For those wannabe Nukers who tried to Nuke our DH2 Update release
just because we didnt "touch" the game executable.
What can we say ? You got STEAMPUNKED , we dont need to patch
the game executable, we generate a real denuvo license.
They really sound like some little script kiddies though.
Getting butthurt about everything the bad internet people write.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Regarding performance, my lowest FPS was in the snow environment.
Using the i5 4690k @4.5ghz and the r9 390 (equivalent to a 970), this is the performance I got on the legit game (same patch version as cracked):
Ultra preset: 48fps
Ultra preset, but reduced anti-aliasing to 4x8q: 58fps
Ultra preset, but reduced anti-aliasing to 4x: 61fps
Medium preset: 87fps
Lowest preset: 110fps (limited by CPU)
The Ultra preset doesn't fully maxes out the graphic settings (shadow and geometry remain one step below max, AA can go higher). For performance sake, I think the best pick is the Ultra preset and reducing AA from 4x16q to 4x8q.
@Kanint
Can you upload a savegame where you have problematic FPS?
Just out of interest i want to see how the my PC combo performs in comparison.
It wasn't significantly lower than my other parks, but it was a few fps (60 compared to 63-65 maybe) lower than other zones. With the ultra preset, reduced AA to 4x8q, and zoomed out to see the park as a whole, I get 60fps on this one: https://www.mediafire.com/?g7a4t3pfegtxokw
For me, the saves were in: C:\Users\*user*\Saved Games\Frontier Developments\Planet Coaster\*bunch of numbers*\Saves
Thanks, will try it out - after the game downloaded.
// Okay tested with Ultra preset on FullHD and nothing else changed.
Lowest i managed to get was 67 FPS. Average on your savegame is ~75fps, with sometimes up to ~100fps.
But my GPU is used with 99%, while the CPU only up to 40%.
So i guess it's time to upgrade the 970 oldtimer.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
The game is good but I struggle to enjoy it like rollercoaster tycoon.
The game seems to be built around reducing your profits at all times, there is no clear way to make an impact on the game, it has a mind of its own.
The game also doesn't make much sense to me, everyone hates the carousel even if I decorate it, people pay $15 for one ride and fill the queue, I increase it to $30 and they still fill the queue. Shops are crazy unprofitable and barely get used, handling security is a nightmare, why is everyone constantly pickpocketing? where is this game set?
I even cheated and gave myself 60 grand and found even making a great park and being really efficient with monthly costs it just wasn't that profitable.
Then again.. maybe I'm just bad!
All I really want is rollercoaster tycoon gameplay with graphics, paths etc like planet coaster.
I agree, the game lacks "fun". It has amazing tools to create a custom park, to create amazing roller coasters and custom decorations. And the Steam Workshop implementation is glorious. But it's lacking a "game". The developers have been releasing a lot of free updates, so *hopefully* they eventually overhaul the career mode. But I'm not currently holding my breath over it, especially after the poor implementation of the security guard/thieves system.
Our wonderful Summer Update is now LIVE! After showing you the live build last week and teasing you with beautiful images of fireworks and billboards, the 1.3 update is now available for download – if you already own the game, it will automatically roll out to you via Steam.
All 4.4Gb of it
Spoiler:
New Features
Display Sequencer - a powerful new tool for creating awesome experiences. The Display Sequencer allows you to trigger objects just like coasters and rides do
Find the Display Sequencer in its own area in the Scenery tab
Attach triggerable objects and add delays to fire them off at specific times
Use groups to organise your objects
Attach other sequencers to the sequencer to next and chain multiple displays
Use scheduling to mark key points in your park's opening hours, or important dates in the year
Set a music track on the sequencer to choreograph amazing displays
The UI improvements the display sequencer has transfers to coasters, track rides and rides too
Notification added when funds are not available to trigger fireworks
Fireworks - a new type of triggerable object!
Fireworks boost your guests' happiness
Fireworks cost money each time they are launched
Fireworks do not cost money until you place them. Previewing from the browser costs nothing
Fireworks that are locked in a scenario do not cost money to trigger
Fireworks are only triggerable
Fireworks have many colour options to get the perfect display
Video Billboards - a new type of triggerable object for custom content
Apply images and video to screens of many sizes
Screens support WebM video and JPG, PNG, TIFF and BMP images
Some image formats encounter brightness issues. JPG with an sRGB profile embedded display correctly and we currently recommend this format for your images
Video on billboards can be triggered from any source, like other effects
We are working on having audio coming from video billboards in the near future
Triggers for Rides - displays now work with rides
Each sequence in a ride now counts as a trigger
Use ride sequences to create displays centered around rides, with the same delay mechanism as display sequencers
Display Cameras - a new way to view displays
Display Sequencers have a special mode to create invisible Display Cameras
Use the Free Look camera to set up the best viewpoints
When it's showtime, use the camera option in the display sequencer to cycle throw and view the connected Display Cameras
Display Speakers - extend the range of your Display Sequencer's audio
Attach the new type of speaker to Display Sequencers
Music from sequencers will play back on these speakers
You can attach a speaker to multiple sources too, to keep the audio source consistent
Painted Wooden Coasters - White Woody's are now available!
