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Posted: Fri, 20th Jan 2017 09:55 Post subject: |
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3 females.. Well, i hope this won't turn into a feminists wet dream.
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Morphineus
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Posts: 24883
Location: Sweden
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Posted: Fri, 20th Jan 2017 11:41 Post subject: |
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Posted: Fri, 20th Jan 2017 13:55 Post subject: |
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I can deal with nostalgia pampering.
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garus
VIP Member
Posts: 34197
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Posted: Fri, 20th Jan 2017 15:29 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:34; edited 1 time in total
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Posted: Wed, 29th Nov 2017 06:02 Post subject: |
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EA on Visceral: had to “cut the bridge when you realize you can’t really make a lot of money on something.”
| Quote: | After what has happened with Star Wars: Battlefront 2, things are not looking well for EA. And things will not get improved in the near future as its chief financial officer, Blake Jorgensen, has made some pretty bold statements. During a presentation at the Credit Suisse 21st Annual Technology conference, Jorgensen claimed that EA had to close Visceral because its Star Wars game would not make a lot of money.
As we all know, Visceral’s Star Wars would be a single-player experience. However, and according to Jorgensen, EA would not make a lot of money of it. That’s why Visceral is no more, that’s why EA now wants to find more ways to monetize it and that’s why it will reboot the project. And as per Jorgensen’s own words, EA had to “cut the bridge” when they realized they couldn’t “really make a lot of money on something.”
Jorgensen also stated that Visceral’s Star Wars was a very linear game. Not only that, but it would really push gameplay to the next level. And instead of capitalizing on something like that, EA decided to reboot the project so it could better monetize it.
The reason behind this decision? As Jorgensen stated, gamers don’t like linear games as much as they did five or ten years ago. As such, EA had to close Visceral due to economic decisions. Those are Jorgensen’s own words and to be honest, we are not really shocked. After all, we all pretty much knew that EA will not focus anymore on single-player games. |
http://www.dsogaming.com/news/ea-visceral-cut-bridge-realize-cant-really-make-lot-money-something/
Fucking retards at EA. 
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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thudo
Posts: 6309
Location: Mellonville North, Canada
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Posted: Wed, 29th Nov 2017 06:18 Post subject: |
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Always completely about the bottom line... No more "art of the game" so long as many $$$$$$$ come right before it. 
MSI GT72S 6QF Dominator Pro S 29th Anniversary Intel i7 6820HK @ 4.0Ghz, 32GB DDR4-2133 RAM, 2x256GB Raid0 Toshiba NVMe 2.5 inch PCIe SSD, Nvidia Geforce GTX 980 OC'ed 200+ Core / 200+ Mem, 17.3 inch LG IPS HD Display @ 75Hz, Intel 7265AC Wifi, Windows 10 Pro BIOS version: .112 EC Firmware version: .105
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Posted: Wed, 29th Nov 2017 07:39 Post subject: |
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Well, they certainly are retards. Its a star wars game so it would sell in bucketloads. Sometimes they should make games for publicity sake, even if it doesnt net them a vast amount of money.
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Posted: Wed, 29th Nov 2017 09:59 Post subject: |
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it will make money, but it won't make as much money as a game built around microtransactions 
| Lutzifer wrote: | | and yes, mine is only average |
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Posted: Wed, 29th Nov 2017 10:12 Post subject: |
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Well people are paying them by the truckloads for the multiplayer micropenis stuff, so the consumers voted with their wallets to not haven't single-player SW games for a while.
I would like to see a modern sequel to that FPS with squad mates, what was it, Republic Commando I think? They could make it have online coop, survival mode, skirmish, sell missions outside of the main campaign, sell new characters with their unique loadouts etc.
Pffft, anyway.
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Posted: Wed, 29th Nov 2017 11:05 Post subject: |
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I read an article in an old PC Gamer magazine from 2001 where the writer predicted this would happen. Once the cost of creating games goes up along with the graphical quality (which is directly related), the need to target "common" gamers becomes a must meaning that true gamers who want great games across the board, will have to make do with games not designed for them and Battlefront II is a perfect example of this. The writer already saw the first signs of this happening back in 2001, with more and more "console dross" being released for PC with crappy controls and bad UIs.
Today it's certainly not gotten better. These games are made for 10 year old Josh who gets it for Christmas - not for those who have been playing Battlefield games since the early 2000's. And since common gamers aren't invested enough to take a stand against such practices, they still buy the bloody game even though it betrays those who do take a stand.
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JBeckman
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Posts: 35132
Location: Sweden
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Posted: Wed, 29th Nov 2017 13:09 Post subject: |
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2000's did indeed see a shift as the XBox and PS2 became the new next-gen home entertainment consoles with several blockbuster releases though mass appeal has been a thing since far earlier though now it's the norm or how to say.
