I was looking at it a while ago and it seemed too shallow and easy in the management aspect (which is what I'm interested in most) but I was hoping that would change (or that I would just be wrong)
Its definitely not easy its just that the whole system behind the scenes doesn't make sense.
its been a while since I've played but from memory the entire interest in rides, passengers coming into your park, system for visitor interest based on ride scenery among other things I'm sure I've forgotten just seems very wrong.
Nothing made much sense and the fun was really sucked out of everything.
Park management aside the game is perfect, problem is I have no interest in that part of the game, it was very cool for a limited amount of hours while you try everything and see the great graphics.
Not bad, but if your expecting to get down and dirty with the nitty gritty details, then Parkitect is the better option. This is not really a 'simulation', but rather a 'showcase' of ones work, in which it does that very well, and awesome looking to boot, if you have the hardware
Already own Parkitekt, has potential, though last I played was about a year ago so might give that a shot again
Not bad, but if your expecting to get down and dirty with the nitty gritty details, then Parkitect is the better option. This is not really a 'simulation', but rather a 'showcase' of ones work, in which it does that very well, and awesome looking to boot, if you have the hardware
Already own Parkitekt, has potential, though last I played was about a year ago so might give that a shot again
They added a ton of simulation stats during this year, you won't be disappointed
From what I could try (the performance of this game is truly awful), not much. There's just not much to do when you compare it to RCT2 for example. It's pretty much the same with Parkitect although that's improving very slowly (last update finally brought the game a bit to life with some audio improvements).
I ran this game on a brand new low end PC I built this weekend and it ran smoothly so it can't be that bad (i3 8100 with GTX 1050 so really bottom end)
The Magnificent Rides Collection is the first ever collection of its kind in the world of Planet Coaster. It introduces nine new rides and coasters to the game, inspired by some of the most iconic attractions from fairgrounds and theme parks around the world.
Did they ever fix or make management more than fast-forwarding?
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Featuring an all new story-driven scenario, new gameplay mechanics, plus new rides, characters and scenery straight from the classic 1984 movie, this new Planet Coaster content pack provides everything players need to create the most authentic Ghostbusters entertainment park seen in a videogame.
Planet Coaster: Ghostbusters DLC pack also sees Dan Aykroyd voice his original role as the iconic Raymond Stantz, mentoring players throughout their campaign as they build their park and take care of the ghostly issues that besiege their rides. Joining Aykroyd, William Atherton will also voice his role as Ghostbusters antagonist Walter Peck.
The most ambitious content pack for Planet Coaster to date
Planet Coaster: Ghostbusters includes:
● A fully-voiced, narrative campaign featuring the voice talents of Dan Aykroyd and William Atherton.
● A new interactive ghostbusting ride, The Ghostbusters Experience.
● A new, Slimer-themed kiddie coaster, the RollerGhoster.
● Classic Ghostbusters characters such as Raymond Stantz, Slimer, the Stay Puft Marshmallow Man and a few surprises!
● Authentic scenery pieces and sound s straight from the 1984 original movie, including the Ghostbusters HQ, Spook Central, ECTO -1 and Ray Parker Jr’s classic Ghostbusters theme.
Planet Coaster: Ghostbusters* will be available to purchase from Steam or the Frontier Store for £12.99 ($14.99, €14.99)
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