Kerbal Space Program
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Clevesa




Posts: 3696

PostPosted: Wed, 5th Oct 2016 09:41    Post subject:
lolozaur wrote:
http://www.pcinvasion.com/kerbal-space-program-devs-quit Shocked


http://kotaku.com/kerbal-space-program-is-done-1787416493

There is an update.
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Silent_Lurker




Posts: 7521
Location: France
PostPosted: Wed, 5th Oct 2016 13:26    Post subject:
I knew something stinky striked the team when Felipe (the actual KSP creator) left without saying anything but "Hey guys, I am just leaving, all is fine..." some weeks ago.

Rolling Eyes

also :

Quote:
There’s an important amount of new content, besides this new update, that we’re currently working on. This includes more free updates, full expansion packs with an incredible amount of new content and much more!

We’re also experimenting with new technologies and platforms to expand the KSP experience towards new horizons.


I am just reading :

- free updates to fix bugs
- DLC$$$$$$$$$$ (Paid mods ?)
- new content ? microtransactions ?
- other plateforms ... iOS, Android ???

All is fine indeed ... Sad


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Lopin18




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PostPosted: Wed, 5th Oct 2016 14:24    Post subject:
RIP... You were good KSP...
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 5th Oct 2016 17:30    Post subject:
Oh well, I doubt they'd suddenly disable mod support, so who gives a hoot about any paid content when modders will do it better anyhow. Remote-tech is more in-depth than the system they will implement in the next patch for example.
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Silent_Lurker




Posts: 7521
Location: France
PostPosted: Wed, 12th Oct 2016 22:26    Post subject:
KSP v1.2 out !



Changelog : (be sure to have some GB RAM left) ^^
 Spoiler:
 


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prudislav
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PostPosted: Mon, 20th Mar 2017 23:49    Post subject:
Quote:
Hello everyone,

Over the past months, we’ve undertaken a huge endeavor to bring Kerbal Space Program towards its next leap forward. KSP is by now a mature game with tons of content and an immense modding community, which has devised all kinds of tools and creative additions to the game, so making something new and exciting for our players was a challenge that we faced head-on.

We wanted to do something that could enrich the Kerbal experience, offer value to players, bring exciting new content and allow more creativity - all while bringing countless more hours of enjoyment. And with the 1.2.2 release we had a game in an optimal state to tackle an idea that has been in discussion for a while.

We are thrilled and proud to announce Kerbal Space Program: Making History Expansion. This content filled expansion to the base game will include Mission Builder and History Pack.



Mission Builder is an exciting new feature that puts the process of creating and editing missions in your hands. We wanted to give you the tools to get the sense of being part of a space program’s Mission Design Division by tailoring your own missions and narratives in a friendly and intuitive interface. Once created, you will be able to easily share your missions with the wider community.



But that is not all, Kerbal Space Program: Making History Expansion will include loads of additional content to enjoy. This includes History Pack, which are pre-made missions for you to play immediately. You will have the opportunity to re-live historical missions from humankind’s own space history, all with that unique Kerbal Space Program twist! The pack will include a new set of parts and a new astronaut suit for your brave heroes. Imagine walking in the boots of the astronauts who witnessed the majesty of outer space for the first time or landed on other celestial bodies as the first of their kind.

Keeping up with Kerbal Space Program tradition, Kerbal Space Program: Making History Expansion will be highly customizable and moddable.

Key Features:
  • Simple interface: Using an intuitive drag and drop node interface, you can easily create new and exciting new missions for yourself or others to enjoy. Creators can also add constraints such as time, fuel and parts limits; as well as unexpected mission events.
  • Recreating history: Included in Kerbal Space Program: Making History Expansion is the History Pack. Players will be able to experience the trials and tribulations of the early days of Space Exploration on missions inspired by real life historical events.
  • New parts: Aside from mission creations tools, Kerbal Space Program: Making History Expansion will have additional parts such as new fuel tanks, adapters, decouplers, fairings and command pods… inspired by both American and Soviet space programs!
  • Kerbal Personal Parachute: Your astronauts will now be safer in case of imminent disasters with all new personal parachutes. So next time Jeb is in trouble and all systems are failing, you can simply eject him and activate his parachute. Then, you just have to hope, there’s an atmosphere to slow him down...
  • Challenge other players: A new addition to Kerbal Space Program: Making History Expansion will be the concept of scoring. At the end of a mission you will get a numerical score to compare with your friends and the community.


Kerbal Space Program: Making History Expansion is still in development and will be released as a paid expansion. Pricing and availability details will be announced at a later date.