Take the 1980's and Atari releasing E.T for example, thinking gamers will buy it just for their product brand and the license alone which well the consequences weren't exactly pretty for Atari after that mess.
Of course these days it seems the bigger publishers put more money on marketing than the games development with expenses upwards of 100 million dollars or more. Some of these annual franchises do recoup the money pretty quickly though even if the isn't all that different from the one from last year.
Even if Battlefront 2 is getting some flak over their business practices I think it's still selling really well which is ultimately what counts, EA getting some goodwill from a few simpler announcements and tweaking the data a bit server side. If this loot box practice does end up getting some form of gambling regulation though that might put a dent into thing for a while at least but we'll see I suppose.
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Posted: Wed, 29th Nov 2017 13:24 Post subject: |
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| red_avatar wrote: | | Once the cost of creating games goes up |
Watch that video I posted in the BF2 thread. EA's development costs have actually gone down. The problem is that they make twice the ROI on microtransactions compared to what they make on the base game. There's basically no scenario, outside of laws forcing their hand, where their future games are not just frameworks to push loot boxes.
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Posted: Wed, 29th Nov 2017 13:30 Post subject: |
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| JBeckman wrote: | 2000's did indeed see a shift as the XBox and PS2 became the new next-gen home entertainment consoles with several blockbuster releases though mass appeal has been a thing since far earlier though now it's the norm or how to say.
Take the 1980's and Atari releasing E.T for example, thinking gamers will buy it just for their product brand and the license alone which well the consequences weren't exactly pretty for Atari after that mess.
Of course these days it seems the bigger publishers put more money on marketing than the games development with expenses upwards of 100 million dollars or more. Some of these annual franchises do recoup the money pretty quickly though even if the isn't all that different from the one from last year.
Even if Battlefront 2 is getting some flak over their business practices I think it's still selling really well which is ultimately what counts, EA getting some goodwill from a few simpler announcements and tweaking the data a bit server side. If this loot box practice does end up getting some form of gambling regulation though that might put a dent into thing for a while at least but we'll see I suppose. |
The funny thing about ET was that the actual development cost was peanuts but the license and the high cost of the cartridges (of which they created far too many) made it such a costly loss. Basically, that was a real stupid mistake of Atari to make.
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Posted: Sat, 24th Mar 2018 10:26 Post subject: |
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EA’s next Star Wars game is open world with online elements
| Quote: | EA currently have the exclusive rights to develop Star Wars games on consoles and PC, though the results of that licensing arrangement have been mixed. Battlefront II’s microtransaction scheme was a disaster that they’re only now clawing away from, and a story-driven project went under when the publishers shut down Visceral Games. Whatever’s left of that latter project will live on, and some new job listings provide a hint on what shape that rebuilt game will take.
The main new detail comes from a Lead Online Engineer position for a “Star Wars open world” project. Beyond the note about the open world, the listing also mentions maintenances of “high-traffic services for multi-platform games” and a need to “iterate, design, and implement improvements to live systems.”
This job is at EA Vancouver, which the publishers have said will lead development on the rebooted Visceral game. EA’s original statement also suggested that part of the reason they wanted to shift direction with the game was due to its linear focus, and an open-world game with online features would certainly fit with the subtext we saw at the time.
EA also have two separate listings for “Production Designer/Lead Concept Artist” on a Star Wars title, and these positions are both based at EA Redwood Shores - perhaps ironically, the former location of Visceral.
Visceral’s Star Wars game, codenamed Ragtag, was shaping up to be a linear, Uncharted-like action game. Though the cynical narrative around the studio’s shutdown was that this concept wasn’t monetizable enough, reports from inside the studio suggest that Ragtag’s development faced far greater problems.
The separate Star Wars game from Titanfall makers Respawn is set for launch in March 2020, last we heard. |
https://www.pcgamesn.com/ea-star-wars-online-open-world
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Fri, 1st Jun 2018 21:25 Post subject: |
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EA’s new triple-A open-world Star Wars game will feature a single-player narrative campaign
| Quote: | Back in March, we informed you about a new triple-A open-world game that is being developed by EA Vancouver. And today, we have some new information about this Star Wars title. According to another job listing, this upcoming Star Wars game will feature a single-player narrative campaign.
As the description of the job listing reads:
“Work with the Creative Director, Game Director and Lead Writer to align all connected features with the single-player narrative and gameplay into a cohesive experience.” |
https://www.dsogaming.com/news/eas-new-triple-a-open-world-star-wars-game-will-feature-a-single-player-narrative-campaign/
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Fri, 1st Jun 2018 21:37 Post subject: |
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So basically the Suits waltz right in to interfere with creative work, fire the director for making something not "what the market wants", and change everything. Then a few months later saw how successful GoW was and now they come knocking again to change it YET again. So they need to hire new devs for that again...
I could see them firing the devs in a few years, whether the game even comes out at that point because the game didn't reach the "quality" (aka. didn't sell as much as projected) should have been and was therefore unsuccessful, even though this was all the Suits doing.
