Albion online [Alpha]
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dethy




Posts: 3169
Location: Conclave of Shadows
PostPosted: Thu, 28th Jul 2016 21:03    Post subject:
randir14 wrote:
The concepts kind of remind me of a more structured version of Shadowbane. I wonder if you can build and destroy cities.


Hah, I liked Shadowbane, remember going in as a lowly thief to some random guild and kitting a building for about an hour to destroy it. Good times.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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Casus




Posts: 4429

PostPosted: Fri, 29th Jul 2016 10:25    Post subject:
Radicalus wrote:
Casus, mate.

What exactly was shit about it?

I want to put my curiosity to rest, I will most probably not get it, but still. What was so bad?


It was incredibly shallow and simplistic. Literally click a button to do any task. Combat was the same way - click a a couple of buttons in the most passive way you could imagine. Tiny amount of skills - though that might change.

Visuals on PC look identical to the iPad version - meaning low-poly meshes with primitive textures, using a cartoon art style as an excuse for pathetically low quality assets.

There was no story and no quests I could detect. Maybe they will add some, but it's painfully obvious those will be hollow filler stuff.

It's a bunch of tiny zones.

On and on.

I guess it all comes down to personal preferences, but I thought it was absolutely awful.
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Radicalus




Posts: 6425

PostPosted: Fri, 29th Jul 2016 13:15    Post subject:
Casus wrote:
Radicalus wrote:
Casus, mate.

What exactly was shit about it?

I want to put my curiosity to rest, I will most probably not get it, but still. What was so bad?


It was incredibly shallow and simplistic. Literally click a button to do any task. Combat was the same way - click a a couple of buttons in the most passive way you could imagine. Tiny amount of skills - though that might change.

Visuals on PC look identical to the iPad version - meaning low-poly meshes with primitive textures, using a cartoon art style as an excuse for pathetically low quality assets.

There was no story and no quests I could detect. Maybe they will add some, but it's painfully obvious those will be hollow filler stuff.

It's a bunch of tiny zones.

On and on.

I guess it all comes down to personal preferences, but I thought it was absolutely awful.


Thanks for the feedback.

I will def. not buy.
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Tue, 11th Jul 2017 20:13    Post subject:
Officially launches on July 17th
https://albiononline.com/en/home




Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Tue, 11th Jul 2017 21:14    Post subject:
ANyone here playing it? How is it?
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Tue, 27th Mar 2018 19:11    Post subject:

http://store.steampowered.com/app/761890/Albion_Online/


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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