No Men's Sky
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vurt




Posts: 13963
Location: Sweden
PostPosted: Mon, 14th Aug 2017 19:00    Post subject:
I'm not sure i'll buy it just yet.. you could argue that its good that they've updated the game, but what other choices do they have if they want to continue in this business, this is the only way of course. They must make up for what they've done, and then some. In fact for the players it can turn out to be a good thing, because they will really need to work on their rep here (and they're aware because they're not totally retarded)..

If they had promoted this as the indie title it is instead of an "AAA" game with an AAA-price tag they would not be in this situation.
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Silent_Lurker




Posts: 7530
Location: France
PostPosted: Mon, 14th Aug 2017 19:56    Post subject:
Nice game, honestly.

Not really the game they advertised sure, but it turn out to be an enjoyable exploration game.
Looks quite nice, perform nicely (4K 60fps, 100% GPU usage here).

Lots of things to do, crafting improved a lot, and it feel like it will take hundreds of hours to get to the "end".
Hopefully the content is now enough to keep the game fun until then.

These Vy'keen guys are cool ! Apparently I chose the good answer with one of them and he gave me his class A 24 slots tool Shocked
Most of the slots were damaged but hey I got this in the first hours, on my last game I had to grind for age to get one of those ...


Edit :
@vurt Agree with this.
I still think the AAA vibe and price tag is mostly Sony fault. Mad


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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Mon, 14th Aug 2017 21:35    Post subject:
We gamers sure like to put blame solely/mostly on the publishers... with the kickstarters, Early Access and what not we have these days, it sure opened my eyes to that not being true at all.


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jackbomb




Posts: 2548
Location: Tortilla de patatas
PostPosted: Mon, 14th Aug 2017 21:47    Post subject:
vurt wrote:
In fact for the players it can turn out to be a good thing, because they will really need to work on their rep here (and they're aware because they're not totally retarded)..


Same thing I thought one year back. In the end they'll make a better game.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Tue, 15th Aug 2017 00:27    Post subject:
Big_Gun wrote:
chiv wrote:
It's fucked up that it needed a backlash before the devs decided they should actually give a fuck about their customers... to me, that's not a dev worth supporting or encouraging.


Why do you think this was the case with them? Maybe the game was rushed by the publisher? I mean. . . i was one of the people that hated this game too. . . but i do seem to recall them saying all along that they would be supporting the game intensely post release. I didn't believe it. But, as it turned out, it was one of the things they said that they actually are doing. Rather than bash them for that too, I think they deserve some kind of credit. And, if the game continues to be updated even more for free. . . good for them and for all the people that do enjoy the game.


how have we fallen so far where we think a developer getting caught out lying and releasing a mess of a game at a premium price and then patching it only after massive backlash, is something they should get credit for? They arent doing it because its right, theyre doing it to save their business. THATS why theyre supporting it. They were literally forced into it.

they arent supporting the game because they care about it, or because they care about the people who bought it, theyre doing it purely for selfish reasons - stop congratulating them for being business driven. It makes as much sense as congratulating activision for releasing a call of duty game every year, or valve for.. well.. every shitty thing theyve ever done to steam over the past couple of years.

to me its utterly weird how far some gamers are going to defend everything that we're supposed to hate about the shitty state of pc gaming today...

its the reason i laugh my ass off every time people whinge about buggy game releases or publishers/developers doing scummy shit or breaking promises... its no wonder it happens when we're all so indifferent and such easily manipulated fucking suckers who are eager to forgive anything these shitbags do. Just look at you Smile you think hello games should actually be congratulated for being selfish money-driven fucks. CONGRATULATED for getting caught out and having to make the game to a standard that should have been delivered from the start. These arent things to be appreciated, theyre things to be EXPECTED for the premium fucking price the game came out at.

if nothing else, the bowing down and praising hello games as charitable fucking gods that im seeing here and elsewhere show me that we gamers really do deserve to be treated like the dumb sheep we are.


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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 15th Aug 2017 00:51    Post subject:
shure Acti (9000 employes) releasing CoD every year with weird dlcs and microtransactions is totally comparable with HG(16 employes) doing huge content patch year after rushed release and with a result that HG is worse

At least we now have a case that Devs should never ever to their own PR especially in a worlds where press people are retards and youtubers care only for the clicks


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Sometimes i just want to see NFOHUMP burn \o/
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scaramonga




Posts: 9800

PostPosted: Tue, 15th Aug 2017 00:51    Post subject:
no9999 wrote:
So is it worth the €21 now ?


