Irrational Games are closing down, official message from KL
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SpykeZ




Posts: 23710

PostPosted: Thu, 20th Feb 2014 01:29    Post subject:
I thought they were done for years ago. None the less, no loss. The bioshock series became some joke that laughed at itself. Infinity was probably one of the worst 50 I've ever wasted on a game.

I hope he brings back that charm that made irrational who they were before selling out to play big dogs. Swat 4 and Freedom Force could use a nice addition to the series.


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dannofdawn




Posts: 2227

PostPosted: Thu, 20th Feb 2014 03:29    Post subject:
Infinite was great when the story was able to capture the player's attention, but the second the player lost that focus, the flaws were apparent and detracting.

Looking back at it, I was lying to myself the whole way through just so I could finish the game and see the ending. Plasmids were way better than Vigors and Tonics were way better than RNG gear.

Whatever the case, gameplay had always been the weakest link in Bioshock series, I hope what this means is a gameplay systems that come from the narrative, not from the catering or pandering.
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Newty182




Posts: 10815
Location: UK
PostPosted: Thu, 20th Feb 2014 04:33    Post subject:
"we will focus exclusively on content delivered digitally". Yay, small games for PSN, Live and Facebook.


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rgb#000
Banned



Posts: 5118

PostPosted: Thu, 20th Feb 2014 10:06    Post subject:
SpykeZ wrote:
The bioshock series became some joke that laughed at itself. Infinity was probably one of the worst 50 I've ever wasted on a game.

no, just no.
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Hfric




Posts: 12017

PostPosted: Thu, 20th Feb 2014 14:32    Post subject:
rgb#000 wrote:
SpykeZ wrote:
The bioshock series became some joke that laughed at itself. Infinity was probably one of the worst 50 I've ever wasted on a game.

no, just no.
yes it was , heck it was a game glued with random assets that wanted to create a story , but it became incoherent in the process

Juts look at it from this side His studio made a Big project and it became so big and out of hand they created so many assets and maps and game mechanics THAT COULD MAKE OVER 20+ games

and they wanted to make it a PC title ... but same like with a game called RAGE they where forced to make it also for consoles, so when they wanted to fit , all of this all into ONE FUCKING SINGLE DVD 9 thats on 360 only 7,5 gig [the rest is taken by updates] they could not fit those asssets and cut like maniacs just to fit this and SHIP the FUCK OUT...

PC version was a technical disaster , console version was not

heck when the DLCs came all where ... oh those cut assets now we have to pay for them , oh another dlc GREAT another cut assets

he was so pissed about this and full of it , he wanted to escape from it , make a small team and create games that are NOT BOUND BY MEDIA SPACE


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Pixieking




Posts: 3452
Location: UK
PostPosted: Tue, 3rd Jun 2014 10:47    Post subject:
http://www.gameinformer.com/b/news/archive/2014/06/02/former-irrational-devs-share-an-early-peek-at-black-glove.aspx


Pixieking
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 23rd Feb 2017 21:07    Post subject:
and seems like they ae back (no idea if should i leave it here or create new topic)

Quote:
Ghost Story was founded by twelve former Irrational Games developers and our mission is simple: to create immersive, story-driven games for people who love games that ask something of them. While we believe our new games will have strong appeal to fans of BioShock, our new focus allows us to craft experiences where the gameplay is as challenging as the stories.

We are not yet ready to share any more on our new game, but we invite you to join us and take part in our community, Sign up her

https://www.ghoststorygames.com/



Quote:
Who is Ghost Story?
    We’re a Boston-area game development studio dedicated to making immersive story driven games for gamers that like a challenge. The studio was founded by a group of former Irrational Games developers, such as creative director Ken Levine, art director Shawn Robertson, executive producer Don Roy and more. We’ve been concepting, prototyping and experimenting on a new game for some time now and have attracted new talent along the way. You can learn more about our team and our vision here.


What happened to Irrational Games?

    The Irrational Games studio was closed in 2014. However, you might have seen continued activity on the Irrational Games Facebook or Twitter accounts. These have remained active because many on our team were key contributing members to BioShock and love engaging with the fan community. That is separate from what we are working on today. We are a new team, working on a new game and we’d like our studio name to reflect that.


Quote:
Founded by twelve former Irrational Games developers, our mission is simple: to create immersive, story-driven games for people who love games that ask something of them. We are looking for a Senior Designer to help craft dynamic gameplay experiences within the deep narrative worlds that we aim to deliver with each of our games.

Responsibilities:

    Contribute to a team tackling a unique narrative design.
    Work with Lead Designer and Lead Environment Artist on level design layouts, scripting events, tuning AI encounters, design documentation, and all things gameplay-related.
    Work alongside other designers, artists, animators, and engineers to create gameplay spaces that engage with our narrative storytelling, which are fun and run within optimization goals.
    Work within established level design metrics and utilize the game systems to create challenging AI encounters, interesting scenarios, and unique moments.
    Pitch ideas, strategic initiatives, and game concepts to all levels of management and leadership.
    Champion your vision throughout each stage of development across multiple departments.
    Implement level design changes based on in house feedback and outside playtesting data.