It seems as though our announcement two weeks ago was met with some disappointment, but we were just holding onto the good stuff. We can’t wait to see what the community is going to be able to create with this new creative tool within Kerbal Space Program, now more than ever with an enriched and diverse community of people from all around the world, who can now enjoy KSP in their own language!

Keep tuned to KSP Weekly to learn about the ongoing development and upcoming details.
Happy launchings!

-The KSP Development Team

http://forum.kerbalspaceprogram.com/index.php?/topic/157802-ksp-making-history/&page=1
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Silent_Lurker




Posts: 7521
Location: France
PostPosted: Fri, 31st Mar 2017 16:50    Post subject:
Quote:
3Dprintingnut present the Starship Avalon inspired by the movie Passengers. (100% stock parts)


http://imgur.com/gallery/r6Hjo


Shocked


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prudislav
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PostPosted: Mon, 22nd May 2017 20:26    Post subject:
Quote:
The Kerbal Space Program community has been abuzz today with the news that a portion of the KSP team at Squad have been hired by Valve. It all began when an ex valve artist spoke about the hires during a recent podcast.

Roger Lundeen, who worked at Valve as an architect and environmental designer between 2010 and 2013, said the hires happened around five or six months ago. You can hear the exact quote in the Game Dev Unchained podcast at around the 20:00 mark. It’s embedded below for ease.

The news came during a chat about mod creators and people making their way into the industry. “[Valve] are still buying up mod teams,” says Lundeen. “There’s the group that made Kerbal Space [Program] - I think that happened about five or six months ago. They gave that entire team jobs. Those guys were out of Mexico, I believe.”

In the comment, Lundeen got the name of the game slightly wrong and he also called KSP a mod, but we've since clarified with him that he meant the game, not a team behind a mod for the game.

“Fortunately a listener posted a clarification that KSP is a stand-alone game built in Unity, not a mod,” Lundeen tells me. “I guess some members of that team are now at Valve, how many I don't know. I imagine KSP remains the IP and property of Squad, in Mexico City. So the devs, not a mod-team.”

We also emailed Valve for comment, and a representative responded confirming the hire. “Yes, they joined a little while ago and we will have more news about what they are doing soon,” explains the Valve spokesperson.

https://www.pcgamesn.com/kerbal-space-program/valve-hire-kerbal-space-program-team
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consolitis
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Posts: 27317

PostPosted: Mon, 22nd May 2017 21:03    Post subject:
Good news for them after what we've heard about the working conditions at Squad.

Quote:
we will have more news about what they are doing soon


So.. VR?


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Silent_Lurker




Posts: 7521
Location: France
PostPosted: Tue, 23rd May 2017 09:22    Post subject:
Shocked

This could explain why some of the original KSP devs team members left Squad some months ago WITHOUT explaining a single fuck !

Shocked

Hopefully it is true, rather than them starving on a sidewalk at Mexico. Neutral


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prudislav
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PostPosted: Tue, 23rd May 2017 09:23    Post subject:
Wonder if the expansion is still happening though


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Silent_Lurker




Posts: 7521
Location: France
PostPosted: Tue, 23rd May 2017 09:42    Post subject:
It is.

As it is done by the "new" team, and it wasn't even a thing before Felipe left. Wink

Edit :

Quote:
Hello everyone,

There was news today that former KSP developers have joined Valve. We want to clarify that Squad is not joining Valve, and we continue to be an independent studio with the core KSP team remaining at Squad, hard at work on the improved KSP for consoles port, Update 1.3 and the Making History Expansion. The KSP community shouldn't be concerned about this news having any impact on the game.

Regarding the developers joining Valve, it is important to note that we have had several people working on our team over the years, and it is common among development studios for team members to come and go. If some of them joined Valve, it is on their own behalf and we wish them good luck and success in their current and future endeavors.

So do not worry, everything continues normally with KSP Wink

Happy launchings,

The KSP Dev Team


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Silent_Lurker




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PostPosted: Sat, 27th May 2017 09:21    Post subject:
KSP v1.3 released !

Quote:
Kerbals are now polyglots! We are incredibly proud and excited to announce that Kerbal Space Program is now available in four more languages: Japanese, Simplified Chinese, Russian and Spanish. This means that more people will be able to enjoy the Kerbal experience in their native tongue.

Each language was carefully localized so it keeps the humor and charm of the english version. Keyboard layouts, UI and textures were also modified to please local players of each region.

To give you an idea of the scope of this endeavour, we had to carefully revise all lines of code to start cataloging all the aspects that needed to be localized and addressed. We translated more than 95,000 words, created 456 images for textures and UI, prepared 684 slides for the KSPedia and everything was carefully revised by a team of more than twenty dedicated volunteers.

