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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 9th May 2017 21:47 Post subject: |
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gonna be nuked ... its beta
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Posted: Tue, 9th May 2017 23:53 Post subject: |
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| TiHKAL wrote: | https://arstechnica.com/gaming/2017/05/strafe-difficult-randomly-generated-quake-like-kicks-90s-ass/
^^^
#fakenews?
I read this article and was actually surprised and somewhat excited to try STRAFE. It appears the author must be the dev. |
He likes it so he must be the dev?
He and I are both "das dev" then!
This sums it up for me. At least in terms of what's going on with the complaints.
| Quote: | From what I can tell, most of the negative reviews are from people that didn't bother to read what the game actually is, and jumped in with self made assumptions of nostalgia, only to be shocked when the game dared be something other than what they wanted it to be.
And some people are having a hard time running the game, which is a valid complaint.
Then for most of the positive reviews, the buyer actually knew about what the game actually is, and is enjoying it.
The game description is :"STRAFE® is a roguelike first-person shooter" and there's still some people complaning about "DUH DIz iz not Quake/Doom-like with a meaningful campaign" ...
Seriously, i get the complaint about perf issue but complaning about a game you bought without a god'damn idea of what it is. It's funny as hell. |
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Posted: Wed, 10th May 2017 00:06 Post subject: |
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| VGAdeadcafe wrote: | It is trash, try the isodemo if you need to.
The enemies in Doom were brain dead as well, but they had some pattern so it took some skill. In this game you just backtrack as they come towards you, you fire the weakest guns imaginable and they crumble like they are made of plasteline. |
this! its crap. movement feels like shit,as well as aiming. insta delete after a few min
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TiHKAL
Posts: 2350
Location: The Pub
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Posted: Wed, 10th May 2017 02:11 Post subject: |
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| m3th0d2008 wrote: |
He likes it so he must be the dev?
He and I are both "das dev" then!
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Exactly!! 
PC: i7-4790k @ 4.4, 32GB @ 2400, Nvidia 1080TI FE, 2 TB Crucial MX500 SSD
Nintendo Switch SX OS Pro / PS4 Pro 5.05 Hen/Mira / PS3 Modded / Wii Modded / 360 Pre-Wave4 mod

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ixigia
[Moderator] Consigliere
Posts: 65134
Location: Italy
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Posted: Wed, 10th May 2017 04:00 Post subject: |
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I tinkered with the isogog for a while, naively hoping to see improvements from the old alpha, but frankly, it just felt like the gaming equivalent of the reverse "how do you do fellow kids", with modern developers using catchphrases, 1996™4life and pixels to utter old-school and mask laziness.
The linear design and simplistic rogue-horde-like structure would be tolerable (sort of) if there was a pew pew with an actual kick to it, but alas, everything here resembles the art of pea-shooting. That's a deadly sin in a FPS, couple it with the cheap gore effects/blockiness, sound effects and approximative hit detection and there's the perfect recipe for old-schoolhuehuehue.
Playing this after having recently gone through Blood, Brutal Doom and Brutal Doom 64 makes the entire thing look like an embarrassment more than anything really 
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Posted: Wed, 10th May 2017 04:11 Post subject: |
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I don't know I think it is pretty good for what it is. All the hype and trailers and even the tutorial tried very hard to make it feel cool...in the end it is just an old school average shooter. For me its great because I love games like this...to each his own I guess!
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Last edited by zellar on Wed, 20th Sep 2017 21:38; edited 1 time in total
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Posted: Wed, 10th May 2017 06:15 Post subject: |
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Procedural = no thankyou.
Not looking at least as good as quake 2 = no thankyou.
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Posted: Wed, 10th May 2017 08:39 Post subject: |
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Well, honestly, nice and all but I don't think that 96-97-98-99 games are something to be proud of. And by that I mean the 3d shooters of that time. Quake, kingpin, unreal, blood 2.
Those games didn't age well.
The 2d games are something though. Build engine, normality, doom etc....
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Posted: Wed, 10th May 2017 09:25 Post subject: |
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Its "old school" since it looks like first fully 3D first person shooters, its disgusting to see this kind of crap on modern day, same goes for retro pixel graphics, those belong to tablet or something (would play for sure).
