Tomb Raider - The Dagger Of Xian (TR2 fan remake) [Demo out]
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ixigia
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Location: Italy
PostPosted: Fri, 1st Sep 2017 01:20    Post subject:
There's indeed work to do when it comes to optimization, but damn, the creator really nailed the essence of an old-yet-modern Tomb Raider So Much Win

The production values and overall visuals/lighting of the remade level are surprisingly pleasant, the (imported) animations and control system are fluid, didn't encounter any wonky collisions/bugs, everything just clicked. No Batman visions, no silly huds, there's the classic "manual" platforming as well where you have to press Ctrl to hold onto ledges. Very Happy With all the automatic titles of late, dying two times in a row to perform a relatively simple jump was a nice throwback, a sensation that was lost in time and space.

I don't know if the project will ever be finished, but this fellow has done and is doing a remarkable job, he really would deserve to complete his dream (ours too!), since Square Enix doesn't seem to be capable of releasing something that doesn't stink of cinematic tripe.



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Last edited by ixigia on Fri, 1st Sep 2017 01:25; edited 1 time in total
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AmpegV4




Posts: 6248

PostPosted: Fri, 1st Sep 2017 01:25    Post subject:
This is marvelous to see, shame gamers don't like this kind of gameplay though. Survival, exploration and skill based movement gone forever.. now we only third person shooters.
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Morphineus
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Location: Sweden
PostPosted: Fri, 1st Sep 2017 02:20    Post subject:
I think a big bunch of gamers just don't know any better. I don't expect the majority of them to endure those old graphics from the originals but a graphical update, sure.


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Ashok0




Posts: 1733
Location: Ohio
PostPosted: Fri, 1st Sep 2017 03:04    Post subject:
Wow, this totally wasn't on my radar at all. Man, I really miss the old school Tomb Raider games. I wish we could move the franchise away from the rebooted games and back to the style of Legend/Anniversary/Underworld.

Edit: Oh cool, since this game was built in UE4 it has unofficial VR support. If you create a shortcut and add a "-vr" switch you can play this in the Oculus Rift or HTC Vive. The camera is a bit wierd but it's fun seeing Lara in glorious 3D. Very Happy
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zellar




Posts: 1555

PostPosted: Fri, 1st Sep 2017 03:38    Post subject:
Wow great job on this!! Love it! How long til' full release?


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dodger2020




Posts: 3537

PostPosted: Fri, 1st Sep 2017 05:07    Post subject:
zellar wrote:
Wow great job on this!! Love it! How long til' full release?


Never.
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beyondthesun




Posts: 275

PostPosted: Fri, 1st Sep 2017 10:36    Post subject:
Holy shit guys, this looks and plays absolutely bloody fantastic! The whole thing looks amazing, they really took advantage of the Unreal Engine 4 here.
And yeah it also really stresses the GPU, maybe you could counter it if you enable V-Sync, or you could also limit your fps to a desired number.
Since this is an UE4 game, all the config file tweaks work here too.

If you want to limit your fps:
1. Start the game once after you installed it, and quit.
2. Go to [UserName]\AppData\Local\TombRaiderDOX\Saved\Config\WindowsNoEditor\
3. Open "GameUserSettings.ini" with your preferred text editor.
4. It should be empty, add these two lines:

[/Script/Engine.GameUserSettings]
FrameRateLimit=60.000000

5. Save, close the file, and make sure you set it to read-only, as the game rewrites it. Done.

I set mine to 60 since I have a 60Hz monitor so that would make perfect sense, but you can enter any desired number there.
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hellishere




Posts: 812
Location: Portugal
PostPosted: Sat, 2nd Sep 2017 12:30    Post subject:
Even with vsync @60fps @1080p, on high/ultra i get 75 and 80 degrees. its insane...

Was playing siege the other day maxed out at 1080p and i dont go above 68 degrees.. so its not the gpu.. i hope


RYZEN 3700X | RTX 2070 SUPER
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CaptnNemo




Posts: 909

PostPosted: Sun, 3rd Sep 2017 15:29    Post subject:
Well this was a nice surprise!! Smile

It looks frikking good!! And it really does not hold you by the hand on the climbing side of it too!!

I think I fell and died like at least 20 times trying to figure out where to jump and hang-on.

I really do hope this project goes on further.

As for performance, is there a particular spot in the demo that is more demanding on the gpu ?

I really didn't see any problems with my temps. Was playing all the way to the max, temps hovered around 56-57c and Cpu was about 35c. Never went below 60fps anywhere and average was about 70-100 maybe?

Anyways hopefully you guys cant still get good performance out of it despite your temps issues.

Cheers!