All wooden coasters now support painted tracks
Custom Biomes - create your dream landscape
A new option is available in the Sandbox and Challenge modes
Select the types of terrain, background ambience and distant terrain to create the perfect environment
Custom Biomes can also be retroactively applied to old parks when you load them - hold the left CTRL button when clicking Resume from the My Parks screen
Custom Biomes can only be retroactively applied to Sandbox Parks and Challenge Parks
Paint Mode for Terrain sculpting - 3 ways to paint while sculpting terrain
Auto-paint - paints the terrain you are sculpting based on its height. This is the original method for sculpting terrain
Use Selected - paints the terrain you are sculpting with the current selection in the Painting tab
Sampled - paints the terrain with the terrain texture under the mouse cursor
Multiple Pass Stations
The new Power Up and Viper One coasters have a new option in the Operations tab to set the number of station passes before braking
This new option allows players to create realistic coasters that pass through the station multiple times, in either direction!
User Sound Effects
Triggered Speakers now support user content. Add your own sound effects the same way you do with Music Speakers!
No Clip Camera toggle - allows your camera to move through terrain
There is now an option to turn off camera collision in the Camera tab of the Game Options menu
New Rides
Iron Claw - The Iron Claw is a classic pendulum ride that’s been very popular in many parks around the globe. This extreme thrill ride holds up to 32 guests at a time and swings them 65 feet in the air while the cabin continuously spins. The sensations experiences are zero to heavy downward g-forces as the guests are flung in all directions and almost completely upside down.
Sky Watcher - The Sky watcher is a large observation tower that elevates your guests to 138m into the air to give the most impressive vista of your parks and the rotating cabin offers amazing panoramic views. The movement is graceful and is suitable for all ages. The structure is and elegant and beautiful combination of glass and steel and enhanced with a beautiful lighting arrangement this will give your park an iconic landmark for your guests to wonder at. This ride seats up to 60 guests at a time making it the highest capacity of any ride currently in game.
Black Out - The Blackout is an extreme inverting swing-ship, and has been inspired by the classic Looping Starship. This ride harkens back to the golden age of when the space race was flourishing. With a capacity to hold up to 50 guests and standing at 22 meters it’s a great major ride for your parks.
New Coasters
Power Up - The Power-up is a compact coaster ideal for squeezing into those tight spaces in your park. The train design is very open to offer maximum thrills and exposure to the elements. A vertical lift that takes the train uphill at 90 degrees and then the car then turns another 90 degrees upside down and is released into a terrifying plummet through a heart line roll down into a vertical drop and back through the station, back up the chain-lift again where it the rolls backwards through the station again a couple of times until it’s caught and lowered backwards into the station. A short but brutal ride guaranteed to scare the wits out of your guests.
Viper One - The Viper One up is a multi launch, twisted impulse, LIM shuttle coaster that consists of two large towering supports that hold up a 66m inline-roll at each end. As the coaster passes through the station the train get hurled up further up the track with each run until it almost reaches the top of each tower and giving the sensation the the train is going to fly off the end of the track.
Gnarler - The Gnarler is a new wooden coaster car to help celebrate the addition of painted wooden supports. The train is adds a more modern wooden coaster train design tom the traditional wooden coasters family. The train chassis are incredibly detailed with stylish and beautifully crafted interior and unique lead car.
De-Gen and Bolt - Something often requested by the Planet Coaster community was to have the sit-down boomerang coaster car (Trident) to appear on the ‘looping coaster track’ (The American Arrow) and visa-versa. We not only did this by creating two new coasters but we also gave them an upgrade with a new lick of paint and some minor cosmetic tweaks and they look beautiful.
New Scenarios
Goldmine Tower - Some poor fella bought this mine from a prospector, and took out some big loans to pay for it. Turns out it was a scam. The varmint had salted the mine! Now he’s trying to turn it into a tourist attraction with fireworks and Old West-style streets, but it’s not doing as well as he hoped and he needs your help.
Miss Elly's Diner - Miss Elly's Diner has some great facilities, including a big wooden coaster for a spot of excitement! But its remote location means it doesn’t see many visitors, and its potential isn’t being realised. Can you build on this location and draw in the crowds?
