Overgrowth
Page 3 of 3 Goto page Previous  1, 2, 3
garus
VIP Member



Posts: 34197

PostPosted: Tue, 17th Jan 2017 23:09    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:34; edited 1 time in total
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 17th Jan 2017 23:32    Post subject:
well the combat is completely based on physics (no idea whats the exact names of the bulletpoints) ... so it might look like its all just couple punches ... but there is much more to it ... what matter is the your speed the body parts you punch and other stuff like that


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
chiv




Posts: 27530
Location: Behind You...
PostPosted: Wed, 18th Jan 2017 02:48    Post subject:
be interesting to see if it'll all be worth it in the end. spend all that time creating a neat engine with some amazing physics simulations... but then if you dont package it with great gameplay and an interesting story, it gets swiftly forgotten...

also, how much mass appeal does a game where you play a rabbit fighting other animals have, compared to if he'd built it around humanoid characters? I appreciate his passion for wanting to create something so unique and special.. just remains to be seen if it'll pay off compared to the average game that is simpler and more straight forward to make, but is well made and interesting, that sells hundreds of thousands of copies.


Back to top
JBeckman
VIP Member



Posts: 35144
Location: Sweden
PostPosted: Wed, 18th Jan 2017 09:12    Post subject:
The animal characters do allow for some interesting combat mechanics though such as rabbits naturally being agile and good at jumping though fairly frail in a direct fight.

Well until you pick up a melee weapon and start getting creative, heh they do have a pretty interesting system for bleeding and such.
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 15th Feb 2017 01:28    Post subject:
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 30th Mar 2017 14:26    Post subject:

Quote:
Here is a teaser trailer showing some shots of the new Overgrowth campaign we are working on.Be sure to watch it in HD!

We're going to launch Beta 3 shortly -- one of the last updates before we release the new campaign and reach version 1.0!
Back to top
Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Thu, 30th Mar 2017 15:01    Post subject:
chiv wrote:
also, how much mass appeal does a game where you play a rabbit fighting other animals have, compared to if he'd built it around humanoid characters?

JBeckman wrote:
The animal characters do allow for some interesting combat mechanics though such as rabbits naturally being agile and good at jumping though fairly frail in a direct fight.

Additionally I think it helps a bit with visual acceptance. Unlike human we do not observe humanoid rabbits and wolfs running around so I'd say we are more tolerant to animations.
Whats the name of this totally physics based combat game again? That looks really wonky Razz
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 4th Oct 2017 20:03    Post subject:
Quote:
We have now released our final beta version! This version features the new story mode, and is feature-complete -- we just need a couple weeks of final testing before we exit beta and release Overgrowth 1.0. At that point we will continue to support Overgrowth, using the 1.x version scheme, while exploring ideas of what to make next! Here is a video showing what's new in the final beta:



http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
JBeckman
VIP Member



Posts: 35144
Location: Sweden
PostPosted: Wed, 4th Oct 2017 20:56    Post subject:
Nice to see this released, hoping the game will be in good shape with that 1.0 release although it almost sounds like development will continue post-launch the way it's worded but on the other hand they could just mean patch support and such and not any new features or functionality. Smile
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 4th Oct 2017 20:58    Post subject:
judging by the actual http://blog.wolfire.com/2017/10/Overgrowth-Beta-6---The-Final-Beta changelog v1.0 basically measn finished storymode ... who knows what they plan after that


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 12th Oct 2017 07:38    Post subject:
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 16th Oct 2017 20:04    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
TiHKAL




Posts: 2350
Location: The Pub
PostPosted: Mon, 16th Oct 2017 20:17    Post subject:
Overgrowth-CODEX


PC: i7-4790k @ 4.4, 32GB @ 2400, Nvidia 1080TI FE, 2 TB Crucial MX500 SSD
Nintendo Switch SX OS Pro / PS4 Pro 5.05 Hen/Mira / PS3 Modded / Wii Modded / 360 Pre-Wave4 mod
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 29th Dec 2017 14:25    Post subject:

Quote:
appy Holidays! We're pleased to announce Overgrowth 1.1, on sale for 40% off until January 4th. Along with many performance improvements and bug fixes, it features an officially-remastered version of Therium 2, a total conversion by Constance P.


Constance has worked on this story over the course of two or three years, and created more than 40 levels, including branching paths, multiple endings, an entirely new story, and deep background lore. Since the launch of the Overgrowth story in October, the Wolfire team has been working with Constance to improve Therium 2 and make it easier and better for players to access.

Constance added several new levels to the beginning to introduce the story more smoothly, and completely remade or revised a number of others. Together we built a new menu and save system that makes it easy to keep track of progress through the branching campaign. We also went through most of the levels to overhaul the lighting and visuals, so that they look as good or even better than the original Overgrowth levels, while keeping performance and framerate in mind.

Therium2 gives the player a lot of freedom, and doesn't hold their hand much with hints and checkpoints, so I would recommend playing through the original Overgrowth story first to make sure you have mastered the controls and mechanics.

Like the Overgrowth story, Therium-2 was made with moddability in mind, so it'll also include new assets made by Rolands and Jackie, made available in the editor. There are also several new hotspots and scripts that anyone can use for their own levels.


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
JBeckman
VIP Member



Posts: 35144
Location: Sweden
PostPosted: Mon, 23rd Jul 2018 11:07    Post subject:
Update 1.3 is out along with a quick 1.3.1 hotfix and development is now finished or at least put on hold with Wolf Fire working on a new game.

http://blog.wolfire.com/

https://steamcommunity.com/app/25000/discussions/0/3160848559771680597/

Quote:

We've paused work on the game. We mentioned that in the stickied 1.3 patch notes and at blog.wolfire.com.

If we resume work on the game in the future, and work on the arena mode, we would probably do that, yeah.



Sounds like the workshop will be what adds additional content to the game from here on, wonder what they're working on next and hopefully that project won't be quite as troubled and long running. Smile
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 23rd Aug 2019 11:33    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
Page 3 of 3 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group