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Posted: Thu, 21st Jan 2016 10:06 Post subject: |
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| Bob Barnsen wrote: | | Shit performance when several units are fighting with a 970, i5-2500k and all settings maxed. FPS stayed at ~25 fps during one fight in the first mission |
Unity strikes again.
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briangw
Posts: 1754
Location: Warren, MN
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Posted: Thu, 21st Jan 2016 20:00 Post subject: |
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Posted: Thu, 21st Jan 2016 20:42 Post subject: |
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it looks like a crap rts pumped out in the last decade ... tiberian sun looked better rofl
but gearbox is an expert at making mediocore shit sound epic with their ceo lier lier scumbag
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Posted: Thu, 21st Jan 2016 20:43 Post subject: |
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I truly cannot see where people are seeing great graphics in this. The textures feel all muddy and the models look old too... And yes im running it on max. Giving this game a 90... are you effin kidding me? Its difficult to enjoy it. I play a mission or two and then go meh again for the rest of the day. The idea that the whole game takes place on the desert planet is kinda backfiring too. All the maps look the same...
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Posted: Sat, 23rd Jan 2016 21:49 Post subject: |
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WTF I have RUs to collect, ships to break but NOO, you completed the mission, no more collecting 
| Lutzifer wrote: | | and yes, mine is only average |
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Wubbajack
Posts: 769
Location: Polandball's right eye
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Posted: Sun, 24th Jan 2016 00:28 Post subject: |
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ixigia
[Moderator] Consigliere
Posts: 65133
Location: Italy
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Posted: Sun, 24th Jan 2016 04:57 Post subject: |
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This Homedromedary is a strange beast, I don't know what to make of it. I mean the presentation is great as well as the focused narrative with quality voice acting/cutscenes, but I'm finding the gameplay itself to be somewhat...basic (limited unit variation, rinse and repeat scenarios etc), and the AI isn't very reactive either. Not being able to rebind keys is a goddamn crime *shakes fist*
Still, far from being bad in my opinion, it simply has nothing that makes it stand out, so to speak. I enjoy it because classic strategy games are such a rarity, but the full-price for this one really seems quite inflated to say the least (then again we're talking about Randybox )
As expected the Unity engine inevitably takes the toll on my rig, I get the same drops as Bob despite the vintage look. I ain't even mad, playing a Unity-powered game without framerate drops would feel weird at this point xD
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Posted: Sun, 24th Jan 2016 09:28 Post subject: |
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AND WHERE ARE MY BATTLESHIPS?! 
| Lutzifer wrote: | | and yes, mine is only average |
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A-A
Posts: 3156
Location: New york
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Posted: Sun, 31st Jan 2016 15:50 Post subject: |
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Is it me or are most of you guys pretty negative about this game? I wasn't going to get it based on what you said but metacritic user review is 8.5 which is pretty good.
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dethy
Posts: 3171
Location: Conclave of Shadows
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Posted: Sun, 31st Jan 2016 15:58 Post subject: |
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I normally like most RTS games. But this one just felt boring in the story and gameplay department.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Fri, 12th Feb 2016 01:00 Post subject: |
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| Quote: | Good afternoon everyone,
We wanted to give another update on our patch roadmap for the near-term.
We currently have 3 patches on the books for the next month or two. Keep in mind that this schedule and these patch numbers may change if issues that require hotfixes come up!
1.0.2
This patch has one essential feature that a number of people have been asking for. We expect this patch to launch imminently, as early as tomorrow or as late as next week. (As a general rule of thumb, we're avoiding patching on Fridays.)
Region filtering opt-out
When this patch goes live users will be able to opt-out of region filtering for custom games. We're also displaying the user's ping to the lobby host so players can make informed decisions about the game they join. Only the player will need to opt-out, other users won't need to opt as well for you to see their games. We are initially rolling this out to custom games - if all goes well (No bugs surface) we'll look at applying this to matchmaking in the future.
Additional Balance Changes
This patch has a number of buffs and incentives for MP in it.
We'll include exhaustive notes as we get closer to the patch, but there's a couple of key elements I wanted to call out:
Buff to Scouting
Scouting in DOK is tough. It typically costs the player an LAV or Sandskimmer early, and getting persistent information is hard. The risk is always at least moderate and sometimes the player gets no information from it. We're looking at providing both factions more scouting tools on their Baserunner to allow for a better exchange of information between players.
Starting Baserunner
With the changes to scouting we're looking at giving both factions a Baserunner to start with. This will incent early game scouting - but also early game artifact competitions. We feel bringing this decision process in earlier will improve the MP experience overall.
Gaalsien Assault Ship
This unit will undergo some pretty substantial buffs that still preserve its intended role of being a light-unit hunting tank.
