The Elder Scrolls V: Skyrim
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Tue, 8th Nov 2016 07:10    Post subject:
Amadeus wrote:
ace2kx wrote:
How well does this game play?


Yes.


+1


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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lolozaur




Posts: 26309

PostPosted: Tue, 8th Nov 2016 08:04    Post subject:
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Interinactive
VIP Member



Posts: 29477

PostPosted: Tue, 8th Nov 2016 08:08    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:20; edited 1 time in total
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lolozaur




Posts: 26309

PostPosted: Tue, 8th Nov 2016 08:58    Post subject:
Have a human use your user interface

Anyway i hope tes6 will have something to do with the dwemer, i think a "prequel" when they were in top shape in the first era would be awesome Very Happy
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tet666




Posts: 5092

PostPosted: Tue, 8th Nov 2016 09:34    Post subject:
lolozaur wrote:
https://www.rockpapershotgun.com/2016/11/04/elder-scrolls-5-skyrim-sequel/


Honestly i don't care about most of this stuff anymore since there are mods to fix it, modding was always an integral part of the beth game experience for me.
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tonizito
VIP Member



Posts: 51532
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 8th Nov 2016 11:39    Post subject:
tet666 wrote:
lolozaur wrote:
https://www.rockpapershotgun.com/2016/11/04/elder-scrolls-5-skyrim-sequel/


Honestly i don't care about most of this stuff anymore since there are mods to fix it, modding was always an integral part of the beth game experience for me.
No, fuck that.
They should never get a pass because "oh there is/will be a mod for it..."


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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tet666




Posts: 5092

PostPosted: Tue, 8th Nov 2016 12:46    Post subject:
tonizito wrote:
tet666 wrote:
lolozaur wrote:
https://www.rockpapershotgun.com/2016/11/04/elder-scrolls-5-skyrim-sequel/


Honestly i don't care about most of this stuff anymore since there are mods to fix it, modding was always an integral part of the beth game experience for me.
No, fuck that.
They should never get a pass because "oh there is/will be a mod for it..."


Ofc not but just doesn't matter anymore to me personally the game is old even with the minor facelift from the SE.
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Tue, 8th Nov 2016 12:58    Post subject:
http://www.nexusmods.com/skyrimspecialedition/mods/3231/

For special edition now. Very Happy Very Happy


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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fearwhatnow




Posts: 3451

PostPosted: Tue, 8th Nov 2016 13:27    Post subject:
IamAWESOME wrote:
http://www.nexusmods.com/skyrimspecialedition/mods/3231/

For special edition now. Very Happy Very Happy


Perfect. I'll go with the main mod as I don't really like full level scaling.
IAA I saw in a post of yours that you already use a level scaling mod so I recommend removing it before using this one.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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lolozaur




Posts: 26309

PostPosted: Tue, 8th Nov 2016 13:28    Post subject:
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Stormwolf




Posts: 23846
Location: Norway
PostPosted: Tue, 8th Nov 2016 13:41    Post subject:
lolozaur wrote:
Have a human use your user interface

Anyway i hope tes6 will have something to do with the dwemer, i think a "prequel" when they were in top shape in the first era would be awesome Very Happy


I think it's high time for the return of the dwemer, or that we get transported to where they currently are.
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Interinactive
VIP Member



Posts: 29477

PostPosted: Tue, 8th Nov 2016 13:43    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:19; edited 1 time in total
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JBeckman
VIP Member



Posts: 35190
Location: Sweden
PostPosted: Tue, 8th Nov 2016 13:46    Post subject:
Stormwolf wrote:
lolozaur wrote:
Have a human use your user interface

Anyway i hope tes6 will have something to do with the dwemer, i think a "prequel" when they were in top shape in the first era would be awesome Very Happy


I think it's high time for the return of the dwemer, or that we get transported to where they currently are.


You're err walking on them, it's complicated. Very Happy

They kinda merged with Nirn and became it's flesh or well yeah the actual in-depth lore of Elder Scrolls is very alien, and also kinda perverse in places owing to how things were established in Daggerfall and then Morrowind before being toned down a little bit.

Hell Vivec practically skull-fucks Azura in one particular case back with a discussion with the developers role-playing a alternate outcome to the Chimer curse...

EDIT: Here we go.
https://www.imperial-library.info/content/trial-vivec

Quote:

...
Vivec assembles a spear from the bones of his armor.

Vivec: "Here, this is Muatra. Guess what it represents."

Vivec stuffs Muatra into Azura's mouth. Azura chokes!
...

(Yeah Vivec's spear is kinda his - or her, androgynous. - penis and it even makes people pregnant, hell it even makes men pregnant..)

EDIT: Or this.

Quote:

Anyways, one of my favorites has always been good old King Hrol. According to "The Remanada", King Hrol and his accompanying knights, encountered the spirit of St. Alessia and he pursued her to Sancre Tor where he, apparantly, did the horizontal mambo with her or, well, not really with her, he fornicated with the hill of Sancre Tor itself for, as was carved on a rock, HROL DID LOVE UNTO A HILLOCK! He was found, nude and dead, the next morning next to the mudpile on top of the hill he fornicated with. And, it goes without saying, many of his knights were ashamed or went mad.

Nine months later, the hillock gives birth to Reman Cyrodiil who, despite being a newborn, speaks perfectly. The wonder baby is found by a shepherdess, Sed-Yenna, who names him Reman (meaning "Light of Man"), takes him to the White-Gold Tower, puts him on the throne, everyone acknowledges him Emperor and he (the newborn) announces "I AM CYRODIIL COME!"