My definition for Old school would be modern graphics, without any modern crap on gameplay.
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Posted: Wed, 10th May 2017 09:33 Post subject: |
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I don't even mind so much how it looks, but the price of 20€ is too damn much. Why would anyone pay so much for this is beyond me.
Gigabyte X570 Aorus Pro | AMD Ryzen 5800X3D + be quiet! Dark Rock 4 | KFA2 RTX 4080 | 32GB G.Skill Trident Z RGB DDR4 @3600MHz | Samsung 860 Evo 500GB + 1TB + 10TB WD Blue | Corsair RM750x | LG 27GL83A + LG 27GL850 | Fractal Define R6 | Razer BlackWidow Ultimate Stealth | DeathAdder Chroma
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 10th May 2017 09:37 Post subject: |
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ok tried v1.0 version .... it was fun , but definitely need some imnpovements especially, in the sound of guns and enemies department
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Posted: Wed, 10th May 2017 14:18 Post subject: |
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| Ampee wrote: | Well, honestly, nice and all but I don't think that 96-97-98-99 games are something to be proud of. And by that I mean the 3d shooters of that time. Quake, kingpin, unreal, blood 2.
Those games didn't age well.
The 2d games are something though. Build engine, normality, doom etc.... |
I have to disagree strongly. Do you realize just how many classics were released during that period?
- Blood 2
- Shogo Mobile Armor Division
- No-One Lives Forever (okay, 2000 release but close enough)
- Terminator Future Shock & SkyNET
- Strife
- Realms of the Haunting
- Outlaws (although the level design can be incredibly daunting)
- Hexen II (screw Quake, this game was miles better)
- Jedi Knight: Dark Forces II
- Half-Life (you seriously forgot about this one?)
+ Counter Strike
+ Team Fortress
- Starsiege: Tribes
- Thief: The Dark Project
- Aliens versus Predator
- System Shock 2
- SWAT 3: Close Quarters Battle
- Unreal Tournament
And these are just the top of the top - I can still easily play any of these and have a great time. Heck you claim Blood 2 is dated but I had a blast completing it last year - it's FPS in its purest form without tons of cut scenes, scripted sequences, loads of hand holding and linear game design.
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Posted: Wed, 10th May 2017 14:22 Post subject: |
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| red_avatar wrote: | | Ampee wrote: | Well, honestly, nice and all but I don't think that 96-97-98-99 games are something to be proud of. And by that I mean the 3d shooters of that time. Quake, kingpin, unreal, blood 2.
Those games didn't age well.
The 2d games are something though. Build engine, normality, doom etc.... |
I have to disagree strongly. Do you realize just how many classics were released during that period?
- Blood 2
- Shogo Mobile Armor Division
- No-One Lives Forever (okay, 2000 release but close enough)
- Terminator Future Shock & SkyNET
- Strife
- Realms of the Haunting
- Outlaws (although the level design can be incredibly daunting)
- Hexen II (screw Quake, this game was miles better)
- Jedi Knight: Dark Forces II
- Half-Life (you seriously forgot about this one?)
+ Counter Strike
+ Team Fortress
- Starsiege: Tribes
- Thief: The Dark Project
- Aliens versus Predator
- System Shock 2
- SWAT 3: Close Quarters Battle
- Unreal Tournament
And these are just the top of the top - I can still easily play any of these and have a great time. Heck you claim Blood 2 is dated but I had a blast completing it last year - it's FPS in its purest form without tons of cut scenes, scripted sequences, loads of hand holding and linear game design. |
You're talking to a person who plays all of these games, because I like them more than any of these new games.
The thing I wanted to express is that these games which use vectors and such didn't age well. Graphically.
Look at the sprite/bmp type of games: Blood, Duke3d, outlaws, shadow warrior etc...and they still much easier to take in.
The ones you are listed are really indeed classics.
