I'm not sure i'll buy it just yet.. you could argue that its good that they've updated the game, but what other choices do they have if they want to continue in this business, this is the only way of course. They must make up for what they've done, and then some. In fact for the players it can turn out to be a good thing, because they will really need to work on their rep here (and they're aware because they're not totally retarded)..
If they had promoted this as the indie title it is instead of an "AAA" game with an AAA-price tag they would not be in this situation.
Not really the game they advertised sure, but it turn out to be an enjoyable exploration game.
Looks quite nice, perform nicely (4K 60fps, 100% GPU usage here).
Lots of things to do, crafting improved a lot, and it feel like it will take hundreds of hours to get to the "end".
Hopefully the content is now enough to keep the game fun until then.
These Vy'keen guys are cool ! Apparently I chose the good answer with one of them and he gave me his class A 24 slots tool
Most of the slots were damaged but hey I got this in the first hours, on my last game I had to grind for age to get one of those ...
Edit :
@vurt Agree with this.
I still think the AAA vibe and price tag is mostly Sony fault.
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We gamers sure like to put blame solely/mostly on the publishers... with the kickstarters, Early Access and what not we have these days, it sure opened my eyes to that not being true at all.
In fact for the players it can turn out to be a good thing, because they will really need to work on their rep here (and they're aware because they're not totally retarded)..
Same thing I thought one year back. In the end they'll make a better game.
It's fucked up that it needed a backlash before the devs decided they should actually give a fuck about their customers... to me, that's not a dev worth supporting or encouraging.
Why do you think this was the case with them? Maybe the game was rushed by the publisher? I mean. . . i was one of the people that hated this game too. . . but i do seem to recall them saying all along that they would be supporting the game intensely post release. I didn't believe it. But, as it turned out, it was one of the things they said that they actually are doing. Rather than bash them for that too, I think they deserve some kind of credit. And, if the game continues to be updated even more for free. . . good for them and for all the people that do enjoy the game.
how have we fallen so far where we think a developer getting caught out lying and releasing a mess of a game at a premium price and then patching it only after massive backlash, is something they should get credit for? They arent doing it because its right, theyre doing it to save their business. THATS why theyre supporting it. They were literally forced into it.
they arent supporting the game because they care about it, or because they care about the people who bought it, theyre doing it purely for selfish reasons - stop congratulating them for being business driven. It makes as much sense as congratulating activision for releasing a call of duty game every year, or valve for.. well.. every shitty thing theyve ever done to steam over the past couple of years.
to me its utterly weird how far some gamers are going to defend everything that we're supposed to hate about the shitty state of pc gaming today...
its the reason i laugh my ass off every time people whinge about buggy game releases or publishers/developers doing scummy shit or breaking promises... its no wonder it happens when we're all so indifferent and such easily manipulated fucking suckers who are eager to forgive anything these shitbags do. Just look at you you think hello games should actually be congratulated for being selfish money-driven fucks. CONGRATULATED for getting caught out and having to make the game to a standard that should have been delivered from the start. These arent things to be appreciated, theyre things to be EXPECTED for the premium fucking price the game came out at.
if nothing else, the bowing down and praising hello games as charitable fucking gods that im seeing here and elsewhere show me that we gamers really do deserve to be treated like the dumb sheep we are.
shure Acti (9000 employes) releasing CoD every year with weird dlcs and microtransactions is totally comparable with HG(16 employes) doing huge content patch year after rushed release and with a result that HG is worse
At least we now have a case that Devs should never ever to their own PR especially in a worlds where press people are retards and youtubers care only for the clicks
that list was missing privateer 2 , was an amazing game for me as a kid, first x4 experience, trading n shooting pirates n stuff with not to bad fmv n acting
Patch 1.35 is here and introduces a number of quality of life tweaks and changes, while also fixing some of the remaining issues you’ve reported to us. The patch is available now, and here's what it includes:
Spoiler:
Features and changes
Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class
Handling is now displayed as a value on the ship statistics screen
It’s now possible to craft multiples of the same product at once
Added the ability to craft more of the same product on top of an existing stack
Improved transferring items between inventories
Added a toggle to switch from buy to sell screen on the trading menu
Added variance in handling between ship types
Improved the appearance of popup menus
Improved speed and smoothness of user interface page transitions
Reduced the amount of resource required to repair tech in Survival mode
Improved visuals for editing terrain
Improved display of critical warning messages
Added message to notify the player if they select a portal glyph they have not yet learned
Added additional information to the quick menu when the player attempts to charge something with insufficient resources
The quick menu will now automatically close after selecting an option
Alien words which have been translated are now highlighted in interactions
Improved messaging when portal glyphs are rewarded
Improved user interface navigation using Q, E, W, S and A and D keys
Added ability for player to enable torch while in caves
Improved galactic map saturation, colours and effects
Added an option in the galactic map to toggle user waypoints
Bug fixes
Fixed an issue preventing players with very long play times being able to save
Fixed an issue where black dots would occasionally appear while looking into the sun
Added audio when interacting with portals
Prevented hazard effects showing while teleporting or warping
Prevented mission log opening when you unpin recipes
Prevented players being able to scan creatures through the terrain
Fixed an issue causing extremely distant points of interest to show when scanning
Removed large white marker which would occasionally show up permanently over buildings
Fixed an issue where visited buildings would not correctly update their icon
Fixed an issue where visiting a building would not correctly mark nearby waypoints as visited
Fixed an issue where scanning buildings would not also scan nearby waypoints
It’s no longer possible to lose the Atlas Path by using a black hole
Denying the Atlas Path will no longer show you the Atlas Path
Balanced the damage potential of the Scatter Blaster upgrade
Players will no longer be directed to the anomaly in systems where it can’t spawn (e.g. when an Atlas Station is present)
Prevented portals from being incorrectly left enabled at times they shouldn’t be
Removed grass from bases created prior to the Atlas Rises update
Completed freighter salvage missions will no longer be incorrectly re-added to the mission log
Fixed issue where your base teleporter can be duplicated and incorrectly labelled in teleporter location lists
Prevented incorrect distant paths being drawn in the galactic map
Fixed an issue where galactic map paths would draw incorrectly
Fixed an issue where players could manipulate mission boards to get multiple of the same mission type
Fixed an issue where system race was being displayed incorrectly when talking to mission NPCs
Fixed an issue that caused general ship handling to overly effect ship boost handling
Spoiler warning:
Fixed some rare crashes
All I would ever do is fly in reverse, facing them. They automatically line up directly behind you....which happens to be the way you are facing, and you blow them up.
