Space Hulk: Deathwing Enhanced Edition
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Immunity




Posts: 5633

PostPosted: Thu, 15th Dec 2016 08:42    Post subject:
Played midway through Chapter 2. What an amateur production value bore fest! The only thing deserving of any mention (as it redeems the game quite a bit) are the hulk interiors. Beyond that, the game deserves to be scrapped and rebuilt from the ground up.


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Casus




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PostPosted: Thu, 15th Dec 2016 08:47    Post subject:
So, it's like their previous game Sad
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lolozaur




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PostPosted: Thu, 15th Dec 2016 09:01    Post subject:
so not even isodemo is worth it...as expected Laughing
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prudislav
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PostPosted: Thu, 15th Dec 2016 09:46    Post subject:
@Immunity: just out of curiousity what you expected this to be and expand on the boprefest comment?


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Immunity




Posts: 5633

PostPosted: Thu, 15th Dec 2016 10:14    Post subject:
prudislav wrote:
@Immunity: just out of curiousity what you expected this to be and expand on the boprefest comment?


What did I expect it to be? I had no expectations I hadn't really followed it all too closely.

What did I find it to be?

-Clunky combat consisting of melee with no "oomph" and shooting mechanics as dry as paint. The same can be said of the librarian powers. The first "immolate" you unlock is a fucking joke (especially when compared to how the magic powers feel in Vermintide). Combat just doesn't "feel" good.

-Worthless AI teammates. Par for the course in this genre unfortunately, but no effort beyond basic pathing was made.

-Horrible performance with frames dipping into the 30's during swarms (precisely when you NEED the FPS to be high - sys specs in sig)

-Unpolished and plain UI.

It just felt like an amateurish attempt overall. Had I paid for this, I'd be refunding right quick.

As for the "bore-fest" comment, as far as I could tell the game simply consists of:

Walk to point A. Trigger swarm. Repeat for points B through D. Then hold out at E. Ad infinitum. Vermintide, while technically the same, always kept you on your toes and mixed it up with the "special" mob variety and far superior combat.

This just reeks of a cheap shit version of Vermintide, sub-par in every respect save for the locales, with a Warhammer skin.


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ixigia
[Moderator] Consigliere



Posts: 65132
Location: Italy
PostPosted: Thu, 15th Dec 2016 19:25    Post subject:
I agree with you Immunity, I've stomped and slayed isobeasts alone with the AI-powered Hulk mates for a couple of hours, and I've come to the conclusion that it's not my cup of tea either. Okay

The atmosphere is solid, with fascinating metallic structures, flying intestines and creepy ambient sounds, the shooting is alright(ish), the UI..pretty rough, though my biggest problem is with the game adopting the simplistic formula that traditionally has never tickled me. Razz
It's all about linearly progressing through checkpoints and furiously pressing the pew buttons/abilities while standing semi-still until the horde of identical kamikaze enemies is over, rinse..and repeat. The AI ain't the smartest either, they tend to not heal themselves and get stuck, reacting like rusty scraps.

A shame, I honestly don't mind the roughness but the approach in terms of gameplay design is no bueno for me. I did like L4D back in the day, mostly because it felt refreshing at the time (and I actually only liked to play as the sneaky panther monsters against real people). This game on the other hand feels stale and averagely monotone, wrapped in a cheap deja-vu blanket so to speak.
Last but not least, the framerate when shooting really is... something (on High/1080p, not even on maximum - with CPU and GPU only being partially used) Poker Face Laughing
 Spoiler:
 



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Fri, 16th Dec 2016 04:49; edited 1 time in total
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Thu, 15th Dec 2016 23:33    Post subject:
Cmon, Space Hulk is exactly this.
And with all its gameplay flaws its hands down the very best representation of it to date, in first person. What ta heck did you think it would be? Doom with aliens? Or WK40 with a dramatic cinematic story à lá Mass effect with homo romance?
Space Hulk is this or not? Needs optimization, but repetitive? Same aliens? Going from point A to point B? Sure it is!! Or im the only one on the right franchise? Laughing


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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Nodrim




Posts: 9709
Location: Romania
PostPosted: Thu, 15th Dec 2016 23:44    Post subject:
For all the artistic vision and effort that went into the level design, these devs had none for the gameplay. It would have been so easy to make the gameplay mechanics more interesting and appealing, yet they made something basic and shipped the game with it. Mad
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prudislav
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PostPosted: Thu, 15th Dec 2016 23:47    Post subject:
Nodrim wrote:
It would have been so easy to make the gameplay mechanics more interesting and appealing, ...