Starship Hanger - They filmed some pretty famous movies out here in the desert. It kind of looks like Mars, don’t it. The place isn’t much in demand any more – it’s all CGI these days – but the company doesn’t want to let it go. They want you to turn it into a theme park instead!
Coaster and Tracked Ride Blueprints
'Steam' - Luna Autos Powered Tracked Ride blueprint
'Tornado' - The Monster Coaster blueprint
New Scenery
Over 60 new scenery pieces including:
Americana Celebration Scenery
Video Billboards
Fireworks Special Effects
Wild West band pieces
8 Fireworks display blueprints
12 building blueprints from the 'Downtown' scenario, for all your metropolitan needs
2 building blueprints from the 'Oak Island' scenario
18 building blueprints from the 'Chief Beef's Raceway' scenario, for your Rivera parks
User Interface
Career screen has been improved. Parks are now sorted by difficulty and highlighted if they are new
Added time controls to the blueprint thumbnail screen. Capture your creations in their best light!
Added text to the Coaster Utilities buttons, to make them easier to understand
Added a new sort type to the browser, allowing players to find recently added items
Guests
Added new guest and avatar parts
New face, hair, body and legs for Slim Teen Females
New face and hair for Slim Teen Males
2 new Uncle Sam and Liberty hats for avatars. Guests can purchase these new hats from Hats Fantastic shops too!
Ride/Coaster Bug Fixes
Fixed an issue where the chain lift could overlap the track on the Black Falcon coaster
Fixed an issue where the wheels were clipping on the Monster coaster
Fixed an issue where guests would clip through the Pioneer seats
Fixed an issue where guests were clipping through their seats on the Kick-Flip
The speed of the Monster coaster's chainlift is now correctly represented in the UI
Highlighting now changes when on coaster pieces with no money
Track supports can now be disabled for the Chopper's Creek
Fixed an issue where there was no catwalk available for pieces on the Launched Torque coaster
Adjusted the teacups door which clipped through guests
Fixed an issue where the Sprint 500 coaster was not using the correct block sections
Custom colours should no longer reset on the Chopper's Creek and Speed rides
Station supports now properly appear in the blueprint preview image
Fixed an issue where selecting a track piece produced no sound
Adjusted the camera so players cannot push the camera too far out of the playable area
Fixed an issue where the Flying Stingray coaster clipped through the station
Fixed an issue where the cabin positions of the ZoZo ride would reverse
Fixed an issue where incomplete and block section rides would not continue testing after loading
Fixed an issue where the cinematic camera would go through the roof of the Bumpin Derby ride
Updated the Choppers Creek ride to have supports at all heights
Steel Hydra tires now rotate correctly
Fixed an issue where the Steel Hydra chain lift had an incorrect ladder
Fixed an issue where the Sprint 500 wheels were floating
A ride's floor will no longer disappear if the ride is raised with a building piece selected
Boomerang coasters can now correctly have their supports disabled
Supports for Boomerang coasters would not appear in the blueprint preview screen
Go Karts can be properly researched for parks made prior to update 1.2.1
Go Kart chicanes will now correctly highlight
Go Kart track pieces can now correctly have their supports disabled
Fixed an issue where autocomplete would be enabled for certain parts of the Go Kart track
Already placed Go Kart track pieces can now be banked
Fixed an issue where the cinematic camera on the Go Karts went through the floor
Added custom colours for the Malice Unchained coaster car
Removed unintended custom colours from the Iron Fury Hybrid coaster car
Fixed an issue where the Sprint 500 block sections were floating
Go Kart chicanes can now properly have their supports disabled
Fixed an issue with Go Kart chicanes losing their highlighting
Updated the lap bars on the Hyperspin to be animated
Fixed an issue where changing load rules would stop a ride from functioning correctly
Fixed some sequences on the Pathos III ride which would cause music to restart
Scenery Bug Fixes
Moved female guests so they do not float when sitting on benches
Updated the back of ride signs so they do not have flipped textures
Music on a speakers can now be changed if part of a building
Fixed an issue where the collision on the Sci-fi Tower Defense base was incorrect
Previously placed scenery is now affected by the 'Disable Scenery Collision' option if it is on
Using a controller is no longer super responsive while in security and ride cameras
The Clockwork Tower scenery item is no longer free to use
Fixed textures on the some Castle Minaret items
Added custom colour options to the Wall Mounted Security Camera
Fixed an issue where the Square Lamp had dark patches on its sides
Added some cost to the Chicane Right Road Sign
Fixed an issue where the Park Bench 2 and Park Bin 2 did not support custom colours
Added new versions of the Iron Wheel and Iron Wheel Small that now support animation
UI Bug Fixes
Moving scenery will no longer automatically open the Buildings tab of the browser
Added more detail to the labels on Challenge parks, when selecting a park to load