But they should create more sprite based games not these 3 polygoned 3d games. (dusk, strafe etc)
But here's a life example: I walk through hexen 2 once a year (or for example Dark Forces 2) and I quite accept the visuals since I "constantly" play it, no place for nostalgia nor blurry memories. Played through system shock 2 when it was released in 99, and 15 years later I fired it up because lets replay it. and I was like OMG what kind of graphics......
Last edited by Ampee on Wed, 10th May 2017 14:27; edited 1 time in total
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Posted: Wed, 10th May 2017 14:26 Post subject: |
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| Quote: |
Hexen II (screw Quake, this game was miles better)
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Nice one! I never played this.. already looks 10x better than Strafe.
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Posted: Wed, 10th May 2017 14:33 Post subject: |
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| Ampee wrote: |
You're talking to a person who plays all of these games, because I like them more than any of these new games.
The thing I wanted to express is that these games which use vectors and such didn't age well. Graphically.
Look at the sprite/bmp type of games: Blood, Duke3d, outlaws, shadow warrior etc...and they still much easier to take in.
The ones you are listed are really indeed classics.
But they should create more sprite based games not these 3 polygoned 3d games. (dusk, strafe etc)
But here's a life example: I walk through hexen 2 once a year (or for example Dark Forces 2) and I quite accept the visuals since I "constantly" play it, no place for nostalgia nor blurry memories. Played through system shock 2 when it was released in 99, and 15 years later I fired it up because lets replay it. and I was like OMG what kind of graphics...... |
Well your post didn't really mention graphics especially since you said 2d engine FPS were better. But it all depends on what you expect out of games - I like the cleaner older look of games. I find modern games far too cluttered - every corridor is full of garbage, plants, furniture, etc. to make it more realistic but it's all stuff you bump into which annoys during combat.
I find that graphics only annoy me if they really get in the way of enjoying a game or if they are not aesthetic regardless of the age of the game. Unreal, for example, is still beautiful to me even though it's 20 years old this year.
Strafe, however, doesn't annoy me with its graphics but the gameplay is nothing like oldschool FPS - this looks more like arena shooting akin to Serious Sam which only works with wide open areas and not with procedural corridors. Big mistake.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 20th Sep 2017 20:39 Post subject: |
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https://www.kickstarter.com/projects/strafegame/strafe/posts/1993403
| Quote: | Hey Killers,
We’ve been quiet recently and it’s because we’ve been hard at work on the next update for STRAFE®. We’ve taken our feedback (both praise and criticism) and used it to shape the direction of this update within our vision for the game. You can read a bit more about that http://strafedevblog.com/post/164578613568/it-takes-a-village
This update changes the game quite a bit. We’ve added 2 new game modes, new enemies, updated AI, polished weapons, your run can now be saved (but only loaded once) and a persistent unlock system of game mutators along with a shit-ton of other changes. We’ve made sure to keep our vision of STRAFE® intact but worked to deepen the best parts. STRAFE®: Millennium Edition will be free for everyone who owns STRAFE®.
We wanted to release this update in the middle of September but did not because it needed more time. Our team is currently 3 people so our speed is dictated by that. We feel it’s better to release it in a solid state then land on an arbitrary date so we’re psyched to say that we found a compromise.
When we feel that the update is ready we will roll the changes into the main branch for everyone to play! We feel it will not be too long, but who knows what people will find.
Here’s a list of the major changes coming in the next update, we are still at work on fixes & balance so this list will get longer by the time we release the update.
When the update is finished it will be coming to Steam & GOG first and then we will focus on bringing it to the PS4. (beta access only on steam, and a reminder that the SPEED ZONE and STRAFE ZONE are only available via steam)
Big Additions:
+Added StrafeZone (Daily Challenge)
+Added SpeedZone (Week long speed running challenge)
+Added ability to save runs
+Crashed runs can be recovered
+Added 20 new unlockable game modifiers
Big Head Mode
Rocket Arena
Hardcore Mode
Hyperdrive
Enemy Blood Blasters
Scrambled Cache
Lil Chumps
Instagib
Traditional mode
Blood Lust
Threes Company
Near Sighted
Scrambled Baddies
Moon Walkin’
Get rich or die tryin’
Call me Lil Joby
Game of Guns
QB
Can’t Stop, Won’t Stop
STRAFE® Abridged
+Added 11 new room modules to ICARUS
+ Added 3 new enemies (with unique a.i.)
