I preferred the second one but the first one isn't bad either, slight tweaks to the TOD settings and various texture enhancements, rest I solved with console commands.
(Game ran at some sub-40 FPS when I finished but that included 2048 shadow res, disabled LOD and increased draw distance plus what that mod added plus the game is capable of downsampling so it ran at 3840x2400.)
...I was more interested in mods that add new maps/levels.
Already finished the original and it still looks good enough for me in most places, I see no point in textures/shader/etc mods
What I liked the most really was the gameplay and I'd like to get more of the same especially since I only have a couple of levels left until I finish warhead.
I can remember something about an intel map competition or whatever for the original, will search for those later.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
(Mods and much else for Crysis and Crysis Warhead / Wars although as I said I don't think "Warhead" was as widely supported as Crysis 1 or Wars but it might be worth a check.)
(Mods and much else for Crysis and Crysis Warhead / Wars although as I said I don't think "Warhead" was as widely supported as Crysis 1 or Wars but it might be worth a check.)
Thanks JBeckman, that seems to be it
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
It's also depressing when we think about it, both the base game and its expansion stand right there like ancient, almost forgotten monoliths as a reminder of all our potential greatness.
When the PC wasn't just seen as a personal console and there was the audacity to push the boundaries and experiment on technical miracles without any silly compromises holding our world back, right before everything changed, including the Orly himself selling his soul to the couch devil.
How well did Crysis 1 and Warhead sell anyway? I don't think they were on Steam initially (Well it's been a few years.) though neither were they Origin exclusive (Was that even around then, don't think so.) but I believe it was primarily physical media via DVD and then hunting down patches and so manually, 1.1, 1.2, 1.21 and in order incrementally, fun times.
Well that was the norm back then so nothing special with that (Slow-ass HTTP download serves included. ) but I do remember Crytek mentioning piracy specifically and going multi-platform for the sequels to bolster sales although Crysis 2 was a bit cut down on PC as a result though a high-res texture pack and a optional DX11 update improved it's reputation as a visual power house somewhat although Crysis 3 did it better while also returning to the bigger and more open levels although there were less of them however overall game length wasn't that different though skilled players could use the suit powers to plow through the game in a few hours as I remember.
Story for the sequels was a bit of a mess as well retconning much of the original game and blowing up Nomad in the process via some separate comic ha ha.
I guess EA and Crytek even if the first game perhaps sold well they looked at the piracy figures anyway since the game was extremely popular on torrent, newsgroups and http for years, guessing it's the usual 1 download 1 lost copy sold thing even if it's not quite accurate.
EA as the publisher would probably have wanted multi-platform anyway and the engine didn't really pan out either with a few MMO's licensing the later Cry-Engine builds among a small selection of other developers and indie projects while UE3 was beating the competition pretty handily back then although UE4 and the newer Cry-Engine builds both lost out to Unity and how more AAA publishers and developers use in-home engines nowadays.
Ryse also underperformed as a X360 exclusive and Crytek's foray into VR didn't work out either so no wonder they encountered economical issues after having expanded into multiple studios having some pretty grand ideas which either fell through or just didn't perform as expected.
(But at least EA never bought them out completely so they survived that, instead EA appears to have opted for Dice and their Frostbite engine now.)
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