like what for example?? As the gameplay presented here is Space Hulk ...you would have to think of something which wouldnt destroy that even though some people finds it boring, gamers today has little to no attention span and i guess needs the "michael bay-esque" awesomsauce action

at first they should fix the performance and ai anyway


Last edited by prudislav on Fri, 16th Dec 2016 00:38; edited 2 times in total
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zellar




Posts: 1555

PostPosted: Thu, 15th Dec 2016 23:48    Post subject:
I like the look of it...but I agree with the going from A to B then C shit....but most FPS are like this....I find it very playable....yet another hour and I was bored...needs patches...NOT WORTH THE PRICE!!


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ixigia
[Moderator] Consigliere



Posts: 65132
Location: Italy
PostPosted: Fri, 16th Dec 2016 05:26    Post subject:
LuckyStrike wrote:
Cmon, Space Hulk is exactly this.
And with all its gameplay flaws its hands down the very best representation of it to date, in first person. What ta heck did you think it would be? Doom with aliens? Or WK40 with a dramatic cinematic story à lá Mass effect with homo romance?
Space Hulk is this or not? Needs optimization, but repetitive? Same aliens? Going from point A to point B? Sure it is!! Or im the only one on the right franchise? Laughing

I cannot speak for the others, but for me is more of an internal struggle with horde-based shooters that offer little variety/basic strategic approach. It's like a giant IMO shield that prevents me from enjoying the sub-genre, and this one happens to fully embrace it in a very ghetto way, so you can imagine how my ramblings have been generated.
In the end I was simply curious, since I traditionally play all the shooters that get released on PC, and I'm actually one of those weirdos who enjoyed Streum's EYE a lot, go figure. Very Happy Laughing

But yeah, it's difficult to judge something like this in an objective way. Because if you try to break the formula too much in order to make it more interesting, you go against the fan base, but if you stick too closely to the specific (limited) structure like they did here, it's inevitable that those who aren't too familiar with Hulkmen will face disappointment.
Perhaps it's the concept itself that sucks Cool Face
 Spoiler:
 
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Nodrim




Posts: 9709
Location: Romania
PostPosted: Fri, 16th Dec 2016 07:32    Post subject:
prudislav wrote:
Nodrim wrote:
It would have been so easy to make the gameplay mechanics more interesting and appealing, ...

like what for example?? As the gameplay presented here is Space Hulk ...you would have to think of something which wouldnt destroy that even though some people finds it boring, gamers today has little to no attention span and i guess needs the "michael bay-esque" awesomsauce action

at first they should fix the performance and ai anyway


Make those relics actual weapons.
Create a proper progression system with cool skills.
Add multiple types of ammo for weapons and limit ammunition for the player.
Boss fights.
Increase tyranids variety because they have a ton of units: https://www.games-workshop.com/en-EU/Warhammer-40-000?Nu=product.repositoryId&N=102282+4294967169&qty=12&sorting=rec&view=table&categoryId=cat440130a-flat
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Casus




Posts: 4429

PostPosted: Fri, 16th Dec 2016 09:44    Post subject:
Well, I didn't need to play more than 10 minutes to know it's not really my thing.

Half-baked is the best thing I could say about it.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 16th Dec 2016 13:12    Post subject:
Refunded it, gonna get GTA5 instead with that money. Gonna buy it again when they fixed their shit though.


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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Sat, 17th Dec 2016 02:41    Post subject:
ixigia wrote:
But yeah, it's difficult to judge something like this in an objective way. Because if you try to break the formula too much in order to make it more interesting, you go against the fan base, but if you stick too closely to the specific (limited) structure like they did here, it's inevitable that those who aren't too familiar with Hulkmen will face disappointment.

Exactly. But i dont think the concept sucks. I for one love it. That the framerate and the combat should be more solid. Yes, right on. Maybe less aliens and more solid fights? But if you stray away from the franchise boundaries, you just need to call it something else. As it would be bashed anyway.. Laughing

@Nodrim: You know that the rest of the Tyranids dont make appearences on hulks, dont you? Cmon. Like the setting or dont like the setting. Dont ask to change the canon because "we" would like more variety.. Just play something else. Done. And with too much whisky, too. Very Happy

But for ex. i agree 100% with you that those relics you fight to retrieve should be available as wepons to your squad!


