Rising Storm 2: Vietnam
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Nodrim




Posts: 9712
Location: Romania
PostPosted: Wed, 31st May 2017 07:58    Post subject:
The helicopter's crashing is surprisingly well done. I've been waiting for something like this in an online shooter for ages. Ghost Recon Wildlands had something similar.
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blackeyedboy




Posts: 10258
Location: Transylvania
PostPosted: Wed, 31st May 2017 14:43    Post subject:
@Immunity

Apparently you lost something while in flight. Laughing

Flashback, btw:

 Spoiler:
 


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Immunity




Posts: 5634

PostPosted: Wed, 31st May 2017 17:53    Post subject:
Nodrim wrote:
Ghost Recon Wildlands had something similar.


Shame the helicopter controls in that game were so fucking awful. Did they ever get around to fixing that?


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Nodrim




Posts: 9712
Location: Romania
PostPosted: Wed, 31st May 2017 17:55    Post subject:
Immunity wrote:
Nodrim wrote:
Ghost Recon Wildlands had something similar.


Shame the helicopter controls in that game were so fucking awful. Did they ever get around to fixing that?


Does anyone even care anymore? Laughing The game was terrible on so many layers.
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ixigia
[Moderator] Consigliere



Posts: 65134
Location: Italy
PostPosted: Fri, 1st Sep 2017 01:36    Post subject:
Small heads up, there's a Free week-end going on

Might jump in again (if my ghetto internet lets me) to see if some of the old annoyances have been fixed, and for the vintage accidental "sorry"-powered teamkilling simulator Razz
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Immunity




Posts: 5634

PostPosted: Fri, 1st Sep 2017 02:34    Post subject:
ixigia wrote:
Small heads up, there's a Free week-end going on

Might jump in again (if my ghetto internet lets me) to see if some of the old annoyances have been fixed, and for the vintage accidental "sorry"-powered teamkilling simulator Razz


I tried to get into it again recently - it makes for a very difficult initial five or six hours as you "get back into the groove" so to speak - lots of dying. and cursing. and team-killing. But, if you can stick it out until it "clicks", it's definitely a smoother experience now than it was during the first few weeks after launch.

They fixed a lot of the collision jankiness. Tweaked some weapon values (don't worry, you still die instantly ), and added a separate chopper control binding section (mostly).


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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ixigia
[Moderator] Consigliere



Posts: 65134
Location: Italy
PostPosted: Fri, 1st Sep 2017 23:58    Post subject:
Immunity wrote:
ixigia wrote:
Small heads up, there's a Free week-end going on

Might jump in again (if my ghetto internet lets me) to see if some of the old annoyances have been fixed, and for the vintage accidental "sorry"-powered teamkilling simulator Razz


I tried to get into it again recently - it makes for a very difficult initial five or six hours as you "get back into the groove" so to speak - lots of dying. and cursing. and team-killing. But, if you can stick it out until it "clicks", it's definitely a smoother experience now than it was during the first few weeks after launch.

They fixed a lot of the collision jankiness. Tweaked some weapon values (don't worry, you still die instantly ), and added a separate chopper control binding section (mostly).

Holy napalm, you're right about the first impact, at the moment it is brutal and 'patience of a saint' should be among the minimum requirements. Laughing Very Happy Thankfully there's an influx of padawans like me as well who make up for the veterans, eventually I managed to rack up some nice kills and Ramboing despite being murdered hundreds of times in a few hours.

There's still some trademark roughness in the animations and pop-in, but it definitely feels more polished than before, the performance is also considerably more consistent as well for me (it would stutter like hell, now there are only a few framerate drops on High-Ultra hybrid/1080p - nothing too serious though), another few months and it'll be ready! (...hoping that the user base won't drop too dramatically, but there's always a bundle around the corner to save us).
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Immunity




Posts: 5634

PostPosted: Sat, 2nd Sep 2017 02:26    Post subject:
Always remember the golden rules of Rising Storm games: when in doubt, camp. when you have no doubts, camp anyway. if you happen to hear a chopper coming, camp inside a building, because anyone camping outside will soon die.

If you ignore these golden rules and try to advance or move in any way (no matter whether your team is on attack or defense) you will soon find your life ending to someone who was obeying them and camping like they should have been. Very Happy


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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ixigia
[Moderator] Consigliere



Posts: 65134
Location: Italy
PostPosted: Sat, 2nd Sep 2017 04:45    Post subject:
Damn right! Laughing

If only we had a perk for the desperate cases..
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EyePatchLives




Posts: 5725
Location: Israel.
PostPosted: Sat, 2nd Sep 2017 06:03    Post subject:
Played for 2 hours, it's a lot of fun, and the pace seems faster compared to RO2/RS.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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Clevesa




Posts: 3698

PostPosted: Sat, 2nd Sep 2017 17:54    Post subject:
I've been playing it since the beginning and it's a really fun game. They ironed out a lot of bugs, and added new maps and weapons since then. And more is on the way. It's a niche game, but it's good.
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