the characters is that cluncky.


Last edited by lametta on Mon, 20th Aug 2018 17:16; edited 1 time in total
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xDBS




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Location: USA / Japan
PostPosted: Mon, 20th Aug 2018 16:57    Post subject:
I thought combat was 60fps? everything else 30?


PC Specs: A Maganavox' Odyssey
Tweaked to play Frogger, Lemmings & GTA4

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freiwald




Posts: 6968

PostPosted: Mon, 20th Aug 2018 17:00    Post subject:
32€ Laughing
are they nuts?
i played this on DC back then, but holy shit 32€ for this after all this time. WHY???
8-10€ would be ok but this is just a rip off.
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prudislav
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PostPosted: Tue, 21st Aug 2018 09:56    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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JackQ
Non-expret in Derps lagunge



Posts: 14219
Location: Kibbutznik, Israel
PostPosted: Tue, 21st Aug 2018 17:41    Post subject:
Shenmue.I.and.II-CODEX


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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Morphineus
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Posts: 24883
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PostPosted: Tue, 21st Aug 2018 20:31    Post subject:
Laughing
I was like: Ah, it launched? And then noticed the following post. I'll give it a go tomorrow then. Razz


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JBeckman
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PostPosted: Tue, 21st Aug 2018 20:52    Post subject:
https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-re-release-16-9-cutscenes-fix.358/

Early work on 16:9 cutscenes via hex editing, seems it works better for the first game than the attempts with the second game so far.
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jaapie18




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Location: Holland
PostPosted: Tue, 21st Aug 2018 22:25    Post subject:
Is there a way to get more fps then 30 fps?
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freiwald




Posts: 6968

PostPosted: Tue, 21st Aug 2018 22:30    Post subject:
jaapie18 wrote:
Is there a way to get more fps then 30 fps?

no
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consolitis
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PostPosted: Tue, 21st Aug 2018 23:08    Post subject:
lametta wrote:
Seems like the ps4 version is 30fps, no remastered textures, below cd quality voice samples and some cutscenes are 4:3.


You can probably expect the same for the steam version.


These limitations were known beforehand.

This remaster is still the "definitive way" to play the games, as analyzed by Digital Foundry, in the sense that they don't do anything worse than the originals, and the resolution bump and antialiasing make the games look a hell of a lot better:



TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Stormwolf




Posts: 23841
Location: Norway
PostPosted: Wed, 22nd Aug 2018 00:02    Post subject:
These games final boss sure are the controls. It seriously feels like a chore to play Sad
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Interinactive
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PostPosted: Wed, 22nd Aug 2018 00:11    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:46; edited 1 time in total
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Stormwolf




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Location: Norway
PostPosted: Wed, 22nd Aug 2018 00:32    Post subject:
Dunno. I just started playing after adjusting gfx.
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Interinactive
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PostPosted: Wed, 22nd Aug 2018 01:37    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:46; edited 1 time in total
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Stormwolf




Posts: 23841
Location: Norway
PostPosted: Wed, 22nd Aug 2018 01:51    Post subject:
Well, i did use the stick and its just terrible moving around
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Interinactive
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PostPosted: Sun, 26th Aug 2018 00:30    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:46; edited 1 time in total
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freiwald




Posts: 6968

PostPosted: Sun, 26th Aug 2018 00:36    Post subject:
Stormwolf wrote:
Well, i did use the stick and its just terrible moving around

yes, unplayable for me. no idea how i was able to play this on DC when it was first released.
i can live with low res textures, 4:3 and even 30 fps but the controls... no way.
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WaldoJ
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PostPosted: Sun, 26th Aug 2018 01:39    Post subject:
Different expectations for 3d games then.
Controls and pacing and movement changed over time.
I'm surprised they didn't update it for this game.
Hopefuly three will have next gen controls.
Played it on dreamcast years later and had control issues. Never beat it. Didnt bother with this. If controls are the same, wont even demo the iso.


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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JBeckman
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PostPosted: Fri, 31st Aug 2018 17:07    Post subject:
Updated. Smile

https://steamcommunity.com/app/758330/discussions/0/1737715419897668912/
Quote:

Patch notes (v2):

UI
• Fixed various instances of incorrect help screen text displayed around the game.
• Fixed various instances of incorrect button prompts being shown in the HUD.
• Fixed duplicated button prompts in QTE Title 2.
• Fixed an occasional issue when transitioning into the menu when in Shenmue 1.
• Fixed an issue with 2560 x 1080 UI resolutions.
• Fixed issues with resolutions wider than 2560.
• Fixed an issue with QTE prompts not flashing.

Controls
• Fixed inconsistencies when sparring in the dojo.

Graphical Issues
• Fixed various character skinning issues.
• Fixed an issue that caused bloom to re-enable itself when opening the notebook.
• Fixed an issue that would cause crushed blacks on some hardware setups.
• Fixed various instances of missing geometry and textures.
• Fixed various issues with cameras being incorrect in cut scenes.
• Fixed issues with hair sometimes rendering slightly transparent.
• Fixed some instances of missing facial animation.
• Fixed occasional issues with cloth rendering.

Miscellaneous
• Fixed an issue that caused increased CPU load on some hardware.
• Various stability improvements.
• Fixed a soft-lock when playing Shenmue 1 arcade games past Ryo’s bed time.
• Fixed an issue that could cause stuttering on monitors that support 75Hz refresh rates.
• The gong in Bunkado Antiques can now be interacted with.
• Fixing various instances of localisation issues.
• Fixed an issue in Shenmue 1 where sleeping would sometimes not update move experience.
• Various performance improvements.