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KillerCrocker




Posts: 20509

PostPosted: Sun, 3rd Sep 2017 15:37    Post subject:
I remember playing the shit out of Tomb Raider 2 demo on pc gamer disc when it was released. Holy crap I am old. That game is like 20 years now


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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Mon, 4th Sep 2017 13:43    Post subject:
Wow...completely off my radar. And this looks more TR than any of the last two (but again, this is a TR2 remake). I miss the old TR gameplay...
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madness




Posts: 13323

PostPosted: Sun, 11th Mar 2018 08:20    Post subject:
Meanwhile

Quote:
Realtech VR has announced that it will release remastered versions of Tomb Raider 1, 2 and 3 on Steam. These remasters will be based on the mobile versions, will support OpenVR, will feature a new 3D engine, and will be free to all owners of these games. Got all that? Realtech has made remasters that require the DOS version of each game on steam.

Realtech is known for making demos and mobile ports, so this seems both in their wheelhouse but also very new territory for that team.

https://www.rockpapershotgun.com/2018/03/10/tomb-raider-games-are-getting-free-remasters-on-steam/
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Sun, 11th Mar 2018 09:22    Post subject:
The years of Re-Releases and Remasters.


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JackQ
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Posts: 14220
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PostPosted: Sun, 11th Mar 2018 09:38    Post subject:
Makes we wonder if Ironically Emulation on PC encourged this?

Compnies won't admit it, But I am starting to think, the fact that there is damend for HD remakes and the fact that they saw people willing to pay for hardwares to run old school games to force 4k and 60 fps made compnies jumping the ride and we are seeing more and more remakes/remasters...

The adevnute of this, that some of the the remasters inculudes either new engine or heavily modification for the current one, something that either very hard or can't be done at all via emulaton.


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Civ01




Posts: 1294

PostPosted: Mon, 12th Mar 2018 10:29    Post subject:
"Based on mobile version" lol
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tet666




Posts: 5092

PostPosted: Mon, 12th Mar 2018 10:59    Post subject:
Still looks exactly the same to me i would be all over it if it was similar to the crash n sane trilogy (or at least tomb raider anniversary level of enhancement), but this looks just as low poly as the old games with some new textures slapped over it, i might as well fire up an emulator and play it there.
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cyclonefr




Posts: 7020

PostPosted: Mon, 12th Mar 2018 15:51    Post subject:
Civ01 wrote:
"Based on mobile version" lol


The mobile versions are superior (except the gameplay on a touch screen).
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Thu, 22nd Mar 2018 06:01    Post subject:
Tomb Raider 1, 2, 3 remasters have been cancelled
Quote:
Earlier this month, we informed you about the remastered versions of Tomb Raider 1, 2 and 3 that were going to be released on Steam. These remasters were being developed by Realtech VR and they were basically mods that would require the original DOS games on Steam in order to work. However, it appears that these remasters have been cancelled.

Square Enix has taken down all the videos from those remasters on YouTube, and Realtech VR has announced that it will no longer be working on them.

Crystal Dynamics has offered an official statement about the cancellation of these remasters.
Quote:
“While we always welcome passion and excitement for the Tomb Raider franchise, the remasters in question were initiated and advertised without seeking approval. As such, they were never officially sanctioned. Ensuring fans receive high quality gaming experiences is at the heart of our mission as a company, which requires all projects to go through proper channels. We are thrilled about the future of Tomb Raider, and cannot thank fans enough for their continued support and excitement for the brand.”

https://www.dsogaming.com/news/tomb-raider-1-2-3-remasters-have-been-cancelled/


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beyondthesun




Posts: 275

PostPosted: Thu, 22nd Mar 2018 10:51    Post subject:
Wow, what a dick move by SE. Don't tell me that they shut it down because they named it a "remaster" instead of "mod". In theory it was just a mod (didn't include game files, not monetized). Since when do you need approval for advertising a mod that doesn't illegally use any of your original assets?
They must have some plans regarding the classic games, otherwise I just see this as a bullshit excuse.


Last edited by beyondthesun on Thu, 22nd Mar 2018 14:00; edited 1 time in total
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Sin317
Banned



Posts: 24321
Location: Geneva
PostPosted: Thu, 22nd Mar 2018 11:18    Post subject:
Is it tho? They wanted to release remasters of SE's game, without even asking for approval? I am sorry to say, but SE is in the right here and had no choice but to stop it.
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Breezer_




Posts: 10858
Location: Finland
PostPosted: Thu, 22nd Mar 2018 11:33    Post subject:
Don´t worry, SE will release their own "HD" remasters from old Tomb Raider games for only 59 euros a pop, they will also feature item shop for bra´s etc.. Laughing
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beyondthesun




Posts: 275

PostPosted: Thu, 22nd Mar 2018 11:45    Post subject:
In one of their twitter posts last week they mentioned that they contacted SE and waited for their approval to move forward. I guess they contacted them a little late in the process as they were already advertising it by then.

