State of Decay 2
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JackQ
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PostPosted: Sun, 10th Jun 2018 10:41    Post subject:
Wanted to test this out, Thanks CODEX

Now Halo wars 2 please Smile


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raven_g20




Posts: 1282
Location: Greece
PostPosted: Sun, 10th Jun 2018 10:55    Post subject:
Tumitishdu wrote:
raven_g20 wrote:
Anyone else having issues with the installer? It first got stuck when almost 90% and I can't even cancel the installation.


I had to redownload the iso, It stopped at 99%. Downloaded it again and then it finished installing.

Anyone having trouble changing from windowed fullscreen to fullscreen ? I only see windowed or windowed fullscreen there is no fullscreen in the settings.
Btw using ultrawide.


Bah same thing again...stuck at installing "soundbanksinfo.xml" file...how can I check if the image is corrupted? I mean I downloaded the compressed version and then extracted the image.


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prudislav
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PostPosted: Sun, 10th Jun 2018 11:04    Post subject:
JackQ wrote:
Now Halo wars 2 please Smile

thats currently the Top challenge aka UWP+Denuvo


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Tumitishdu




Posts: 1021

PostPosted: Sun, 10th Jun 2018 11:16    Post subject:
raven_g20 wrote:
Tumitishdu wrote:
raven_g20 wrote:
Anyone else having issues with the installer? It first got stuck when almost 90% and I can't even cancel the installation.


I had to redownload the iso, It stopped at 99%. Downloaded it again and then it finished installing.

Anyone having trouble changing from windowed fullscreen to fullscreen ? I only see windowed or windowed fullscreen there is no fullscreen in the settings.
Btw using ultrawide.


Bah same thing again...stuck at installing "soundbanksinfo.xml" file...how can I check if the image is corrupted? I mean I downloaded the compressed version and then extracted the image.


Did you download the iso again ?
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raven_g20




Posts: 1282
Location: Greece
PostPosted: Sun, 10th Jun 2018 12:49    Post subject:
Tumitishdu wrote:
raven_g20 wrote:
Tumitishdu wrote:


I had to redownload the iso, It stopped at 99%. Downloaded it again and then it finished installing.

Anyone having trouble changing from windowed fullscreen to fullscreen ? I only see windowed or windowed fullscreen there is no fullscreen in the settings.
Btw using ultrawide.


Bah same thing again...stuck at installing "soundbanksinfo.xml" file...how can I check if the image is corrupted? I mean I downloaded the compressed version and then extracted the image.


Did you download the iso again ?


What the actual f... Second time I downloade from another source and now the installation crashes a lot earlier...ffs...can't seem to find a single good source...

/EDIT: This time it reached 99% and then froze...yea something ain't right with this release...going to try fitgirl repack...it seems to always freeze on *.xml files...


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Tumitishdu




Posts: 1021

PostPosted: Sun, 10th Jun 2018 13:28    Post subject:
raven_g20 wrote:
Tumitishdu wrote:
raven_g20 wrote:


Bah same thing again...stuck at installing "soundbanksinfo.xml" file...how can I check if the image is corrupted? I mean I downloaded the compressed version and then extracted the image.


Did you download the iso again ?


What the actual f... Second time I downloade from another source and now the installation crashes a lot earlier...ffs...can't seem to find a single good source...

/EDIT: This time it reached 99% and then froze...yea something ain't right with this release...going to try fitgirl repack...it seems to always freeze on *.xml files...


Yeah maybe try installing it on a different drive.
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prudislav
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PostPosted: Sun, 10th Jun 2018 13:41    Post subject:
Got files from GoD and its all fine


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Interinactive
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PostPosted: Sun, 10th Jun 2018 15:15    Post subject:
⁢⁢


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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Sun, 10th Jun 2018 15:16    Post subject:
Interinactive wrote:
I haven't played much but I did play the beta, the MS store is the only thing that has been holding me back from purchasing it

Now that it's out in the wild they might pull their fingers out and put it on Steam

You have too much faith in MS.

Even if it's obvious they only sell like 5 copies of a game on their CrapStore, they are too stubborn to put it on something like Steam.


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Neon
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PostPosted: Sun, 10th Jun 2018 15:36    Post subject:
Didn't the beta of State of Decay 2 during some conference display an error that it "couldn't connect to Steam servers" or something? It'll probably come to Steam sooner or later.

EDIT: Yeah, PAX East.

http://www.ign.com/articles/2018/04/16/state-of-decay-2-could-be-coming-to-steam

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freiwald




Posts: 6968

PostPosted: Sun, 10th Jun 2018 15:43    Post subject:
yes but it will take a lot more time i think until it will be released on steam.
microsoft is known for paying a huge amount of money so games will stay a long time exclusive for their store/consoles. even if they kill the games or developers with this kind of thing. guess the money they pay are just too good so the devs won't care
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Ishkur123




Posts: 2850

PostPosted: Sun, 10th Jun 2018 15:48    Post subject:
Funny they chose Steam as their pre-release deployment system.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sun, 10th Jun 2018 15:55    Post subject:
I'd say at least a solid year after the very last of content (DLC) has been released, it will come to Steam. So, like Freiwald said, gonna be quite some time.


