Watch_Dogs 2
Page 40 of 40 Goto page Previous  1, 2, 3 ... 38, 39, 40
tonizito
VIP Member



Posts: 51518
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 9th Sep 2017 22:53    Post subject:
I'm giving this a try but... those jaggies Sad

And even lowering stuff to medium makes my 1070 dive under 60 as soon as I turn on any sort of MS/TX AA. Was going to check if it's a case of shit SMAA implementation versus the usual sweetfx/reshade SMAA but the game just crashes at launch if you setup any of those (at least for me it does).


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
JBeckman
VIP Member



Posts: 35161
Location: Sweden
PostPosted: Sat, 9th Sep 2017 23:03    Post subject:
The game is already very demanding, more so with the Nvidia GameWorks extras (Though they do look good.) so MSAA (TXAA also utilizing MSAA.) which is already seeing a pretty high FPS hit won't be too useful on anything but the higher-end GPU models unless you sacrifice several other graphical features.

MSAA also mostly only affecting 3D geometry will fail on things like shaders so aliasing will still be a issue though TXAA combining this with a temporal solution works really well but it introduces a bit of blur as a result of said temporal AA and since it uses MSAA (2x and 4x I believe?) you do see a performance hit too.

SMAA T2X was patched in near the end of the games active development cycle though it suffers from the issue with ghosting / flickering if framerate falls below well it's usually 60 so the further from that it goes the worse the problem appears though it is faster.

Neither that nor SMAA(1x) should crash the game though, ReShade should work as a alternative but requires a external utility (The injector .dll even if it's somewhat light.) oh and be careful about overclocks for this game as it can push the GPU and probably CPU to it's limits so even if it's stable elsewhere a driver crash or worse (System reboot for example.) well if those do occur do lower any OC and try again, a software crash without any sign of the GPU driver getting reset is likely something else though. Smile

But can still be down to driver bugs, I don't have a NVidia system myself so I do not keep up much with the newest drivers beyond posting about them and the PDF notes but other issues can crop up as found by other people before they appear in the known issue section for the next driver release if it's mentioned at all.
(Goes for both AMD and Nvidia, release notes are more like highlights too and there's more to them than what's mentioned such as OpenGL and Vulkan having reported issues with the latest Nvidia driver but it's not mentioned in said release notes and for AMD there's wonky Wattman behavior for both Vega and Polaris GPU's to name one thing.)


EDIT: Oh right the game has a temporal filter effect rendering the game at below native res in a way that tries to minimize the pixel screen and blur effects that would normally occur if you ran the game below native res but it can greatly improve performance, not sure how compatible it is with some of the AA techniques the game offers though well reducing the render res is going to cause more visible aliasing of course.


EDIT: Looked up some benchmark results and performance comparisons for the game, seems the 1070 is doing well for 1920x1080 up to at least v.high although ultra causes some dips and the ultra preset as I remember doesn't push all the settings to their max though some of these have diminishing returns for a high framerate impact anyway, not too sure but I don't think MSAA was part of the graphics presets either.


DSR might work if you're willing to sacrifice some visual fidelity but you'll need at least 1.5x1.5 or a 50% res increase ("2xSSAA") for it to take a noticeable effect and ideally 2x2 or a 100% res increase. ("4xSSAA") But that will hit framerate hard.


Putting up with the aliasing for a few hours as you get a feel for the game can also be a alternative I guess and then if you enjoy what you've seen thus far spend some time actually balancing the graphics settings to your liking but first get something for the game and gameplay and if you'll want to stick with it or how to say. Smile



EDIT: PC gaming gives you options at least, not always quick ones though and then there's performance and stability concerns. (Fuck those things. Razz )


Last edited by JBeckman on Sat, 9th Sep 2017 23:14; edited 2 times in total
Back to top
Kanint




Posts: 2356

PostPosted: Sat, 9th Sep 2017 23:11    Post subject:
Back when I tested it, I remember having better results in term of quality&performance by rendering the game at a higher resolution (1440p versus 1080p for me) and then using Temporal Filtering. It's not a perfect solution since it still has a slight blur and some ghosting when you move the camera very quickly, but ultimately I found the game to look better with this compromise than the alternatives.
Back to top
tonizito
VIP Member



Posts: 51518
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 9th Sep 2017 23:19    Post subject:
I'm playing at 1920x1200 but even with most settings to high/medium as soon as any form of TX/SMAA is introduced it dips below 60fps.
And that's at the very beginning, too.