But still we're entering a little grey area here. They basically wouldn't include any files and assets owned by SE, as the "mod" would've used the Steam version of the games which are already sold and owned by SE, this was just basically an extension, a mod for those games, like any other out there on the internet. And they had no intention to monetize it for their own gain.
But would this have been shut down if it were released on let's say a fan site completely under the radar named as a "mod" instead of a "remaster"?
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AKofC




Posts: 4359

PostPosted: Thu, 22nd Mar 2018 13:32    Post subject:
if this was essentially a free mod that would encourage people to buy the games on steam then i suppose it was shut down because of poor wording choice that triggered the se lawyers


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red_avatar




Posts: 4567

PostPosted: Thu, 22nd Mar 2018 13:41    Post subject:
AKofC wrote:
if this was essentially a free mod that would encourage people to buy the games on steam then i suppose it was shut down because of poor wording choice that triggered the se lawyers


Yeah, shutting something down that would only promote sales of your own product is just a dumb move otherwise. The only other reason I can think of, is that they might have feared it would harm the brand or confuse people into thinking it was official and since Tomb Raider is a huge brand (new movie releasing soon), they might not have wanted anything interfering.
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beyondthesun




Posts: 275

PostPosted: Thu, 22nd Mar 2018 13:58    Post subject:
red_avatar wrote:
AKofC wrote:
if this was essentially a free mod that would encourage people to buy the games on steam then i suppose it was shut down because of poor wording choice that triggered the se lawyers


Yeah, shutting something down that would only promote sales of your own product is just a dumb move otherwise. The only other reason I can think of, is that they might have feared it would harm the brand or confuse people into thinking it was official and since Tomb Raider is a huge brand (new movie releasing soon), they might not have wanted anything interfering.


Or (as I said above) another reason might be that they have active plans with the classics similar to this "remaster", and I'm sure it won't be free.
Hell I wouldn't even be surprised if let's say they'd make the classic remasters a preorder bonus for Shadow of the Tomb Raider (similar to Activision on COD:MW), SE being SE Smile
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red_avatar




Posts: 4567

PostPosted: Thu, 22nd Mar 2018 14:10    Post subject:
beyondthesun wrote:

Or (as I said above) another reason might be that they have active plans with the classics similar to this "remaster", and I'm sure it won't be free.
Hell I wouldn't even be surprised if let's say they'd make the classic remasters a preorder bonus for Shadow of the Tomb Raider (similar to Activision on COD:MW), SE being SE Smile


I doubt that to be honest. To them, the old games are very outdated and hard to market and the controls are clunky to younger gamers. The first game already had a remake called Tomb Raider Anniversary and it didn't do all that well in sales.

Quote:
The game was well received by critics, and though a commercial success, selling 1.3 million copies worldwide, it is still the least commercially successful game in the Tomb Raider franchise.


Investing funds into more faithful remakes seems very unlikely to me.
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consolitis
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Posts: 27317

PostPosted: Thu, 22nd Mar 2018 18:48    Post subject:
What people seem to have missed is that this was not a mod, but a new engine created using the original source code of the game, since these guys have it in their possession due to working in the past with CORE employees.

It's well within the rights of the current IP holders to say no to that, even if it doesn't harm their business.

And this is why this was so exciting, because attempts to reverse engineer the games and create a modern engine are taking ages and it's unknown if they will ever be completed.. http://www.tombraiderforums.com/showthread.php?t=197508

Thread created in 2013, 5 years later, still going...

In comparison these dudes, with the source code in their possession, wrote their own engine in just some months.


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ixigia
[Moderator] Consigliere



Posts: 65132
Location: Italy
PostPosted: Fri, 23rd Mar 2018 04:34    Post subject:
The remastering drama is unfortunate, but at least all the classic Tomb Raider games are perfectly playable on modern systems with some minor fiddling, so in the end our entertainment is preserved Dude Cool (since Square and their cinemabay™ bastardizing treatment clearly will never go away, it's the next gen era afterall).

TR1 (GOG) works fine both with the standard vintage DOSBox and without it (thanks to the Automated Fix which adds some nice needed improvements); same for 2,3 and 4 which just need Peixoto's patch for the widescreen et voilà, good old hardcore Tomb Raidin'.
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Civ01




Posts: 1294

PostPosted: Sat, 24th Mar 2018 08:40    Post subject:
so it is dead?
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consolitis
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Posts: 27317

PostPosted: Mon, 26th Mar 2018 01:07    Post subject:
Seems like someone leaked on GitHub the Tomb Raider 2 and previously thought long-lost Tomb Raider 3 source codes, around the same time Reatech started saying on twitter that they have the TR3 source code, and before they announced they are ceasing their efforts.

What likely happened is someone grabbed it from them (maybe they had some repo of theirs mistakenly left as public) so they were forced to stop what they are doing so that SE doesn't start asking them questions regarding if what has been leaked belonged to them. That's my opinion at least.

The good news is that several fans have downloaded it, so with time don't be surprised if the WIP engine re-implementations get "surprisingly" feature complete. Very Happy

https://www.reddit.com/r/GamingLeaksAndRumours/comments/82nrxq/classic_tomb_raider_23_source_code_leak/
http://www.tombraiderforums.com/showthread.php?t=219515


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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