Valve's VR headset is called the Vive
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scaramonga




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PostPosted: Sat, 17th Sep 2016 05:28    Post subject:
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Interinactive
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PostPosted: Sat, 17th Sep 2016 05:30    Post subject:
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Last edited by Interinactive on Mon, 4th Oct 2021 22:58; edited 1 time in total
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Bob Barnsen




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PostPosted: Sat, 24th Sep 2016 19:38    Post subject:


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Silent_Lurker




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PostPosted: Wed, 5th Oct 2016 15:14    Post subject:
http://community.viveport.com/t5/Viveport-Blog/Your-journey-begins-at-VIVEPORT/ba-p/632


WTF is this shit ? Neutral


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consolitis
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PostPosted: Wed, 12th Oct 2016 21:48    Post subject:
https://techcrunch.com/2016/10/12/valve-teases-next-gen-vr-hardware/

Also they are creating VR content which they will announce next year and "won't disappoint". https://steamdb.info/blog/steam-dev-days-2016-day-one/#reply-3657

Perhaps "Half - Life: VR"?



TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

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http://www.youtube.com/watch?v=CHTUOgYNRzY
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hazen




Posts: 1228
Location: Norway
PostPosted: Fri, 14th Oct 2016 23:11    Post subject:
Just got my vive, so far i set it up and played some lightsaber game and im downloading the trials on tatooine thing now.

Most games cost a decent penny, so wich ones are worth it?

Horror/racing excluded unless it`s amazing Very Happy
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DXWarlock
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PostPosted: Sat, 15th Oct 2016 00:14    Post subject:
I think racing is amazing myself!
Project cars, and iRacing I absolutely love with a wheel and the vive. me and a friend will get on teamspeak and race one or the other (pcars if we want to just screw around iRacing if we want a serious online race) until I cant stand the wear the headset anymore, which is a few hours.
its definitely a niche taste for it. But its easily my top thing to do in the vive.


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Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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hazen




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Location: Norway
PostPosted: Sat, 15th Oct 2016 02:50    Post subject:
just tried RAW DATA, free this weekend.

Awesome, i`m sure i look like a complete idiot but i am THE MAN when i`m in there Laughing

Project Cars looks like a candidate for sure, how is Elite Dangerous? Is it the best space/flying/combat sim for VR? Looks like it... Surprised
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Silent_Lurker




Posts: 7510
Location: France
PostPosted: Sat, 15th Oct 2016 08:25    Post subject:
ED is great yes in VR.

Also take a look at DCS: World flightsim.
You got a SU25 and a P51 Mustang for free and it is just awesome.

http://store.steampowered.com/app/223750/

Wink


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Surray




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PostPosted: Sat, 15th Oct 2016 10:50    Post subject:
Yeah already played many hours of elite in vr.
It's not a demo, not a proof of concept, not early access..It's one of the few actual proper full normal games that you can play.

and with steamvr and openVR desktop display portal you can even put windows in your vr cockpit so you can watch a stream while space truckin. it's great
 Spoiler:
 


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Silent_Lurker




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PostPosted: Sat, 15th Oct 2016 11:13    Post subject:
Wait is this legal to watch streams while piloting a spaceship ?!! Shocked

Thx for the head-up Smile


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Bob Barnsen




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PostPosted: Tue, 18th Oct 2016 22:55    Post subject:
Rick and Morty co-creator's first VR game is out now, for free
Quote:
Back in August Rick and Morty co-creator Justin Roiland announced a new game studio called Squanchtendo. Now that studio has released its first game, Accounting, made in collaboration with Crows Crows Crows, the studio formed by The Stanley Parable designer William Pugh.

Accounting requires HTC Vive and a free space of two by 1.5 meters. That's a pretty big barrier to entry, but the good news is that the game itself is free.

