I want to see some info about the mechanics. Finite enemies or infinite? How much customization? Customizable party members? Avoidable combat? Battle system? Things like that...
Hopefully the PC version won't have a shitty 30 fps lock.
It didn't have a lock in the backer demo, which was Unity 4 and they've since upgraded to Unity 5, so if they've locked it to 30 on the final release then they're asshats.
Oh, i missed that they use Unity.
Well in that case they probably don't even need to implement a lock by themselves. As i doubt most people will get much more than 40 fps on average.
What were MS thinking with the Xbox One? What a complete and utter failure that thing is. Hopefully they'll keep losing the "console sales war" so they might actually realize it themselves.
New beautiful screenshots released for Edge of Eternity, delayed to 2017
Quote:
Midgar Studio has also announced that the game has been delayed to 2017. The team decided to delay the game in order to release a polished product. An alpha build, however, will be made available to all Kickstarter backers by the end of the year.
Edge of Eternity enters alpha stage, gets brand new screenshots, now planned for a 2018 release
Quote:
Midgar Studio has announced that its upcoming JRPG, Edge of Eternity, has entered its alpha stage. In order to celebrate this announcement, the team released a new set of screenshots that can be viewed below.
Edge of Eternity is described as a strategic RPG with dynamic turn-based combats bringing together the Japanese and the Western RPG traditions.
The game promises to offer a unique experience combining renewed classic features with innovative gameplay mechanics. It is an original world mixing fantasy and space opera with a rich and mature narration.
The storyline takes the player for a long journey on Heryon, a planet with different vast and exotic environments plunged in a devastating war between Heryon’s inhabitants and mysterious invaders coming from space.
The gameplay aims to offer epic combats based on a unique strategical ATB system, enhanced by tactical movement on a combat grid and possible interactions with the environment that open to rich and varied events during battles.
The gameplay contains many features: weapon evolution, gem socketing, gear and potion crafting, crystal melting, special attacks and many others for the players to discover.
Edge of Eternity is currently planned for a Q1 2018 release on the PC.
I knew it looked similar to Final Fantasy but ripping the entire logo art-style off from FF15 quite something.
Eh, could still be fun assuming Square doesn't go for a legal settlement heh.
EDIT: Well I doubt that's going to happen and the game itself is quite different but that's almost identical in visual style.
Well they definitely made some progress, the designs look a lot better now, but apart from cosmic star heroine i can't really remember a western made jrpg that turned out well, on the other other hand japanese devs also produce a lot of crap these days, anyway i hope it at least urns out better then the last 2 Star Ocean games, shouldn't be too hard.
Edge of Eternity will launch for PC via Steam Early Access on November 29, publisher Playdius Games and developer Midgar Studio announced. The full release is planned for PlayStation 4, Xbox One, and PC.
Here is a message from Midgar Studio explaining why the game will launch in Early Access:
Since its Kickstarter, Edge of Eternity underwent through a lot of changes. As the scope of the project widened, also did our needs. As a result, we have hired a few more talented hands to help us deliver the project we envisioned. Edge of Eternity became even grander.
One notorious example of this is the voice acting: it wasn’t our intention to dub the game at first, but as the storyline unfolded, we began eyeing each others like “wouldn’t this scene be far more epic if it was voiced?” – “Yes, it would.” So we began expanding on that field, for outstanding results we can’t wait to share with you.
As we conduct the remaining of our development within the boundaries we’ve set, we are still tempted to expand some additional features that would greatly overhaul the whole experience. Opening the game now to Early Access would help us unlock enough budget to add an additional layer of polish into the game, and insure it will be the best game we can possibly deliver.
Also having players giving us actual feedback about the game would help us immensely in nudging the game in the right direction. There is a certain amount of fine-tuning that heavily depends on individual feedback, and we feel that inviting the players into it is a desirable direction. The other reason why we are looking forward to collaborate with our community is the modding. We intend to make Edge of Eternity fully customizable and allow the players to plunge their hands right into it and experiment their own things. For that matter we intend to release a Modkit for Edge of Eternity in the next months for players to tinker with it.
This Modkit will need – just like the rest of the game – feedback from you. We have several guys on our team who were modders themselves and who deeply value modding as a practice and feel it has a real added value to a game.
In short, we need as much feedback as we can gather, and we think actual players are the best persons to know what they like or not.
For all of those reasons, we felt that Early Access is a sound choice, especially considering our actual state of the development.
I do NOT like the ridiculous warping movement to deliver attacks.. that looks stupid. Why can't they just run over and THEN hit it, or do some trypically JRPG flashy animation to deliver the strikes... I hope these are placeholders for now.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum