Bioshock
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Janz




Posts: 14001

PostPosted: Tue, 20th Sep 2016 20:34    Post subject:
same here, already started idlemaster to sell them before the price goes down too much Razz
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VGAdeadcafe




Posts: 22230
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PostPosted: Fri, 7th Oct 2016 02:00    Post subject:
http://steamcommunity.com/app/409710/discussions/0/350544117175632974/


Quote:
BioShock: The Collection PC Patch Notes
Since the launch of BioShock: The Collection, and the remastered versions of BioShock and BioShock 2, we’ve heard from some of our PC players about issues and bugs you have encountered, as well as some additional features you’d like to see support for. We’re issuing an update today that address several issues important to the community, including mouse acceleration, graphics options, and a number of other bug fixes. This patch will roll out around 3:30 pm PT, October 6.

Thanks to everyone in the BioShock community for sharing your feedback! We share your passion and dedication for BioShock, and we want to make sure as many people as possible can revisit these incredible worlds. Below are the full patch notes for the updates coming to BioShock today. As always, please let us know your feedback, if you’re still encountering issues, don’t hesitate to reach out to let 2K Support[support.2k.com] know.

BioShock 1
Field-Of-View is now adjustable from 75 to 130 in the Graphics Options Menu.
21:9 Resolutions are now available. UI supports 2 modes (Stretch or Centered) at these resolutions.
Resolved several graphical issues on NVidia hardware
New Graphics options available for lower-end machines
Mouse Button 4 and 5 assignments fixed
Mouse Icon Size is now adjustable and will scale with resolution.
Several improvements have been made to Mouse Sensitivity, Threshold, and Buffering
Settings will no longer automatically reset on improperly shutting down BioShock
Speaker Mode should now be selectable from the Audio Options Menu
Fixed an initialization bug with Audio System.
Miscellaneous bug fixes
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Neon
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Posts: 18935
Location: Poland
PostPosted: Fri, 7th Oct 2016 06:50    Post subject:
Finally I can start playing this Very Happy
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blackeyedboy




Posts: 10257
Location: Transylvania
PostPosted: Fri, 7th Oct 2016 07:04    Post subject:
Just in time, for the week-end.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Casus




Posts: 4429

PostPosted: Fri, 7th Oct 2016 09:38    Post subject:
So, how are the mouse controls now?
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blackeyedboy




Posts: 10257
Location: Transylvania
PostPosted: Fri, 7th Oct 2016 11:05    Post subject:
Half normal. Sensitivity slider only allows predefined values, so fine tuning is out of the question.

Ini editing is still required for finer adjustments.

Oh, and there's the weapon fov and interface size. Rolling Eyes


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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JBeckman
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Posts: 35172
Location: Sweden
PostPosted: Mon, 8th Jan 2018 13:45    Post subject:
https://www.resetera.com/threads/former-2k-marin-developer-reveals-never-before-seen-bioshock-bug-developer-message-on-4chan.14999/



Quote:

[​Image]

A former 2K Marin developer was anonymously sharing industry stories on 4chan's video game board. Another anonymous poster called BS on their claims so the ex-dev referenced a bug in Bioshock 1 that has never been discovered before. This bug apparently exists on the remastered version too.

Bug works as quoted:
Quote:

In BioShock 1, go to the second half of Hephaestus where you first encounter Ryan in person. Use Incinerate to get you down to 1 HP, then use it again on the area where the cutscene triggers and walk into it. You'll die right when the scene starts, but wind up in a Vita Chamber outside the map. Turn on Art Captions and you'll see a developer message about Paul Hellquist not doing his job. No one has found this bug yet publicly, it's in all versions. Cheers.

TL;DR A 11 year old bug was revealed years after the fact so that a ex-dev's stories of testers writing poop messages would be verified on an anonymous video game board.

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h0rnyfavn
Serial Humper



Posts: 13886

PostPosted: Mon, 8th Jan 2018 14:05    Post subject:
Bug? It's not a bug, it's an Easter egg or whatever it is called


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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Mon, 8th Jan 2018 14:23    Post subject:
An easter egg is intended, a bug is not. And I don't think the whole dev department intended for that, so I would call it a bug.


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VGAdeadcafe




Posts: 22230
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PostPosted: Mon, 8th Jan 2018 19:36    Post subject:
It is a bug that is accompanied by an easter egg type message. Philosopheraptor
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 8th Jan 2018 19:44    Post subject:
its a tester trolling lazy coder Wink


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Sometimes i just want to see NFOHUMP burn \o/
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Mon, 8th Jan 2018 20:26    Post subject:
Fine, it's an easter bug then... Cool


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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Mon, 8th Jan 2018 21:05    Post subject:
prudislav wrote:
its a tester trolling lazy coder Wink

A tester wouldn't have been able to add a debug message to the game's code!

It's a buggy easter.
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