I still don't have much experience with the levels or item unlocks so I just snuck up to her room and shot her in the head when the guards weren't looking.
Contracts Mode - Search
You can now search all Contracts using free-text entry for the title and description of a Contract. The checkmark icon will be shown to indicate which Contracts have already been completed.
The 'Contracts Search' option in the game menu has replaced the 'Latest Contracts' option.
Contracts Mode - Kill Conditions
Kill Conditions have been added to Contracts Mode and can be used by the creator to create more specific Contracts. There are 16 different kill types and 7 different accident kill types that are recognised by the game.
When setting a kill condition, the Contract creator has the ability to enforce the kill methods 'Melee' and 'Thrown Weapon' in combination with a specific item, based on how they played when they created the Contract. This will require that the target is killed with the same item and method that the creator used. The selected kill conditions are part of the overall score objective bonus, and function as optional secondary objectives. Failing to complete any secondary objectives has a massive impact on your score and time bonus. Images have also been added that represent each Kill Condition. These can be viewed in the 'Detailed Target View'.
Note:
- Dropping a target into a lake/sea will be classed as "Accident (Fall)".
- The condition "Accident (Drown)" can only be accomplished by drowning a target in the toilet.
- "Elimination" and "Pistol" are two separate kill conditions. "Elimination" can be achieved when behind an NPC with a pistol equipped.
Contracts Mode - Tags
You can now choose a number of "tags" when searching for Contracts. This will allow you to find Contracts that match specific requirements. These tags cover missions, amount of targets (up to 5) and kill conditions. This will allow players to quickly find Contracts according to their preference. Search results will show the Contracts in order of relevance and show which tags are matched in each Contract.
Contracts Mode - 'Friends' Filter
You can now filter Contracts to only show those created by your friends.
Friends Leaderboards
After completing any Contract (Story Mission, Escalation Contract, Elusive Target, Contracts Mode), you can now compare yourself directly with only your friends, as well as the existing ‘global’ option.
Elusive Target Countdown
The Featured Hub will now show a countdown for when the next Elusive Target will be available. Note: There will still be times when the 'coming soon' icon is shown between the times of an Elusive Target ending and the countdown for the next one appearing.
Instant Challenge Award
Challenges that require other challenges to be complete will now be awarded during gameplay. Previously, completing the final step of a multi-challenge challenge (e.g. Master Assassin) would award the challenge after the contract was completed.
UI Performance Improvements
Various improvements to the in-game UI have been implemented to improve overall game performance.
Adjustments to the Krugermeier 2-2 Pistol
- Increased the number of rounds in each magazine from 5 to 10.
- Updated the weapon description to be more accurate and consistent.
Adjustments to the Jaeger 7 Lancer
We have fixed a bug with the Jaeger 7 Lancer Sniper Rifle (Sapienza Mastery Level 20 unlock) that in some cases allowed the bullets to pass through level geometry.
Leaderboards Reset
The leaderboards for all Story missions, Escalation Contracts and Featured Contracts will be reset. A contributing factor to this reset was the adjustments to the Jaeger 7 Lancer, because some players have been able to achieve higher scores by killing NPC’s through level geometry.
Episode 5 - Misc. Improvements
Simplified the in-game text for downloading new content. "Get access" is now displayed for all content that is not installed. A pop-up message will inform you what content you need to (re)download or purchase to get access.
The 'Game Status Indicator' (aka the small bar that says "Loading" or "Saving etc.) has been unified in terms of placement and design.
Challenges and Mastery are now only shown for a destination if you own the relevant episode / content.
The required Mastery Level to unlock a Starting Location or Pickup Location is now shown on the relevant tiles on the Loadout page.
The Challenge page has been updated so that Challenge Packs are now shown under the relevant destination, rather than having their own category. Elusive Targets still have their own category.
Updated the Menu UI to be more consistent with colours (red/black and white) when showing what content has been completed.
The outline of a selected menu item will now 'pulse' to make it easier to see what is selected.
When browsing the Mastery Level unlocks, the Weapon Perks icons will now be displayed.
The "Replan Mission" option when playing an Elusive Target has been updated with an accurate description.
Sarajevo 6 missions will now display a spoiler warning if the previous missions have not been completed (PlayStation 4 only)
Item and Weapon information in the Loadout and Career pages now use the detailed view, showing all perks and descriptions.
Images of 47's selected suit in the Loadout and Career pages now use a portrait tile, to show more of the suit (and gloves!)
Fixed Issues
Fixed an issue where a mission would sometimes not load after restarting.
The Elusive Target clock now always references the game's server time to avoid conflicts with incorrect system clocks.
Improved error-handling and detection of server disconnects to make for a smoother experience overall.
Fixed a rare issue that would require some players to restart the game to recognise newly installed content.
Fixed an issue that prevented the score calculation from being shown at the end of a mission.