What We’re Looking For:
    3+ years’ experience in the game industry with at least 1 shipped AAA title.
    Deep understanding of good level flow and tactical spaces.
    Experience supporting environmental storytelling through design.
    Strong spatial and layout design skills.
    Experienced in supporting gameplay mechanics in the game world.
    Experienced in modular level construction.
    Intuitive understanding of how FPS games work and why people play them.
    Previous experience working on levels, combat encounters, and missions/quests in FPS titles (scripting and design).
    Experience scripting events and debugging game logic.
    Strong content design skills, including experience with RPG systems.

    Self-motivated towards solving creative problems.
    Able to respond elegantly to difficult creative changes, often late in the process.
    Ability to prioritize feature requests to developers and engineers based on design goals.
    Unreal Engine 4 experience.
    Must be eligible to work in the US and willing to relocate to Boston.


Additional Requirements:
    Great working knowledge of game design theory and game development methodologies including level design theory and practice.
    Can easily break down core level design elements and use them when creating combat and traversal sections of a level.
    Experience in semi-open (e.g. Borderlands, Shadow of Mordor) or open world games.
    Understanding of procedural design systems in games.
    Self-motivated, and able to work well independently.
    Ability to work well under pressure and with deadlines.
    Excellent communication, collaboration, interpersonal, and organizational skills.
    Understanding of source control via Perforce or equivalent.


Last edited by prudislav on Fri, 24th Feb 2017 09:46; edited 1 time in total
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Casus




Posts: 4429

PostPosted: Fri, 24th Feb 2017 09:32    Post subject:
Hmm, without Levine?

I guess we'll see.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 24th Feb 2017 09:44    Post subject:
^ read carefully
Quote:
Who is Ghost Story?
    We’re a Boston-area game development studio dedicated to making immersive story driven games for gamers that like a challenge. The studio was founded by a group of former Irrational Games developers, such as creative director Ken Levine, art director Shawn Robertson, executive producer Don Roy and more. We’ve been concepting, prototyping and experimenting on a new game for some time now and have attracted new talent along the way.


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Casus




Posts: 4429

PostPosted: Fri, 24th Feb 2017 09:52    Post subject:
Ah, ok, I missed that Smile

Cool, then.
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SpykeZ




Posts: 23710

PostPosted: Fri, 24th Feb 2017 17:45    Post subject:
They had an opportunity to make bank ave release a SWAT 5 that puerile have been craving forever, instead......nope.


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EternalBlueScreen




Posts: 4314

PostPosted: Fri, 24th Feb 2017 17:49    Post subject:
Who owns the SWAT-series license now?

Old quote
Quote:
This is from an employee of Irrational Games(IG CHRIS) "Games formerly owned by Sierra, Vivendi, and their subsidiaries are now effectively owned by Activision, following the merger of Activision and Vivendi Games. As far as I'm aware, this includes the SWAT series. "


Really? Still?


Last edited by EternalBlueScreen on Fri, 24th Feb 2017 17:54; edited 1 time in total
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ixigia
[Moderator] Consigliere



Posts: 65133
Location: Italy
PostPosted: Fri, 24th Feb 2017 17:54    Post subject:
Yup, that's correct unfortunately Razz. There is absolutely no hope for the franchise.
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EternalBlueScreen




Posts: 4314

PostPosted: Fri, 24th Feb 2017 18:00    Post subject:
Meanwhile... Ubisoft is raping Rainbow Six on a daily basis.

Cruel world.
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SpykeZ




Posts: 23710

PostPosted: Fri, 24th Feb 2017 18:33    Post subject:
EternalBlueScreen wrote:
Who owns the SWAT-series license now?

Old quote
Quote:
This is from an employee of Irrational Games(IG CHRIS) "Games formerly owned by Sierra, Vivendi, and their subsidiaries are now effectively owned by Activision, following the merger of Activision and Vivendi Games. As far as I'm aware, this includes the SWAT series. "


Really? Still?



.....really dude....you'd have been better off forcing my dick into a meat grinder than dropping that news on me


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EternalBlueScreen




Posts: 4314

PostPosted: Fri, 24th Feb 2017 20:33    Post subject:
I'm sorry, if it is indeed the case I'm as depressed about it as you are.
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Yuri




Posts: 11000

PostPosted: Fri, 24th Feb 2017 22:07    Post subject:
I remember Ken Levine talking about wanting to create narrative focused games a year or two ago. Those job openings mesh with what he said back then.

http://www.pcgamer.com/ken-levines-next-game-will-be-both-small-scale-and-open-world/



1 and 2 are still amazing.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 6th Nov 2017 19:27    Post subject:
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