I never played the Bard's Tale games - I've played plenty of similar games (Eye of the Beholder, Realms of Arkania, Ancients 1: Death Watch, Lands of Lore, etc.) but these games always seemed a little basic.
Those are slightly never aren't they? Bards Tale trio is a older generation although the 1980's to early 1990's had some pretty ambitious games too even if tech limited things somewhat and controls could be pretty simple using a few keyboard commands and a text parser.
So 1985, 1986 and 1988 placing it around the time of Wizardry 1 - 4 and Might and Magic 1 - 2 and then long running Ultima which was up to their 5th game by 1988 with U4 dramatically overhauling the formula of the games. Some of the D&D GoldBox games probably too would be late 1980's to mid 1990's
Delve the dungeon, grab the treasure and leave...or die and retry, over and over.
Some of these games could be really vague and you'd need to have the manual around or just trial and error figuring out what works and what's not and then RNG where even the early battles can wipe the player or the player party.
Later games would improve things a lot such as auto maps, mouse support, improved or reduced need for text parsers and of course visuals and further expanding complexity and making use of new hardware, usually porting to all sorts of different platforms before the crash in the 1980's though even then the NES and SNES in the west got a lot of ports.
Will be interesting to see how the updated versions of the trio of games will be, not the easiest to get back into the way games were designed and how they played in the earlier days though a few games have held up really well.
Graph paper just to map out the city you started in while avoiding all kinds of roaming encounters hoping you had a party that could actually make it down to the dungeon proper to get some early funds and then back and forth slowly building levels and equipment.
Avoiding level draining, aging, instant death and then spells having a chance of success including the temple services should a adventurer happen to bite it during the excursion ha ha. I don't remember it too well though but role playing games was one the earliest genres I explored and got me into gaming.
Graph paper just to map out the city you started in while avoiding all kinds of roaming encounters hoping you had a party that could actually make it down to the dungeon proper to get some early funds and then back and forth slowly building levels and equipment.
Avoiding level draining, aging, instant death and then spells having a chance of success including the temple services should a adventurer happen to bite it during the excursion ha ha. I don't remember it too well though but role playing games was one the earliest genres I explored and got me into gaming.
Not much a grind if you go in and out of a building untill you spawn a mob fight.
Just do that next to the healers and the guys that level you up.
Think i never played this game before but this seems to be bit of a exploit
Graph paper just to map out the city you started in while avoiding all kinds of roaming encounters hoping you had a party that could actually make it down to the dungeon proper to get some early funds and then back and forth slowly building levels and equipment.
Avoiding level draining, aging, instant death and then spells having a chance of success including the temple services should a adventurer happen to bite it during the excursion ha ha. I don't remember it too well though but role playing games was one the earliest genres I explored and got me into gaming.
Not much a grind if you go in and out of a building untill you spawn a mob fight.
Just do that next to the healers and the guys that level you up.
Think i never played this game before but this seems to be bit of a exploit
Works at first, but you kind of outlevel them fast imo.
Hah, those games often had such exploits. In Ancients Death Watch (old shareware game that was bundled with quite a few magazines back in the day), you had a Casino where you could bet gold. Of course, I'd save & load until I was rich.
Hah, those games often had such exploits. In Ancients Death Watch (old shareware game that was bundled with quite a few magazines back in the day), you had a Casino where you could bet gold. Of course, I'd save & load until I was rich.
Wizardry 5 had one room with a closed/locked door that when you came to its entrance..you had to swap disk only to enter like 1 square. However, if you just turned, turned , turned etc at that spot you got much better enemies with awsome drops to fight..you could stay there for weeks and gain shitloads of levens and stuff without actually doing anything.
InXile Entertainment and Krome Studios are pleased to announce that Volume II - The Bard's Tale II: The Destiny Knight - has been released for The Bard's Tale Trilogy.
These early dungeon delvers aren't that long but the trial and error learning the mechanics, classes and the graph paper (Now eliminated via mini map.) could certain expand playtime.
Games like Wizardry and Might and Magic could run up to a hundred hours learning how it all works and then you basically can tear through them in a few hours once you know the classes, spells, combat mechanics and terrible puzzles and their solutions.
These days with internet access looking up maps and such isn't a issue either or other details if needed including tips on combat and class balance and all that.
And without the need for a wonky text interpreter too and keywords.
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