Metal Gear Solid 2: Sons of Liberty
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LeoNatan
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Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Thu, 23rd Dec 2010 09:34    Post subject:
Deleting the C:\Windows\System32 folder on a 64-bit Windows makes the game have HD graphics (better than MGS4!!). Notice the SysWOW64 folder (as in "WOW, amazing!" and "ShamWOW")? That's a hidden folder MS doesn't want you to use because games get better graphics than the 360, but if you delete System32, Windows will have no other option but to use it! Surprised
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ivan1real




Posts: 2933

PostPosted: Thu, 23rd Dec 2010 13:10    Post subject:
iNatan wrote:
I think 4chan is a pretty cool guy. eh makes up this shitty meme and doesnt afraid of anything.

I think Pretty cool guy is a pretty cool guy. eh doesnt afraid of anything and doesnt afraid of anything..
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human_steel




Posts: 33269

PostPosted: Thu, 23rd Dec 2010 13:16    Post subject:
iNatan wrote:
Deleting the C:\Windows\System32 folder on a 64-bit Windows makes the game have HD graphics (better than MGS4!!). Notice the SysWOW64 folder (as in "WOW, amazing!" and "ShamWOW")? That's a hidden folder MS doesn't want you to use because games get better graphics than the 360, but if you delete System32, Windows will have no other option but to use it! Surprised

Simply amazing! Shocked
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Thu, 23rd Dec 2010 13:18    Post subject:
iNatan wrote:
Deleting the C:\Windows\System32 folder on a 64-bit Windows makes the game have HD graphics (better than MGS4!!). Notice the SysWOW64 folder (as in "WOW, amazing!" and "ShamWOW")? That's a hidden folder MS doesn't want you to use because games get better graphics than the 360, but if you delete System32, Windows will have no other option but to use it! Surprised


I can't believe this worked...
Now all my games look really awesome.
THANKS NFOrce! Cool


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archermac




Posts: 459

PostPosted: Thu, 23rd Dec 2010 14:13    Post subject:
Last time I played it (some time this year Razz ), this game throws a black screen at startup in Windows 7 (betas and the final-retail one) because of an issue with directsound. They first messed it up in Vista, but it was fixed in SP2 and again broken in Windows 7.

I have that particular file uploaded for quite some time now (dmsynth.dll), taken from Vista's SP2 . If anyone encounters a blackscreen at startup it is most certainly because of sound issues and you should replace that .dll with this one.
The location is "C:\Windows\System32" , you need to have ownership and permission to move/delete the original dll.
Maybe the game will use the new one even if you just put it where the game's exe is so you don't have to mess around sys32 but I didn't try it for MGS2 (it works for Final Fantasy 8 that way, that game has missing instruments).

Of course there is a possibility that they fixed it for Win7 also in a recent update but I don't know.

Before that nice fix from MS, the only way to play it was for people with Creative's sound cards and using ALChemy (the DS to OAL wrapper).
Realtek's 3Dsoundback 0.1beta which "does the same thing" didn't do shit, just as you would expect from it's version number Razz

Other than that it's best to apply the game's nvidia/non-nvidia patches...I think it's v1.2 or something like that.
Widescreen resolutions can be used but not WS FOV.

And it's MGS2: Substance (the enhanced Sons of Liberty)
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Interinactive
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Posts: 29477

PostPosted: Thu, 27th Oct 2016 14:52    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:22; edited 1 time in total
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consolitis
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Posts: 27317

PostPosted: Thu, 27th Oct 2016 15:04    Post subject:
Quote:
Probably, after all this times, MGS2 Substance for PC is the WORST console conversion ever made.


Nope.

This looks like it's the exact same fixes that have been available anyway, nothing new.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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tet666




Posts: 5092

PostPosted: Thu, 27th Oct 2016 16:37    Post subject:
It's likely easier to just emulate the game in pcsx2 it works pretty much flawless these days and also got widescreen and shader support.
MGS3 works flawless as well in opengl.