+ Added the traveling Merchant
Balance & fixes:
+Split soldier and Host into two enemy types each because skilled players only saw their initial behavior before their ai switches into melee mode
+Removed some rooms from ICARUS that were considered unfair
+Revamped enemy aggro
+Can no longer acquire multiple primaries by spending clip
+Fixed bug related to weapons switching when out of ammo in primary weapon
+Fixed issue causing inconsistent turning speed on glowbrites
+Fixed issue stopping Carriers from leaping at the player multiple times as intended
+Fixed issue that was causing more path calculations than needed
+Improved performance of enemies that fire multiple shots at once
+Lowered the time it took the Leper to transform into bomber mode
+Fixed issue causing some enemies to dry-fire when startled
+Made the different glutton skins more different from one another
-Pale glutton is faster and lower health
-Soldier glutton is slightly slower
+Fixed issue causing the host to aim unreliably
+Improved side to side aiming of Host
+Fixed black flash when quick restarting
+Fixed issue that would cause favorite weapon to always show as machinegun
+Fixed issue that would incorrectly show playtime in the post game stats
+Fixed issue that could cause save files to corrupt
+Reduced initial spread on machinegun and rebalanced rate of fire perks for machiengun
+Fixed bug resulting in enemies showing less blood impacts than intended
+Fixed bug causing frame drops when using the empty machinegun
+Fixed bug causing the nailguns bullet to become frozen in some instances
+Rebalanced HMG - Lowered warm up time, slightly lowered reload time, increased max fire rate
+Fixed global stat to correctly show total player deaths
+Fixed bug stopping the “Completionist” achievement from popping
+Reworked Richoshot - Pierces enemies and slightly increased initial damage.
+Increased damage per tick on the shotgun gas
+Lowered damage on initial spin fusor upgrade
+Lowered max damage on nail gun explosions
+Fixed bug causing Airbud to be less powerful than intended
+Trappy robot appears longer before teleporting
+Made the blood bags easier to see on their way to secret doors
+Improved issue allowing turrets to get stuck inside one another
+Lowered ammo use per tick on the lightning secondary for the railgun
+Fixed issue causing an older version of the turret to be present rarely
+(possibly) Fixed issue softlocking burbs merchant
+Fixed specific issue causing levels to fail while generating causing an infinite load
+Added another fix for a case where train tracks could intersect level geometry
+Able to speed up end credits
+Fixed bug allowing the player to jump while credits rolled
+Fixed bug causing the black hole launcher to make zombie corpses
+Fixed bug allowing players to Kill the merchants defense turrets without triggering a robbery
+Fixed bug allowing fire to spawn too close to keycards
+More to come before this is officially live!
Thanks,
Thom & Stephen |
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Mon, 2nd Oct 2017 17:04 Post subject: |
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Famou
Posts: 713
Location: Amsterdam
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Posted: Mon, 2nd Oct 2017 17:29 Post subject: |
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Happy they did this for the three or four players.
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Posted: Mon, 2nd Oct 2017 18:33 Post subject: |
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| Famou wrote: | | Happy they did this for the three or four players. |
I'm one of them and so happy about this. The other 2 guys are too... except for Jim ofc... he's never pleased... but he also shares a house with his 73 cats... fuck him!
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Famou
Posts: 713
Location: Amsterdam
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Posted: Mon, 2nd Oct 2017 23:25 Post subject: |
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| m3th0d2008 wrote: | | Famou wrote: | | Happy they did this for the three or four players. |
I'm one of them and so happy about this. The other 2 guys are too... except for Jim ofc... he's never pleased... but he also shares a house with his 73 cats... fuck him! |
Funny thing is after I wrote that I checked steamstats and it was actually four ppl playing.
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Posted: Mon, 2nd Oct 2017 23:33 Post subject: |
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add me to the list of STRAFE players....the devs should have never said bleeding edge graphics and FPS classic ....But I love that game!!
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