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Silent_Lurker




Posts: 7530
Location: France
PostPosted: Tue, 22nd Aug 2017 18:31    Post subject:
Update 1.33 out.

http://steamcommunity.com/games/275850/announcements/detail/1440444057609774129


What the hell ? It seems they are actually working on fixing/improving the game ... Laughing


Quote:
...
- Reduced difficulty of the final armourer mission
...


My ass ...
I still encounter a mothership with an horde of elite fighters and die within 20 seconds ... Mad


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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GreatPlayer




Posts: 222

PostPosted: Wed, 6th Sep 2017 18:22    Post subject:
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PickupArtist




Posts: 10008

PostPosted: Wed, 6th Sep 2017 18:39    Post subject:
that list was missing privateer 2 , was an amazing game for me as a kid, first x4 experience, trading n shooting pirates n stuff with not to bad fmv n acting
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dodger2020




Posts: 3537

PostPosted: Wed, 6th Sep 2017 20:01    Post subject:
http://steamcommunity.com/games/275850/announcements/detail/1442696667805529768

Quote:

Hello!

Patch 1.35 is here and introduces a number of quality of life tweaks and changes, while also fixing some of the remaining issues you’ve reported to us. The patch is available now, and here's what it includes:
 Spoiler:
 
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Wed, 6th Sep 2017 20:03    Post subject:
No man's sky is on it. Laughing


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jackasshole




Posts: 1433

PostPosted: Wed, 6th Sep 2017 22:56    Post subject:
Were the space fights hard for you guys for real?

All I would ever do is fly in reverse, facing them. They automatically line up directly behind you....which happens to be the way you are facing, and you blow them up.
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dodger2020




Posts: 3537

PostPosted: Thu, 7th Sep 2017 14:53    Post subject:
jackasshole wrote:
Were the space fights hard for you guys for real?

All I would ever do is fly in reverse, facing them. They automatically line up directly behind you....which happens to be the way you are facing, and you blow them up.



Nah, the AI is pretty poor. Just turn and burn. Not sure after this latest update since the handling is supposed to have changed. We'll see. The key for the space combat is upgrading your weapons and make sure the upgrades are adjacent to the weapon and to each other so you get the bonuses (they'll be highlighted). Also keep whatever it is that recharges your shield on-hand and combat then becomes pretty easy.
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Matisto23




Posts: 646

PostPosted: Thu, 7th Sep 2017 15:42    Post subject:
how can you not include wing commander ? nostalgia when i think about that
those were great games Smile
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Sat, 7th Oct 2017 10:05    Post subject:
Atlas Rises Patch 1.38
Quote:
New save system

- You will now be presented with 5 save-game slots (each of which can be used for any game mode). Your existing saves will be mapped into these slots
- Selecting an empty slot will start a new game, allowing you to then pick which game mode to play from the mode select menu
- There are now two sub-slots for each save-game - one for auto saves, one for manual saves
- Starting a new game with no existing saves will take you directly to mode select


Improvements & changes

- Made the temperature range of dead planets more varied
- In-flight weather effects now vary in strength based on height
- The Analysis Visor can now be used to scan farm plants and see the remaining growth time
- Analysis Visor can scan ships to determine their class, type and value at a distance
- The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner
- Added error message when no outpost is found by the economy scanner
- Added the ability to skip black bars when discovering a planet or solar system
- Prevented the cursor being reset to the center of the page as you switch between pause menus
- Trade outposts now provide hazard protection
- Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems, to add more variety to exploration and trading
- Galactic map now respects user mouse sensitivity settings
- Galactic map now respects user control inversion settings
- Prevented trade terminals having a negative quantity of stock
- Made trading terminal stock values replenish over time
- Separated stock levels for trading posts and space stations in the same system
- Lush biomes in survival mode now occasionally exist without an aggressive sentinel presence
- Reduced cursor UI slowdown when using a pad
- Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire
- Added exotic ship audio for AI and NPC ships
- Added ability to transfer items to and from containers in your base or freighter
- Added tooltip text to explain the planet icons on the discovery page
- Added ability to sell items from ship cargo slots at terminals
- Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot. Note: no new storms have been added, and the frequency of storms has not been adjusted. Humid planets that previously had freezing rain storms in 1.3 have had that storm type changes to heated rain.
- Added ability to transfer items from cargo slots during maintenance interactions
- Improved trading by giving NPCs independent stock levels
- Made NPCs who give directions refer to a wider spread of locations
- Added ability to rebind the discard key

http://steamcommunity.com/games/275850/announcements/detail/1488861563244291963


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Fri, 5th Jan 2018 14:37    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 5th Jan 2018 14:57    Post subject:
weird to see video about game dying when its comminity is pretty thriving