(From http://www.teso-rp.com/mobile/forum/viewthread/m/9324623/id/6056416-absurdity-inappropriate-strange-lore )
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Tue, 8th Nov 2016 14:18    Post subject:
IamAWESOME wrote:

Immersive Amazing Follower Tweaks SSE - very solid mod if you have followers. I'm running with a nice follower who is tweaked with proper gear, skills (yes, you can teach them skills) and weapons. Can even adjust their playstyle.
http://www.nexusmods.com/skyrimspecialedition/mods/1927


I would LOVE to use this mod, but the thing will not spawn the book for me.
I get the follower power. But nothing else. Grrrr

Edit: Got it working. I am using the Immersive Citizens mod and, strangely, it has to go above that even though in the thread on Nexus they say to put it below it. Works fine now after several hours.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Tue, 8th Nov 2016 21:01    Post subject:
Getting a recurring crash every time I begin going down this one hall in Bleak Falls Barrow. Not sure what is causing it but it has been consistent so far. Wondering if any texture mods I have loaded could be causing it.

I'm trying to remember which room but I think it is in the second room of Draugr when they leave their resting places to attack you (the first has that pressure plate that closes the door of spikes on you). It's when you leave that second room when it crashes.

Here are the mods again

 Spoiler:
 


SMIM is the only other one I added, but after doing that, I created a new game and this is where I'm at. I did not visit Bleak Falls Barrow in the first game.
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Tue, 8th Nov 2016 21:05    Post subject:
no point in posting your modlist mate, you have to post the log from the crash, but first you have to enable the logging from the .ini: search around the internet for it.
also, posting the log in NMM alike communities could help a bit more then here. Very Happy


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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Tue, 8th Nov 2016 21:24    Post subject:
Guyver wrote:
no point in posting your modlist mate, you have to post the log from the crash, but first you have to enable the logging from the .ini: search around the internet for it.
also, posting the log in NMM alike communities could help a bit more then here. Very Happy


Thanks for letting me know. Wasn't sure if there was such a way to track it down via logging but that helps immensely. Will try that.
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S.S.S




Posts: 1489

PostPosted: Tue, 8th Nov 2016 22:08    Post subject:
Haven't read teh whole thread so....

Is Requiem compatible with the Special Edition version ?

Maybe restart a Skyrim game with the SE since it's been a while but without Requiem i'm not sure i would be able. Vanilla just suck compared to it
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ace2kx




Posts: 1996

PostPosted: Tue, 8th Nov 2016 22:20    Post subject:
Kewl game men.
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inz




Posts: 11914

PostPosted: Tue, 8th Nov 2016 22:23    Post subject:
S.S.S wrote:
Is Requiem compatible with the Special Edition version ?


Nope, better off waiting for it.
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Interinactive
VIP Member



Posts: 29477

PostPosted: Tue, 8th Nov 2016 22:24    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:19; edited 1 time in total
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lolozaur




Posts: 26309

PostPosted: Tue, 8th Nov 2016 23:22    Post subject:
damn, nightingale armor looks so awesome, too bad you cant make it legendary Sad

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ixigia
[Moderator] Consigliere



Posts: 65135
Location: Italy
PostPosted: Tue, 8th Nov 2016 23:25    Post subject:
inz wrote:
S.S.S wrote:
Is Requiem compatible with the Special Edition version ?


Nope, better off waiting for it.

Interinactive wrote:
No Requiem until SKSE 64bit

Yep Sad, we must find a way to implement the T button to our real lives when it comes to this sort of stuff
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l0newolf




Posts: 373

PostPosted: Tue, 8th Nov 2016 23:34    Post subject:
lolozaur wrote:
damn, nightingale armor looks so awesome, too bad you cant make it legendary Sad



there's a mod for that! ;o
or well, there was in regular skyrim
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tet666




Posts: 5092

PostPosted: Wed, 9th Nov 2016 01:51    Post subject:
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lolozaur




Posts: 26309

PostPosted: Wed, 9th Nov 2016 07:01    Post subject:
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Wed, 9th Nov 2016 08:26    Post subject:
I had to remove Warzone mods. It's bugged for me. As in everyone is just floating in the air after the update. All NPC just stand and do nothing. Sad

Second, anybody running Vurt's floral mod + Verdant grass? If yes, what setting?

I'm running at this setting and it runs quite bad. Drops to 30 in dense areas. Sad

[Grass]
iMaxGrassTypesPerTexure=15
iMinGrassSize=75

Meantime, Falskaar has a lot of dense trees and grass but runs very well without these mods.

Any way to improve the performance without removing it entirely?
Thanks.


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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Interinactive
VIP Member



Posts: 29477

PostPosted: Wed, 9th Nov 2016 08:38    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:19; edited 1 time in total
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Wed, 9th Nov 2016 18:28    Post subject:
IamAWESOME wrote:
I had to remove Warzone mods. It's bugged for me. As in everyone is just floating in the air after the update. All NPC just stand and do nothing. Sad


I had the same issue until I read the mod author mention to change the spawns to low and that didn't happen anymore. Also, he also suggested it might work if you increase it to medium. But I agree with Interinactive, I remember it being really bad previously.
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Wed, 9th Nov 2016 21:25    Post subject:
IamAWESOME wrote:


Immersive Amazing Follower Tweaks SSE - very solid mod if you have followers. I'm running with a nice follower who is tweaked with proper gear, skills (yes, you can teach them skills) and weapons. Can even adjust their playstyle.
http://www.nexusmods.com/skyrimspecialedition/mods/1927


Have you, by chance, used a mage as a follower and multiple followers? Have you noticed the other followers attacking your mage at any point? mine always do after combat. had to dismiss the mage. I checked and made sure the "ignore friendly fire" was enabled.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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