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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ace2kx




Posts: 1996

PostPosted: Sat, 17th Dec 2016 03:38    Post subject:
This game is lame mens.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 17th Dec 2016 04:06    Post subject:
Well that's it, He has spoken, and thus I won't even glance in it's direction.


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Nodrim




Posts: 9709
Location: Romania
PostPosted: Sat, 17th Dec 2016 10:57    Post subject:
LuckyStrike wrote:

@Nodrim: You know that the rest of the Tyranids dont make appearences on hulks, dont you? Cmon. Like the setting or dont like the setting. Dont ask to change the canon because "we" would like more variety.. Just play something else. Done. And with too much whisky, too. Very Happy


You know that's a lousy excuse, right? Even if they wanted to respect the fluff so much, that doesn't mean the gameplay should be so basic.
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Mon, 2nd Jan 2017 14:37    Post subject:
Nodrim wrote:
LuckyStrike wrote:

@Nodrim: You know that the rest of the Tyranids dont make appearences on hulks, dont you? Cmon. Like the setting or dont like the setting. Dont ask to change the canon because "we" would like more variety.. Just play something else. Done. And with too much whisky, too. Very Happy


You know that's a lousy excuse, right? Even if they wanted to respect the fluff so much, that doesn't mean the gameplay should be so basic.


Sure, men. Everyones entitled to their opinion. You can allways write to gamesworkshop and transmit your vision for the franchise? Im my corner, i guess im not disappointed because i was expecting nothing more than Space Hulk (that is genestealers + terminators + slow tactical advance + great and scary W40K atmosphere + suicide type odds of survival against hordes) in FPS view, and maybe most people were expecting... er..maybe Space Marine type combat in FPS view?? Laughing That said i dont have (lucky me) the frame rate issues, and that might be helping a lot too. And the save points on the consoles with parts of the story of the ships are a good touch too Very Happy


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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Nodrim




Posts: 9709
Location: Romania
PostPosted: Mon, 2nd Jan 2017 15:10    Post subject:
LuckyStrike wrote:
Nodrim wrote:
LuckyStrike wrote:

@Nodrim: You know that the rest of the Tyranids dont make appearences on hulks, dont you? Cmon. Like the setting or dont like the setting. Dont ask to change the canon because "we" would like more variety.. Just play something else. Done. And with too much whisky, too. Very Happy


You know that's a lousy excuse, right? Even if they wanted to respect the fluff so much, that doesn't mean the gameplay should be so basic.


Sure, men. Everyones entitled to their opinion. You can allways write to gamesworkshop and transmit your vision for the franchise? Im my corner, i guess im not disappointed because i was expecting nothing more than Space Hulk (that is genestealers + terminators + slow tactical advance + great and scary W40K atmosphere + suicide type odds of survival against hordes) in FPS view, and maybe most people were expecting... er..maybe Space Marine type combat in FPS view?? Laughing That said i dont have (lucky me) the frame rate issues, and that might be helping a lot too. And the save points on the consoles with parts of the story of the ships are a good touch too Very Happy


Yeah, because Games Workshop really get involved in these games. You can see that from the "great" studios that get the 40k license.
There is nothing tactical about this game and any tactical possibilities are ruined by the retarded friendly AI.
I wasn't expecting a Space Marine, I was expecting a Space Hulk with DoW II gameplay in FPS view (talk about tactical). A game with a proper gameplay that provides some options, not something so limited, poorly designed and riddled with technical problems.
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guvna




Posts: 814

PostPosted: Tue, 3rd Jan 2017 02:14    Post subject:
So whats the next good looking 40k game we can all look forward to and then be disappointed by? Crying or Very sad
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thudo




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PostPosted: Tue, 3rd Jan 2017 04:44    Post subject:
DoW3.. Sad


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dannofdawn




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PostPosted: Tue, 3rd Jan 2017 05:32    Post subject:
That ARPG looks like shit too.
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EternalBlueScreen




Posts: 4314

PostPosted: Tue, 3rd Jan 2017 07:08    Post subject:
thudo wrote:
DoW3.. Sad


We know they nerfed many of the cool killing animations to streamline DoW3 - 'competitive' players supposedly whined about those in previous games. I liked to see finishing moves and such.
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dannofdawn




Posts: 2227

PostPosted: Tue, 3rd Jan 2017 11:09    Post subject:
EternalBlueScreen wrote:
thudo wrote:
DoW3.. Sad


We know they nerfed many of the cool killing animations to streamline DoW3 - 'competitive' players supposedly whined about those in previous games. I liked to see finishing moves and such.