Maybe it's another game that doesn't seem to quite like windows 7, like ME: andromerda? Confused



I'm already forcing maximum performance on nderpia CP, bumped the exe's priority to high and classified as a game in process lasso (these 3 steps are the usual fixes for me, the 2nd one as a last resort) but it still dips. Won't lower the settings all the way down, fuck that.

i4690K
16GB DDR3
Samchunga EVO 850
1070


What else do you want from me, game?! Mad
Also tried the resolution slider to 1.10 and 1.20 but it seems to affect performance in the same way as TX/MSAA.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
JBeckman
VIP Member



Posts: 35161
Location: Sweden
PostPosted: Sat, 9th Sep 2017 23:24    Post subject:
Improvements from DirectX 11.1 might have some effect on the game although I wouldn't expect anything too major though a few games do outright require that API albeit the so called Win7 platform update satisfies most of those even if it's not the same as how Win8 and later does it.

Changes to DirectX and Windows would help a little bit with windowed and borderless display modes (If supported by the game.) for newer OS's too but again it wouldn't be a huge change from my understanding of some of these features.
Back to top
tonizito
VIP Member



Posts: 51518
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 9th Sep 2017 23:42    Post subject:
Ok, using borderless and 1.25 res it keeps >60 fps with almost everything on ultra. Now... to limit it to 60 fps


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
JackQ
Non-expret in Derps lagunge



Posts: 14219
Location: Kibbutznik, Israel
PostPosted: Tue, 27th Feb 2018 23:47    Post subject:
Watch.Dogs.2.UPDATE.1.17-CPY

 Spoiler:
 


"Fuck Denuvo"

Your personal opinions != the rest of the forum
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 28th Feb 2018 00:45    Post subject:
Watch.Dogs.2.UPDATE.1.17.REPACK-CPY
Quote:
REPACK NOTES: Sorry, we forgot to include the DLCs, oh sweet irony. Enjoy Smile



http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 9th Mar 2018 12:08    Post subject:
Watch.Dogs.2.UPDATE.1.17.REAL.REPACK-CPY

fixes the misplaced DLC folders


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
JBeckman
VIP Member



Posts: 35161
Location: Sweden
PostPosted: Sun, 10th Feb 2019 11:55    Post subject:
https://www.resetera.com/threads/comicbook-watch-dogs-3-trademarked-by-ubisoft-hints-at-next-gen-ps5-next-xbox-release.98810/

https://comicbook.com/gaming/2019/02/09/watch-dogs-3-trademark-ps5-next-xbox/

Quote:


A new discovery reveals a now public Watch Dogs 3 trademark that could hint at a release specifically targeted for the PlayStation 5 and next Xbox.

The trademark itself is currently pending and as mentioned in the video above, this trademark - though filed last year - didn't pop up until last week, at least not publically

What makes this seem like its a hint for next generation is that it's a new filing all together and not connected at all to previous Watch Dogs trademarks. As seen in the video going through Ubisoft's database, the "new application entered in TRAM" was processed on December 3rd of last year with the "supplied data" going through on December 17th.



Back to top
JBeckman
VIP Member



Posts: 35161
Location: Sweden
PostPosted: Sun, 10th Feb 2019 11:59    Post subject:
As to the game itself it's still probably my favorite of the Ubisoft Open World style games. It just feels more alive and dynamic than something like Far Cry and Wildlands or even Assassin's Creed though the style and mood is more lighthearted and humorous though that doesn't mean the story and side missions don't delve into some darker moments even if the protagonist is a bit more smart-ass and less serious and broody compared to Aiden and his story from the first title.