All I would ever do is fly in reverse, facing them. They automatically line up directly behind you....which happens to be the way you are facing, and you blow them up.
Nah, the AI is pretty poor. Just turn and burn. Not sure after this latest update since the handling is supposed to have changed. We'll see. The key for the space combat is upgrading your weapons and make sure the upgrades are adjacent to the weapon and to each other so you get the bonuses (they'll be highlighted). Also keep whatever it is that recharges your shield on-hand and combat then becomes pretty easy.
- You will now be presented with 5 save-game slots (each of which can be used for any game mode). Your existing saves will be mapped into these slots
- Selecting an empty slot will start a new game, allowing you to then pick which game mode to play from the mode select menu
- There are now two sub-slots for each save-game - one for auto saves, one for manual saves
- Starting a new game with no existing saves will take you directly to mode select
Improvements & changes
- Made the temperature range of dead planets more varied
- In-flight weather effects now vary in strength based on height
- The Analysis Visor can now be used to scan farm plants and see the remaining growth time
- Analysis Visor can scan ships to determine their class, type and value at a distance
- The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner
- Added error message when no outpost is found by the economy scanner
- Added the ability to skip black bars when discovering a planet or solar system
- Prevented the cursor being reset to the center of the page as you switch between pause menus
- Trade outposts now provide hazard protection
- Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems, to add more variety to exploration and trading
- Galactic map now respects user mouse sensitivity settings
- Galactic map now respects user control inversion settings
- Prevented trade terminals having a negative quantity of stock
- Made trading terminal stock values replenish over time
- Separated stock levels for trading posts and space stations in the same system
- Lush biomes in survival mode now occasionally exist without an aggressive sentinel presence
- Reduced cursor UI slowdown when using a pad
- Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire
- Added exotic ship audio for AI and NPC ships
- Added ability to transfer items to and from containers in your base or freighter
- Added tooltip text to explain the planet icons on the discovery page
- Added ability to sell items from ship cargo slots at terminals
- Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot. Note: no new storms have been added, and the frequency of storms has not been adjusted. Humid planets that previously had freezing rain storms in 1.3 have had that storm type changes to heated rain.
- Added ability to transfer items from cargo slots during maintenance interactions
- Improved trading by giving NPCs independent stock levels
- Made NPCs who give directions refer to a wider spread of locations
- Added ability to rebind the discard key
I'm enjoying it. I never played it at release, i bet it must have been pretty bad (looking at the huge changelogs).
The graphical glitch when you mine from your ship is terrible though, the whole ground disappear AND the rock that you mine such huge graphical bug and oversight should not be in a game which has been updated so many times now (not sure if its on PC, i play on PS4 Pro). I also had a ship which was very hard to leave, 90% of the time you would get stuck in the 3D model so it took a lot of tries before you could get out, that got old pretty quick.
In a way it's my dream game, but the execution is far from perfect. I really hope they continue working with it..
The creature design is quite boring, but it has a few surprises here and there.
Are there any human-like aliens that you eventually get to fight on the planets? I'm hoping that when i upgrade the ship and can go one step deeper into space things will change a bit, kind of like going to Level 2. will i be disappointed?
I dont think they ever added aliens/human like creatures you can fight. Just those stupid "robots".
No matter where you "jump", youre gonna get the feeling that you are visiting the same planets over and over and over again. You wont feel any "im deeper into the game", nor "its a different theme".
Basically: you like the game right now, or playing to find something interesting? You won't, you have everything at your disposal, nothing will change drastically.
I'm still finding a few interesting things, but the planets needs to be more varied.. They need more spawn points for interesting things to happen on the planets, e.g swamp, rain forest, snowy forest, spooky / mysterious area etc... also there's no map for the planets which sucks, would love to be able to mark an area to go back to it later.
They need to scrap that MP bullshit.. sucks that they put effort into it, would much rather see that spent elsewhere.
I'm still finding a few interesting things, but the planets needs to be more varied.. They need more spawn points for interesting things to happen on the planets, e.g swamp, rain forest, snowy forest, spooky / mysterious area etc... also there's no map for the planets which sucks, would love to be able to mark an area to go back to it later.
They need to scrap that MP bullshit.. sucks that they put effort into it, would much rather see that spent elsewhere.
You can build a signal beacon or something like that to mark any place in a planet. See your constructions options.
Coming in Summer 2018 is No Man's Sky NEXT, a free update for PS4, PC, Xbox and WeGame. It's our largest update so far, and we're working our socks off
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