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Frant
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PostPosted: Mon, 11th Jun 2018 00:49    Post subject:
Does the CODEX-version include the 20GB patch released a ~week ago?


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Interinactive
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PostPosted: Mon, 11th Jun 2018 01:50    Post subject:
⁢⁢


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KillerCrocker




Posts: 20503

PostPosted: Mon, 11th Jun 2018 01:52    Post subject:
there is also a fitgirl repack which includes everything


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Frant
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PostPosted: Mon, 11th Jun 2018 02:03    Post subject:
Crap, this game takes FOREVER to install (and it's not because of it's smallish 15GB size).

EDIT: and it doesn't even work here. Opens up a window with the SoD2 logo for a short while then it just closes.


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Frant
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PostPosted: Mon, 11th Jun 2018 02:34    Post subject:
DL'ing the Fitgirl repack.

I still haven't come upon a zombie game that is the kind of game I'm looking for. Open world with zombies acting like zombies (ie. Zombie "AI") and without all the silly co-op/parkour/etc. nonsense that turn it into something different. Imagine a world the size of all three Stalker games, zombies acting like zombies (ie. they can follow you almost anywhere unless you find a way to get away/get rid of them). State of Decay tried (a little) but failed miserably.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Mon, 11th Jun 2018 14:03    Post subject:
damn,wanted to play coop so bad but without steam..meh Sad


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Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Mon, 11th Jun 2018 15:17    Post subject:
Frant wrote:
I still haven't come upon a zombie game that is the kind of game I'm looking for. Open world with zombies acting like zombies (ie. Zombie "AI") and without all the silly co-op/parkour/etc. nonsense that turn it into something different. Imagine a world the size of all three Stalker games, zombies acting like zombies (ie. they can follow you almost anywhere unless you find a way to get away/get rid of them). State of Decay tried (a little) but failed miserably.

Project Zomboid

Granted it's isometric, not gonna win any "best graphics" awards, very slow paced, there is no story and the only goal is to survive as long as possible, but when it comes to zombie survival games, nothing beats this one.

And you can customise the zombies to your heart's content. Want them to behave like in the Walking Dead? 28 Days Later? WWZ? The Romero classics? Any zombie story ever told? No problem, just tweak the infection mechanics, zombie AI, senses, speed, memory, etc at the start.

I recommend watching a couple recent LPs to get the feel of the game.






Anyhow, back on topic, SoD2 feels exactly the same as the first one, just a couple mechanics got a bit more fleshed out. Will buy if it gets decoupled from winstore and gets a 50-75% discount.
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highfe




Posts: 1616

PostPosted: Mon, 11th Jun 2018 21:05    Post subject:
possible to play coop with cracked version?
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KillerCrocker




Posts: 20503

PostPosted: Mon, 11th Jun 2018 21:55    Post subject:
Frant wrote:
DL'ing the Fitgirl repack.

I still haven't come upon a zombie game that is the kind of game I'm looking for. Open world with zombies acting like zombies (ie. Zombie "AI") and without all the silly co-op/parkour/etc. nonsense that turn it into something different. Imagine a world the size of all three Stalker games, zombies acting like zombies (ie. they can follow you almost anywhere unless you find a way to get away/get rid of them). State of Decay tried (a little) but failed miserably.


How about Zombi ? (that https://store.steampowered.com/app/339230/ZOMBI/ ) Never played that one

Or the best zombie game ever - First Dead Rising. Sure it's not as open as You say but it's mall area is big and relatively open to fun around. It feels very Romeroesque


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Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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keewee23




Posts: 1307

PostPosted: Mon, 11th Jun 2018 22:38    Post subject:
1: The Map(s) (5/10):
The increased map size doesn't really achieve a huge amount, because it's fractured into three essentially identical areas with no particular variation, difficulty curve or purpose. The buildings feel copy-pasted to the point where you soon know the layout of every building after an hour of playing. The world itself feels authentic enough, but the geography is uninspired and soulless.

2: The Combat (8/10):
One of the best aspects of these games, the melee and ranged combat are both fairly decent. You feel like you have control over your character when fighting the zeds, and failures are usually understandable, so you learn from them. Combat moves are moderately varied but get old quite rapidly, but at the same time I can't imagine any better system. Guns feel unique and punchy enough to make different classes unique and leave you with favourites.

The vehicles feel varied and punchy/sluggish as appropriate, while providing a naturally wholesale method of slaughtering huge hordes of vehicles. Damage feels fair and balanced, but fixing up a ride from husk to full in a single toolkit seems a bit dumbed-down. Gathering fuel constantly is a bit tedious.

