i quit playing the ps2 game when i heard about the zodiac version then as i wanted to play that, i guess i misunderstood the job board changes
anyway i got it on the ps4, but the 30fps was bothering me
want to try the steam version but the port seems to be a shitshow based on all the unhappy people on the forums
It seems to break over 60 fps (if you have a 144 hz monitor it doesn't cap at 60 as intended) which isn't really surprising, apart from that there are no issues granted i only started it up and played the prologue for a bit but it looks and runs fine, i wouldn't have payed more then the 20 bucks i got it for though, it's not that much improved from the PS2 IZJS version from what i can see.
There's all kinds of effects in play though, of the PS2 version there's mostly the character and environment 3D models remaining but much else has been either heavily (heavily!) filtered or upscaled to various degrees. (Pixelated or smeared being the choice of texture appearance apparently, source assets anyone? No?)
Ambient occlusion (HDAO at that.) depth of field, color correction and then MSAA and SMAA support (SMAA being enforced, MSAA can be turned off.) along with said filter to almost all textures using a form of Gaussian upscaling algorithm so it looks kinda smeared but still kinda OK for character models, environments are far messier though.
Then there's shadows up to 2048x2048 and shadow smoothing plus self shadowing.
It might not have a full asset overhaul for models and textures but filters, shaders and upscaling is used to mask the original PS2 visuals.
Vaan's abs are also no longer inverted so he doesn't look like a anorectic body-builder engima.
Well anorectic or anorectic but yeah.
EDIT: Spray tan 300 style I guess.
EDIT: But overall it held up better than that one poor fucking dog in FF13
(The horrors of illegal breeding.)
(Granted he's a bit of a extreme example, most other assets are better in this trio of games and then there's this thing.)
Yeah what a load of bs the requirements are completely reasonable if you turn down MSAA (there is even smaa/fxaa on top of it) and Ambient Oclusion. These settings don't increase image quality at all on a remaster of a 12 year old game, i cant even see a difference above 4x msaa and full resolution AO, it's the only version of the game running at 60 fps and you can achieve that on a toaster if you turn those settings down.
It's a 12yo game that chokes when you turn on MSAA and you're defending this crap? Nigga please...
What are you gonna tell us next, the FFXIII ports were actually not as bad as people saw?
Chokes? What are you talking about i just run the game on a gtx 970 with everything cranked up (and as is said 8xMSAA +PPAA and full res AO are seriously overkill) and there is not a even a dip under 60 that's not unoptimized and the game is obviously not running in the same engine it was using 12 years ago it runs in the newest version of the Phyre engine now.
This is not even comparable to FF13 which couldn't even achieve stable 30 fps on high end hardware at that time and still has big framepacing issues to this day.
So what are you talking about it being BS if you're not even running the game close to those resolutions? It's ridiculous for a 12yo game not to run well at 4k with those settings.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
So what are you talking about it being BS if you're not even running the game close to those resolutions? It's ridiculous for a 12yo game not to run well at 4k with those settings.
I just explained to you that it's not a 12 yo old game dude, the engine behind it is modern.
Also even an old looking game can dip if you run very high levels of expensive effects like MSAA or AO on it.
Thing is, though, what does it matter if the engine is modern, if the game doesn't look like a modern title? And I'm sorry, but it just doesn't. The performance is bad considering what's on offer, visually, there's no way around that. It looks like a slightly retouched PS2 game and struggles to offer 60 frames on mid-to-top hardware.
struggles to offer 60 frames on mid-to-top hardware.
It doesn't and that's the whole point you don't even need extremely expensive high levels of MSAA + post processing AA and full resolution HBAO (which btw scales with the rendering resolution so it get's more expensive the higher it is) on top of a very high rendering resolutions it doesn't make any difference visually, if they just left it out we wouldn't even have this conversation and no one would have noticed a difference.
