Block’hood is a city-building simulator that celebrates the diversity and experimentation of cities and focuses on ideas of ecology, interdependence and decay. The game has been designed as an atmospheric city simulator experience.
The game presents to the player the opportunity to build diverse urban structures where each block has inputs and output. By placing blocks, the player creates a resource cycle allowing the outputs of some blocks, become the inputs for others. The game mixes ideas of traditional city design at the scale of a neighborhood, with sustainable and ecological practices, like food production or harvesting of energy. The player needs to be careful to check what resources blocks need as Blocks might decay or die in case of not receiving the right input. Example; a tree will dry up if there is no supply of water. In this sense, is in the hands of the player to create a utopian or dystopian community.
You will have full access to 80+ building blocks to create and combine unique neighborhoods, and discover the hidden inhabitants of each combination
Create farms, collect energy, build schools and process waste to keep your neighborhood healthy!
Or build industry, harvest oil, and research technology to earn money!
the game is fully open for your decisions and your style of play.
Try ‘research mode’ to play with real world values, and use Block’hood as an educational tool.
Try ‘Challenge mode’ to play different scenarios, managing carefully resources to accomplish particular quests.
Unlock up to 50 hidden inhabitants that will only show up in your neighborhood if you discover the right combination of Blocks and Resources to support them
Block’hood is a living world with a rich day / night system and seasons, altering the production of Blocks as the game progresses.
The library of Blocks will continue growing even after release, adding to the experience of the game and allowing you to design the city you always dreamed of.
Block’hood has been created by Jose Sanchez, director of the Plethora-Project, (www.plethora-project.com) an initiative to encourage the collective creation of the cities of tomorrow.
Last edited by prudislav on Thu, 11th May 2017 08:47; edited 5 times in total
Approximately how long will this game be in Early Access?
“Block'hood should be in Early Access for about six months with a targeted release in late summer or early fall of this year.”
How is the full version planned to differ from the Early Access version?
“The game will improve in performance and grow its number of available tiles. We are also planning to add many more challenge levels. We also are planning to add some key major modules that will improve the player experience;
-The terrain / terrain creation module: This module will allow the different terrains to interact with the blocks, allowing for a larger set of scenarios.
-The population module: This is the most ambitious feature as it will populate the corridors of Block’hood with simulated people. This will become the main achievement system of the game, allowing players to discover inhabitants by finding the right block combinations.”
What is the current state of the Early Access version?
“Block’hood is fully playable. We currently have 6 challenge levels, 8 tutorial levels and the sandbox. Players can expect many hours of replayability and sharing of creations.”
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