BTW: some ARG is going on https://wiki.gamedetectives.net/index.php?title=Waking_Titan/Phase_4 .... so probably another big patch coming soon-ish


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GreatPlayer




Posts: 222

PostPosted: Fri, 5th Jan 2018 16:24    Post subject:
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Fri, 5th Jan 2018 18:54    Post subject:
so,can you meet other players yet or no? Devil Troll


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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garus
VIP Member



Posts: 34197

PostPosted: Fri, 5th Jan 2018 19:44    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:32; edited 1 time in total
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Fri, 5th Jan 2018 20:09    Post subject:
BettyShikle wrote:
so,can you meet other players yet or no? Devil Troll

Watch my posted video and you see the answer.

In short: It's possible, but the chances for that are nearly zero. Even when on the exact same planet, people rarely see others.

So it's just another marketing lie by Murray.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 5th Jan 2018 20:20    Post subject:
have yet to see berb's video ... but i bet the usual shtick which will only annoy me

BettyShikle wrote:
so,can you meet other players yet or no? Devil Troll

in a way (v1.4)
Quote:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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vurt




Posts: 13963
Location: Sweden
PostPosted: Fri, 5th Jan 2018 20:55    Post subject:
I'm enjoying it. I never played it at release, i bet it must have been pretty bad (looking at the huge changelogs).

The graphical glitch when you mine from your ship is terrible though, the whole ground disappear AND the rock that you mine Rolling Eyes such huge graphical bug and oversight should not be in a game which has been updated so many times now (not sure if its on PC, i play on PS4 Pro). I also had a ship which was very hard to leave, 90% of the time you would get stuck in the 3D model so it took a lot of tries before you could get out, that got old pretty quick.

In a way it's my dream game, but the execution is far from perfect. I really hope they continue working with it..

The creature design is quite boring, but it has a few surprises here and there.

Are there any human-like aliens that you eventually get to fight on the planets? I'm hoping that when i upgrade the ship and can go one step deeper into space things will change a bit, kind of like going to Level 2. will i be disappointed?
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Ampee




Posts: 1986

PostPosted: Fri, 5th Jan 2018 21:45    Post subject:
I dont think they ever added aliens/human like creatures you can fight. Just those stupid "robots".

No matter where you "jump", youre gonna get the feeling that you are visiting the same planets over and over and over again. You wont feel any "im deeper into the game", nor "its a different theme".

Basically: you like the game right now, or playing to find something interesting? You won't, you have everything at your disposal, nothing will change drastically.
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vurt




Posts: 13963
Location: Sweden
PostPosted: Sun, 7th Jan 2018 17:06    Post subject:
I'm still finding a few interesting things, but the planets needs to be more varied.. They need more spawn points for interesting things to happen on the planets, e.g swamp, rain forest, snowy forest, spooky / mysterious area etc... also there's no map for the planets which sucks, would love to be able to mark an area to go back to it later.

They need to scrap that MP bullshit.. sucks that they put effort into it, would much rather see that spent elsewhere.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 7th Jan 2018 17:10    Post subject:
vurt wrote:
They need to scrap that MP bullshit.. sucks that they put effort into it, would much rather see that spent elsewhere.

+1
but appears that most of the vocal people wants MP over anything


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Sometimes i just want to see NFOHUMP burn \o/
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GreatPlayer




Posts: 222

PostPosted: Sun, 7th Jan 2018 17:13    Post subject:
vurt wrote:
I'm still finding a few interesting things, but the planets needs to be more varied.. They need more spawn points for interesting things to happen on the planets, e.g swamp, rain forest, snowy forest, spooky / mysterious area etc... also there's no map for the planets which sucks, would love to be able to mark an area to go back to it later.

They need to scrap that MP bullshit.. sucks that they put effort into it, would much rather see that spent elsewhere.


You can build a signal beacon or something like that to mark any place in a planet. See your constructions options.
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vurt




Posts: 13963
Location: Sweden
PostPosted: Sun, 7th Jan 2018 17:15    Post subject:
aha, cool. I haven't looked into construction that much yet.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 29th Mar 2018 11:54    Post subject:

Quote:
Coming in Summer 2018 is No Man's Sky NEXT, a free update for PS4, PC, Xbox and WeGame. It's our largest update so far, and we're working our socks off

https://twitter.com/NoMansSky/status/979294685876322304/


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Sometimes i just want to see NFOHUMP burn \o/
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