Last edited by tet666 on Thu, 27th Oct 2016 16:52; edited 1 time in total
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 27th Oct 2016 16:46    Post subject:
Lol I just downloaded it a few days ago so I can continue with my playthrough of the series in the near future.
Too bad there's no way to play the 4th one on PC at all. It's gonna trigger my OCD of playing through a game series in order.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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tet666




Posts: 5092

PostPosted: Thu, 27th Oct 2016 16:53    Post subject:
Drowning_witch wrote:
Lol I just downloaded it a few days ago so I can continue with my playthrough of the series in the near future.
Too bad there's no way to play the 4th one on PC at all. It's gonna trigger my OCD of playing through a game series in order.


Just watch it on youtube it's like one big cutscene anyway.
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ixigia
[Moderator] Consigliere



Posts: 65132
Location: Italy
PostPosted: Thu, 27th Oct 2016 17:24    Post subject:
tet666 wrote:
Drowning_witch wrote:
Lol I just downloaded it a few days ago so I can continue with my playthrough of the series in the near future.
Too bad there's no way to play the 4th one on PC at all. It's gonna trigger my OCD of playing through a game series in order.


Just watch it on youtube it's like one big cutscene anyway.

Haha yeah, that's what I was planning to do as well, but I've never found the courage Very Happy Sad

I played through MGS3 Subsistence last year - the PCSX2 version of course - it's perfectly playable despite some occasional minor graphical glitches, and some ghetto rebinding is required with the 360 derpad, by using the triggers for CQC and shooting instead of the default non pressure-sensitive buttons.



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Thu, 27th Oct 2016 18:25; edited 1 time in total
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tet666




Posts: 5092

PostPosted: Thu, 27th Oct 2016 17:55    Post subject:
ixigia wrote:
tet666 wrote:
Drowning_witch wrote:
Lol I just downloaded it a few days ago so I can continue with my playthrough of the series in the near future.
Too bad there's no way to play the 4th one on PC at all. It's gonna trigger my OCD of playing through a game series in order.


Just watch it on youtube it's like one big cutscene anyway.

Haha yeah, that's what I was planning to do as well, but I've never found the courage Very Happy Sad

I played through MGS3 Subsistence last year - the PCSX2 version of course - it's perfectly playable despite some occasional minor graphical glitches, and some ghetto rebinding is required with the 360 derpad, by using the triggers for CQC and shooting instead of the default non pressure-sensitive buttons.


All the gfx glitches are fixed now thx to the opengl plugin with blending unit emulation even the bloom and codec overlay effects work perfectly with the partial crc hack and half-pixel offset, it's also possible to run the whole game in 60 fps now with a patch, only the cutscenes where really in 60fps on the ps2 (despite what the emulator says) which is what made them so taxing there is also patch to run them in 30 fps which makes them way easier on the hardware both patches are included in the widescreen pnach file in the cheats.ws.zip file, for example 053D2239.pnach for the ntsc subsistence version.
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ixigia
[Moderator] Consigliere



Posts: 65132
Location: Italy
PostPosted: Thu, 27th Oct 2016 18:22    Post subject:
tet666 wrote:
ixigia wrote:
tet666 wrote:


Just watch it on youtube it's like one big cutscene anyway.

Haha yeah, that's what I was planning to do as well, but I've never found the courage Very Happy Sad

I played through MGS3 Subsistence last year - the PCSX2 version of course - it's perfectly playable despite some occasional minor graphical glitches, and some ghetto rebinding is required with the 360 derpad, by using the triggers for CQC and shooting instead of the default non pressure-sensitive buttons.


All the gfx glitches are fixed now thx to the opengl plugin with blending unit emulation even the bloom and codec overlay effects work perfectly with the partial crc hack and half-pixel offset, it's also possible to run the whole game in 60 fps now with a patch, only the cutscenes where really in 60fps on the ps2 (despite what the emulator says) which is what made them so taxing there is also patch to run them in 30 fps which makes them way easier on the hardware both patches are included in the widescreen pnach file in the cheats.ws.zip file, for example 053D2239.pnach for the ntsc subsistence version.