What's it about? Well, if its trailer is any indication, it feels very Rick and Morty, with an angry cloud neurotically shrieking obscenities at you for infiltrating his space. After all, just because VR lets you visit virtual worlds, doesn't necessarily mean that the worlds you visit will want you there. This begs the question: If your feelings are hurt in the virtual world, are they hurt in real life as well?

http://www.eurogamer.net/articles/2016-10-18-rick-and-morty-co-creators-first-vr-game-is-out-now-for-free






Seems to be pretty good and crazy. Very Happy
http://store.steampowered.com/app/518580
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hazen




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Location: Norway
PostPosted: Fri, 21st Oct 2016 17:53    Post subject:
So, i was wondering. Can i isodemo VR games? Or some of them? Like Elite f.ex? (It`s on the buy list, but i want to see if it`s for me Gameplay wise)

I don`t see much releases with VR labels.
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Il_Padrino




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PostPosted: Fri, 21st Oct 2016 18:24    Post subject:
When someone like Ronnie O'Sullivan gets fooled in your snookergame, you know immersion is good Laughing



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Truly gone fishing.
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shole




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PostPosted: Sun, 23rd Oct 2016 17:27    Post subject:
hazen wrote:
So, i was wondering. Can i isodemo VR games? Or some of them? Like Elite f.ex? (It`s on the buy list, but i want to see if it`s for me Gameplay wise)

I don`t see much releases with VR labels.

elite is an MMO, so not that (even in solo mode the universe is the MMO one, just without players)
but the other singleplayer games, sure
they don't have any "hardware drm" or such - just normal shitty steam/oculus store drm that should be easily fixed
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hazen




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Location: Norway
PostPosted: Mon, 24th Oct 2016 18:31    Post subject:
Alright. Got Vanishing Realms and tried it out today, don`t know about the price tags on these unfinished things but i enjoyed it.

Also had HUGE issues with stutter/judder and tracking yesterday. Turns out iTunes was the culprit, uninstalled and back to perfect. Neutral
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Silent_Lurker




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PostPosted: Mon, 24th Oct 2016 21:14    Post subject:
Why did you install iTunes on a nice and good PC in the first place ? Neutral
You mad ?

Very Happy


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hazen




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PostPosted: Mon, 24th Oct 2016 22:36    Post subject:
I never use it really, but i had to switch to an old iphone and then i needed to do the backup thing etc...

Such BS Razz
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hazen




Posts: 1228
Location: Norway
PostPosted: Sun, 30th Oct 2016 02:30    Post subject:
Got Elite Dangerous today, absolutely awesome. Very immersive. Kind of hard at first but it feels worth it when you gain control over things Very Happy

One thing, i wanted to enable Supersampling via that steamsettings config file trick. However when i open my config file it looks different than the guides... like there`s just a few lines so i get a little unsure of where to place the enablemultiplier line.

Was thinking of trying 1.5x SS to get some of those jaggies out of the way but i don`t understand why my file looks so empty compared to what i see in other peoples settings file?

All i have in mine is:

 Spoiler:
 


So where do i put ""renderTargetMultiplier": 1.5" ?

I read that there`s an ingame SS setting as well that should be at 0.65 after changing the config but i can`t seem to find that setting Confused
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scaramonga




Posts: 9800

PostPosted: Sun, 30th Oct 2016 03:38    Post subject:
hazen wrote:
So, i was wondering. Can i isodemo VR games? Or some of them? Like Elite f.ex? (It`s on the buy list, but i want to see if it`s for me Gameplay wise)

I don`t see much releases with VR labels.


RIN has recently become the 'VR hub' for all your needs in that regard, lol, although annoying, as I wish a separate section for that stuff. Would make it easier for both Wink

Still, we must not bite the hand that feeds us Very Happy Laughing Wink
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hazen




Posts: 1228
Location: Norway
PostPosted: Sun, 30th Oct 2016 03:53    Post subject:
Cool.

Nah, i`m not going to yarr a lot of VR. I absolutely LOVE the experiences i`ve had and i want them to make more games and the market to grow nice and juicy rich with content and AAA games Very Happy

I have an Isodemo of Alice VR(the only VR game i`ve seen on my usual pirateship), looks cool but haven`t tried yet.