3: Base Building (4/10):
A worthy effort, hamstrung by claustrophobic limitations and an irritating fun vs utility dynamic. Most of the time you'll find yourself unable to build any interesting facilities such as an auto shop or firing range, because you need every available inch of space to build farms and resource collection. The bases themselves are unchanging and won't allow you to build better walls, blockades or even intelligent placement choices. A best example is a late-game strip mall base, with a large flat roof and a huge walled-off car park. Neither are possible to build on, leaving you unable to use the roof for, say, water collection or security.

Outposts are another completely wasted effort - you stick a flag in a stack of boxes and it passively sends you whatever benefit that building yields. That's it. No other management is available.

4: Missions & NPCs (3/10):
Irritating and soulless in equal measure. Missions fail if you switch characters (who can be tired and injured!) and NPCs routinely run away from you or knock zeds out of your grapple.

5: Looting (4/10):
Gathering supplies, weapons and sundry items is the embodiment of the grind that is central to the game. It's generally uninspired and slow, making you trade off 8 second looting times (holding a button and waiting) vs almost guaranteed zombie attacks as you make noise. The items are seldom exciting and do little but fill back up the ever depleting meters in your base.

6: The Zombies (7/10):
The zeds are nice and varied, providing a constantly shifting challenge to an unwary traveller. Some run, some crouch, some crawl towards you. Most are not even remotely a threat, but you still have to deal with every one you tangle with or they'll clamp down on your neck. Low stamina means you'll often tire and get swamped as you'd expect.

The specials are, ironically, nothing special. They're effectively identical to the first game and can usually be dispatched with a car door or single head shot, barring the Juggernaut. Ferals are scary fast and Bloaters will wreck your day in a car if you hit one, so they keep you on your toes.

7: The Plague (4/10):
The threat of getting infected and clearing "Plague Hearts" (whatever the hell they're supposed to be) is an nonthreatening and uninspired antagonist. The Hearts themselves are genuinely difficult to dispose of and provide good crescendos, but are ultimately nothing but damage sponges and require little in the way of tactics.

8: The Engine & Graphics (2/10):
The engine this game is built upon feels dated and buggy but generally functional. Graphically, the game is sub-par and tries to hide it's poor visuals with bloom, lens flare and motion blur. Fixing these requires editing locked-down INI files to improve FOV, remove depth of field, film grain and motion blur - all things that should be available in-game as options. Awful.

In addition, the reports of bugs are not exaggerated. You get stuck 2-3 times per session on average and require the in-game "unstuck" assist, and often find zombies inside rocks etc.
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Frant
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PostPosted: Mon, 11th Jun 2018 22:52    Post subject:
Thanks men. I'll check them out.


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KillerCrocker




Posts: 20503

PostPosted: Tue, 19th Jun 2018 23:15    Post subject:
I've tried it for like 2/3 hours and I am not sure about it... I mean... it's boring?
Graphics look very nice in some spots. Voice acting is bad and story non existent.
It is essentially a resources management game and base building game. You run around, shoot 5 zombies in the head, grab the big bag and go back. Go grab the bag 3 more times and bring them back to. Craft this, craft that, wait for this, wait for that, switch characters cause You are sleepy and then go look at another house/do another fetch quest.

The idea is cool on paper... and actually execution is as good as I could've imagined. I just don't think it's a game for me. Just a whole lot of busy work and running around. But I can see how it can get addicting over time as You get invested in base expansion but vverall I don't like it.

Was the first game just like this?
I've always expected I would like a game like this but it's just boring to me Razz I still need to check out that Zombi (wiiu port) game. Maybe rogue like elements will freshen it up.


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inz




Posts: 11914

PostPosted: Wed, 20th Jun 2018 01:36    Post subject:
KillerCrocker wrote:

Was the first game just like this?
I've always expected I would like a game like this but it's just boring to me Razz I still need to check out that Zombi (wiiu port) game. Maybe rogue like elements will freshen it up.


Yeah everyone has said as much - just like the first game, except refined in some parts. It's not a game that'll appeal to everyone, that's for sure.
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Interinactive
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PostPosted: Wed, 20th Jun 2018 01:47    Post subject:
⁢⁢


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JackQ
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Posts: 14213
Location: Kibbutznik, Israel
PostPosted: Sun, 1st Jul 2018 12:58    Post subject:
State.of.Decay.2.Update.v2.0.incl.DLC-CODEX


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JackQ
Non-expret in Derps lagunge



Posts: 14213
Location: Kibbutznik, Israel
PostPosted: Wed, 4th Jul 2018 18:55    Post subject:
State.of.Decay.2.Update.v2.1-CODEX


"Fuck Denuvo"

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VGAdeadcafe




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PostPosted: Wed, 4th Jul 2018 19:04    Post subject:


Gameplay seems shit. I haven't played the original.
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