Oh they've done much more to "streamline" the game. So much that I thought it was 2008-2012 era all over again. Also doesn't help that they completely ignore the fluff and just make shit up because they think it is cool.

No realistic, natural cover, instead we got literally heretical energy shields. Space Marines using Xenos energy shields... How the fuck do they even know how to operate them in the first place.

No wargear upgrades and gear choices.

No squad individualism, units all move in unison like Star Wars trade Federation droids.

Less detailed, gritty graphics, instead more "clear" art style ala Civ 6 excuse. Except it makes sense for Civ because Civ is light hearted. This is 40 fecking K.

Over exaggerated Ork buildings animations like they are straight out of Looney Tunes.

JUMPING and front flipping Terminators...
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konkol84




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PostPosted: Tue, 3rd Jan 2017 11:21    Post subject:
dannofdawn wrote:


JUMPING and front flipping Terminators...


dafaq? Reaction


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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Tue, 3rd Jan 2017 22:28    Post subject:
Nodrim wrote:
LuckyStrike wrote:
Nodrim wrote:


You know that's a lousy excuse, right? Even if they wanted to respect the fluff so much, that doesn't mean the gameplay should be so basic.


Sure, men. Everyones entitled to their opinion. You can allways write to gamesworkshop and transmit your vision for the franchise? Im my corner, i guess im not disappointed because i was expecting nothing more than Space Hulk (that is genestealers + terminators + slow tactical advance + great and scary W40K atmosphere + suicide type odds of survival against hordes) in FPS view, and maybe most people were expecting... er..maybe Space Marine type combat in FPS view?? Laughing That said i dont have (lucky me) the frame rate issues, and that might be helping a lot too. And the save points on the consoles with parts of the story of the ships are a good touch too Very Happy


Yeah, because Games Workshop really get involved in these games. You can see that from the "great" studios that get the 40k license.
There is nothing tactical about this game and any tactical possibilities are ruined by the retarded friendly AI.
I wasn't expecting a Space Marine, I was expecting a Space Hulk with DoW II gameplay in FPS view (talk about tactical). A game with a proper gameplay that provides some options, not something so limited, poorly designed and riddled with technical problems.


You arent listening. GW defines(ed) the setting. You want to change the setting? Ask them. Not bash the small company who did a faithfull representation of the real setting in first person. The tactics are on the weapon choices, basic commands, the squad advance paths, and choke point control via doors blocking.

DOW II gameplay was good. That said, i wasnt expecting that, because this AINT DOW II. Rolling Eyes So im happier than most. Lucky me, i say. Very Happy


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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Nodrim




Posts: 9709
Location: Romania
PostPosted: Tue, 3rd Jan 2017 23:20    Post subject:
I didn't complain about the setting, did I? I complained about the lackluster gameplay. Don't tell me they couldn't make a decent melee combat and give those terminators different types of grenades and ammo that should work better against some targets. It's not a problem of setting, fluff, level design or even graphics, it's everything else.
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zellar




Posts: 1555

PostPosted: Tue, 3rd Jan 2017 23:42    Post subject:
I agree with Nodrim....the game looks great...setting and dark feel...but man o man the never ending straight on attack of corridor clogging monsters!!


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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Tue, 3rd Jan 2017 23:49    Post subject:
Nodrim wrote:
I didn't complain about the setting, did I? I complained about the lackluster gameplay. Don't tell me they couldn't make a decent melee combat and give those terminators different types of grenades and ammo that should work better against some targets. It's not a problem of setting, fluff, level design or even graphics, it's everything else.


Sure you didnt. Know what? Take the BMX (and complain at the lack of engine pistons and 4 wheel drive).



zellar wrote:
I agree with Nodrim....the game looks great...setting and dark feel...but man o man the never ending straight on attack of corridor clogging monsters!!


Thats the idea. Its Space Hulk. What else do you wanted?


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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