Probably won`t for a while since i now have decided to become badass in ELITE (Hint: wont happen in any way except in my imagination).

Adr1ft is on sale today btw. 70NOK (I guess 7 americabucks ish)


Last edited by hazen on Sun, 30th Oct 2016 03:57; edited 1 time in total
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scaramonga




Posts: 9800

PostPosted: Sun, 30th Oct 2016 03:56    Post subject:
hazen wrote:
Cool.

Nah, i`m not going to yarr a lot of VR. I absolutely LOVE the experiences i`ve had and i want them to make more games and the market to grow nice and juicy rich with content and AAA games Very Happy

I have an Isodemo of Alice VR, looks cool but haven`t tried yet.


Nice attitude Smile

I hope your right.
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Bob Barnsen




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Location: Germoney
PostPosted: Wed, 9th Nov 2016 18:49    Post subject:



Controls look like PITA.
But overall it still looks pretty cool.


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scaramonga




Posts: 9800

PostPosted: Fri, 11th Nov 2016 10:39    Post subject:
HTC Vive peripheral lets you ditch wires, move around untethered - yours for $220



One of the big issues with the current crop of virtual reality headsets, including the Vive and Oculus Rift, is that they need to be connected by an awkward wire to a local PC. That restricts both user movement and comfort, and takes away from the whole immersion in the experience.

However, if you’re an HTC Vive user, you can now pre-order a peripheral which lets you ditch the cable, and move around with a greater degree of freedom. Created by a company inside of HTC’s Vive X accelerator, the clip-on device essentially functions as a wireless receiver for all the information the Vive needs.



Crucially, the TPcast peripheral, as it’s known, has very high throughput speed, with a HTC executive saying there’s “no noticeable difference” between the tethered and untethered connections. If that’s true, then this is a remarkable achievement, and will likely become a staple of any upcoming Vive headsets.

In terms of battery life, the peripheral can reportedly handle about 1.5 hours of usage, but there’s a version with a bigger battery planned for the future.

If the TPCast peripheral sounds like something you’d be interested in, you can pre-order one today for around $220, with shipping scheduled for early next year. Those who already own a Vive headset, can write in their serial number on the order, and it will reportedly get prioritized.

http://www.vive.com/cn/accessory/tpcast/


Very Happy Very Happy Very Happy
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Kaltern




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PostPosted: Fri, 11th Nov 2016 12:43    Post subject:
So, only a grand to get wireless VR. Pity it's still crap Laughing

*dons flameproof clothing*


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scaramonga




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PostPosted: Sat, 12th Nov 2016 04:20    Post subject:


Laughing

Still love mine. Great for when I just want to lose myself somewhere, but being right here Razz
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Kanint




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PostPosted: Sat, 12th Nov 2016 04:49    Post subject:
It's some nice progress, but people must be aware of the delay added from using this. It adds approximately 15ms of delay, which brings the Vive over the "nausea" threshold. You want to keep it under 20ms to prevent people from feeling ill due to the delay between physical movement and the VR reacting.

The Vive was already a bit high, ranging from 15ms to 25ms. Adding an additional 15ms of delay will be problematic.
This gadget is definitely needed to give a proper VR experience, we need wireless headsets in the future. But people should keep in mind that this wireless add-on is the first generation of its kind and will need more iterations before it becomes polished for common usage.
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WaldoJ
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PostPosted: Sat, 12th Nov 2016 05:01    Post subject:
Yeah they should use wiiu tech for wireless


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Shoshomiga




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PostPosted: Sat, 12th Nov 2016 05:33    Post subject: I have left.
I have left.
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jackasshole




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PostPosted: Sun, 13th Nov 2016 18:17    Post subject:
Kanint wrote:
It's some nice progress, but people must be aware of the delay added from using this. It adds approximately 15ms of delay, which brings the Vive over the "nausea" threshold.


Source?
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