Awesome, I didn't know that Very Happy
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tet666




Posts: 5092

PostPosted: Thu, 27th Oct 2016 18:30    Post subject:
ixigia wrote:
tet666 wrote:
ixigia wrote:

Haha yeah, that's what I was planning to do as well, but I've never found the courage Very Happy Sad

I played through MGS3 Subsistence last year - the PCSX2 version of course - it's perfectly playable despite some occasional minor graphical glitches, and some ghetto rebinding is required with the 360 derpad, by using the triggers for CQC and shooting instead of the default non pressure-sensitive buttons.


All the gfx glitches are fixed now thx to the opengl plugin with blending unit emulation even the bloom and codec overlay effects work perfectly with the partial crc hack and half-pixel offset, it's also possible to run the whole game in 60 fps now with a patch, only the cutscenes where really in 60fps on the ps2 (despite what the emulator says) which is what made them so taxing there is also patch to run them in 30 fps which makes them way easier on the hardware both patches are included in the widescreen pnach file in the cheats.ws.zip file, for example 053D2239.pnach for the ntsc subsistence version.

Awesome, I didn't know that Very Happy


I only know cause i decided to replay it last week and looked into it^^
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 27th Oct 2016 18:35    Post subject:
i'm just not the type of person to watch games. i play them or they don't exist.

that's my coping mechanism for being exclusively a PC gamer, and missing out on the console games that I'm interested in, no matter how few they are per each console.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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tet666




Posts: 5092

PostPosted: Thu, 27th Oct 2016 18:45    Post subject:
Drowning_witch wrote:
i'm just not the type of person to watch games. i play them or they don't exist.

that's my coping mechanism for being exclusively a PC gamer, and missing out on the console games that I'm interested in, no matter how few they are per each console.


Well Kojima got really crazy with cutscenes in MGS4 so you are watching most of the time anyway, used PS3s are also really cheap these days if you rather want to "play" it , so those are your options, i doubt we will see any rerelease of the game anytime soon considering how bad shit insane konami is these days, it's likely stuck on the PS3 for good.
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consolitis
VIP Member



Posts: 27317

PostPosted: Thu, 27th Oct 2016 19:27    Post subject:
MGS4 was worth something when it was first released because it was the "ultimate" (as in the last) MGS game that was supposed to wrap everything (with arguably very bad, fanservicey, and cringey storytelling Rolling Eyes ). Since then the series has continued with better games than it so there's no longer anything special about it.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Amadeus




Posts: 2366
Location: Yes
PostPosted: Thu, 27th Oct 2016 19:38    Post subject:
Anyone have some sexy screenshots of this?
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tet666




Posts: 5092

PostPosted: Thu, 27th Oct 2016 19:54    Post subject:
consolitis wrote:
MGS4 was worth something when it was first released because it was the "ultimate" (as in the last) MGS game that was supposed to wrap everything (with arguably very bad, fanservicey, and cringey storytelling Rolling Eyes ). Since then the series has continued with better games than it so there's no longer anything special about it.


Hmm well Peace Walker was pretty good for a portable game and i don't really count Revengeance since it's a spinoff.
Then there is just MGS 5 which has a really shitty story and is half finished with no real ending, the core gameplay is pretty nice but it's wasted on a very repetitive and terribly boring structure with the worst bosses in any MGS all together i think it's not much better if not worse, the last really good game was MGS 3 and by far the best in the series but that's just my opinion.
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consolitis
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Posts: 27317

PostPosted: Thu, 27th Oct 2016 20:06    Post subject:
I agree with almost everything you said, but MGS5 is still a better game than 4 because by the time you'll get tired of its repetitive structure you will have experienced more gameplay than in MGS4. (Its story is just as crap although for different reasons.) And Peace Walker also had good gameplay for a PSP game (I also think its story wasn't that bad, certainly better than 4 and 5 anyway). I do agree MGS3 was the last great game in the series.