Just how fucking cliche must EA be?
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Posted: Sat, 2nd Jun 2018 05:28 Post subject: |
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I don't think the problem with Visceral's game was that it was single player. I think it had two major problems: the story/characters were weird and not Star Warsy enough, and the development process turned into a clusterfuck (or was one right from the beginning). It might have survived one of those, but not both together. I can just picture Hennig presenting an overview of the game to EA execs:
Exec: Thanks for that presentation Amy. Can you tell us how far into the game it is before the player becomes a Jedi?
Hennig: The player doesn't become a Jedi in our game. Ever.
Exec: That's..hmm. Then how long before the player encounters or fights with Jedi, Sith, etc.?
Hennig: There are no Sith or Jedi in our game.
Exec: I thought this was a Star Wars game?? Do you even see a lightsaber??
Hennig: There are no lightsabers in our game.
Execs collectively shit their pants.
Hennig could probably have convinced the suits of the merits of her story. After all, they head hunted her specifically to do some sort of Uncharted in space. At the very least I'm sure she could have assuaged them with talk about the potential for all sorts of nickel and diming DLC. But to do that they needed to nail all their development targets/milestones and stay on budget. Once the project development went off the rails, there was really no saving it.
So I don't find it very surprising that the replacement has a single player campaign, in the same way that Battlefront II had one. I'm sure it will be just as banal/shit/boring and have all the expected Star Wars touchstones that the EA execs will be comfortable with, like Jedi/Sith/Force users, lightsabers, etc.
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 9th Jun 2018 20:23 Post subject: |
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Respawn Star Wars game is called Jedi: Fallen Order, between Episodes 3 and 4, during jedi hunts. "Dark Times"
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tonizito
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Posts: 51498
Location: Portugal, the shithole of Europe.
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Posted: Thu, 28th Jun 2018 23:06 Post subject: |
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https://www.eurogamer.net/articles/2018-06-28-uncharted-creator-amy-hennig-has-departed-ea-to-set-up-indie-studio
| Quote: | | "I'm not, I have not worked at EA since January, technically, legally. Yes. This is the problem, it was hard enough for them, but people were immediately asking them 'is Amy working with you?' and the answer was 'well, we're in negotiations...' like, hmm. It was, sort of the soft pedal answer. |
Since january, dafuq... hopefully now EA won't "pivot" the game straight into the garbage bin 
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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ixigia
[Moderator] Consigliere
Posts: 65123
Location: Italy
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Posted: Fri, 29th Jun 2018 04:26 Post subject: |
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We're lucky to live in the era where our beloved Star Wars is brought back in such a glorious fashion. We got amazing new films with bright future developments, incredible games to enjoy financed by candid talented companies, and more promising projects to look forward to!
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Roach_666
Posts: 1299
Location: Hell in its Alpha Build
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Posted: Fri, 29th Jun 2018 04:44 Post subject: |
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garus
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Posts: 34197
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Posted: Fri, 29th Jun 2018 13:20 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:31; edited 1 time in total
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Fri, 29th Jun 2018 16:20 Post subject: |
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| ixigia wrote: | | We're lucky to live in the era where our beloved Star Wars is brought back in such a glorious fashion. We got amazing new films with bright future developments, incredible games to enjoy financed by candid talented companies, and more promising projects to look forward to! |
......ixi......wake up ixi...... IXI!!!
Damnit... he's fallen into a optimism coma... Nurse, get the VCR in here and play endless episodes of Airwolf and A-Team till he comes around...
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Posted: Fri, 29th Jun 2018 17:02 Post subject: |
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let him be...ixi had a hard life...
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ixigia
[Moderator] Consigliere
Posts: 65123
Location: Italy
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Posted: Sat, 30th Jun 2018 05:19 Post subject: |
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Haha I can only fight the creeping cynicism with cheesy sarcasm these days, with certain subjects the poor optimism is six feet under. (...but still !)
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Posted: Sat, 30th Jun 2018 07:05 Post subject: |
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tonizito
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Posts: 51498
Location: Portugal, the shithole of Europe.
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Posted: Sat, 30th Jun 2018 09:12 Post subject: |
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EA, "talented and driven devs"... good one 
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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JBeckman
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Posts: 35132
Location: Sweden
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Posted: Sat, 30th Jun 2018 15:11 Post subject: |
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Yeah Visceral got the bad bits of executive meddling with Dead Space and then even worse when they outright canned non-glowstick Star Wars 1313 (Or 37 or what it was.) Ha ha.
...Course they do have that image for a reason because they keep axing legitimately good projects and eventually the entire studio over at EA.
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Posted: Sat, 30th Jun 2018 15:48 Post subject: |
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Visceral certainly proved to me that they're talented. Everything that's gone bad with them looks to me to be corporate meddling and nothing more.
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