Again, we'll include more exhaustive notes when we know the patch is on the launchpad! We should be able to provide an update on timeline tomorrow.
1.0.3
1.0.3 has a new map, as well as another key feature request. We're hoping to target the week after 1.0.2 comes out.
Camera Updates
We have several fixes for the camera in flight. But the most noteworthy is the ability to rotate the camera without the user's cursor moving.
New Map!
We'll post some screenshots for this once we get past 1.0.2 - but we'll be looking at a new MP map in this patch. This will support 2v2 and 1v1.
Balance Changes
We'll again have a few balance changes in this patch, which we will announce as we get closer to the patch release.
1.1
1.1 is going to be a big patch! We're anticipating launching this the second or third week of March.
Replays!
The replay system is largely architected at this point, we still have several things to build for it - but we're feeling pretty good about it! It'll support players watching games from a "Third person" impartial point of view and also include several displays for additional economic and army elements. More to come as we get closer!
AI updates!
We've specifically identified several failings of the AI under certain circumstances and have some fixes already for these. As I'm writing this post there's a designer next to me who is facing quite a challenge during playtesting.
New Map!
We'll again be launching with another map in this patch. This will support at least 1v1 and 2v2 as well. |
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Posted: Sun, 14th Feb 2016 09:37 Post subject: |
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I actually finished this game... it was definitely far from perfect, but I got a nice homeworld vibe from it.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Fri, 18th Mar 2016 21:17 Post subject: |
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| Quote: | Update v1.1.0 for Homeworld: Deserts of Kharak is rolling out Monday, 3/21.
Spoiler: | Patch 1.1 Release Notes
New Content (DLC)
Added the Kiith Soban (A new playable DLC faction to Skirmish and Multiplayer).
All players will be able to join matches that include this faction for opponents, but only players who have purchased the DLC will be able to use the faction.
New Features
Replays
A replay system has been added allowing players to save and watch the games they have played.
Control groups UI
Units will now have an indicator of the last assigned control group above the unit (By the health bar).
Balance Changes (MP/Skirmish)
Coalition
Light Attack Vehicles
We want to increase the LAV’s ability to both engage and disengage from combat to make them a better match for the Gaalsien Sandskimmers.
Boost ability cooldown reduced from 60 to 30 seconds
Boost speed increased from 160 to 176
LAV weapon cooldown reduced from 0.95 to 0.8
LAV accuracy changed from 65/75/85 to 56/83/94
Armored Assault Vehicles
Armored Assault Vehicles are too strong against light vehicles and we want to soften the relationship.
AAV armor reduced from 15 to 10
AAV damage increased from 10 to 11
AAV Weapon cooldown increased from 0.6 to 0.8
Baserunner
We want to change Baserunner Turrets from a reactive decision to an active decision that requires forethought. Now turrets are more accessible but their placement requires more planning.
Baserunner Turrets no longer require research
Deploy Turret ability now begins with a 110 second cooldown (ability begins on cooldown)
New research: Baserunner Inventory removes the cooldown on Deploy Turret
Baserunner Turret begins firing 5 seconds after it has been deployed
Missile Battery
We increased the travel speed on the grenade launched by the Missile Battery’s Mortar ability to make the targeting of this ability easier.
Mortar ability grenade travel speed increased by 20%
Gunship
We have improved the usefulness of the Gunship to encourage build variety.
Gunship AOE reduced from 200 to 160
Gunship AOE damage reduced from 100 to 60
Gunship # of bursts reduced from 6 to 5
Gunship reload time reduced from 3 seconds to 2 seconds
Gunship AOE damage falloff changed from linear to none
Gunship weapon cooldown reduced from .75 seconds to .35 seconds
Railguns
We want to reduce Railguns effectiveness against Battlecruisers to promote strategic variety in games.
Railgun movement speed reduced from 75 to 66
Railgun armor reduced from 6 to 3
Production Queue
We’ve updated the cost and location in the tech tree of Production Queue research to allow for greater build variety.
Carrier Production upgrades now cost 500 CU
2nd Carrier Production upgrade now gated behind Railgun Tech instead of gated by 1st Carrier Production upgrade
Carrier
We’ve made the research for Carrier power more granular to allow more Carrier play earlier in the game while maintaining the timing on the Carrier’s late game combat strength
Power Research increments increased to 7 from 5
Gaalsien
Carrier
We want to even out the curve on the Gaalsien Carrier Regeneration Shunting ability.
Shunting Regeneration level 1 increased from 10 to 30
Shunting Regeneration level 2 increased from 20 to 50
Shunting Regeneration level 3 increased from 40 to 70
Shunting Regeneration level 4 increased from 80 to 90
Shunting Regeneration level 5 reduced from 160 to 110
We’ve made the research for Carrier power more granular to allow more Carrier play earlier in the game while maintaining the timing on the Carrier’s late game combat strength.
