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ixigia
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JBeckman
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Posted: Tue, 15th Aug 2017 21:36 Post subject: |
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Agents of Mayhem
Spoiler: | |
ReShade for SMAA, SpecialK for hiding the UI by "toggling" the vertex shader responsible for it.
(And then wall-hugging like a champ and hoping clipping isn't too much of a issue, ha ha.)
Models and textures are a bit so-so, tons of post-processing and other shaders though in addition to tech like TXAA, SSR, HBAO, PCSS (And HFTS.) so framerate is going to take a hit if you enable everything, looks pretty neat though if perhaps a bit shiny and said specular shine is causing some aliasing issues unless you're downsampling at which point you'll want a really nice GPU heh.
EDIT: Trails of Cold Steel
Spoiler: | |
Last edited by JBeckman on Sat, 19th Aug 2017 16:17; edited 1 time in total
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ixigia
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Posted: Sat, 19th Aug 2017 02:32 Post subject: |
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JBeckman
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Posted: Sat, 19th Aug 2017 14:41 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:33; edited 1 time in total
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JBeckman
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Posted: Sat, 19th Aug 2017 16:23 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:33; edited 1 time in total
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Surray
Posts: 5409
Location: Europe
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Posted: Sat, 19th Aug 2017 16:30 Post subject: |
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JB what is going on in this No Man's Sky shot?
Something is not right...
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Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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harry_theone
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Posted: Sat, 19th Aug 2017 16:31 Post subject: |
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Flying backwards, most likely.
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JBeckman
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JBeckman
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Posted: Mon, 21st Aug 2017 17:03 Post subject: |
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No Man's Sky
Spoiler: | |
Not much more to say about the game thus far, roaming around a huge but somewhat empty galaxy and slowly building up resources in order to reach the center, which is going to take a long, long time judging by how little progress I've managed thus far and how big (BIIIIG!!!) the actual galaxy is.
EDIT:
No Man's Sky
Spoiler: | |
EDIT:
Agents of Mayhem
Spoiler: | |
Last edited by JBeckman on Fri, 25th Aug 2017 23:19; edited 4 times in total
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JBeckman
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Posted: Sun, 27th Aug 2017 00:19 Post subject: |
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Deus Ex - Mankind Divided
Spoiler: | |
Clearing out the backlog a little bit, game might never see it's original conclusion though what with being put on hold and all due to executive meddling but eh, who knows if Square won't feel like resuming the franchise at some point in the future although it might be another reboot or who knows, JRPG?
I remember the bloom effect, spent some time using the in-game console to see if some command couldn't perhaps reduce the strength a bit but I don't think I found anything.
Starbreeze had it pretty rough during those earlier years I believe, Enclave, Knights of the Temple and The Darkness weren't among the big sellers but had some popularity though Riddick is generally considered a pretty good game and Payday in particular gave the studio a bit of a breakthrough finally.
(Wonder how much EA interfered with Syndicate and it's direction actually.)
EDIT:
Deus Ex: Mankind Divided
Spoiler: | |
EDIT:
Recore version 1.1 "Definitive Edition"
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Oh how nice of the HUD to fade out after a few seconds, why the [beep] isn't that being done for the objective marker though?
EDIT:
Deus Ex: Mankind Divided
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Back to DX12 for now, I lose out on some third party utilities but it is just a little bit faster which is really useful for the Prague city areas due to how demanding these get.
EDIT:
No Man's Sky
Spoiler: | |
EDIT:
Lightning Returns: Final Fantasy XIII
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JBeckman
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Posted: Tue, 5th Sep 2017 15:00 Post subject: |
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ixigia
[Moderator] Consigliere
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JBeckman
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Posted: Mon, 11th Sep 2017 17:01 Post subject: |
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Ghost Recon: Wildlands
Nothing too special, one more game to clear on the backlog.
(Dick-kicking cartel gang-bangers at a cinematic 24 frames-per-second.)
Spoiler: | |
(Big mama tower defense is apparently a thing in this game, said mama being both the defense, and the tower, she sure didn't need no body armor ha ha.)
EDIT: A cat with a wooden leg huh, peg-legged prosthesis pegging?
Spoiler: | |
(Just what the hell am I hearing here anyway, ha ha oh some of the conversations in this game are just weird.)
