Shadow Tactics - Blades of Shogun
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lolozaur




Posts: 26310

PostPosted: Tue, 3rd Jan 2017 13:00    Post subject:
Footprints - little traitors Mad Laughing ; anyone noticed they used the voice actors from blackguards 2? Very Happy
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The_Zeel




Posts: 14922

PostPosted: Tue, 3rd Jan 2017 14:55    Post subject:
It's always possible, but at times it requires a combination of perfectly timed shadow mode actions and some trial and error.
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sanchin




Posts: 764
Location: Poland
PostPosted: Tue, 3rd Jan 2017 15:44    Post subject:
Ok, perhaps with for example disrupting the guards with stones etc. long enough to synchronize their view cones to be able to sneak in between. But I doubt that's possible - probably the guards won't be in sync for long.

At least in the mission with snow & footprints, after around 300 loads in one spot (yeah, I'm stubborn Very Happy) I couldn't find a way. through the gate (the other being even less likely to be possible)
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Auran13




Posts: 385

PostPosted: Tue, 3rd Jan 2017 18:27    Post subject:
sanchin wrote:
Well, I'm playing on hardcore doing anything I can not to kill OR knock out anyone (apart from the targets). And from what I saw already in ~5 missions - sometimes it's impossible.


No kill is definitely possible but no knockouts i doubt.

I havent done the no kill on the very last level yet, just got burnt out, from other levels though i can tell you i had to use some dirty tricks quite often
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sanchin




Posts: 764
Location: Poland
PostPosted: Tue, 3rd Jan 2017 18:50    Post subject:
Yeah, I'm talking about no "contact" at all - that's highly unlikely in my opinion. KOs only - should be possible, but with some dirty tricks like you said, or I mentioned in the spoiler a couple posts back.
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CompuGeek




Posts: 610

PostPosted: Tue, 3rd Jan 2017 20:03    Post subject:
I'm stuck on mission 13...

 Spoiler:
 


Any hints, maybe reinstall? I have gone back a couple of saves and it stops there every time.


Also i picked up the Artwork book and tactical guide from another site. VERY useful
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Auran13




Posts: 385

PostPosted: Wed, 4th Jan 2017 08:39    Post subject:
CompuGeek wrote:
I'm stuck on mission 13...

 Spoiler:
 


Any hints, maybe reinstall? I have gone back a couple of saves and it stops there every time.


Also i picked up the Artwork book and tactical guide from another site. VERY useful


Silly question but did you check the well they come out of to see if they're still in there? also have you tried the other well?
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CompuGeek




Posts: 610

PostPosted: Wed, 4th Jan 2017 13:36    Post subject:
Auran13 wrote:
CompuGeek wrote:
I'm stuck on mission 13...

 Spoiler:
 


Any hints, maybe reinstall? I have gone back a couple of saves and it stops there every time.


Also i picked up the Artwork book and tactical guide from another site. VERY useful


Silly question but did you check the well they come out of to see if they're still in there? also have you tried the other well?


Yeah, I did check, they are all in the bushes as that is how the cutscene starts, when they are all out of the well.

Good idea on the other well. I am playing the level through again to see if it gets stuck but now will try for the other well and see what happens.

Thanks.
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Auran13




Posts: 385

PostPosted: Wed, 4th Jan 2017 13:46    Post subject:
Well i can confirm the top left well worked for me. Good luck
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CompuGeek




Posts: 610

PostPosted: Thu, 5th Jan 2017 15:58    Post subject:
Restarted mission, had same problem.

Reinstalled with keeping saves, restarted mission and finished it twice using a different well each time.

Thanks guys.
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lolozaur




Posts: 26310

PostPosted: Fri, 6th Jan 2017 00:24    Post subject:
 Spoiler:
 
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Auran13




Posts: 385

PostPosted: Fri, 6th Jan 2017 01:47    Post subject:
lolozaur wrote:
 Spoiler:
 


I'd say soo which was a pretty epic scene i thought but damn he was my favorite
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lolozaur




Posts: 26310

PostPosted: Fri, 6th Jan 2017 01:48    Post subject:
Oohh no more sake Sad
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The_Zeel




Posts: 14922

PostPosted: Fri, 6th Jan 2017 10:28    Post subject:
Kuma is a good substitute for it, but sadly no more
 Spoiler:
 
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lolozaur




Posts: 26310

PostPosted: Fri, 6th Jan 2017 11:51    Post subject:
level 11 bugged? masaru doesnt get out of the building anymore Sad
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flipp




Posts: 1972

PostPosted: Fri, 6th Jan 2017 11:59    Post subject:
You triggered an alarm?
I'm not sure if it's a bug or intended that he stays inside the building to be safe.
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The_Zeel




Posts: 14922

PostPosted: Fri, 6th Jan 2017 12:05    Post subject:
bugged out on me too, I noticed that his 2 samurai guards were still at the bath, even though masaru was in the house.
I just killed the 2 samurai and this forced him to leave the house and pick up the route to the bath.
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lolozaur




Posts: 26310

PostPosted: Fri, 6th Jan 2017 12:24    Post subject:
well those pesky civilians ran away in fear a few times Laughing ; anyway good that i manually saved right before fucking with the hot water before it got bugged
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 6th Jan 2017 12:34    Post subject:
RPG Codex Review: Shadow Tactics: Blades of the Shogun
Quote:
[...]