Audio
• Fixed various instances of crackling background music.
• Fixed crackling while listening to cassettes.
• Fixed various issues with arcade game audio.
• Fixed issues with rain.
• Fixed issues with some sound effects not looping correctly.
• Fixed issues with some sound effects crackling.



And the first patch.
https://steamcommunity.com/app/758330/discussions/0/1735462352488015583/

Quote:

Patch v1.01

Audio

Fixed various instances of crackling background music.
Fixed issues with rain.
Fixed issues with some sound effects crackling.


UI

Fixed incorrect button prompts shown in some QTE events when using mouse and keyboard.
Fixed various instances of incorrect help screen text displayed around the game.
Fixed duplicated button prompts in QTE Title 2.
Fixed an issue with 2560 x 1080 UI resolutions.


Controls

Fixed inconsistencies when sparring in the dojo.


Graphical Issues

Fixed various issues with cameras being incorrect in cut scenes.
Fixed issues with hair sometimes rendering slightly transparent.


Miscellaneous

The gong in Bunkada Antiques can now be interacted with.




EDIT: Ah I see the changes are included in the V2, interesting it says beta for V2 but I'm not opted into it and the game still updated. Hmm.


EDIT: No, 1.01 has hit public release now, 1.02 is in beta. Smile
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tonizito
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Location: Portugal, the shithole of Europe.
PostPosted: Sat, 8th Sep 2018 15:30    Post subject:


Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Morphineus
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PostPosted: Sat, 8th Sep 2018 15:34    Post subject:
Laughing


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djaoni




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PostPosted: Sat, 8th Sep 2018 16:38    Post subject:
Jim can't die of obesity soon enough.
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consolitis
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PostPosted: Sat, 8th Sep 2018 18:03    Post subject:
Patch #3 is in beta.

https://steamcommunity.com/app/758330/discussions/0/2590022385658102800/

Quote:
PC Patch Notes v1.03

Audio
· Fixed an issue that caused volume settings to be applied inconsistently between games.

UI
· Fixed an issue where Excite QTE button prompts would appear blank when bound to W, A, S, D.
· Fixed various issues with help screens.
· Fixed UI issues after viewing items.
· Fixed some issues with pawnshop fliers.

Controls
· Fixed issues with the left stick during the Shenmue 1 bike race.

Miscellaneous
· Fix for a crash that would occur when detaching a sound device on some platforms.
· Further CPU load optimisations.
· Fix for various instances of localisation issues.
· Fixed a crash when transitioning to evening while listening to music at Tom’s Hot Dog Stand.


And two comments:

Quote:
wow nice job on the cpu load issues its way down to a very good acceptable level it was using 80% at one time its down to 12% to 16% now thank you


Quote:
I have to give credit where it's due; CPU load has gone down by 80% compared to when the game was first released. Thank you.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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consolitis
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Posts: 27317

PostPosted: Sat, 8th Sep 2018 18:09    Post subject:
And interview with the porting team: https://www.pcgamer.com/how-sega-brought-shenmue-back-to-life-on-pc/

Quote:
Was bringing a 20-year-old game to modern PCs difficult?

Incredibly difficult! At D3T we have worked on some very challenging projects, but this was by far the toughest. For example, there was no source code for the Dreamcast libraries, but luckily the Shenmue 2 Xbox version had source for the ported Xbox libraries.

It was definitely not a case of dropping the Xbox libraries in and building Shenmue, but it gave us a good starting point. Even with that there were still many files missing which we had to reverse engineer from assembly code.

The Dreamcast and Xbox had 32-bit processors, but PS4 and Xbox One are 64-bit. This has a big implication with how memory and data are handled. It was a massive engineering effort to convert the code and resulted in many obvious and many subtle bugs, some of which were still being found close to release.

Working on a Japanese-developed game must’ve been tricky too...

The original code was written by Japanese developers, so all the comments are in Japanese. We used Google Translate a lot to try and get a handle on what the code was doing, but it’s often not clear. Shenmue 1 had the additional problem for us that the game logic was written in a separate scripting language and ALL the function names and variables were in Japanese too!

Interestingly, we found that once the resolution was increased existing bugs became more apparent. There’s also the issue of widescreen, with the game being designed to run in a 4:3 ratio. This meant many of the cutscenes didn’t work correctly, so we had to add black bars at the sides.

The original games were technical marvels and they were highly tuned for the specific hardware platforms, which didn’t give us as much performance headroom as we were expecting, given their age.

Were there any quirks of the Dreamcast hardware that made getting the first game working on PC especially difficult?

The Dreamcast hardware had some features which would prove difficult to emulate, particularly the audio and graphics systems.

The audio on the Dreamcast is mainly driven by a completely different chip to the main CPU. This chip is loaded with different programs defined by the original developer, specifying things such as loop points, reverb, volumes, envelopes, etc. We didn’t have the source data for this, which meant a lot of reverse engineering to get it sounding okay.

Regarding the graphics, the Dreamcast GPU had some powerful and unique features not found on modern cards. The two features which caused us the most headaches were the modifier volumes used for shadows and light volumes, and the ability to sort transparent geometry on a per pixel level. The lack of modifier volumes on our target platforms led us to use a hybrid stencil shadow approach similar to the Xbox version of Shenmue 2. This is different to the original and artefacts can occasionally be seen because of this.


Sounds like a nightmare.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Sat, 8th Sep 2018 19:07    Post subject:
I know it's rare but couldn't they find at least a few Japanese coders whom speak English?


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