Metro: Exodus
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Sat, 17th Jun 2017 21:09    Post subject:
I don't understand the "craving" some people have for an open world metro game... every game nowadays is open world, something more structured and focused is a breath of fresh air at this point. Good on them for not falling into the lazy temptation of just making "far cry in Russia".
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Radicalus




Posts: 6423

PostPosted: Sat, 17th Jun 2017 21:22    Post subject:
I remember the time people were all pissed, because Alan Wake didn't end up being open world. I was very happy though.

I played many open world games, and I enjoyed very few of them. Narrative games almost never turn out great in open world settings. Almost.
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m3th0d2008




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Location: Outhouse
PostPosted: Sat, 17th Jun 2017 22:45    Post subject:
I highly doubt anyone thinks of Ubisoft games when throwing the term OpenWorld into the ring when it comes to this Franchise.


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vurt




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Location: Sweden
PostPosted: Sun, 18th Jun 2017 00:04    Post subject:
STALKER is in a whole different league than something like FC.. I much rather have a very toned down story and instead a chose your own adventure type of game, it's really what games excels at and you can't get it anywhere else but in games.

My story fix i get from books and sometimes movies, way better mediums for that sort of thing.
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ixigia
[Moderator] Consigliere



Posts: 65089
Location: Italy
PostPosted: Sun, 18th Jun 2017 00:31    Post subject:
m3th0d2008 wrote:
I highly doubt anyone thinks of Ubisoft games when throwing the term OpenWorld into the ring when it comes to this Franchise.

Haha yeah, though that's a pretty damn big issue nowadays, the so-called (and almost irreversible) Ubisoftization process that has permanently tainted an entire genre and has changed the way we gamers generally perceive open world games. Sad

No longer a genuine sandbox full of opportunities and countless atmospheric moments generated by dynamic events/routines (like our good ol' Stalkers), but a large game-y and coloured virtual 3D checklist to complete like a mechanical task till exhaustion, with the only "rewards" being achievements and the satisfaction of OCD needs.

Hopefully, if all will go well this new Metro indeed won't follow that (tedious) standardized way but will present things more naturally with the usual narrative-driven parts alternating hub-like settings to explore and then moving on to the story bits again. It would be a kamikaze move to apply the silly Ubinextgen open world approach here, and I don't think 4A have lost their mind (yet Very Happy), though in order to be 100% sure some proper gameplay videos are needed as per usual.
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4treyu




Posts: 23152

PostPosted: Sun, 18th Jun 2017 01:11    Post subject:
Exactly. Ubisoft's so-called "open world" games should actually be called amusement park games. Just a big space artificially filled with attractions.
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Sun, 18th Jun 2017 07:32    Post subject:
The_Leaf wrote:
I don't understand the "craving" some people have for an open world metro game... every game nowadays is open world, something more structured and focused is a breath of fresh air at this point. Good on them for not falling into the lazy temptation of just making "far cry in Russia".


Because any well done (read not a moba or MMO structure) open world has to beat (if on the same level) a simple on rails experience. Rolling Eyes


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

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red_avatar




Posts: 4567

PostPosted: Sun, 18th Jun 2017 08:20    Post subject:
I much prefer a semi-open world akin to The Witcher 1 & 2: the story moving from zone to zone where each zone is more or less fully accessibly. Same with STALKER. It's a system that has benefits of both sides.
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AmpegV4




Posts: 6248

PostPosted: Sun, 18th Jun 2017 08:57    Post subject:
red_avatar wrote:
I much prefer a semi-open world akin to The Witcher 1 & 2: the story moving from zone to zone where each zone is more or less fully accessibly. Same with STALKER. It's a system that has benefits of both sides.


Agree, also my favorite format.
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Waargh




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PostPosted: Fri, 8th Dec 2017 05:29    Post subject:


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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m3th0d2008




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PostPosted: Fri, 8th Dec 2017 15:44    Post subject:
Shit gives me goosebumps... So Much Win


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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Wed, 7th Feb 2018 07:16    Post subject:


Next update: Feb 7th.

Quote:
Reading the @MetroVideoGame story in this month's Game Informer:

"Physics-based rendering, overhauled lighting, full facial capture for cinematics, dynamic weather system, full day/night cycles, atmospheric systems, sim AI biomes..."

"Plans to hit native 4K+HDR on Xbox One X"


https://twitter.com/shinobi602/status/960961841408151552


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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JBeckman
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Location: Sweden
PostPosted: Wed, 7th Feb 2018 07:41    Post subject:
Worst way to wear a gasmask ever. Razz

Then again gotta look cool and all that, poison gas and radioactive fallout be damned.
(Flying ding-dong demons and hell-dogs too for that mattter. Those things could be a pain.)
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 7th Feb 2018 16:40    Post subject:
God dammit... I need this... yesterday Sad


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 7th Feb 2018 16:49    Post subject:
New Metro Exodus screenshots from Game Informer
Quote:


More: https://imgur.com/a/wRwez#V49XSvK



Frap Frap Guy


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consolitis
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PostPosted: Wed, 7th Feb 2018 18:37    Post subject:
PBR So Much Win


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JBeckman
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PostPosted: Wed, 7th Feb 2018 21:30    Post subject:
https://www.resetera.com/threads/gameinformer-10-bold-changes-exodus-is-making-to-metro.21781/

Quote:

These are the 10 biggest changes we saw.
 Spoiler:
 



(Spoiler tags just in case, some interesting details but some might consider it to spoil a few things about the game also thus tagged as such.)
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ixigia
[Moderator] Consigliere



Posts: 65089
Location: Italy
PostPosted: Fri, 9th Feb 2018 04:15    Post subject:
JBeckman wrote:
Quote:

These are the 10 biggest changes we saw.
 Spoiler:
 



(Spoiler tags just in case, some interesting details but some might consider it to spoil a few things about the game also thus tagged as such.)