And that is not all, we are also including the integration of Asteroid Day mod into this update, which is now localized and its contracts are balanced for a career game play-through, too.

Additionally, for 1.3 we have added the Ambient Light Adjustment feature - a Boost value to the ambient light setting (similar to the highlighter boost slider). This one brightens the render engine settings to bring light into the darkness. Something that will come in handy if you like to capture and share ingame footage.

Kerbal Space Program 1.3: Away with words is now available on Steam and will soon be available on GOG and other third party resellers. You will also be able to download it from the KSP Store if you already own the game.



Changelog :
 Spoiler:
 


The new team seems to rock regarding bugfixing Smile

Also :

Quote:
Meanwhile, there’s been lots of work on tweaking, improving, and finalizing various elements of the design for the Making History Expansion. Things are progressing very nicely and we hope to have something to show off fairly soon!


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Sin317
Banned



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PostPosted: Sat, 27th May 2017 09:48    Post subject:
I start the game and the damn thing is in japanese lol.

Even tho in 2 different cfg's it clearly says "english" and "en-us" ^^

And there doesn't seem to be an option in-game either.
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Silent_Lurker




Posts: 7521
Location: France
PostPosted: Sat, 27th May 2017 10:07    Post subject:
@Sin317 Buy the damn game already Mad
Very Happy

Look for a buildID.txt file in the root folder, it should show :

Quote:
[config]
build id = 01804
2017.05.25 at 17:52:25 CEST
Branch: master
language = en-us


Wink


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Sin317
Banned



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PostPosted: Sat, 27th May 2017 12:18    Post subject:
Silent_Lurker wrote:
@Sin317 Buy the damn game already Mad
Very Happy

Look for a buildID.txt file in the root folder, it should show :

Quote:
[config]
build id = 01804
2017.05.25 at 17:52:25 CEST
Branch: master
language = en-us


Wink


I get a lot of "autoLOC" instead of text with this Smile Still, better than chinese lol (zh-CN)
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Silent_Lurker




Posts: 7521
Location: France
PostPosted: Sat, 27th May 2017 12:42    Post subject:
@Sin317 Replace your \GameData\Squad\Localization\dictionary.cfg

With this one, that should do it Wink

https://www.dropbox.com/s/z7v6ptemal92qvs/dictionary.cfg?dl=0


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Sin317
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PostPosted: Sat, 27th May 2017 12:55    Post subject:
Silent_Lurker wrote:
@Sin317 Replace your \GameData\Squad\Localization\dictionary.cfg

With this one, that should do it Wink

https://www.dropbox.com/s/z7v6ptemal92qvs/dictionary.cfg?dl=0


Thanks, that did it Smile
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Silent_Lurker




Posts: 7521
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PostPosted: Sat, 27th May 2017 16:38    Post subject:
My pleasure Wink



Also, I just updated my Chatterer mod for v1.3 if anyone interested.


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prudislav
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PostPosted: Wed, 31st May 2017 14:43    Post subject:
http://steamcommunity.com/games/220200/announcements/detail/1273803439105519131
Quote:
KSP Acquired by Take-Two Interactive
31 MAY - DANIELE.PELOGGIO
Hello everyone,

We have very exciting news to share with the KSP community today: Take-Two Interactive has purchased Kerbal Space Program. The important thing to know is that this big news doesn’t change much for the KSP community. Squad and the current development team is still here and we’re hard at work on KSP and its future updates, but now we are fortunate enough to do so with the help of an experienced publisher like Take-Two, and we couldn’t be more excited and happy to see where our conjoint collaboration will take KSP forward.

Right now, we’re still focused on the Kerbal Space Program: Making History Expansion and we’ll continue to keep you updated on our progress. And yes, we’re keeping our promise of free DLC for everyone who purchased KSP through April 2013! We’re continuing to work closely with Blitworks on the updated version of KSP for consoles, which will be available on the Xbox and PSN digital stores when it is complete. This will be a free update for anyone who already owns KSP on Xbox or PS4. We can’t wait for you to play what we’ve been working on in the coming months!

This is a very exciting time for KSP and the Community, and we hope you’re as thrilled as we are. The team at Take-Two are big fans of KSP, who have been persistently knocking on our door trying to work with us for a long time. They share your passion for the game and we’re really eager to see what Squad and Take-Two can do together for Kerbal Space Program moving forward!

Happy launchings!

-The KSP Development Team



Shocked Shocked Shocked
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DCB




Posts: 5410

PostPosted: Wed, 31st May 2017 15:18    Post subject:
Quote:
The team at Take-Two are big fans of KSP, who have been persistently knocking on our door trying to work with us for a long time.