Amadeus wrote:
Anyone have some sexy screenshots of this?


It looks exactly like it has looked in the last 14 years. Nothing has been changed.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Frolsa84




Posts: 1733

PostPosted: Fri, 28th Oct 2016 04:24    Post subject:
consolitis wrote:
This looks like it's the exact same fixes that have been available anyway, nothing new.


Shadows don't work for me with the old patch, so I'm going to check this one out. It's not just the shadows though, invisible enemies are bugged (can't see the shimmer effect), water is bugged, as well as some cutscenes. This wasn't the case with Windows 7, but my HD died and I installed Windows 10 and some of the effects were missing.

 Spoiler:
 


Edit: Checked it out, it's definitely a new fix, I got all of the graphical effects back and I can set model quality to 4/4 now, whereas I had to set it to 2/4 before. It also automatically maps your controller's inputs, which is new (using the old setup was a painstaking, confusing process).

The only problem I encountered is that it's not running in a native resolution on my monitor...

Here's the image with shadows:

 Spoiler:
 


Water (I don't even remember water running out from this pipe):

 Spoiler:
 
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 28th Oct 2016 11:57    Post subject:
nice frolsa Me Gusta

gonna dig in after shadow warrior 2 and finally ad a second MGS entry to my completion log. Fuck Yeah


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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Frolsa84




Posts: 1733

PostPosted: Fri, 28th Oct 2016 14:17    Post subject:
It still needs work. There's something wrong with anti-aliasing, it's jaggy beyond fuck now for some reason. There are also problems with sound (you have to enter the main menu options and exit each time you want to play certain parts of the game). The guy only tested it on 3 PCs...

http://screenshotcomparison.com/comparison/189130/picture:0

http://s17.postimg.org/7tth353cd/mgs2_sse_2016_10_28_10_06_14_19.jpg
http://s17.postimg.org/v79zga24t/mgs2_sse_2016_10_28_10_08_33_19.jpg
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 31st Oct 2016 00:38    Post subject:
yeah, sadly, seems there is something wrong with the internal resolution.

i tried 1400x1050 pillar boxed, 1680x1050, 2520x1575 and even 4x DSR 3360x2100, and they all look equally blurry and jaggy.

comparison between 2520x1575 and 3360x2100

http://imgur.com/a/2hcad


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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Frolsa84




Posts: 1733

PostPosted: Mon, 31st Oct 2016 14:12    Post subject:
Quote:
Internal bug resolution is tied to Widescreen Fix (Called "Mantain Aspect Ration" in the Fix). You're right...there's a problem... I didn't see it until now...I'm investigating on it... isn't easy to fix it. Please be patient Sad
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tet666




Posts: 5092

PostPosted: Mon, 31st Oct 2016 18:37    Post subject:
As i said just play the PS2 version in Pcsx2 it looks and runs better anyway and is easier to setup as well there are no known problems with it and it has a functioning widescreen patch like most games nowadays.
I appreciate what the guy is trying to do but the port is still terrible and runs on a very old API so you will run into problems i don't really see the point in this.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 31st Oct 2016 19:32    Post subject:
i'll wait a bit more and then give the ps2 version a shot.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 16th Nov 2016 13:47    Post subject:
Frolsa84 wrote:
Quote:
Internal bug resolution is tied to Widescreen Fix (Called "Mantain Aspect Ration" in the Fix). You're right...there's a problem... I didn't see it until now...I'm investigating on it... isn't easy to fix it. Please be patient Sad


you got thanked in the latest patch version, check the about section Very Happy

seems he was able to slightly raise the internal resolution, but still no change when changing resolitions. 1280x800 looks the same as 3360x2100

close up comparison of new vs old version
 Spoiler:
 
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Interinactive
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Posts: 29477

PostPosted: Sat, 1st Apr 2017 08:46    Post subject:
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Last edited by Interinactive on Mon, 4th Oct 2021 09:57; edited 1 time in total
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Rayque




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PostPosted: Sun, 23rd Apr 2017 18:14    Post subject:
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