I absolutely hated the 20 turn limit. I think it just breaks the game experience. That's why I quit the game. I want to play with my own pace and in as much turns as I like.
PATCH NOTES.
Edited for English readers. This is not fully comprehensive to add to some element of newness for when you fire it up for the first time.
Spoiler:
General:
- A-Rank turn requirements have been changed accordingly due to the rebalance.
- Rewarded cash and experience bonuses have also been changed. Overall if you A rank and kill all enemies, 50% of the reward is from the base cash/exp bonus, 25% is from the mission rank, and 25% is from killing key targets.
- Edy Squad Skirmishes don't give any EXP/DCT reward anymore to prevent early-game grinding exploits and the weapons earned have been heavily altered.
- Enemy stats have been increased so that their stats would be close to Squad 7 units at the same level. Before, enemies had pretty poor stats overall compared to Squad 7.
- Critical (headshot) damage multiplier has been reduced to x2 damage. It was originally x3.5 in VC1. As another example, it was x2.5 in VC2 & VC3.
- Damage reduction from evading has been reduced.
- Defense bonus from camps has been increased.
- Defense bonus from crawling is changed to be the same as crouching.
Infantry, Structures
- All infantry got an AP increase except for Scouts and Engineers.
- Alicia, Rosie and Largo are no longer leaders with an auto-assigned CP bonus. Also, you are no longer forced to deploy them on certain missions. The number of CPs you get per mission has been changed accordingly to make up for this.
- Musaad, Lynn, Audrey, Knute and Emile are no longer hidden characters and can be added to the squad like anyone else.
- Snipers and Anti-Tank Cannons can now fire interception rounds. Snipers have a small interception radius and turn more slowly than other units to face you when preparing to fire.
- Shocktroopers have a wider interception radius.
- Blast Armor (Lancer Armor) damage reduction to explosions has been reduced. Lancers can walk on a few mines, but can no longer clear a whole minefield by themselves.
- Certain enemy units had their vsArmor statistic increased to damage your tanks with their interception fire (For example the Marberry turrets).
- Enemy aces and bosses also have modified stats.
- Most enemies now use black armor, while aces retain their red armor; purely aesthetic to make it easy to know that the mod is active.
Weaponry:
- Most weapon stats have been changed overall. As an example accuracy has been increased for most weapons to create less early-game frustration such as Lancers missing from point blank range.
- Enemy weapon stats have been changed dramatically across the board.
- Both Anti-Infantry and Anti-Tank mines do more damage.
-The R&D has been revamped for several weapons to get rid of useless skill trees. For example, Sniper Rifles now have the skill trees "Anti-Infantry", "Anti-Tank", "Interception". Another example is with the Flamethrower skill trees being changed to "Anti-Infantry" and "Anti-Tank".
- The "Aim" stat is now truer to the aiming reticle.
- Engineers get their own anti-tank grenades upgrades.
- Some rifles are Scout-only or Engineer-only now.
Tanks
- Enemy tanks' radiator resistance has been increased. Changed to be similar to VC2 and VC3 where killing a tank with a Scout is harder.
- Edelweiss last weapon upgrade also increases its power and not just its range.
- Tank parts have been changed to HP (body and tread), DEF (body and tread), Radiator, Accuracy and AP.
- Tank parts are smaller and give a higher bonus.
Orders & Potentials:
- Certain Potentials and Orders have been removed or changed. Example Orders: Caution, Penetration. Example Potentials: Resist Crossfire, Invincible, Phoenix, Double Movement. Some Potentials were changed into a trade-off (for example, "Double Movement" became the "Second Wind" Potential which restores your AP on top of your HP when you use your Ragnaid).
- Potential Effects and Activation Requirements were also changed overall. Example Potential: "Stealth" which increases Defense is completely useless when no one shoots at you so it was changed to give an Attack boost instead.
- Potentials have a higher activation rate, many closer to 100%. Before, there were many Potentials that no one ever saw get activated because of their low activation probabilities.
- Orders were altered overall in regards to effects and CP costs. For example, Defense Boost has been nerfed, and Aim Boost has been buffed.
- Orders unlock requirements have been changed completely. Leveling each class over time unlocks 3 Orders relevant to the class's main stat (such as Evasions - Scouts, Accuracy - Snipers, Utility - Engineers, etc.)
-The old man at the graveyard can now give you any one of his 9 teachable Orders starting from chapter 4 unlike before where he would have a smaller pool of random orders that increased per chapter. Recon Request is still NG+ only.
Selvaria DLC:
- All imperials are now aces.
- All imperials are now leaders.
- All imperials have powerful weapons.
- All imperials have high stats.
- All Gallians shall die!
Might not mean much for the continuation of this series on PC but it seems they're doing a new game and a remaster of the original though for now both are Japan only.
You can pretty much skip VC2 story is crap and VC3 reuses some Maps anyway.
VC3 on the other side is really great played the fan translation some time ago on PPSSPP.
I absolutely hated the 20 turn limit. I think it just breaks the game experience. That's why I quit the game. I want to play with my own pace and in as much turns as I like.
The time issue is more than enough in almost all missions anyway Hawkeye. I don't think it's unlikely you're ever going to be up against the clock in most circumstances. You'd really have to be assing about big time if you're going to be up against the clock. It's mainly there to determine your post mission ranking anyway I think. The quicker you complete the missions, higher the rank.
Yeah I know, but I don't like being limited with that "the faster you are the better rank". Base my rank on overall performance, sometimes I like to play slow and tactical and take time.
...and there's a new one coming out called Valkyria: Azure, only confirmed for the PS4 at the moment unfortunately.. really am hoping they will bring this over to the PC too.. otherwise I may well just have to buy a PS4 to play it
Screens from the PS4 remastered version supposedly, seems odd how it appears to look about the same as the PC version but heavily aliased though it could be that it's just the updated PC version of the game ported to the PS4.
Yeah it's pretty much a generic Action Jrpg now, max Party members is 5 and you can only control one rest is AI controlled, it's also a prequel and set in a typical japanese science fantasy world (the past of this world) and not the pseudo WW setting of the other games
http://gematsu.com/2015/11/valkyria-azure-revolution-valkyria-chronicles-remaster-announced-for-ps4
Tbh im not really interested, they pretty much took everything away that made the series unique.
Well that sounds better, we'll see how much I'll enjoy the different take. Hopefully I get my chronicle fixes on pc.
Dunno Sega is acting a lot like fucking Atlus lately (pretty much since Sega bought Atlus actually...) in regards to their Japanese games on PC, some of the Atlus management probably persuaded them over some Sake to not publish more games on steam cause it's a disgrace for Japanese or something.
Sega has officially announced Valkyria Chronicles 4 for PlayStation 4, Xbox One, and Switch. It will launch in the Americas and Europe in 2018. In Japan, where an Xbox One version will not be released, it will launch for PlayStation 4 on March 21, 2018 and for Switch in summer 2018.
Actually, overall, VC1 did much, much better on PC than the original console launch. Sales picked up only after a year since the console launch and a serious price drop. For a rather old game to sell around 1 million units, not that bad. And consoles had this given for free for the PS Plus subscribers two times by now.
I still dream for VC 2-3 to be ported on PC. Revolution would be nice, too, but Sega seems to be stubborn again...
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