Less this too.



Though it still has platforming, collectibles and mini activities.


But who knows what a sequel would be going into, too early to say. Smile
Back to top
dethy




Posts: 3167
Location: Conclave of Shadows
PostPosted: Sun, 10th Feb 2019 16:17    Post subject:
Hoping for a new one as well Mr. Green


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
Back to top
IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Sun, 10th Feb 2019 20:15    Post subject:
Wildlands open-world was one of the most boring ones. Felt like a chore and everything was just copy-pasted. Every region with same shite. No variety at all. Embarassed


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Back to top
JBeckman
VIP Member



Posts: 35161
Location: Sweden
PostPosted: Sun, 10th Feb 2019 21:41    Post subject:
Yeah it's big for the sake of just being big and it's also very empty with some generic towns and the occasional landmark. Some regions have a bit of a thing going on like luxury resorts or the snowy peaks but it's still mostly empty and very lifeless and I really disliked some of the actual missions and objectives to get through the game.

Far Cry fared better even if it mostly relies on scripted "hotspot" encounters as you travel around and compared to the craze with some of the other Ubisoft design open world games they toned things down somewhat.

Watch_Dogs 1 I guess I'll just have to replay at some point to refresh on how it worked but 2 felt like a real living city with things going on and happening even if scripted it works really well and while not the same meticulous attention to detail Rockstar can afford for their games like GTA it felt well crafted and with a surprising amount of exploration and giving players options for both lethal and non lethal approaches even stealth if desired though it's easy to have it all go to crap and have to start shooting too.


The NPC reactions, activities and just random WTF moments makes it feel very fresh for many of Ubisoft's earlier games and designs, crowds don't just wander about doing canned idle animations 24/7 either like say Assassin's Creed so things can get quite chaotic and it's beautiful to see it all happening.

Take up your camera to take a photo, NPC might not like it and will start picking a fight, some other NPC might join in or even fight the first NPC and then a third NPC will call police who will arrive but AI driver and all their glory so now NPC #1 will be run the fuck over and NPC #2 is now fighting the police, meanwhile some gangbanger might show up and start trying to take a few shots and then you get ambulance large groups of onlooking NPC and it all goes crazy ha ha.

There's a surprising amount of depth and coding to the AI too even for things like the pets which while they won't call police backup they are going to be quite affected by A-Hole player going all terminator and sending their owner into the afterlife via a number of creative ways.


Or you can go into a strip bar and cause some mess and see a group of semi naked people exit the building high speed ... followed by regular NPC drawn to the chaos pulling up their phones and sending a barrage of voice quips over the commotion. It's quite impressive just how well it (doesn't?) work when things all go wonky and even without the player actually doing anything some NPC might decide to try and cut the drive lane and then the amazing AI car driving skills strike again and suddenly there's a free for all brawl on the freeway.

Similar to Saints Row 2 different districts are also home to different types of NPC and there's the slums and gangs, poorer districts and then the richer districts and industrial or commercial areas all with their own things going on.


...And some really fucked up woodland areas which I have to assume Ubisoft was building up for some great tale of rape and abuse and schoolkid torture but someone backed at the last minute so you can see the crashed blood smeared school buses and the little torture hut and it's implementations but nothing ever happens that takes the player into this region.
(Content spoilers.)
 Spoiler:
 


EDIT: Ah I knew I had those discoveries saved somewhere.

So these woods.
https://i.imgur.com/GjUiJc3.jpg

Had what looks like two trikes one bowl going on.
https://i.imgur.com/Kiz9Afs.jpg

(And said buses, I never took any captures of them but there's three or four in the area surrounding a small forest cabin. https://i.imgur.com/RgYLwX8.jpg )


And some other random shots because it's not all crap. Razz
https://i.imgur.com/AmZcSoe.jpg
https://i.imgur.com/iUDL6L8.jpg
https://i.imgur.com/gNGPsEg.jpg
(There's a surprising amount of junk on rooftops often requiring using the mobile siege tower as I call them by which I mean the lift trucks scattered about.)
Back to top
Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sun, 10th Feb 2019 23:06    Post subject:
I cringe looking at that Wildlands map. Quantity over quality. Found in almost every single Ubi open world game.


