Dead Rising 4
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prudislav
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PostPosted: Fri, 6th Oct 2017 19:31    Post subject:


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JBeckman
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PostPosted: Fri, 6th Oct 2017 21:56    Post subject:
Wasn't there something like that for Dead Rising 3 too?

EDIT:

Seems so although not exactly the same.

"Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha"
http://www.rockman-corner.com/2014/06/cosplay-as-iconic-capcom-characters-in.html

..And it turns out that the Cammy outfit for Dead Rising 4 was actually quite tame in comparison to Dead Rising 3 adding Felicia from Darkstalkers of all possible character cameos. Razz

 Spoiler:
 


EDIT: OK that's about five minutes, into the spoiler tag with you.
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prudislav
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PostPosted: Thu, 19th Oct 2017 18:31    Post subject:


http://i.imgur.com/SYIa3w4.png
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Fri, 20th Oct 2017 08:31    Post subject:
Been playing this for almost 20 hours now and it's pretty good. However, this is quite possibly the worst optimized game in the entire franchise. Performance is absolutely atrocious. I mean it's ridiculous on 'Very High' & 'High' settings on a GTX970 with i5 3570, which caused random frame drops with bad stutter. I had to turn things down to Medium with all the major effects off to get a near stable frame rate. Mad

As for the game itself, it has the whole Christmas-y feeling to it. Frank is definitely a better character over the one in the previous game. All of the previous elements are all there and it's a good thing they got rid of that god awful timer, which I absolutely hated. These type of games deserve time for exploration and zombie slaying. So I'm thankful that gameplay mechanic was removed.

Did anyone have any issues while exiting the game? The game seems to at times not exist properly and keep running in the background. Need to end it from Task Manager.
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prudislav
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PostPosted: Tue, 31st Oct 2017 17:11    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
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prudislav
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PostPosted: Wed, 1st Nov 2017 17:14    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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JackQ
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PostPosted: Sun, 21st Jan 2018 07:40    Post subject:
Dead.Rising.4.Update.3.Crack.Only-Voksi

Voski wrote:
Protection: Denuvo V4.6 x64 + Steam Stub x64

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"Fuck Denuvo"

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KillerCrocker




Posts: 20509

PostPosted: Sun, 21st Jan 2018 10:12    Post subject:
But why


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Tue, 6th Feb 2018 05:57    Post subject:
Source: Capcom Lays Off Staff, Cuts Scope On Next Dead Rising
Quote:
Capcom has laid off a significant number of staff in its Vancouver office as part of a shift that saw the company cancel an unannounced project and cut scope on the next Dead Rising, according to a person familiar with the company as well as various posts on social media.

The source, who spoke anonymously so as not to risk their career, said around 50 people were laid off as part of a reorganization aimed to streamline the company and wrangle the next Dead Rising, which had been over-scoped and under-staffed (as many video games are). Per Linkedin, Capcom Vancouver had around 250 employees. The studio is best known for developing the second, third, and fourth games in Capcom’s humorous zombie-killing series.

The unannounced game, which was a very early prototype and had not yet been greenlit, was envisioned as a third-person action-adventure game set in an alternate reality version of New York, the source said.

Capcom Vancouver also works on mobile games including last year’s Puzzle Fighter and other unannounced projects.

Capcom did not immediately respond to a request for comment.

https://kotaku.com/source-capcom-lays-off-staff-cuts-scope-on-next-dead-1822738940


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prudislav
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PostPosted: Sat, 25th Aug 2018 23:55    Post subject:
Dead.Rising.4-CODEX


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