Fixed an issue where the testing heatmap would reset on the Bakasura coaster
Updated the tooltips and cost of some shop blueprints to be accurate to their cost
Work rosters can now be created for objects that are locked
Open and close buttons now properly work on Transport Rides
The Duplicate and Advanced move function now has a keybind
Fixed an issue where the Duplicate and Advanced move function was not aligning new pieces from the browser
Rotation now works on Half Loop Down track pieces, where placed after a Half Loop Up track piece
Triggered Speakers now properly save their pitch values in their info panel
Recent building items now include objects added to buildings
Priority Pass price information is now correctly reflected in the Park Management screen
The camera mode will now remain the same when centering on the victim of a crime
The coasters search field now also accepted the coaster type
Guest Bug Fixes
Fixed an issue where guests would wander between the park entrance and a ride repeatedly
Fixed an issue where guests would clip through park and ride entrances
Updated vendors teeth to stop them clipping through their faces
Fixed an issue where guests would leap to the ground, when on crowded stairs
Park capacity settings are now properly saved
Changing load rules while guests are boarding will no longer cause them to teleport across the park
Audio
Added a new music track - 'The Wonderful Planet of Coaster - Fireworks Mix'
Added placeable ambience for Western level
Coaster tweaks: matched brake attenuations to other coaster elements, reduced distance of Steel coasters, fixed missing start and stop sounds
Crowd updates: re-balanced mascots, indoor crowd, improved conversations and emotes to be more audible, how crowd audio plays over distance
Scenery updates - early reflections updated to give better indoor environment mix
Audio Bugs
Fixed an issue where shop music would continue playing while the game was paused
Fixed Go Kart music to stop it always playing at low intensity
Tweaked crowds which were too loud next to nearly empty paths
Gave the mechanic a pep talk so he does not sigh so often
Fixed an issue where particle effects would cut off
Stopped the Witch Flying item playing its audio once the animation finished
Fixed an issue where guests would repetitively scream on rides
The game also doesn't make much sense to me, everyone hates the carousel even if I decorate it, people pay $15 for one ride and fill the queue, I increase it to $30 and they still fill the queue. Shops are crazy unprofitable and barely get used, handling security is a nightmare, why is everyone constantly pickpocketing? where is this game set?
The game has buggy algorithms for stores I found. I remember placing a single drink stand and people didn't buy from it at all. Then I placed another one (same store) a little bit further along the same path (I was going to demolish the old one to make space for something else) and suddenly that one sold crazy - all with identical settings.
e were enjoying our holidays on the beach surrounded by Hot Babes
Hot Cheeks, Cocktails, Casino , Just Relaxing.
Then we got a beautiful postcard from CPY, we were so happy,
so excited, so proud to receive such a loving and caring message
from the oldest active italian group. Thank you so much.
Based on its size compared to the original release, I'm assuming this is standalone?
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
A theme so dark it rose from the grave! Embrace the spook-tacular new supernatural content in Planet Coaster, and thrill your guests with surprises lurking around every dark corner! New rides, spooky scenery pieces and more! Transform your park into a gothic masterpiece. Available to Purchase for PC Monday 25 September!
We're excited to announce that the free 1.4 Anniversary Update will be available to download on Wednesday 22 November, 2017! Thrill your guests with five brand new rides, challenge yourself and your business skills with the Scenario Editor and much more!
Available to purchase Monday 18 December 2017. Get ready to move into the humid, green, lush jungle atmosphere with the all-new Planet Coaster Adventure Pack! Create your own pyramids, temples, and other jungle structures. Lure your guests into ancient traps and have them encounter some truly scary creatures including crocodiles, hippos, or even mummies! Gold Fever coaster, Island Adventure and Land Ahoy rides and a new entertainer Renee Feu! Are you ready for an adventure?!
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Not bad, but if your expecting to get down and dirty with the nitty gritty details, then Parkitect is the better option. This is not really a 'simulation', but rather a 'showcase' of ones work, in which it does that very well, and awesome looking to boot, if you have the hardware
Poorly done, I hated it after the novelty of the fancy rides and graphics wore off.
Rollercoaster tycoon 1&2 is still way better.
damn that's too bad.
I was looking at it a while ago and it seemed too shallow and easy in the management aspect (which is what I'm interested in most) but I was hoping that would change (or that I would just be wrong)
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
Signature/Avatar nuking: none (can be changed in your profile)
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