Power Research increments increased to 7 from 5
Sandskimmer
We want to bring Gaalsien Sandskimmer health more in line with LAVs.
Sandskimmer health reduced from 700 to 650
Railgun
We want to reduce Railguns effectiveness against Carriers to promote strategic variety in games.
Railgun movement speed from 70 to 62
Railgun armor from 6 to 3
Production Cruiser
We want to soften the Production Cruiser’s anti air capability to allow players a chance to mitigate the damage with good micro.
Production Cruiser has reduced accuracy against Coalition Probe
Damage increased from 15 to 20
Rate of fire reduced from 25 to 15
Accuracy changed from 65/55/45 to 55/40/25
We’ve updated the Honor Guard Cruiser to focus on its intended role of ground based line breaker.
Anti-air passive ability changed to an active, duration ability which disables the main Railgun and lasts for 25 seconds
Point defense weapons now active by default
Railgun AOE falloff changed from linear to none
Railgun AOE range reduced from 250 to 200
Bug Fixes
AI Fixes
Improved on the difficulty of AI. Normal and Hard should both see improved behaviour/difficulty.
Rally points
Rally Move and Rally Resource will now have different colored waypoint lines.
Camera will no longer center on control groups unless double tapped.
Camera focus on a unit will not be lost when transitioning out of Sensors Manager.
Fixed keyboard input issues caused by external controller interference.
Fixed some carrier pathing issues in Firebase Kriil
Added music to the Boneyard Multiplayer map
Fixed an issue with audio sometimes getting muted after accepting multiplayer game invites.
Fixed an issue with targeting reticles getting stuck on when spamming ground target abilities.
Fixed Targeting reticles lingering too long.
The Game will now end faster after an annihilation victory is achieved
Moved a spawn location in the Khar-Toba multiplayer map to be closer to it’s starting resources (matching the other 5).
Fixed several crash issues
Additional Notes
Hotkey exposed in a config file
Hotkeys can now be remapped by editing a new hotkey config file.
Unranked Matchmaking has been disabled.
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tl;.dr: lot of balance fixes, new faction for MP/Skrimish, improved AI and UI, added replay system, editable hotkeys |
https://gearboxsoftware.zendesk.com/hc/en-us/articles/207562616-Homeworld-Deserts-of-Kharak-Update-Information
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 27th Apr 2016 19:03 Post subject: |
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Posted: Sat, 14th May 2016 11:11 Post subject: |
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Just installed this and going through the updates, however:
Homeworld.Deserts.of.Kharak.Update.v1.0.2-CODEX
Causes a BSOD every time, it gets so far with the process then just bombs out. Anyone else having this issue? As you may be aware the updates have to be installed in order, so no skipping this one.
Cheers
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 14th May 2016 11:47 Post subject: |
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Posted: Sat, 14th May 2016 12:00 Post subject: |
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First BSOD I have actually had on this PC. I managed to get past that update once, but the next also threw up the error as below:
Driver_IRQL_not_less_or_equal
Did a search for this of course, but not relevant to my problem. Only happens with these updates (so far at least)
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Posted: Sat, 14th May 2016 12:07 Post subject: |
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@Reg67
Got no BSOD in this game, but in the similar Ashes of Singularity, always at the exact same spot.
What helped for me, was downclock the GPU a bit. I have a 970 OC.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Sat, 14th May 2016 12:09 Post subject: |
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I will try that Bob, but surely just installing updates should not overly stress the GPU? I have a 980Ti by the way.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 14th May 2016 12:13 Post subject: |
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well its just xdelta so it should stress HDD (tempdir), RAM and CPU , but definitely not GPU
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Guyver
Posts: 2221
Location: Bunga-Bun... err Italy.
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Posted: Thu, 13th Jul 2017 11:32 Post subject: |
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| AmpegV4 wrote: | Oh fuck thats right, its a gearbox game > plz instead. |

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Posted: Thu, 13th Jul 2017 11:37 Post subject: |
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Well after colonial marines and Randy Pitchford just in anyway involved.. I refuse to financial support anything published by gearbox. Its like paying for a hard kick in the balls.. why?
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Posted: Thu, 13th Jul 2017 11:50 Post subject: |
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Dunno about gearbox, but I really enjoyed this game. 10/10 would pirate again.
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Sin317
Banned
Posts: 24321
Location: Geneva
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Posted: Thu, 28th Dec 2017 15:40 Post subject: |
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anyone have problems with 1.3 - RELOADED? When i start the game it says it is version 1.0 and menus are bugged, cant change resoultion or anything, cant even exit the game without alt f4.
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| Page 4 of 4 |
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