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
Back to top
rayida




Posts: 1233

PostPosted: Mon, 11th Feb 2019 03:22    Post subject:
If they're waiting until Next Gen for WD3, and with no AC this year what do Ubi have in their arsenal for the Holiday 2019?
Back to top
dethy




Posts: 3167
Location: Conclave of Shadows
PostPosted: Mon, 11th Feb 2019 05:12    Post subject:
rayida wrote:
If they're waiting until Next Gen for WD3, and with no AC this year what do Ubi have in their arsenal for the Holiday 2019?


Mostly DLC's for currently released games. I have to admit, they release and support their shit for quite a while.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
Back to top
tonizito
VIP Member



Posts: 51518
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 11th Feb 2019 10:23    Post subject:
rayida wrote:
If they're waiting until Next Gen for WD3, and with no AC this year what do Ubi have in their arsenal for the Holiday 2019?
Splinter cell reboot?


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
ixigia
[Moderator] Consigliere



Posts: 65131
Location: Italy
PostPosted: Mon, 11th Feb 2019 16:38    Post subject:
Despite all the problems that it had (no physics, yolo-tailored tone, vintage visuals etc.) Watch Dogs 2 was one of the rare Ubigaems where the level design wasn't too copypasta'd and the open world felt alive (trolling with citizens and triggering insane butterfly effects was golden), so I'm 98.5% expecting them to ruin it again with their megalomaniacal elongations through unnecessary off-putting grind.

tonizito wrote:
rayida wrote:
If they're waiting until Next Gen for WD3, and with no AC this year what do Ubi have in their arsenal for the Holiday 2019?
Splinter cell reboot?

I hope not Okay
Thanks to Wildlands' Special Operations success, players already had a small taste of what to expect from the next chapter in Sam's universe - Ubisoft's chief designer 2019, probably
Back to top
rayida




Posts: 1233

PostPosted: Tue, 12th Feb 2019 03:41    Post subject:
dethy wrote:
rayida wrote:
If they're waiting until Next Gen for WD3, and with no AC this year what do Ubi have in their arsenal for the Holiday 2019?


Mostly DLC's for currently released games. I have to admit, they release and support their shit for quite a while.


Yeah, I agree with that about them supporting their stuff. But not sure what DLC could even come out in time for Sep-Dec 2019. FC5 spin off comes out 10 months after FC5. I'd be surprised if they can put something out on the back of ACO and all of its DLC as a standalone. What I'd like is a current gen do over of FC2.

Maybe they'll surprise us with another AC, set not too far off of Greece.
Back to top
dethy




Posts: 3167
Location: Conclave of Shadows
PostPosted: Tue, 12th Feb 2019 05:07    Post subject:
I think they said they wanted to do new AC every two years or so. I thought they hinted Watch Dogs 3 at some point, I think once E3 hits, we'll know for sure about WD3 later this year.

Right now I'm looking forward to Anno 1800 and got Division 2 ready for xbox one x.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
Back to top
rayida




Posts: 1233

PostPosted: Tue, 12th Feb 2019 05:40    Post subject:
Anno 1800 is a secondary title like Trials. A South Park title isn't going to cut it, and the Division 2 will still be in DLC phase. They must have something up their sleeves...
Back to top
Interinactive
VIP Member



Posts: 29477

PostPosted: Tue, 12th Feb 2019 05:46    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:23; edited 3 times in total
Back to top
Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Tue, 12th Feb 2019 06:49    Post subject:
50 mercs and 50 spies drop on an island... Spies v Mercs: Battle Royale Laughing
Back to top
The_Zeel




Posts: 14922

PostPosted: Tue, 12th Feb 2019 07:12    Post subject:
99 Mercs and 1 Sam Fisher drop on an island - ultra asymmetric multiplayer
Back to top
Page 40 of 40 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 38, 39, 40
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group