That doesn't make much sense to me, sorry. Technically you don't NEED any effects in any game. You can scale everything down and play the bare bones versions - they'll probably run much better then, sure. But you shouldn't have to, which is the whole point of buying better hardware and optimizing games. The effects are there, so they should work on hardware with power adequate to the level of presented visuals - and in a remaster like this, every effect added on top of the ugly base helps to ease the pain. I definitely do see a difference with full resolution AO on, for example, and giving it up because devs can't make a decade old game run on modern hardware seems like a bad deal - especially with a frickin' 50$ price tag. Hell, a game looking like this one does should easily run on many years old hardware, not just GTX 900 and 1000 series. I mean, look at it, c'mon. A damn GTX 660 should be more than enough, and I'm willing to bet that's not the case, at least not without some heavy sacrifices.
That doesn't make much sense to me, sorry. Technically you don't NEED any effects in any game. You can scale everything down and play the bare bones versions - they'll probably run much better then, sure. But you shouldn't have to, which is the whole point of buying better hardware and optimizing games. The effects are there, so they should work on hardware with power adequate to the level of presented visuals - and in a remaster like this, every effect added on top of the ugly base helps to ease the pain. I definitely do see a difference with full resolution AO on, for example, and giving it up because devs can't make a decade old game run on modern hardware seems like a bad deal - especially with a frickin' 50$ price tag. Hell, a game looking like this one does should easily run on many years old hardware, not just GTX 900 and 1000 series. I mean, look at it, c'mon. A damn GTX 660 should be more than enough, and I'm willing to bet that's not the case, at least not without some heavy sacrifices.
Are you really telling me something in the ballpark of a GTX 660 should be able to run a game (an game) with 8x MSAA and full resolution HBAO?
I'm sorry but that's just ridiculous and i don't think you understand anything about the technical aspects of a game engine and are way too focused on the looks of the assets.
I'm no expert but yeah full-res for HBAO+ is going to hit framerate pretty hard regardless of game it's used in, there's a reason ambient occlusion is often 1/4 or 1/2 of the render resolution and few even expose options to increase this value. Plus outside of a debug mode view the player is unlikely to actually spot a difference in quality.
MSAA is interesting though, game is using a forward rendering engine instead of a deferred one so 2x and 4x shouldn't be that demanding, 8x and CSAA or 16x as the game calls it (Combined sample anti-aliasing I believe.) is a different matter especially on older GPU's and at a higher display resolution.
(Final Fantasy XIII also uses forward rendering, XV likely moved to deferred though.)
Nope, I'm telling you that - considering the performance in Digital Foundry's analysis, on top of the line hardware - I doubt the GTX 660 would be able to run the game at all, at least not while achieving a decent image quality (and by decent quality I mean 2x MSAA, with at least some level of ambient occlusion and 60 FPS at 1080p).
Nope, I'm telling you that - considering the performance in Digital Foundry's analysis, on top of the line hardware - I doubt the GTX 660 would be able to run the game at all, at least not while achieving a decent image quality (and by decent quality I mean 2x MSAA, with at least some level of ambient occlusion and 60 FPS at 1080p).
I don't really know about the gtx 660 which is ancient and below even current gen consoles hardware but seems like it runs fine on a gtx 750 ti which is roughly on par with a ps4 and at higher settings and framerate as the ps4 as well, even 1440p looks completely playable to me:
Shiiiiiit if the engine is modern isn't that even worse? With what can be seen from the screens it doesn't seem that they really didn't put enough effort in having it look that much better than it did 12 years back.
Not that it would be expected from these lazy, greedy SE assholes.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Shiiiiiit if the engine is modern isn't that even worse? With what can be seen from the screens it doesn't seem that they really didn't put enough effort in having it look that much better than it did 12 years back.
Not that it would be expected from these lazy, greedy SE assholes.
Some Chinese porting studio made this port as far as i know but it's obviously always up to the publisher how much time/money they get for it and implementing a game in a complete new engine takes a lot of time and resources, the old game engine from the ps2 version couldn't possibly be used on modern Hardware and there where basically no graphic options back then, it didn't even have basic things like a lightning system or shadows (only blobs).
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