I guess some people are expecting me to offer a direct comparison between ST and its forebears, possibly with some edgy statements. Allow me to disappoint. This game is good enough that you can actually have a conversation about whether it is better than Commandos, Desperados or Robin Hood. That alone speaks volumes about its quality. There is also the fact that making comparisons between games that were built to be broken can be somewhat difficult. On the one hand, you can list all the interesting interactions that Desperados permits and call it a better game by that measure, but on the other hand, you can laud ST for how much it achieves with so little and say it has tighter design. The only hill on which I am willing to die on is the game's user interface. It surpasses all of its predecessors and stands as one the best UIs in any tactics game ever. There are almost no situations where you have to fight against it, which is vital in a game about carefully laid plans that require split second reactions to pull off. If you disagree, then congratulations, you have earned the right to swing your cane at kids while telling them to git off yer lawn.

I tried and probably failed to be neutral in this review. Truth be told, this is one of my favorite games of 2016. I remember being both angry and overjoyed when a chicken started running around and triggered my carefully laid trap, which sent my plan tumbling down. These are the moments you hold on to. It is not for everyone, but that goes for the entire genre Shadow Tactics: Blades of the Shogun belongs to. Even so, I wouldn't recommend it just to Desperados/Commandos fans. This game is a safe bet for anyone interested in tactics games or just straight up well-designed games in general. Spread the love around with your wallet by showing Mimimi Productions that their foray into real-time squad tactics games is well worth the price of admission.

http://www.rpgcodex.net/content.php?id=10495



I hope it will be on a good sale soon. Sad
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lolozaur




Posts: 26310

PostPosted: Fri, 6th Jan 2017 12:57    Post subject:


how the fuck do you complete something like this in 9 minutes Surprised
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flipp




Posts: 1972

PostPosted: Fri, 6th Jan 2017 14:06    Post subject:
and some people don't even save while doing the speedrun - another world for me Smile
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lolozaur




Posts: 26310

PostPosted: Fri, 6th Jan 2017 21:22    Post subject:
reached the last part of the last mission, impossible Laughing , cant find a way through
edit thank god i had one bullet left from takuma, otherwise would have been impossible; anyway that last part is insanely hard, much much harder than the rest of the game
edit edit ...and done, really awesome the last part Very Happy, hopefully they will make some dlc
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The_Zeel




Posts: 14922

PostPosted: Mon, 9th Jan 2017 12:50    Post subject:
I had to use Kuma alot in the last mission, was the most effective way to single out guards, great game, +1 on the DLC. Smile
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raven_g20




Posts: 1282
Location: Greece
PostPosted: Mon, 9th Jan 2017 13:20    Post subject:
The_Zeel wrote:
I had to use Kuma alot in the last mission, was the most effective way to single out guards, great game, +1 on the DLC. Smile


Still haven't figured out how to use Kuma....I sent him near guards but they don't get distracted. Do you have to do something else?


Rig: i7-5820k, MSI X99 Plus, Corsair 16GB DDR4:3000, Inno3d GTX 1080, Samsung 850 Pro 512GB, Corsair 850i PSU, AOC G2460PG.
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lolozaur




Posts: 26310

PostPosted: Mon, 9th Jan 2017 13:24    Post subject:
press T? some guards only get distracted the first time
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Auran13




Posts: 385

PostPosted: Mon, 9th Jan 2017 13:29    Post subject:
lolozaur wrote:
press T? some guards only get distracted the first time


the get distracted again if you move him even a millimeter
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The_Zeel




Posts: 14922

PostPosted: Mon, 9th Jan 2017 13:33    Post subject:
you can use kumas distraction up to 3 times in succession, whenever a guard comes close to him, send him running off further and hit T again.
After the 3 times you can add Yuki's whistle for a 4th distraction, that way you can pull a guard pretty far away to a safe area to kill him.
I also like using Kuma in combination with Yuki's trap, turning him into a proper little raccoon assassin Laughing
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lolozaur




Posts: 26310

PostPosted: Tue, 17th Jan 2017 22:54    Post subject:
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HubU
VIP Member



Posts: 11361

PostPosted: Fri, 26th May 2017 16:44    Post subject:
Discovered this game a few days back and finished it pronto.
F A N T A S T I C commando-like, featuring Kuma(!!!), the best hitman to ever set paw on this earth.
 Spoiler:
 


Great game, well deserving of your cash. I hope we see more of that merry band in the future Smile

Micro review:

Pros
 Spoiler:
 


Cons
 Spoiler:
 


Hubu seal of approval :>


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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lolozaur




Posts: 26310

PostPosted: Fri, 26th May 2017 16:53    Post subject:
indeed this was one of the best games from last year
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