Its fun, albeit a big bugged. But it has a great underwater feel to it and the combat aint bad when you get the hang of it..but well its a shame how this could have been soo much more, with a proper campaign map, subcrew management and real role play elements, and less cartooney.. would be a fantastic game.
Pretty much this, as an open-ended game with more of a sim vibe (which it currently doesn't really have at all) it could've been great - as is, it's just middling.
Its fun, albeit a big bugged. But it has a great underwater feel to it and the combat aint bad when you get the hang of it..but well its a shame how this could have been soo much more, with a proper campaign map, subcrew management and real role play elements, and less cartooney.. would be a fantastic game.
Pretty much this, as an open-ended game with more of a sim vibe (which it currently doesn't really have at all) it could've been great - as is, it's just middling.
Yeah I agree also, the potential is there though it's pretty much unexpressed at the moment. I like the idea behind the game and explorating dem seas with no helps is a fascinating feeling, but it lacks depth (no pun intended xD) and variety, the controlling system could be better (it's like handling Vice City's RC all over again), and the UI definitely needs work as well. Maybe some proper heavy miracle patching could do the trick..maybe
seems like the Update v1.2 is still coming and is currently in Beta (since January 2018)
Some of the new/reworked stuff in v1.2 (Resubmerged)
New Salvage engine
Explorables 2.0
New hazard combat engine
Revised crew movement mechanics
Revised submarine upgrade system
New UI
New main menu
New submarine selection scene
New quest system, waypoints
Revised torpedo aiming
Revised tutorial system
Revised interior artwork
Dynamic loading system to reduce processor overhead
New post processing effects
New aiming system
Sunken Coast anf Abyssal Trench added including questchains
New landmark system(Fjords Landmarks only - more coming soon)
Many many new sound effects
Re-factored loot panel, added 'swap' option
Officers will return upgrades now when leaving your crew
Sonar - Ping will reveal if a target is friendly or hostile, and will react to quest waypoints
Added keyboard navigation (arrow keys) to main menu, sub selection
Added weapon swapping HUD (press I or O to swap)
Added option to save in pause menu
Added option to load file in pause menu
Reworked 'load file' panel
Fixed lots of various bugs
Added confirmation panel when quitting to menu or desktop
Lots of hazard balance tweaks and revisions
Items can be used in hazard battles while salvaging
Completely revised quest update HUD
Added 'Crew Overview', 'Sub Overview' panels to Captain's Tools
Crew Exchange - crew can be placed on standby when swapping to a smaller ship
Revised munition effects
New scenes for forging an upgrade, swapping ships, upgrading chassis
gamepad implementation
Various quest revisions
implemented Charles Spirios quest ,Sonar Guild quest , Steel Hammer and The Connoiseur - implemented
Quote:
We're estimating to have the launch of Diluvion:Resubmerged (v1.2) in mid September. Currently we're working on getting the gamepad to feel nice and localization.
What's New
Diluvion: Resubmerged is the result of the past year and a half of additional development we've done on Diluvion. We've done a complete overhaul of the salvaging system, UI, and ship upgrade system. There's also new side quests, improved enemy AI, improved navigation, and many more small quality of life fixes.
Loading An Old Save
We do support loading a save file from the original Diluvion, however because the quest structures have changed, it's not recommended. If you do have a game in progress and would like to continue it without interruption, the original Diluvion is still on the staging branch. When you load an original save into Resubmerged, it creates a copy of the save file, so you won't lose the original game state.
Feedback
As always, we'll be taking feedback in the forums. Let us know if you run into issues, bugs, or just have general feedback. (also if you have good things to say about the game too, we like that!)
Localization
Resubmerged has new text, and the original launch languages (English, French, German, Polish, Russian) are supported. We added a new section in the settings for community localizations. These are partially complete, but we'll be updating them as we get new text from the community.
Thank You and Enjoy!
Thanks to everyone in the community who discussed, tested, and helped us complete Resubmerged!
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