Fixed an issue in the "Club 27" mission where 47 could not re-open the doors to rooms 203 and 204.
Fixed an issue where NPCs would react to running footsteps, while trespassing.
PC-specific Issues
Rewrote the Game Launcher into native code to improve compatibility and stability. As a result, HITMAN no longer needs the .NET framework.
Fixed an issue with missing runtime DLLs from the Visual Studio 2015 redistributable.
Fixed an issue that would lock the game's refresh rate, even though the monitor is capable of more.
Fixed an issue where disconnecting headphones during a cutscene could result in it pausing.
The default graphics settings within the game are now determined by the monitor resolution and hardware properties.
Episode 5 - Known Issues
Inconsistent objectives behaviour on “The Audition” opportunity in Colorado, depending on player actions.
After taking a 2-handed weapon from an Agency Pickup, the weapon may be lost when swapped with a dropped weapon from another NPC.
Some small bushes are missing collision and may cause 47 to get stuck.
Next Update
We have already got fixes in place for the above 'known issues' as well as a bunch of other improvements, tweaks and updates. The next update (after Episode 5 launches) will be released as soon as it is approved. Stay tuned for more details on exactly when the update will be available.
Still surprised that someone already ran it in under 10 minutes with the 4 targets killed not even an hour after it appeared on Steam. It is amusing though seeing people trying to race to get it done to appear on the leaderboard though getting 0 scores for killing everything alive.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
How does this work, do you have to buy the main game then each episode?
You either buy the starter pack which is just the prologue and Paris mission at a discount price and buy all the other locations separately or you buy the full package that includes all the missions and gives you a few bonus ones.
There is full experience pack and Intro pack (Intro + EP1) + Upgrade pack (EP 2-7)
Best option for now is getting Intro pack and pirate DLC til upgrade pack is like 10 bucks.
AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
7th mission is actually the summer bonus episode.
And yea you get full functions with wrapper or editing .vdf + .acf file.
I have completed all challenges except 3 elusive targets silent assassin ratings (before usa mission)
Edit: And if i'm not mistaken with the retail disk release there will be a small alternative Paris mission like the two in Morocco and Italy.
AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
I've seen some people on other forums debating when Hitman 2016 takes place in the series timeline or even if it's some kind of reboot, but this new mission contains absolute proof:
Spoiler:
near the end of the mission there's a bulletin board full of photos of people 47 assassinated in the older games.
Haven't read the spoiler but I'm sure it was made very clear since the beginning that it's not a reboot and that it happens after the events in Absolution (except for the ICA training facility part, of course).
Haven't read the spoiler but I'm sure it was made very clear since the beginning that it's not a reboot and that it happens after the events in Absolution (except for the ICA training facility part, of course).
Yeah, the developers said it's a sequel to Absolution and takes place in 2019 but I still see people debating it. The new episode will put that debate to rest
After the successful release of Episode 5: Colorado, we have been working on a game update that fixes some known issues, as well as some other improvements to the game in general. This update will be available starting from 13:00 CEST on Tuesday 11th October.
The expected download size for PC is 184MB.
Below is the full change list for the game update:
Known issues from Episode 5
- Agent 47 no longer gets stuck in small bushes on the “Freedom Fighters” mission in Colorado.
- Inconsistent objectives for “The Audition” opportunity are no longer an issue.
- An issue that was causing weapons to be lost when swapped, no longer occurs.
Other improvements for Episode 5
- Fixed an issue that was causing the game to crash when loading specific save games.
- Fixed an issue that could cause the game to crash after an extended combat state.
- Fixed an issue that could cause ‘aim assist’ to be inconsistent on certain characters.
- Fixed an issue where performing specific actions could lead to an extended loading state.
Fixes for other locations
- Bangkok: Playing the “Man Machine” opportunity could turn Agent 47 invisible if the drums are approached from a specific angle. 47 is no longer *that* much of a silent assassin.
- Sapienza: Agent 47 is no longer ‘enforced’ by Francesca De Santis whilst wearing the golf coach outfit and blending in during the By Candlelight opportunity.
- Sapienza: The Biolab Keycard and Mansion Keycard are no longer missing the relevant item icons.
Other General Fixes
- Minor issues relating to kill conditions in Contracts Mode have been fixed.
- Issues with the ‘Let the Game Begin’ challenge unlocking have now been fixed.
- Multiple issues relating to various game crashes have been fixed.
- Opportunities that have been missed or failed are now greyed out in the menu.
In Episode 6: Hokkaido, Agent 47 will travel to Japan and must locate two targets in this climactic Season Finale.
The Hokkaido location is set within the grounds of the hyper-exclusive GAMA private hospital and resort. This secluded facility is a fusion of Japanese beauty and cutting-edge technology, featuring its own Zen gardens, organic sushi restaurant and traditional Japanese hot spring.
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