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JBeckman
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Posted: Thu, 14th Sep 2017 16:02 Post subject: |
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ABZU
Spoiler: | |
Two hours or so, nice little relaxing exploration game with some optional collectibles.
Not too much to say about the game really, VR version might be a interesting showcase though I'm not sure what the studio behind the game is working on currently.
EDIT:
Divinity: Original Sin 2
The main menu.
Spoiler: | |
EDIT:
Dishonored 2 - Death of the Outsider
Spoiler: | |
EDIT:
Deus Ex - Mankind Divided
Utulek Complex, or Golem City as it's also called.
Spoiler: | |
EDIT:
Dishonored 2: Death of the Outsider
Spoiler: | |
Last edited by JBeckman on Wed, 20th Sep 2017 21:16; edited 4 times in total
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zmed
Posts: 9234
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Posted: Sat, 16th Sep 2017 21:18 Post subject: |
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Was messing around with the Warframe photo mode again. Wish we could use it in solo missions, these "captura scenes" can be really limiting.
Spoiler: | |
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JBeckman
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JBeckman
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Posted: Tue, 26th Sep 2017 21:32 Post subject: |
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Blue Reflection
Spoiler: | |
So, high school JRPG/VN game with some ("some") fan service and a pretty light plot about well it isn't really quite clear yet, magical girl drama and yuri drama and some comedy ha ha.
Special K was used to hide the UI elements when possible, also removed the character outline for the latter screenshots and for one of them I swapped hiding the UI for just hiding a shader responsible for the eye which caused that white empty eyeball image, thought it looked neat.
(I mean the expressions on some of the characters and the writing sometimes makes you wonder if this is lighthearted or if you stumbled into some new version of Yandere simulator. )
EDIT:
Blue Reflection
Spoiler: |
The outfit room without the UI, this particular one was a free bonus but unfortunately the little straps on the back still retain the black outline effect so it must be on a separate shader.
A..brain fart? Ha ha.
The transformation outfits are neat and all but I think the designer might have mixed up sailor outfit and stripper outfit partway through the design, well it's fan service of course as usual for some of these games.
Hiding the UI here revealed one of the party members was secretly photo bombing, hiding what I assume is part of the reflective shader effect had a interesting effect too turning the outfit a bit more gothic.
The Sephira or Sephirot as they're called collectively, not to be confused with a certain mama's boy in a different JRPG. (..Which has some unique fan service of it's own involving Cloud and a group of burly dudes in a certain inn heh.)
The little 2d icons during combat decided to remain even after hiding the main UI elements, unfortunate but not too big of a issue, bit cluttered though if there's multiple targets available when in combat.
The game seems to have a thing for bath scenes for some reason (How surprising, or maybe not.) on that note the environment textures are pretty detailed in this game though shadow and AO is a bit of a mess sadly.
Looks more like someone's bragging but this was supposed to be a bit of a dance, makes for a fun capture at least.
 [/url]
As does this ripple effect shader, lucked out a bit as it's pretty fast so hard to capture properly.
 [/url]
One of the games many post-battle victory poses, usually it's a single character but here it's all of them whatever triggered that condition, not quite sure what's going on though ha ha.
Aren't eyes supposed to be spherical? Although if the game let's you actually see the eyeball it's generally a bit of a different genre..or you're playing AC: Unity with a certain set of older drivers heh. (Or whatever triggered that issue again.)
More silliness with eye related shaders and toggling them, the way the game is animated lends itself pretty well to this type of thing making characters look downright psycho at times. (Well that happens without messing about too I suppose.)
Neat water effects too in this game, it's not used very frequently though (The developers were pretty proud of a certain translucency effect however.) but some of the "dungeons" features some water environments.
(Overall the graphics are pretty good though overall detail is pretty sparse what with being a PS Vita game originally I believe and then cross-developed between that and PS4 primarily with a PC port after.)
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Jumping a bit back and forth between backlogged older games and new releases at the moment.
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Posted: Fri, 29th Sep 2017 21:57 Post subject: |
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Some Warframe shots of my Rhino:
Spoiler: | |
NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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ixigia
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JBeckman
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JBeckman
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Posted: Sun, 1st Oct 2017 00:03 Post subject: |
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Cuphead
Spoiler: | |
Just some quick images testing out the game and well I'm rusty, this is going to be a bit of a challenge.
(How fitting for the protagonists to get their asses handed to them at the CRAPS table, Ha!)