I guess they finally made them an offer they couldn't refuse.

I wonder if this means Take-Two will be pushing towards wrapping up development on KSP and migrating towards a more AAA mass market KSP2?
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Wed, 31st May 2017 17:29    Post subject:
Whenever a 'AAA' company takes over a small indie game, it never ends well... I can't think of any time it's improved things.

To be completely fair to Squad though, they've done nothing but support and update KSP.. they're entitled to a nice payout for their work. I don't believe 'selling out' applies in this case.


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Silent_Lurker




Posts: 7521
Location: France
PostPosted: Wed, 31st May 2017 18:16    Post subject:
Holly shiat !

Can't wait for KSP 2K18 ... and 2K19 and also the 2K20 edition I am sure will be awesome Mr. Green

Now just put Denuvo in = end of Mods = end of the game and the community behind it. Neutral


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Kaltern




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PostPosted: Wed, 31st May 2017 20:14    Post subject:
Don't forget the Rocket Part DLC packs.


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Silent_Lurker




Posts: 7521
Location: France
PostPosted: Wed, 31st May 2017 20:35    Post subject:
Nah I am sure they will do it with a more convenient way.

In game store with micro-transactions it is !
"Refill your rocket tank for only 0.3$ today, or come back tomorrow and have free refueling"
Very Happy


Holly shit, I hope I am wrong... Sad


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BettyShikle




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Location: Tardland
PostPosted: Wed, 31st May 2017 21:11    Post subject:
Kaltern wrote:
Don't forget the Rocket Part DLC packs.

you mean Fuel-DLC. to fuel your rockets. small fee of 9,99$ microtransaction

edit: goddamn,Silent already beat me to it


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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Silent_Lurker




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PostPosted: Wed, 31st May 2017 22:07    Post subject:
Laughing


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Wed, 31st May 2017 23:10    Post subject:
BettyShikle wrote:
Kaltern wrote:
Don't forget the Rocket Part DLC packs.

you mean Fuel-DLC. to fuel your rockets. small fee of 9,99$ microtransaction

edit: goddamn,Silent already beat me to it


K-Koins. Buy K-Koins now to speed up refuelling - or wait 8 hours.

Don't forget to share with your friends for free fuel!


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Silent_Lurker




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Location: France
PostPosted: Fri, 6th Oct 2017 20:22    Post subject:
Just when I got all my Mods up and running flawlessly ... KSP v1.3.1 is out.