[heavy breathing]
After reading all that, the hype-o-meter's gauge is dangerously spinning out of control Me Gusta
It definitely sounds like the closest thing to Stalker that we can achieve in this multiplatform-y/streamlined day and age. 4A you're our only hope!
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 13th Feb 2018 06:11    Post subject:
Metro Exodus is bigger than 2033 and Last Light combined
Quote:
4A Games has said previously that Metro Exodus will be more open than the previous games in the Metro series, but it won't be a completely open world like that of Stalker. In a new interview with Game Informer, creative director Andiry Prokhorov and executive producer Jon Bloch offered more insight into how the two will compare, and it sounds like Exodus might actually be more Stalker-like than expected.

For one thing, individual levels in Exodus will be much larger than anything seen in the previous games. The biggest outdoor level in Last Light was roughly "200 meters to 100 meters," Prokhorov said,. but in Exodus the average size of "big locations" is about two square kilometers. And while you won't be able to move back and forth between them, each individual section will be completely open.

"In each of these big areas, there's hours of gameplay, above ground, below ground. In general the game itself is larger than anything we've ever made before. Larger than the past two games—together," Bloch said.

"You can enter one of these environments and you can go off and do whatever you want. There's definitely a story that you follow, and if you follow that story, and you only follow that story, you will miss out on other content in those environments." That means everything from weapons, attachments, and other loot, to "frozen stories" that reveal more about the game world and its history.

Prokhorov said it was difficult to strike a good balance between an open-world game, which "completely lost the feeling of Metro," and a straight-ahead linear experience but on a larger scale. "I think we succeeded, and we like how we made both of them—Metro and Stalker—friendly [with] each other. But it's still Metro," he said. "Players ask us a lot, give us more freedom, give us more freedom—take it!"

https://www.pcgamer.com/metro-exodus-is-bigger-than-2033-and-last-light-combined


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prudislav
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PostPosted: Thu, 22nd Mar 2018 20:35    Post subject:


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JBeckman
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PostPosted: Thu, 22nd Mar 2018 20:49    Post subject:
It looks good, a comparison could help but from what we know of the effect it would enhance shadows, ambient occlusion and reflections although for reflections I can't quite tell if it's everything or just the water stream though reflections on surfaces such as wood is often very subtle. Smile
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thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Fri, 23rd Mar 2018 00:58    Post subject:
Well damn that looked good! Surprised


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LeoNatan
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PostPosted: Fri, 23rd Mar 2018 01:23    Post subject:
Shadows are flickery flick shadow maps. This is most likely a tack-on job by Nvidia, like most of their "Gameworks". The name "Gameworks" likely comes from their engineers, who are doing "works" on other people's "games". Laughing
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harry_theone




Posts: 11230
Location: The Land of Thread Reports
PostPosted: Fri, 23rd Mar 2018 02:28    Post subject:
Failworks, always causing trouble since it was introduced, Nvidia's greatest work on sabotaging games.
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PickupArtist




Posts: 9923

PostPosted: Fri, 23rd Mar 2018 03:06    Post subject:
i dunno , some stalker mods did some really fancy shit with lighting already like 5 years ago, im not very impressed ... feels like fallout4 engine with stalker touch, but pretty meh

the consolitis continues Sad and it will for another 5 years minimum
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prudislav
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PostPosted: Wed, 16th May 2018 08:05    Post subject:
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Mas3ter




Posts: 1941

PostPosted: Wed, 16th May 2018 09:20    Post subject:
I'm not surprised Rolling Eyes
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Sun, 10th Jun 2018 20:08    Post subject:





Nice. Very Happy


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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VGAdeadcafe




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PostPosted: Sun, 10th Jun 2018 20:53    Post subject:
My dick is hard, men.
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prudislav
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PostPosted: Sun, 10th Jun 2018 23:44    Post subject:

Quote:
In Metro Exodus, you'll explore vast open levels as you journey across post-apocalyptic Russia.

All footage in this trailer was captured in-game from a single level. Welcome... to the Volga!

---

Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created. Flee the shattered ruins of dead Moscow and embark on an epic, continent-spanning journey across post-apocalyptic Russia in the greatest Metro adventure yet.

Explore the Russian wilderness in vast, non-linear levels and follow a thrilling story-line inspired by the novels of Dmitry Glukhovsky that spans an entire year through spring, summer and autumn to the depths of nuclear winter.

Metro Exodus will be departing 22 February 2019 on Xbox One, PlayStation 4, and PC!


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