EDIT:
Cuphead - The various bosses.
Spoiler: | |
EDIT:
Ruiner
Spoiler: | |
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zmed
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zmed
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JBeckman
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Posted: Sat, 7th Oct 2017 22:55 Post subject: |
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Warframe is holding up nicely from whatever work they've put into Cry-Engine over the years, heard the community is still active too and the developers are adding new content regularly, not bad.
Starcraft 2
Apparently we're killing gods now because Blizzard and their weird ass lore twisting this franchise in all sorts of ways, oh well.
Spoiler: | |
Engine is getting a bit old, poor multi-threading and x64 and DX11 support are relatively recent additions so the actual game scenes get a bit stutter prone with a lot of action going on whereas the higher-quality cinematic scenes mostly run fine as things are less active.
Visually it's held up pretty OK for a RTS game though it does look a bit low-poly and the older shading model makes things look a bit flat and plastic but eh, it works though the screens do mostly focus on the higher-poly cutscene models and events.
EDIT:
Middle Earth - Shadow of War
Spoiler: | |
The game has a free camera feature you can use with quite a extensive feature set, whatever little faffer set the movement to mouse drag/drop functionality though well that's just no good at all ha ha.
Looks pretty good though downsampling would remove some of the roughness and offset the temporal AA method the game is using, without the ultra textures the game seems to be keeping to under 6 GB RAM usage and 4 GB VRAM usage, with it enabled though RAM usage exceeds 10 GB and 8 GB of VRAM according to the in-game statistics screen for these values so be prepared for some stuttering if you don't have at least 16 GB RAM and 8 GB VRAM hardware.
EDIT: And while at it here's Gollum naked and a pissing orc I ran across.
Spoiler: | |
(That loincloth normally covers up pretty much anything but I suppose someone over at Monolith figured he needed to be anatomical correct even so, oh the things you can discover in some games, ha ha.)
EDIT: Added more SOW screens.
EDIT:
The Evil Within 2 - American dad drama comedy.
(With some horror elements but yeah, enough horror tropes yet? And that's just the intro level too.)
Spoiler: | |
(Solid shoot-em-up though.)
Last edited by JBeckman on Sat, 14th Oct 2017 19:12; edited 10 times in total
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Posted: Sun, 8th Oct 2017 01:30 Post subject: |
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@JBeckman Warframe runs on Digital Extremes's own engine, The Evolution Engine. Pretty impressive how much they upgraded the engine itself over the years, let alone the game as a whole.
NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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zmed
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Posted: Mon, 16th Oct 2017 21:53 Post subject: |
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A bit of Shadow of War before they go up on Steam.
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JBeckman
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Posted: Tue, 17th Oct 2017 07:41 Post subject: |
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South Park - Fractured But Whole
Spoiler: | |
EDIT:
ELEX
Spoiler: | |
EDIT:
The Evil Within 2
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Nurse Tatiana, whatever she actually is that green gel and what it can do sure comes in handy.
That CD looks a bit out of place.
Never noticed the second face before on this particular "zombie" variant.
Sebastian Castellanos goofing around in the VR world as usual.
Pretty much what the game turns into as you get some ammo and upgrades down, hunt them all down and grab that goop to fuel even further upgrades to say nothing of the crafting parts but there's hundreds of them anyways so.
Stefano's greatest creation the Obscura, because apparently slapping tits to a camera was art. (Well there's a bit more to it than this, it moves around making goofy sounds and it's worth 7000 goop, so it died fueling Sebastiano's upgrade addiction.)
Kidman, Sebastian and she has aged a bit since the previous STEM adventure yet some other inhabitants of STEM2 look like they haven't aged at all, how curious.
Of course not-Google Moebius would stick ads in VR World 2.0, figures.
Not really sure if there's a movie like this or if it's a Silent Hill reference.
More of Stefano's creations, guro artist much? Though he's taking it all the way up to snuff now.
Actual fight against the guy was a bit more of trial and error, and about six or so buckshot shells at point blank.
But of course the game couldn't be over just yet, probably more twists and turns to come.
And just like that we're in Resident Evil 4 again and that Plaga cult.
Looking a bit cel-shaded there priest.
And just a short while later I ran across someone trying to do a Lara Croft impression.
(She's a pretty cool character though but it's this type of game so obviously she's not going to be around for long.)
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