Quote:
=================================== v1.3.1 ============================================================
+++ Localization
* Localization Texts updated.
* KSPedia Localization texts and graphics updated.
* Fix KerbNet localization strings.
* Fix Number and time displays for localization.
* Fix Lingoona library for Ubuntu Linux.
* Localization Performance improvements.
* Fix localization of Tutorials and Scenarios.
* Fix localization of planet names in Science Reports.
* Resource names on Mining contracts localized.
* Removed lingoona Gender tags on Biome filters in RnD archives screen.
* Texture update opening scene for Chinese.
* Fix Profanity filter for Kerbal Names in Russian.
* Fix Custom Category filters in SPH/VAB and localized some missing texts.
* Fix tooltip for custom Category filters.
* Fix incorrect text on engineer report for Antenna check.
* Fix RnD archive biome filter for mini biomes showing lingoona gender tags.
* Fix failed file deletion message when overwriting saves.
* Fix grammar To the Mun P2 Tutorial for English.
* Fix keyboard layouts overwriting EVA Light key from ‘U’ to ‘L’. Now U in all cases and G for Dvorak.
* Fix key binding display on settings input dialog.
* Fix locked facility dialog headings.
* Fix format of MET display all languages.
* Fix Flag naming dialog text positioning.
* Add noun gender indicators to resource names in Russian.
* Add localization for shielded parts PAWs in stock saves.
* Fix Keyboard layout confirmation dialog to show correct punctuation keys when binding. A reset may be required for exisiting custom layouts.
* Fix labels on settings menu for languages to fit.
* Fix use of Lastly (all languages) for contract parameters.
* Fix Engineers Report text alignment all languages.
* Log Celestial Body periods in English in the game logs.
* Fix punctuation position on Japanese and Chinese fonts.
+++ Enhancements
* Default setting for NavBall in Mapmode (default is not to autohide).
* Default throttle setting to 0%.
* Add ability to tweak endpoints of symmetry struts and fuel lines.
* Improvements to symmetry tweaking in the editor scenes.
* Add game clock to all KSC Facility Menus.
* Game clock in all screens now shows the time in Gray when time is paused.
* Add action groups for wheel motors and wheel steering.
* Add the shadow fade fix from KSC scene to the editor scenes.
* Change the near clipping pane on game camera so it doesn’t clip when zoomed in as much.
* Add ‘Control from here’ to External Seat.
* Add action group for ‘Control from here’ to ModuleCommand and ModuleDockingNode, External Seat and Grapple.
* Exclude wheels from part recovery contracts as some are too hard to grapple.
+++ Bug fixes
* Fix the deploy/retract actions not showing for drills on custom action groups.
* Fix UT/MET display in flight.
* Fix control command persistence when changing to map view.
* Fix delta time Part Thermal Flux calculations.
* Timewarp indicator in all screens now shows no green arrows when time is paused.
* Fix MK3 size 2 adapter collider.
* Fix issue with compound parts inside fairings causing launched vessels to explode.
* Change Settings UI text alignments to be centered.
* Fix texture on VAB level 3 floor near the outer door.
* FIx the tweakable end of compound parts not getting mirrored when moved.
* Fix an incorrect text when a station contract gets completed.
* Fix the toggles in the UI at the Main Menu stretching as much as they could.
* Fix Flag on Sentinel Telescope Icon in VAB/SPH.
* Fix Sun (stepping) movement in Flight whilst retaining sun shadows fix.
* Fix opacity issue in editor scenes for unconnected parts.
* Jetpack translation is no longer affected when an EVA Kerbal’s PAW is open and being dragged.
* Kerbals can no longer EVA from inside fairings (but can from interstage fairings) to avoid exploding vessels.
* Fix quicksaveload dialog when enter is used in the filename input box.
* Fix Grab interaction msg for EVA kerbals when ladders are retracted.
* Fix NREs on craft thumbnail creation - added filename sanitizing.
* Fix Part highlighting in VAB/SPH interacting with Light Animations on parts.
* Fix destructible building on Tracking Station Level 2 dish.
* Fix Part highlighting for new and dropped parts in VAB/SPH.
* Replace TrackIR with new implementation.
* Fix Flight camera issues when active vessel crashes into the ground.
* Fix Destructible Building error messages in log.
* Disable Save on PauseMenu when active vessel is dead to avoid invalid save files.
* Shadow tweak on buildings in KSC scene.
* Fix issue with being able to add maneuver nodes to vessels without control.
* Remove ability to create maneuver nodes with EVA Kerbals.
* Fix an issue where an atmospheric resource harvester would not properly activate.
* Fix Loading Scene picture swapping feature.
* Fix Grass texture on level 3 RnD building.
* Fix MPL cleaning experiments screen messages.
* Fix Restart Warning text on main Settings Screen.
* Fix Cannot Deploy while stowed messages.
* Fix "Toggle Display" button on scientific devices.
* Fix floor decal alignment level 2 SPH.
* Fix Difficulty settings dialog height for all tabs.
* Fix icon visuals on Contracts App when pausing during flight.
* Fix empty craft name save expection in VAB/SPH.
* Fix Tour contract kerbal gender log messages.
* Fix RnD Archives Biome filtering.
* Fix rotate and offset on compount parts in VAB/SPH.
* Fix drill action groups.
* Fix drill disable and mining when lost ground contact.
* Improve vessel ground collision checks for landed vessels coming off rails (includes recovery contract parts that are landed).
* Reduce stutter when flying fast and low over a planet.
* Fix kerbal heading calculations - fixes swimming animation jitters.
* Fix Duna Rock allows kerbals to climb and plant flags (no more ragdoll).
* Turn on Goliath and Wheesley Exhaust damage.
* Fix fairing shader not set correctly and overlaying engine FX.
* Fix external command seat ejection.
* Fix PAW actions and events ordering on pinned PAWs.
* Fix NRE on Navball in IVA when doing scenarios and training.
* Fix black line low over terrain (unfortunately re-introduces green line low over ocean).
* Fix presence of .DS_Store file no longer marks save games as modded.
+++ Modding
* Restore CelestialBody.theName methods (marked as deprecated).
* Fix Part Filter category names capitalization for mods.
* Add property to CustomParameterUI to support Localization.
* ModuleDeployablePart now finds all animations.
* CelestialBody GetRelSurfacePosition now calling correct methods.


Very Happy

Nice bunch of fixes though.


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HubU
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PostPosted: Fri, 6th Oct 2017 20:26    Post subject:
Time to strand Bob (and Bob only) toward a nice Mun orbit once more Very Happy
(And have potential r̶e̶s̶c̶u̶e̶ taunting missions fly by him)


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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